git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2536 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			501 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			501 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        cube.cpp
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// Purpose:     wxGLCanvas demo program
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/log.h"
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#include "cube.h"
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#ifndef __WXMSW__     // for wxStopWatch, see remark below 
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#include <sys/time.h>
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#include <sys/unistd.h>
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#else
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#include <sys/timeb.h>
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#endif
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#define ID_NEW_WINDOW 10000
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#define ID_DEF_ROTATE_LEFT_KEY 10001
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#define ID_DEF_ROTATE_RIGHT_KEY 10002
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/*----------------------------------------------------------
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  Control to get a keycode
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  ----------------------------------------------------------*/
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class ScanCodeCtrl : public wxTextCtrl
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{
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public:
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  ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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                const wxPoint& pos, const wxSize& size );
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  void OnChar( wxKeyEvent& event ) { } /* do nothing */
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  void OnKeyDown(wxKeyEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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  DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
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  EVT_CHAR( ScanCodeCtrl::OnChar )
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  EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
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END_EVENT_TABLE()
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ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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                             const wxPoint& pos, const wxSize& size )
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                  : wxTextCtrl( parent, id, "", pos, size )
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{ wxString buf;
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  buf.Printf( "0x%04x", code );
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  SetValue( buf );
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}
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void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
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{ wxString buf;
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  buf.Printf( "0x%04x", event.KeyCode() );
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  SetValue( buf );
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}
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/*------------------------------------------------------------------
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 Dialog for defining a keypress
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-------------------------------------------------------------------*/
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class ScanCodeDialog : public wxDialog
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{
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public:
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  ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
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                  const wxString &descr, const wxString& title );
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  int GetValue(); 
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private:
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  ScanCodeCtrl       *m_ScanCode;
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  wxTextCtrl         *m_Description;
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// any class wishing to process wxWindows events must use this macro
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  DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( ScanCodeDialog, wxDialog )
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//
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END_EVENT_TABLE()
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/* ---------------------------------------------------------------- */
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ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id, 
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               const int code, const wxString &descr, const wxString& title )
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          : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
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{
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  new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), 
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                    wxSize(31*2,12*2) );
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  m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2), 
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                                 wxSize(53*2,14*2) );
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  new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2),
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                    wxSize(32*2,12*2) );
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  m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2),
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                                  wxSize(53*2,14*2) );
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  new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
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  new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2),
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                wxSize(25*2,13*2) );
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}
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int ScanCodeDialog::GetValue()
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{
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  int code;
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  wxString buf = m_ScanCode->GetValue();
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  sscanf( buf.c_str(), "%i", &code );
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  return( code );
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}
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/*----------------------------------------------------------------------
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  Utility function to get the elapsed time (in msec) since a given point
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  in time (in sec)  (because current version of wxGetElapsedTime doesn<73>t 
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  works right with glibc-2.1 and linux, at least for me) 
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-----------------------------------------------------------------------*/
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unsigned long wxStopWatch( unsigned long *sec_base )
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{
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  unsigned long secs,msec;
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#ifndef __WXMSW__        // think every unice has gettimeofday
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  struct timeval tv;
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  gettimeofday( &tv, (struct timezone *)NULL );
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  secs = tv.tv_sec;
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  msec = tv.tv_usec/1000;
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#else
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  struct timeb tb;
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  ftime( &tb );
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  secs = tb.time;
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  msec = tb.millitm;
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#endif
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  if( *sec_base == 0 )
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    *sec_base = secs;
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  return( (secs-*sec_base)*1000 + msec );
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}
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/*----------------------------------------------------------------
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  Implementation of Test-GLCanvas
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-----------------------------------------------------------------*/
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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  EVT_SIZE(TestGLCanvas::OnSize)
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  EVT_PAINT(TestGLCanvas::OnPaint)
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  EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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  EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
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  EVT_KEY_UP( TestGLCanvas::OnKeyUp )
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  EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
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END_EVENT_TABLE()
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unsigned long  TestGLCanvas::m_secbase = 0;
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int            TestGLCanvas::m_TimeInitialized = 0;
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unsigned long  TestGLCanvas::m_xsynct;
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unsigned long  TestGLCanvas::m_gsynct;
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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    const wxPoint& pos, const wxSize& size, long style, const wxString& name):
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  wxGLCanvas(parent, NULL, id, pos, size, style, name )
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{
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  m_init = FALSE;
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  m_gllist = 0;
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  m_rleft = WXK_LEFT;
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  m_rright = WXK_RIGHT;
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}
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TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, 
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    wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
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    const wxString& name ) :
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      wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name  )
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{
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  m_init = FALSE;
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  m_gllist = other.m_gllist;    /* share display list */
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  m_rleft = WXK_LEFT;
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  m_rright = WXK_RIGHT;
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}
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TestGLCanvas::~TestGLCanvas(void)
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{
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}
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void TestGLCanvas::Render( void  )
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{
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  wxPaintDC dc(this);
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#ifndef __WXMOTIF__
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  if (!GetContext()) return;
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#endif
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  SetCurrent();
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  /* init OpenGL once, but after SetCurrent */
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  if (!m_init)
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  {
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    InitGL();
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    m_init = TRUE;
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  }
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  /* clear color and depth buffers */
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  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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  if( m_gllist == 0 )
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  {
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    m_gllist = glGenLists( 1 );
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    printf( "List=%d\n", m_gllist );
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    glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );        
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    /* draw six faces of a cube */
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    glBegin(GL_QUADS);
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    glNormal3f( 0.0F, 0.0F, 1.0F);
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    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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    glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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    glNormal3f( 0.0F, 0.0F,-1.0F);
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    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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    glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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    glNormal3f( 0.0F, 1.0F, 0.0F);
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    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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    glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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    glNormal3f( 0.0F,-1.0F, 0.0F);
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    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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    glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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    glNormal3f( 1.0F, 0.0F, 0.0F);
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    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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    glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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    glNormal3f(-1.0F, 0.0F, 0.0F);
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    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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    glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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    glEnd();
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    glEndList();
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  }
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  else
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    glCallList( m_gllist );    
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  glFlush();
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  SwapBuffers();
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}
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void TestGLCanvas::OnEnterWindow( wxMouseEvent& event )
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{
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  SetFocus();
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& event )
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{
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  Render();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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{
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  int width, height;
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  GetClientSize(& width, & height);
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#ifndef __WXMOTIF__
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  if (GetContext())
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#endif
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  {
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    SetCurrent();
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    glViewport(0, 0, width, height);
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  }
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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{
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  // Do nothing, to avoid flashing.
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}
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void TestGLCanvas::InitGL(void)
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{
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  SetCurrent();
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  /* set viewing projection */
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  glMatrixMode(GL_PROJECTION);
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  glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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  /* position viewer */
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  glMatrixMode(GL_MODELVIEW);
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  glTranslatef(0.0F, 0.0F, -2.0F);
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  /* position object */
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  glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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  glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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  glEnable(GL_DEPTH_TEST);
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  glEnable(GL_LIGHTING);
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  glEnable(GL_LIGHT0);
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}
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GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
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{
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  GLfloat t,v;
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  t = ((GLfloat)acceltime) / 1000.0f;
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  if( t < 0.5f )
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    v = t;
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  else if( t < 1.0f )
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    v = t * (2.0f - t);
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  else
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    v = 0.75f;
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  return(v);
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}
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GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime,
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                                  unsigned long acceltime )
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{
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  GLfloat t,s1,s2;
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  t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
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  s1 = CalcRotateSpeed( lasttime );
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  s2 = CalcRotateSpeed( acceltime );
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  return( t * (s1 + s2) * 135.0f );
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}
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void TestGLCanvas::Action( long code, unsigned long lasttime,
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                           unsigned long acceltime )
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{
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  GLfloat angle = CalcRotateAngle( lasttime, acceltime );
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  if( code == m_rleft ) Rotate( angle );
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  else if( code == m_rright ) Rotate( -angle );
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}
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void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
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{
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  long evkey = event.KeyCode();
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  if( evkey == 0 ) return;
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  if( !m_TimeInitialized )
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  {
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    m_TimeInitialized = 1;
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    m_xsynct = event.m_timeStamp;
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    m_gsynct = wxStopWatch(&m_secbase);
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    m_Key = evkey;
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    m_StartTime = 0;
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    m_LastTime = 0;
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    m_LastRedraw = 0;
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  }
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  unsigned long currTime = event.m_timeStamp - m_xsynct;
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  if( evkey != m_Key )
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  {
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    m_Key = evkey;
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    m_LastRedraw = m_StartTime = m_LastTime = currTime;
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  }
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  if( currTime >= m_LastRedraw )      // Redraw:
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  {
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    Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
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    m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
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    m_LastTime = currTime;
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  }
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}
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void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
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{
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  m_Key = 0;
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  m_StartTime = 0;
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  m_LastTime = 0;
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  m_LastRedraw = 0;
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}
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void TestGLCanvas::Rotate( GLfloat deg )
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{
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    SetCurrent();
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    glMatrixMode(GL_MODELVIEW);
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    glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
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    Refresh(FALSE);
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}
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/* -----------------------------------------------------------------------
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  Main Window
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-------------------------------------------------------------------------*/
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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    EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
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    EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
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    EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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                 const wxSize& size, long style) 
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         : wxFrame(frame, -1, title, pos, size, style)
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{
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    m_canvas = NULL;
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}
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// Intercept menu commands
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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    Destroy();
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}
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void MyFrame::OnNewWindow()
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{
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  MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone",
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                               wxPoint(50, 50), wxSize(400, 300));
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  // Give it an icon
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#ifdef wx_msw
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  frame->SetIcon(wxIcon("mondrian"));
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#endif
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  // Make a menubar
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  wxMenu *winMenu = new wxMenu;
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  winMenu->Append(wxID_EXIT, "&Close");
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  winMenu->Append(ID_NEW_WINDOW, "&New" );
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  wxMenuBar *menuBar = new wxMenuBar;
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  menuBar->Append(winMenu, "&Window");
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  winMenu = new wxMenu;
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						||
  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
 | 
						||
  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
 | 
						||
  menuBar->Append(winMenu, "&Key");
 | 
						||
 | 
						||
  frame->SetMenuBar(menuBar);
 | 
						||
 | 
						||
  frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1, 
 | 
						||
               wxPoint(0, 0), wxSize(200, 200) );
 | 
						||
  
 | 
						||
  // Show the frame
 | 
						||
  frame->Show(TRUE);
 | 
						||
}
 | 
						||
 | 
						||
void MyFrame::OnDefRotateLeftKey()
 | 
						||
{
 | 
						||
  ScanCodeDialog dial( this, -1, m_canvas->m_rleft, 
 | 
						||
                       wxString("Left"), "Define key" );
 | 
						||
  int result = dial.ShowModal();
 | 
						||
  if( result == wxID_OK )
 | 
						||
    m_canvas->m_rleft = dial.GetValue();
 | 
						||
}
 | 
						||
void MyFrame::OnDefRotateRightKey()
 | 
						||
{
 | 
						||
  ScanCodeDialog dial( this, -1, m_canvas->m_rright, 
 | 
						||
                       wxString("Right"), "Define key" );
 | 
						||
  int result = dial.ShowModal();
 | 
						||
  if( result == wxID_OK )
 | 
						||
    m_canvas->m_rright = dial.GetValue();
 | 
						||
}
 | 
						||
 | 
						||
/*------------------------------------------------------------------
 | 
						||
  Application object ( equivalent to main() )
 | 
						||
------------------------------------------------------------------ */
 | 
						||
 | 
						||
IMPLEMENT_APP(MyApp)
 | 
						||
 | 
						||
bool MyApp::OnInit(void)
 | 
						||
{
 | 
						||
  wxLog::SetTraceMask(wxTraceMessages);
 | 
						||
 | 
						||
  // Create the main frame window
 | 
						||
  MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50),
 | 
						||
                               wxSize(400, 300));
 | 
						||
  // Give it an icon
 | 
						||
#ifdef wx_msw
 | 
						||
  frame->SetIcon(wxIcon("mondrian"));
 | 
						||
#endif
 | 
						||
 | 
						||
  // Make a menubar
 | 
						||
  wxMenu *winMenu = new wxMenu;
 | 
						||
 | 
						||
  winMenu->Append(wxID_EXIT, "&Close");
 | 
						||
  winMenu->Append(ID_NEW_WINDOW, "&New" );
 | 
						||
  wxMenuBar *menuBar = new wxMenuBar;
 | 
						||
  menuBar->Append(winMenu, "&Window");
 | 
						||
 | 
						||
  winMenu = new wxMenu;
 | 
						||
  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
 | 
						||
  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
 | 
						||
  menuBar->Append(winMenu, "&Key");
 | 
						||
 | 
						||
  frame->SetMenuBar(menuBar);
 | 
						||
 | 
						||
  frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
 | 
						||
 | 
						||
  // Show the frame
 | 
						||
  frame->Show(TRUE);
 | 
						||
  
 | 
						||
  return TRUE;
 | 
						||
}
 |