git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			176 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        life.h
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// Purpose:     The game of Life, created by J. H. Conway
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// Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created:     Jan/2000
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000, Guillermo Rodriguez Garcia
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _LIFE_APP_H_
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#define _LIFE_APP_H_
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#ifdef __GNUG__
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    #pragma interface "life.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/minifram.h"
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#include "game.h"
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// --------------------------------------------------------------------------
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// LifeCanvas
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// --------------------------------------------------------------------------
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// Note that in LifeCanvas, all cell coordinates are
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// named i, j, while screen coordinates are named x, y.
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class LifeCanvas : public wxWindow
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{
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public:
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    // ctor and dtor
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    LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
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    ~LifeCanvas();
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    // view management
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    int  GetCellSize() const { return m_cellsize; };
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    void SetCellSize(int cellsize);
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    void Recenter(wxInt32 i, wxInt32 j);
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    // drawing
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    void DrawChanged();
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    void DrawCell(wxInt32 i, wxInt32 j, bool alive);
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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    // draw a cell (parametrized by DC)
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    void DrawCell(wxInt32 i, wxInt32 j, wxDC &dc);
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    // event handlers
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    void OnPaint(wxPaintEvent& event);
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    void OnMouse(wxMouseEvent& event);
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    void OnSize(wxSizeEvent& event);
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    void OnScroll(wxScrollWinEvent& event);
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    void OnEraseBackground(wxEraseEvent& event);
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    // conversion between cell and screen coordinates
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    inline wxInt32 XToCell(wxCoord x) const { return (x / m_cellsize) + m_viewportX; };
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    inline wxInt32 YToCell(wxCoord y) const { return (y / m_cellsize) + m_viewportY; };
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    inline wxCoord CellToX(wxInt32 i) const { return (i - m_viewportX) * m_cellsize; };
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    inline wxCoord CellToY(wxInt32 j) const { return (j - m_viewportY) * m_cellsize; };
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    // what is the user doing?
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    enum MouseStatus
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    {
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        MOUSE_NOACTION,
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        MOUSE_DRAWING,
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        MOUSE_ERASING
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    };
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    Life        *m_life;            // Life object
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    int          m_cellsize;        // current cell size, in pixels
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    bool         m_interactive;     // is this canvas interactive?
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    MouseStatus  m_status;          // what is the user doing?
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    wxInt32      m_viewportX;       // first visible cell (x coord)
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    wxInt32      m_viewportY;       // first visible cell (y coord)
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    wxInt32      m_viewportW;       // number of visible cells (w)
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    wxInt32      m_viewportH;       // number of visible cells (h)
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    int          m_thumbX;          // horiz. scrollbar thumb position 
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    int          m_thumbY;          // vert. scrollbar thumb position 
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    wxInt32      m_mi, m_mj;        // last mouse position 
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};
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// --------------------------------------------------------------------------
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// LifeNavigator
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// --------------------------------------------------------------------------
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class LifeNavigator : public wxMiniFrame
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{
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public:
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    // ctor
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    LifeNavigator(wxWindow *parent);
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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    // event handlers
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    void OnClose(wxCloseEvent& event);
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};
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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class LifeFrame : public wxFrame
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{
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public:
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    // ctor and dtor
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    LifeFrame();
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    ~LifeFrame();
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    // member functions
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    void UpdateInfoText();
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    void UpdateUI();
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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    // event handlers
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    void OnSamples(wxCommandEvent& event);
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    void OnMenu(wxCommandEvent& event);
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    void OnNavigate(wxCommandEvent& event);
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    void OnZoom(wxCommandEvent& event);
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    void OnSlider(wxScrollEvent& event);
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    void OnTimer(wxTimerEvent& event);
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    void OnClose(wxCloseEvent& event);
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    // event handler helpers
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    void OnStart();
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    void OnStop();
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    void OnStep();
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    Life           *m_life;  
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    LifeCanvas     *m_canvas;
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    LifeNavigator  *m_navigator;
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    wxStaticText   *m_text;
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    wxTimer        *m_timer;
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    bool            m_running;
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    bool            m_topspeed;
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    long            m_interval;
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    long            m_tics;
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};
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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class LifeApp : public wxApp
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{
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public:
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    virtual bool OnInit();
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};
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#endif  // _LIFE_APP_H_
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