git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dcmemory.h
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// Purpose:
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// Author:      Vaclav Slavik
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_DCMEMORY_H__
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#define __WX_DCMEMORY_H__
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#include "wx/defs.h"
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#include "wx/dcclient.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
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//-----------------------------------------------------------------------------
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// wxMemoryDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxMemoryDC : public wxDC, public wxMemoryDCBase
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{
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public:
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    wxMemoryDC() { Init(); }
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    wxMemoryDC(wxBitmap& bitmap) { Init(); SelectObject(bitmap); }
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    wxMemoryDC(wxDC *dc); // Create compatible DC
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    virtual ~wxMemoryDC();
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    // these get reimplemented for mono-bitmaps to behave
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    // more like their Win32 couterparts. They now interpret
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    // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0
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    // and everything else as drawing 1.
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    virtual void SetPen(const wxPen &pen);
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    virtual void SetBrush(const wxBrush &brush);
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    virtual void SetTextForeground(const wxColour &col);
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    virtual void SetTextBackground(const wxColour &col);
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    // implementation
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    wxBitmap  m_selected;
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    wxBitmap GetSelectedObject() const { return m_selected; }
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protected:
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    virtual void DoSelect(const wxBitmap& bitmap);
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private:
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    void Init();
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    DECLARE_DYNAMIC_CLASS(wxMemoryDC)
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};
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#endif
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    // __WX_DCMEMORY_H__
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