git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32493 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			309 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			309 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#Mouse Gestures
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#Version 0.0.1
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#By Daniel Pozmanter
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#drpython@bluebottle.com
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#Released under the terms of the wxWindows License.
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#This is a class to add Mouse Gestures to a program.
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#It can be used in two ways:
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#
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#1.  Automatic:
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#    Automatically runs mouse gestures.
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#    You need to set the gestures, and their associated actions,
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#    as well as the Mouse Button/Modifiers to use.
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#
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#2.  Manual:
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#    Same as above, but you do not need to set the mouse button/modifiers.
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#    You can launch this from events as you wish.
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#
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#An example is provided in the demo.
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#The parent window is where the mouse events will be recorded.
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#(So if you want to record them in a pop up window, use manual mode,
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#and set the pop up as the parent).
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#
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#Start() starts recording mouse movement.
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#End() stops the recording, compiles all the gestures into a list,
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#and looks through the registered gestures to find a match.
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#The first matchs associated    action is then run.
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#The marginoferror is how much to forgive when calculating movement:
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#If the margin is 25, then movement less than 25 pixels will not be detected.
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#Recognized:  L, R, U, D, 1, 3, 7, 9
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#Styles:  Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
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#Not Yet Implemented
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#The criteria for a direction is as follows:
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#x in a row.  (Where x is the WobbleTolerance).
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#So if the WobbleTolerance is 9
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# 'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
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#The higher this number, the less sensitive this class is.
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#So the more likely something like 1L will translate to 1.
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#This is good, since the mouse does tend to wobble somewhat,
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#and a higher number allows for this.
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#To change this, use SetWobbleTolerance
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#Also, to help with recognition of a diagonal versus
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#a vey messy straight line, if the greater absolute value
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#is not greater than twice the lesser, only the grater value
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#is counted.
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#In automatic mode, EVT_MOUSE_EVENTS is used.
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#This allows the user to change the mouse button/modifiers at runtime.
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###########################################
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'''
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Changelog:
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0.0.1:  Treats a mouse leaving event as mouse up.
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        (Bug Report, Thanks Peter Damoc).
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0.0.0:  Initial Release.
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'''
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###########################################
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#ToDo:
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#Fully Implement Manual Mode
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#Add "Ends With":  AddGestureEndsWith(self, gesture, action, args)
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#Add "Starts With":  AddGestuteStartsWith(self, gesture, action, args)
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#For better control of when the gesture starts and stops,
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#use manual mode.
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#At the moment, you need to Bind the OnMouseMotion event if you want to use
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#manual mode.
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import wx
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class MouseGestures:
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    def __init__(self, parent, Auto=True, MouseButton=wx.MOUSE_BTN_MIDDLE):
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        self.parent = parent
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        self.gestures = []
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        self.actions = []
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        self.actionarguments = []
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        self.mousebutton = MouseButton
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        self.modifiers = []
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        self.recording = False
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        self.lastposition = (-1, -1)
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        self.pen = wx.Pen(wx.Colour(0, 144, 255), 5)
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        self.dc = wx.ScreenDC()
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        self.dc.SetPen(self.pen)
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        self.showgesture = False
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        self.wobbletolerance = 7
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        self.rawgesture = ''
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        self.SetAuto(Auto)
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    def _check_modifiers(self, event):
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        '''Internal:  Returns True if all needed modifiers are down
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        for the given event.'''
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        if len(self.modifiers) > 0:
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            good = True
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            if wx.WXK_CONTROL in self.modifiers:
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                good = good and event.ControlDown()
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            if wx.WXK_SHIFT in self.modifiers:
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                good = good and event.ShiftDown()
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            if wx.WXK_ALT in self.modifiers:
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                good = good and event.AltDown()
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            return good
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        return True
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    def AddGesture(self, gesture, action, *args):
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        '''Registers a gesture, and an associated function, with any arguments needed.'''
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        #Make Sure not a duplicate:
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        self.RemoveGesture(gesture)
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        self.gestures.append(gesture)
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        self.actions.append(action)
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        self.actionarguments.append(args)
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    def DoAction(self, gesture):
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        '''If the gesture is in the array of registered gestures, run the associated function.'''
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        if gesture in self.gestures:
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            i = self.gestures.index(gesture)
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            apply(self.actions[i], self.actionarguments[i])
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    def End(self):
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        '''Stops recording the points to create the mouse gesture from,
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        and creates the mouse gesture, returns the result as a string.'''
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        self.recording = False
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        #Figure out the gestures (Look for occurances of 5 in a row or more):
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        tempstring = '0'
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        possiblechange = '0'
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        directions = ''
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        for g in self.rawgesture:
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            l = len(tempstring)
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            if g != tempstring[l - 1]:
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                if g == possiblechange:
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                    tempstring = g + g
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                else:
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                    possiblechange = g
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            else:
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                tempstring += g
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            if len(tempstring) >= self.wobbletolerance:
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                ld = len(directions)
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                if ld > 0:
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                    if directions[ld - 1] != g:
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                        directions += g
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                else:
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                    directions += g
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                tempstring = '0'
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        if self.showgesture:
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            self.parent.Refresh()
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        return directions
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    def GetDirection(self, point1, point2):
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        '''Gets the direction between two points.'''
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        #point1 is the old point
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        #point2 is current
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        x1, y1 = point1
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        x2, y2 = point2
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        #(Negative = Left, Up)
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        #(Positive = Right, Down)
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        horizontal = x2 - x1
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        vertical = y2 - y1
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        horizontalchange = abs(horizontal) > 0
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        verticalchange = abs(vertical) > 0
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        if horizontalchange and verticalchange:
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            ah = abs(horizontal)
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            av = abs(vertical)
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            if ah > av:
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                if (ah / av) > 2:
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                    vertical = 0
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                    verticalchange = False
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            elif av > ah:
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                if (av / ah) > 2:
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                    horizontal = 0
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                    horizontalchange = False
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        if horizontalchange and verticalchange:
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            #Diagonal
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            if (horizontal > 0) and (vertical > 0):
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                return '3'
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            elif (horizontal > 0) and (vertical < 0):
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                return '9'
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            elif (horizontal < 0) and (vertical > 0):
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                return '1'
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            else:
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                return '7'
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        else:
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            #Straight Line
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            if horizontalchange:
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                if horizontal > 0:
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                    return 'R'
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                else:
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                    return 'L'
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            else:
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                if vertical > 0:
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                    return 'D'
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                else:
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                    return 'U'
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    def GetRecording(self):
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        '''Returns whether or not Gesture Recording has started.'''
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        return self.recording
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    def OnMotion(self, event):
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        '''Internal.  Used if Start() has been run'''
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        if self.recording:
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            currentposition = event.GetPosition()
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            if self.lastposition != (-1, -1):
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                self.rawgesture += self.GetDirection(self.lastposition, currentposition)
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                if self.showgesture:
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                    #Draw it!
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                    px1, py1 = self.parent.ClientToScreen(self.lastposition)
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                    px2, py2 = self.parent.ClientToScreen(currentposition)
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                    self.dc.DrawLine(px1, py1, px2, py2)
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            self.lastposition = currentposition
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        event.Skip()
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    def OnMouseEvent(self, event):
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        '''Internal.  Used in Auto Mode.'''
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        if event.ButtonDown(self.mousebutton) and self._check_modifiers(event):
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            self.Start()
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        elif (event.ButtonUp(self.mousebutton) or event.Leaving()) and self.GetRecording():
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            result = self.End()
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            self.DoAction(result)
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        event.Skip()
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    def RemoveGesture(self, gesture):
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        '''Removes a gesture, and its associated action'''
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        if gesture in self.gestures:
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            i = self.gestures.index(gesture)
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            del self.gestures[i]
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            del self.actions[i]
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            del self.actionarguments[i]
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    def SetAuto(self, auto):
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        '''Warning:  Once auto is set, it stays set, unless you manually use UnBind'''
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        if auto:
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            self.parent.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
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            self.parent.Bind(wx.EVT_MOTION, self.OnMotion)
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    def SetGesturePen(self, pen):
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        '''Sets the wx pen used to visually represent each gesture'''
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        self.pen = pen
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        self.dc.SetPen(self.pen)
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    def SetGesturePen(self, colour, width):
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        '''Sets the colour and width of the line drawn to visually represent each gesture'''
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        self.pen = wx.Pen(colour, width)
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        self.dc.SetPen(self.pen)
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    def SetGesturesVisible(self, vis):
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        '''Sets whether a line is drawn to visually represent each gesture'''
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        self.showgesture = vis
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    def SetModifiers(self, modifiers=[]):
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        '''Takes an array of wx Key constants (Control, Shift, and/or Alt).
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        Leave empty to unset all modifiers.'''
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        self.modifiers = modifiers
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    def SetMouseButton(self, mousebutton):
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        '''Takes the wx constant for the target mousebutton'''
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        self.mousebutton = mousebutton
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    def SetWobbleTolerance(self, wobbletolerance):
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        '''Sets just how much wobble this class can take!'''
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        self.WobbleTolerance = wobbletolerance
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    def Start(self):
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        '''Starts recording the points to create the mouse gesture from'''
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        self.recording = True
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        self.rawgesture = ''
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        self.lastposition = (-1, -1)
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        if self.showgesture:
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            self.parent.Refresh() |