1000 lines
32 KiB
C++
1000 lines
32 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/generic/renderg.cpp
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// Purpose: generic implementation of wxRendererNative (for any platform)
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.07.2003
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/renderer.h"
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/dc.h"
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#include "wx/settings.h"
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#include "wx/gdicmn.h"
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#include "wx/module.h"
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#include "wx/control.h"
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#endif //WX_PRECOMP
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#include "wx/dcmirror.h"
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#include "wx/math.h"
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#include "wx/splitter.h"
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#ifdef __WXMAC__
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#include "wx/osx/private.h"
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#endif
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#ifdef __WINDOWS__
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// We only need it to get ::MulDiv() declaration, used by wxMulDivInt32().
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#include "wx/msw/wrapwin.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxRendererGeneric: our wxRendererNative implementation
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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{
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public:
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wxRendererGeneric();
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virtual int DrawHeaderButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL) wxOVERRIDE;
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virtual int DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL) wxOVERRIDE;
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virtual int GetHeaderButtonHeight(wxWindow *win) wxOVERRIDE;
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virtual int GetHeaderButtonMargin(wxWindow *win) wxOVERRIDE;
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawSplitterBorder(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position,
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wxOrientation orient,
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int flags = 0) wxOVERRIDE;
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virtual void DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawCheckBox(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual wxSize GetCheckBoxSize(wxWindow *win) wxOVERRIDE;
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virtual void DrawPushButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawCollapseButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual wxSize GetCollapseButtonSize(wxWindow *win, wxDC& dc) wxOVERRIDE;
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virtual void DrawItemSelectionRect(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0) wxOVERRIDE;
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virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) wxOVERRIDE;
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virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) wxOVERRIDE;
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virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) wxOVERRIDE;
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virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) wxOVERRIDE;
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virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) wxOVERRIDE;
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#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
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virtual void DrawTitleBarBitmap(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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wxTitleBarButton button,
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int flags = 0) wxOVERRIDE;
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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virtual void DrawGauge(wxWindow* win, wxDC& dc, const wxRect& rect, int value, int max, int flags = 0) wxOVERRIDE;
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virtual void DrawItemText(wxWindow* win,
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wxDC& dc,
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const wxString& text,
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const wxRect& rect,
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int align = wxALIGN_LEFT | wxALIGN_TOP,
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int flags = 0,
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wxEllipsizeMode ellipsizeMode = wxELLIPSIZE_END) wxOVERRIDE;
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) wxOVERRIDE;
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virtual wxRendererVersion GetVersion() const wxOVERRIDE
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{
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return wxRendererVersion(wxRendererVersion::Current_Version,
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wxRendererVersion::Current_Age);
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}
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// Cleanup by deleting standard renderer
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static void Cleanup();
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// Get the generic object
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static wxRendererGeneric* DoGetGeneric();
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protected:
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// draw the rectange using the first pen for the left and top sides and
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// the second one for the bottom and right ones
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void DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2);
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// the standard pens
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wxPen m_penBlack,
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m_penDarkGrey,
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m_penLightGrey,
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m_penHighlight;
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static wxRendererGeneric* sm_rendererGeneric;
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};
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// ----------------------------------------------------------------------------
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// misc. drawing functions
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// ----------------------------------------------------------------------------
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// Draw focus rect for individual cell. Unlike native focus rect, we render
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// this in foreground text color (typically white) to enhance contrast and
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// make it visible.
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static void DrawSelectedCellFocusRect(wxDC& dc, const wxRect& rect)
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{
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// (This code is based on wxRendererGeneric::DrawFocusRect and modified.)
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// draw the pixels manually because the "dots" in wxPen with wxPENSTYLE_DOT style
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// may be short traits and not really dots
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//
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// note that to behave in the same manner as DrawRect(), we must exclude
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// the bottom and right borders from the rectangle
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wxCoord x1 = rect.GetLeft(),
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y1 = rect.GetTop(),
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x2 = rect.GetRight(),
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y2 = rect.GetBottom();
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wxDCPenChanger pen(dc, wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT));
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wxCoord z;
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for (z = x1 + 1; z < x2; z += 2)
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dc.DrawPoint(z, rect.GetTop());
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wxCoord shift = z == x2 ? 0 : 1;
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for (z = y1 + shift; z < y2; z += 2)
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dc.DrawPoint(x2, z);
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shift = z == y2 ? 0 : 1;
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for (z = x2 - shift; z > x1; z -= 2)
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dc.DrawPoint(z, y2);
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shift = z == x1 ? 0 : 1;
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for (z = y2 - shift; z > y1; z -= 2)
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dc.DrawPoint(x1, z);
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}
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// ============================================================================
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// wxRendererGeneric implementation
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// ============================================================================
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// Get the generic object
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wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
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{
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if (!sm_rendererGeneric)
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sm_rendererGeneric = new wxRendererGeneric;
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return sm_rendererGeneric;
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}
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// ----------------------------------------------------------------------------
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// wxRendererGeneric creation
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// ----------------------------------------------------------------------------
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/* static */
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wxRendererNative& wxRendererNative::GetGeneric()
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{
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return * wxRendererGeneric::DoGetGeneric();
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}
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void wxRendererGeneric::Cleanup()
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{
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wxDELETE(sm_rendererGeneric);
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}
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wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
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wxRendererGeneric::wxRendererGeneric()
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: m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
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m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
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m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
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m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
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{
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}
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// ----------------------------------------------------------------------------
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// wxRendererGeneric helpers
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawShadedRect(wxDC& dc,
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wxRect *rect,
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const wxPen& pen1,
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const wxPen& pen2)
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{
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// draw the rectangle
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dc.SetPen(pen1);
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dc.DrawLine(rect->GetLeft(), rect->GetTop(),
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rect->GetLeft(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
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rect->GetRight(), rect->GetTop());
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dc.SetPen(pen2);
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dc.DrawLine(rect->GetRight(), rect->GetTop(),
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rect->GetRight(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
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rect->GetRight() + 1, rect->GetBottom());
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// adjust the rect
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rect->Inflate(-1);
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}
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// ----------------------------------------------------------------------------
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// tree/list ctrl drawing
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// ----------------------------------------------------------------------------
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int
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wxRendererGeneric::DrawHeaderButton(wxWindow* win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderSortIconType sortArrow,
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wxHeaderButtonParams* params)
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{
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const wxCoord x = rect.x,
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y = rect.y,
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w = rect.width,
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h = rect.height;
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dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(m_penBlack);
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dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer)
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dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer)
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner)
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dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner)
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dc.SetPen(m_penHighlight);
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dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
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dc.DrawLine( x, y, x+w-1, y ); // top (outer)
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return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
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}
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int
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wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags,
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wxHeaderSortIconType sortArrow,
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wxHeaderButtonParams* params)
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{
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int labelWidth = 0;
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// Mark this item as selected. For the generic version we'll just draw an
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// underline
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if ( flags & wxCONTROL_SELECTED )
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{
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// draw a line at the bottom of the header button, overlaying the
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// native hot-tracking line (on XP)
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const int penwidth = 3;
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int y = rect.y + rect.height + 1 - penwidth;
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wxColour c = (params && params->m_selectionColour.IsOk()) ?
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params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
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wxPen pen(c, penwidth);
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pen.SetCap(wxCAP_BUTT);
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dc.SetPen(pen);
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dc.DrawLine(rect.x, y, rect.x + rect.width, y);
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}
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// Draw an up or down arrow
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int arrowSpace = 0;
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if (sortArrow != wxHDR_SORT_ICON_NONE )
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{
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wxRect ar = rect;
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// make a rect for the arrow
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ar.SetSize(wxWindow::FromDIP(wxSize(8, 4), win));
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ar.y += (rect.height - ar.height)/2;
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ar.x = ar.x + rect.width - 3*ar.width/2;
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arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
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wxPoint triPt[3];
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if ( sortArrow & wxHDR_SORT_ICON_UP )
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{
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triPt[0].x = ar.width / 2;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = ar.height;
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triPt[2].x = 0;
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triPt[2].y = ar.height;
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}
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else
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{
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triPt[0].x = 0;
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triPt[0].y = 0;
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triPt[1].x = ar.width;
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triPt[1].y = 0;
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triPt[2].x = ar.width / 2;
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triPt[2].y = ar.height;
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}
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wxColour c = (params && params->m_arrowColour.IsOk()) ?
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params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
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wxDCPenChanger setPen(dc, c);
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wxDCBrushChanger setBrush(dc, c);
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wxDCClipper clip(dc, rect);
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dc.DrawPolygon( 3, triPt, ar.x, ar.y);
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}
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labelWidth += arrowSpace;
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int bmpWidth = 0;
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// draw the bitmap if there is one
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if ( params && params->m_labelBitmap.IsOk() )
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{
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int w = params->m_labelBitmap.GetWidth();
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int h = params->m_labelBitmap.GetHeight();
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const int margin = 1; // an extra pixel on either side of the bitmap
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bmpWidth = w + 2*margin;
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labelWidth += bmpWidth;
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int x = rect.x + margin;
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const int y = rect.y + wxMax(1, (rect.height - h) / 2);
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const int extraSpace = rect.width - labelWidth;
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if ( params->m_labelText.empty() && extraSpace > 0 )
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{
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// use the alignment flags
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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break;
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case wxALIGN_CENTER:
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x += extraSpace/2;
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break;
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case wxALIGN_RIGHT:
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x += extraSpace;
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break;
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}
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}
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wxDCClipper clip(dc, rect);
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dc.DrawBitmap(params->m_labelBitmap, x, y, true);
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}
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// Draw a label if one is given
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if ( params && !params->m_labelText.empty() )
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{
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const int margin = 5; // number of pixels to reserve on either side of the label
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labelWidth += 2*margin;
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wxFont font = params->m_labelFont.IsOk() ?
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params->m_labelFont : win->GetFont();
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wxColour clr = params->m_labelColour.IsOk() ?
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params->m_labelColour : win->GetForegroundColour();
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wxString label( params->m_labelText );
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dc.SetFont(font);
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dc.SetTextForeground(clr);
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dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
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int tw, th, td;
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dc.GetTextExtent( label, &tw, &th, &td);
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int x = rect.x + bmpWidth + margin;
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const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
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// truncate and add an ellipsis (...) if the text is too wide.
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const int availWidth = rect.width - labelWidth;
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#if wxUSE_CONTROLS
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if ( tw > availWidth )
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{
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label = wxControl::Ellipsize(label,
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dc,
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wxELLIPSIZE_END,
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availWidth,
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wxELLIPSIZE_FLAGS_NONE);
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tw = dc.GetTextExtent(label).x;
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}
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else // enough space, we can respect alignment
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#endif // wxUSE_CONTROLS
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{
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switch (params->m_labelAlignment)
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{
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default:
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case wxALIGN_LEFT:
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break;
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case wxALIGN_CENTER:
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x += (availWidth - tw)/2;
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break;
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case wxALIGN_RIGHT:
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x += availWidth - tw;
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break;
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}
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}
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dc.DrawText(label, x, y);
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labelWidth += tw;
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}
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return labelWidth;
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}
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int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
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{
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// Copied and adapted from src/generic/listctrl.cpp
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const int HEADER_OFFSET_Y = 1;
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const int EXTRA_HEIGHT = 4;
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int w=0, h=14, d=0;
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if (win)
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win->GetTextExtent(wxT("Hg"), &w, &h, &d);
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return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
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}
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int wxRendererGeneric::GetHeaderButtonMargin(wxWindow *WXUNUSED(win))
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{
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return 5;
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}
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// draw the plus or minus sign
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void
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wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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// store settings
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wxDCPenChanger penChanger(dc, *wxGREY_PEN);
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wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
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dc.DrawRectangle(rect);
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// black lines
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const wxCoord xMiddle = rect.x + rect.width/2;
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const wxCoord yMiddle = rect.y + rect.height/2;
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// half of the length of the horz lines in "-" and "+"
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const wxCoord halfWidth = rect.width/2 - 2;
|
|
dc.SetPen(*wxBLACK_PEN);
|
|
dc.DrawLine(xMiddle - halfWidth, yMiddle,
|
|
xMiddle + halfWidth + 1, yMiddle);
|
|
|
|
if ( !(flags & wxCONTROL_EXPANDED) )
|
|
{
|
|
// turn "-" into "+"
|
|
const wxCoord halfHeight = rect.height/2 - 2;
|
|
dc.DrawLine(xMiddle, yMiddle - halfHeight,
|
|
xMiddle, yMiddle + halfHeight + 1);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// sash drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxSplitterRenderParams
|
|
wxRendererGeneric::GetSplitterParams(const wxWindow *win)
|
|
{
|
|
// see below
|
|
wxCoord sashWidth,
|
|
border;
|
|
|
|
if ( win->HasFlag(wxSP_3DSASH) )
|
|
sashWidth = 7;
|
|
else if ( win->HasFlag(wxSP_NOSASH) )
|
|
sashWidth = 0;
|
|
else // no 3D effect
|
|
sashWidth = 3;
|
|
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
border = 2;
|
|
else // no 3D effect
|
|
border = 0;
|
|
|
|
return wxSplitterRenderParams(sashWidth, border, false);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rectOrig,
|
|
int WXUNUSED(falgs))
|
|
{
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
{
|
|
wxRect rect = rectOrig;
|
|
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
|
|
}
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawSplitterSash(wxWindow *win,
|
|
wxDC& dcReal,
|
|
const wxSize& sizeReal,
|
|
wxCoord position,
|
|
wxOrientation orient,
|
|
int WXUNUSED(flags))
|
|
{
|
|
// to avoid duplicating the same code for horizontal and vertical sashes,
|
|
// simply mirror the DC instead if needed (i.e. if horz splitter)
|
|
wxMirrorDC dc(dcReal, orient != wxVERTICAL);
|
|
wxSize size = dc.Reflect(sizeReal);
|
|
|
|
|
|
// we draw a Win32-like grey sash with possible 3D border here:
|
|
//
|
|
// ---- this is position
|
|
// /
|
|
// v
|
|
// dWGGGDd
|
|
// GWGGGDB
|
|
// GWGGGDB where G is light grey (face)
|
|
// GWGGGDB W white (light)
|
|
// GWGGGDB D dark grey (shadow)
|
|
// GWGGGDB B black (dark shadow)
|
|
// GWGGGDB
|
|
// GWGGGDB and lower letters are our border (already drawn)
|
|
// GWGGGDB
|
|
// wWGGGDd
|
|
//
|
|
// only the middle 3 columns are drawn unless wxSP_3D is specified
|
|
|
|
const wxCoord h = size.y;
|
|
wxCoord offset = 0;
|
|
|
|
// If we're drawing the border, draw the sash 3d lines shorter
|
|
if ( win->HasFlag(wxSP_3DBORDER) )
|
|
{
|
|
offset = 1;
|
|
}
|
|
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
|
|
if ( win->HasFlag(wxSP_3DSASH) )
|
|
{
|
|
// Draw the 3D sash
|
|
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
|
|
dc.DrawRectangle(position + 2, 0, 3, h);
|
|
|
|
dc.SetPen(m_penLightGrey);
|
|
dc.DrawLine(position, offset, position, h - offset);
|
|
|
|
dc.SetPen(m_penHighlight);
|
|
dc.DrawLine(position + 1, 0, position + 1, h);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(position + 5, 0, position + 5, h);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine(position + 6, offset, position + 6, h - offset);
|
|
}
|
|
else
|
|
{
|
|
// Draw a flat sash
|
|
dc.SetBrush(wxBrush(win->GetBackgroundColour()));
|
|
dc.DrawRectangle(position, 0, 3, h);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// button drawing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void
|
|
wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
DrawPushButton(win,dc,rect,flags);
|
|
DrawDropArrow(win,dc,rect,flags);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawDropArrow(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int WXUNUSED(flags))
|
|
{
|
|
// This generic implementation should be good
|
|
// enough for Windows platforms (including XP).
|
|
|
|
int arrowHalf = rect.width/5;
|
|
int rectMid = rect.width / 2;
|
|
int arrowTopY = (rect.height/2) - (arrowHalf/2);
|
|
|
|
// This should always result in arrow with odd width.
|
|
wxPoint pt[] =
|
|
{
|
|
wxPoint(rectMid - arrowHalf, arrowTopY),
|
|
wxPoint(rectMid + arrowHalf, arrowTopY),
|
|
wxPoint(rectMid, arrowTopY + arrowHalf)
|
|
};
|
|
dc.SetBrush(wxBrush(win->GetForegroundColour()));
|
|
dc.SetPen(wxPen(win->GetForegroundColour()));
|
|
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
|
|
dc.SetBrush( *wxTRANSPARENT_BRUSH );
|
|
dc.DrawRectangle(rect);
|
|
|
|
if ( flags & wxCONTROL_CHECKED )
|
|
{
|
|
dc.DrawCheckMark(rect.Deflate(2, 2));
|
|
}
|
|
}
|
|
|
|
wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *win)
|
|
{
|
|
wxCHECK_MSG( win, wxSize(0, 0), "Must have a valid window" );
|
|
|
|
return win->FromDIP(wxSize(16, 16));
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawPushButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// Don't try anything too fancy. It'll just turn out looking
|
|
// out-of-place on most platforms.
|
|
wxColour bgCol = flags & wxCONTROL_DISABLED ?
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
|
|
win->GetBackgroundColour();
|
|
dc.SetBrush(wxBrush(bgCol));
|
|
dc.SetPen(wxPen(bgCol));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawCollapseButton(wxWindow *win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
int arrowHalf = rect.width / 5;
|
|
int rectMid = rect.width / 2;
|
|
int arrowTopY = (rect.height / 2) - (arrowHalf / 2);
|
|
|
|
wxPoint pt[3];
|
|
if (flags & wxCONTROL_EXPANDED)
|
|
{
|
|
// This should always result in arrow with odd width.
|
|
pt[0] = wxPoint(rectMid - arrowHalf, arrowTopY);
|
|
pt[1] = wxPoint(rectMid + arrowHalf, arrowTopY);
|
|
pt[2] = wxPoint(rectMid, arrowTopY + arrowHalf);
|
|
}
|
|
else
|
|
{
|
|
// This should always result in arrow with odd height.
|
|
pt[0] = wxPoint(arrowTopY, rectMid - arrowHalf);
|
|
pt[1] = wxPoint(arrowTopY + arrowHalf, rectMid);
|
|
pt[2] = wxPoint(arrowTopY, rectMid + arrowHalf);
|
|
}
|
|
|
|
dc.SetBrush(wxBrush(win->GetForegroundColour()));
|
|
dc.SetPen(wxPen(win->GetForegroundColour()));
|
|
dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
|
|
}
|
|
|
|
wxSize wxRendererGeneric::GetCollapseButtonSize(wxWindow *WXUNUSED(win), wxDC& WXUNUSED(dc))
|
|
{
|
|
return wxSize(18, 18);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxBrush brush;
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
|
|
}
|
|
else // !focused
|
|
{
|
|
brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
|
|
}
|
|
}
|
|
else // !selected
|
|
{
|
|
brush = *wxTRANSPARENT_BRUSH;
|
|
}
|
|
|
|
dc.SetBrush(brush);
|
|
bool drawFocusRect = (flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED);
|
|
|
|
if ( drawFocusRect && !(flags & wxCONTROL_CELL) )
|
|
dc.SetPen( *wxBLACK_PEN );
|
|
else
|
|
dc.SetPen( *wxTRANSPARENT_PEN );
|
|
|
|
dc.DrawRectangle( rect );
|
|
|
|
if ( drawFocusRect && (flags & wxCONTROL_CELL) )
|
|
{
|
|
wxRect focusRect(rect);
|
|
focusRect.Deflate(1);
|
|
|
|
DrawSelectedCellFocusRect(dc, focusRect);
|
|
}
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
|
|
{
|
|
// draw the pixels manually because the "dots" in wxPen with wxPENSTYLE_DOT style
|
|
// may be short traits and not really dots
|
|
//
|
|
// note that to behave in the same manner as DrawRect(), we must exclude
|
|
// the bottom and right borders from the rectangle
|
|
wxCoord x1 = rect.GetLeft(),
|
|
y1 = rect.GetTop(),
|
|
x2 = rect.GetRight(),
|
|
y2 = rect.GetBottom();
|
|
|
|
dc.SetPen(m_penBlack);
|
|
|
|
#ifdef __WXMAC__
|
|
dc.SetLogicalFunction(wxCOPY);
|
|
#else
|
|
// this seems to be closer than what Windows does than wxINVERT although
|
|
// I'm still not sure if it's correct
|
|
dc.SetLogicalFunction(wxAND_REVERSE);
|
|
#endif
|
|
|
|
wxCoord z;
|
|
for ( z = x1 + 1; z < x2; z += 2 )
|
|
dc.DrawPoint(z, rect.GetTop());
|
|
|
|
wxCoord shift = z == x2 ? 0 : 1;
|
|
for ( z = y1 + shift; z < y2; z += 2 )
|
|
dc.DrawPoint(x2, z);
|
|
|
|
shift = z == y2 ? 0 : 1;
|
|
for ( z = x2 - shift; z > x1; z -= 2 )
|
|
dc.DrawPoint(z, y2);
|
|
|
|
shift = z == x1 ? 0 : 1;
|
|
for ( z = y2 - shift; z > y1; z -= 2 )
|
|
dc.DrawPoint(x1, z);
|
|
|
|
dc.SetLogicalFunction(wxCOPY);
|
|
}
|
|
|
|
void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
|
|
const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
|
|
{
|
|
wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
|
|
}
|
|
|
|
void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
|
|
const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
|
|
{
|
|
wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
|
|
}
|
|
|
|
void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
|
|
const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
|
|
{
|
|
wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
|
|
}
|
|
|
|
void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int WXUNUSED(flags))
|
|
{
|
|
wxColour fill;
|
|
wxColour bdr;
|
|
{
|
|
fill = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
bdr = *wxBLACK;
|
|
}
|
|
|
|
dc.SetPen(bdr);
|
|
dc.SetBrush(fill);
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
|
|
|
|
void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
|
|
wxDC& WXUNUSED(dc),
|
|
const wxRect& WXUNUSED(rect),
|
|
wxTitleBarButton WXUNUSED(button),
|
|
int WXUNUSED(flags))
|
|
{
|
|
// no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
|
|
// will be implemented in the native renderer and this version is never
|
|
// going to be used -- but we still need to define it to allow
|
|
// instantiation of this class (which would have been pure virtual
|
|
// otherwise)
|
|
}
|
|
|
|
#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
|
|
|
|
void wxRendererGeneric::DrawGauge(wxWindow* win,
|
|
wxDC& dc,
|
|
const wxRect& rect,
|
|
int value,
|
|
int max,
|
|
int flags)
|
|
{
|
|
// This is a hack, but we want to allow customizing the colour used for the
|
|
// gauge body, as this is important for the generic wxDataViewCtrl
|
|
// implementation which uses this method. So we assume that if the caller
|
|
// had set up a brush using background colour different from the default,
|
|
// it should be used. Otherwise we use the default one.
|
|
const wxBrush& bg = dc.GetBackground();
|
|
wxColour colBar;
|
|
if ( bg.IsOk() && bg.GetColour() != win->GetBackgroundColour() )
|
|
colBar = bg.GetColour();
|
|
else
|
|
colBar = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
|
|
|
|
// Use same background as text controls.
|
|
DrawTextCtrl(win, dc, rect);
|
|
|
|
// Calculate the progress bar size.
|
|
wxRect progRect(rect);
|
|
progRect.Deflate(2);
|
|
if ( flags & wxCONTROL_SPECIAL )
|
|
{
|
|
const int h = wxMulDivInt32(progRect.height, value, max);
|
|
progRect.y += progRect.height - h;
|
|
progRect.height = h;
|
|
}
|
|
else // Horizontal.
|
|
{
|
|
progRect.width = wxMulDivInt32(progRect.width, value, max);
|
|
}
|
|
|
|
dc.SetBrush(colBar);
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(progRect);
|
|
}
|
|
|
|
void
|
|
wxRendererGeneric::DrawItemText(wxWindow* WXUNUSED(win),
|
|
wxDC& dc,
|
|
const wxString& text,
|
|
const wxRect& rect,
|
|
int align,
|
|
int flags,
|
|
wxEllipsizeMode ellipsizeMode)
|
|
{
|
|
// Determine text color
|
|
wxColour textColour;
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
textColour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
|
|
}
|
|
else if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
textColour = wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT);
|
|
}
|
|
|
|
// Be careful to avoid using the default flags here as otherwise any
|
|
// ampersands in the text would be consumed (and tabs expanded).
|
|
const wxString paintText = wxControl::Ellipsize(text, dc,
|
|
ellipsizeMode,
|
|
rect.GetWidth(),
|
|
wxELLIPSIZE_FLAGS_NONE);
|
|
|
|
// Draw text taking care not to change its colour if it had been set by the
|
|
// caller for a normal item to allow having items in non-default colours.
|
|
if ( textColour.IsOk() )
|
|
dc.SetTextForeground(textColour);
|
|
dc.SetTextBackground(wxTransparentColour);
|
|
dc.DrawLabel(paintText, rect, align);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// A module to allow cleanup of generic renderer.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxGenericRendererModule: public wxModule
|
|
{
|
|
wxDECLARE_DYNAMIC_CLASS(wxGenericRendererModule);
|
|
public:
|
|
wxGenericRendererModule() {}
|
|
bool OnInit() wxOVERRIDE { return true; }
|
|
void OnExit() wxOVERRIDE { wxRendererGeneric::Cleanup(); }
|
|
};
|
|
|
|
wxIMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule);
|