git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			282 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/bitmap.h
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| // Purpose:     wxBitmap class interface
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| // Author:      Vaclav Slavik
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| // Modified by:
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| // Created:     22.04.01
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| // RCS-ID:      $Id$
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| // Copyright:   (c) wxWidgets team
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_BITMAP_H_BASE_
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| #define _WX_BITMAP_H_BASE_
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/string.h"
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| #include "wx/gdicmn.h"  // for wxBitmapType
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| #include "wx/colour.h"
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| 
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| class WXDLLIMPEXP_FWD_CORE wxBitmap;
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| class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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| class WXDLLIMPEXP_FWD_CORE wxIcon;
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| class WXDLLIMPEXP_FWD_CORE wxImage;
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| class WXDLLIMPEXP_FWD_CORE wxMask;
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| class WXDLLIMPEXP_FWD_CORE wxPalette;
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| 
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| // ----------------------------------------------------------------------------
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| // wxVariant support
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| // ----------------------------------------------------------------------------
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| 
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| #if wxUSE_VARIANT
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| #include "wx/variant.h"
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| DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // wxMask represents the transparent area of the bitmap
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| // ----------------------------------------------------------------------------
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| 
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| // TODO: all implementation of wxMask, except the generic one,
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| //       do not derive from wxMaskBase,,, they should
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| class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
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| {
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| public:
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|     // create the mask from bitmap pixels of the given colour
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|     bool Create(const wxBitmap& bitmap, const wxColour& colour);
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| 
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| #if wxUSE_PALETTE
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|     // create the mask from bitmap pixels with the given palette index
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|     bool Create(const wxBitmap& bitmap, int paletteIndex);
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| #endif // wxUSE_PALETTE
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| 
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|     // create the mask from the given mono bitmap
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|     bool Create(const wxBitmap& bitmap);
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| 
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| protected:
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|     // this function is called from Create() to free the existing mask data
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|     virtual void FreeData() = 0;
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| 
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|     // these functions must be overridden to implement the corresponding public
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|     // Create() methods, they shouldn't call FreeData() as it's already called
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|     // by the public wrappers
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|     virtual bool InitFromColour(const wxBitmap& bitmap,
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|                                 const wxColour& colour) = 0;
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|     virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
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| };
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| 
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| #if defined(__WXMGL__) || \
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|     defined(__WXDFB__) || \
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|     defined(__WXMAC__) || \
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|     defined(__WXGTK__) || \
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|     defined(__WXCOCOA__) || \
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|     defined(__WXMOTIF__) || \
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|     defined(__WXX11__)
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|     #define wxUSE_BITMAP_BASE 1
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| #else
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|     #define wxUSE_BITMAP_BASE 0
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| #endif
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| 
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| // a more readable way to tell
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| #define wxBITMAP_SCREEN_DEPTH       (-1)
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| 
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| 
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| // All ports except wxMSW,wxOS2,wxPalmOS use wxBitmapHandler and wxBitmapBase as base class
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| // for wxBitmapHandler; wxMSW,wxOS2,wxPalmOS use wxGDIImageHandler as base class
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| // since it allows some code reuse there.
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| #if wxUSE_BITMAP_BASE
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| 
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| // ----------------------------------------------------------------------------
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| // wxBitmapHandler: class which knows how to create/load/save bitmaps in
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| // different formats
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
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| {
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| public:
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|     wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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|     virtual ~wxBitmapHandler() { }
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| 
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|     // NOTE: the following functions should be pure virtuals, but they aren't
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|     //       because otherwise almost all ports would have to implement
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|     //       them as "return false"...
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| 
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|     virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
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|                          wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
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|                          int WXUNUSED(depth) = 1)
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|         { return false; }
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| 
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|     virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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|                            wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
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|                            int WXUNUSED(desiredHeight))
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|         { return false; }
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| 
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|     virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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|                            wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
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|         { return false; }
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| 
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|     void SetName(const wxString& name)      { m_name = name; }
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|     void SetExtension(const wxString& ext)  { m_extension = ext; }
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|     void SetType(wxBitmapType type)         { m_type = type; }
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|     const wxString& GetName() const         { return m_name; }
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|     const wxString& GetExtension() const    { return m_extension; }
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|     wxBitmapType GetType() const            { return m_type; }
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| 
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| private:
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|     wxString      m_name;
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|     wxString      m_extension;
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|     wxBitmapType  m_type;
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| 
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|     DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject
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| {
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| public:
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|     /*
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|     Derived class must implement these:
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| 
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|     wxBitmap();
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|     wxBitmap(const wxBitmap& bmp);
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|     wxBitmap(const char bits[], int width, int height, int depth = 1);
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|     wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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|     wxBitmap(const char* const* bits);
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|     wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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|     wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
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| 
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|     static void InitStandardHandlers();
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|     */
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| 
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|     virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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| 
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|     virtual int GetHeight() const = 0;
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|     virtual int GetWidth() const = 0;
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|     virtual int GetDepth() const = 0;
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| 
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|     wxSize GetSize() const
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|         { return wxSize(GetWidth(), GetHeight()); }
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| 
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| #if wxUSE_IMAGE
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|     virtual wxImage ConvertToImage() const = 0;
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| #endif // wxUSE_IMAGE
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| 
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|     virtual wxMask *GetMask() const = 0;
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|     virtual void SetMask(wxMask *mask) = 0;
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| 
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|     virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
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| 
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|     virtual bool SaveFile(const wxString &name, wxBitmapType type,
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|                           const wxPalette *palette = NULL) const = 0;
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|     virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
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| 
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|     /*
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|        If raw bitmap access is supported (see wx/rawbmp.h), the following
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|        methods should be implemented:
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| 
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|        virtual bool GetRawData(wxRawBitmapData *data) = 0;
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|        virtual void UngetRawData(wxRawBitmapData *data) = 0;
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|      */
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| 
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| #if wxUSE_PALETTE
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|     virtual wxPalette *GetPalette() const = 0;
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|     virtual void SetPalette(const wxPalette& palette) = 0;
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| #endif // wxUSE_PALETTE
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| 
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|     // copies the contents and mask of the given (colour) icon to the bitmap
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|     virtual bool CopyFromIcon(const wxIcon& icon) = 0;
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| 
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|     // implementation:
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|     virtual void SetHeight(int height) = 0;
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|     virtual void SetWidth(int width) = 0;
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|     virtual void SetDepth(int depth) = 0;
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| 
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|     // Format handling
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|     static inline wxList& GetHandlers() { return sm_handlers; }
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|     static void AddHandler(wxBitmapHandler *handler);
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|     static void InsertHandler(wxBitmapHandler *handler);
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|     static bool RemoveHandler(const wxString& name);
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|     static wxBitmapHandler *FindHandler(const wxString& name);
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|     static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
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|     static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
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| 
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|     //static void InitStandardHandlers();
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|     //  (wxBitmap must implement this one)
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| 
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|     static void CleanUpHandlers();
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| 
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|     // this method is only used by the generic implementation of wxMask
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|     // currently but could be useful elsewhere in the future: it can be
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|     // overridden to quantize the colour to correspond to bitmap colour depth
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|     // if necessary; default implementation simply returns the colour as is
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|     virtual wxColour QuantizeColour(const wxColour& colour) const
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|     {
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|         return colour;
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|     }
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| 
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| protected:
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|     static wxList sm_handlers;
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| 
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|     DECLARE_ABSTRACT_CLASS(wxBitmapBase)
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| };
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| 
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| #endif // wxUSE_BITMAP_BASE
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| 
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| 
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| // the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
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| // for wxBitmap's ctor and wxBitmap::LoadFile() functions.
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| #if defined(__WXPALMOS__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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|     #include "wx/palmos/bitmap.h"
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| #elif defined(__WXMSW__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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|     #include "wx/msw/bitmap.h"
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| #elif defined(__WXMOTIF__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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|     #include "wx/x11/bitmap.h"
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| #elif defined(__WXGTK20__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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|     #include "wx/gtk/bitmap.h"
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| #elif defined(__WXGTK__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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|     #include "wx/gtk1/bitmap.h"
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| #elif defined(__WXX11__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_XPM
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|     #include "wx/x11/bitmap.h"
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| #elif defined(__WXMGL__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_RESOURCE
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|     #include "wx/mgl/bitmap.h"
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| #elif defined(__WXDFB__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_RESOURCE
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|     #include "wx/dfb/bitmap.h"
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| #elif defined(__WXMAC__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_PICT_RESOURCE
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|     #include "wx/osx/bitmap.h"
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| #elif defined(__WXCOCOA__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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|     #include "wx/cocoa/bitmap.h"
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| #elif defined(__WXPM__)
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|     #define wxBITMAP_DEFAULT_TYPE    wxBITMAP_TYPE_BMP_RESOURCE
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|     #include "wx/os2/bitmap.h"
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| #endif
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| 
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| // we must include generic mask.h after wxBitmap definition
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| #if defined(__WXMGL__) || defined(__WXDFB__)
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|     #define wxUSE_GENERIC_MASK 1
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| #else
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|     #define wxUSE_GENERIC_MASK 0
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| #endif
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| 
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| #if wxUSE_GENERIC_MASK
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|     #include "wx/generic/mask.h"
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| #endif
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| 
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| #endif // _WX_BITMAP_H_BASE_
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