Files
wxWidgets/src/os2/dialog.cpp
Dimitri Schoolwerth 6636ef8ddf Use wxString's empty() when checking if the string is (non-)empty throughout wx.
Instead of constructs such as if "( s.length() )" and "if (s.length() > 0)" use "if ( !s.empty() )" instead. Similarly for "if (s.length() == 0)" or "if ( s.IsNull() )", use "if ( s.empty() )".
No code changes intended except for a few instances where a construct like "if ( s.length() && wxFileExists(s) )" was changed to not check the length of the string and let wxFileExists handle such cases.



git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66728 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-01-22 14:38:36 +00:00

317 lines
8.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/os2/dialog.cpp
// Purpose: wxDialog class
// Author: David Webster
// Modified by:
// Created: 10/14/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dialog.h"
#ifndef WX_PRECOMP
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#endif
#include "wx/os2/private.h"
#include "wx/evtloop.h"
#include "wx/scopedptr.h"
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
#define wxDIALOG_DEFAULT_WIDTH 500
#define wxDIALOG_DEFAULT_HEIGHT 500
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
// this is simply a container for any data we need to implement modality which
// allows us to avoid changing wxDialog each time the implementation changes
class wxDialogModalData
{
public:
wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
void RunLoop()
{
m_evtLoop.Run();
}
void ExitLoop()
{
m_evtLoop.Exit();
}
private:
wxModalEventLoop m_evtLoop;
};
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxDialog construction
// ----------------------------------------------------------------------------
void wxDialog::Init()
{
m_pOldFocus = NULL;
m_isShown = false;
m_pWindowDisabler = NULL;
m_modalData = NULL;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
} // end of wxDialog::Init
bool wxDialog::Create( wxWindow* pParent,
wxWindowID vId,
const wxString& rsTitle,
const wxPoint& rPos,
const wxSize& rSize,
long lStyle,
const wxString& rsName )
{
Init();
SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
//
// Save focus before doing anything which can potentially change it
//
m_pOldFocus = FindFocus();
//
// All dialogs should really have this style
//
lStyle |= wxTAB_TRAVERSAL;
if (!wxTopLevelWindow::Create( pParent
,vId
,rsTitle
,rPos
,rSize
,lStyle
,rsName
))
return false;
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
//
// Must defer setting the title until after dialog is created and sized
//
if ( !rsTitle.empty() )
SetTitle(rsTitle);
return true;
} // end of wxDialog::Create
#if WXWIN_COMPATIBILITY_2_6
// deprecated ctor
wxDialog::wxDialog(wxWindow *parent,
const wxString& title,
bool WXUNUSED(modal),
int x,
int y,
int w,
int h,
long style,
const wxString& name)
{
Init();
Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
}
void wxDialog::SetModal(bool WXUNUSED(bFlag))
{
// nothing to do, obsolete method
} // end of wxDialog::SetModal
#endif // WXWIN_COMPATIBILITY_2_6
wxDialog::~wxDialog()
{
SendDestroyEvent();
// this will also reenable all the other windows for a modal dialog
Show(false);
} // end of wxDialog::~wxDialog
// ----------------------------------------------------------------------------
// showing the dialogs
// ----------------------------------------------------------------------------
#if WXWIN_COMPATIBILITY_2_6
bool wxDialog::IsModalShowing() const
{
return IsModal();
} // end of wxDialog::IsModalShowing
#endif // WXWIN_COMPATIBILITY_2_6
bool wxDialog::Show( bool bShow )
{
if ( bShow == IsShown() )
return false;
if (!bShow && m_modalData )
{
// we need to do this before calling wxDialogBase version because if we
// had disabled other app windows, they must be reenabled right now as
// if they stay disabled Windows will activate another window (one
// which is enabled, anyhow) when we're hidden in the base class Show()
// and we will lose activation
m_modalData->ExitLoop();
#if 0
wxDELETE(m_pWindowDisabler);
#endif
}
if (bShow)
{
if (CanDoLayoutAdaptation())
DoLayoutAdaptation();
// this usually will result in TransferDataToWindow() being called
// which will change the controls values so do it before showing as
// otherwise we could have some flicker
InitDialog();
}
wxDialogBase::Show(bShow);
wxString title = GetTitle();
if (!title.empty())
::WinSetWindowText((HWND)GetHwnd(), title.c_str());
if ( bShow )
{
// dialogs don't get WM_SIZE message after creation unlike most (all?)
// other windows and so could start their life not laid out correctly
// if we didn't call Layout() from here
//
// NB: normally we should call it just the first time but doing it
// every time is simpler than keeping a flag
Layout();
}
return true;
} // end of wxDialog::Show
//
// Replacement for Show(true) for modal dialogs - returns return code
//
int wxDialog::ShowModal()
{
wxASSERT_MSG( !IsModal(), wxT("wxDialog::ShowModal() reentered?") );
m_endModalCalled = false;
Show();
// EndModal may have been called from InitDialog handler (called from
// inside Show()), which would cause an infinite loop if we didn't take it
// into account
if ( !m_endModalCalled )
{
// modal dialog needs a parent window, so try to find one
wxWindow * const parent = GetParentForModalDialog();
// remember where the focus was
wxWindow *oldFocus = m_pOldFocus;
if ( !oldFocus )
{
// VZ: do we really want to do this?
oldFocus = parent;
}
// We have to remember the HWND because we need to check
// the HWND still exists (oldFocus can be garbage when the dialog
// exits, if it has been destroyed)
HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
//
// Before entering the modal loop, reset the "is in OnIdle()" flag (see
// comment in app.cpp)
//
extern bool gbInOnIdle;
bool bWasInOnIdle = gbInOnIdle;
gbInOnIdle = false;
// enter and run the modal loop
{
wxDialogModalDataTiedPtr modalData(&m_modalData,
new wxDialogModalData(this));
modalData->RunLoop();
}
gbInOnIdle = bWasInOnIdle;
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
// for a modal dialog that has been destroyed before calling EndModal).
if ( oldFocus && (oldFocus != this) && ::WinIsWindow(vHabmain, hwndOldFocus))
{
// This is likely to prove that the object still exists
if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
oldFocus->SetFocus();
}
}
return GetReturnCode();
} // end of wxDialog::ShowModal
void wxDialog::EndModal(
int nRetCode
)
{
wxASSERT_MSG( IsModal(), wxT("EndModal() called for non modal dialog") );
m_endModalCalled = true;
SetReturnCode(nRetCode);
Hide();
} // end of wxDialog::EndModal
MRESULT wxDialog::OS2WindowProc( WXUINT uMessage, WXWPARAM wParam, WXLPARAM lParam )
{
MRESULT rc = 0;
bool bProcessed = false;
switch (uMessage)
{
case WM_CLOSE:
//
// If we can't close, tell the system that we processed the
// message - otherwise it would close us
//
bProcessed = !Close();
break;
}
if (!bProcessed)
rc = wxWindow::OS2WindowProc( uMessage
,wParam
,lParam
);
return rc;
} // end of wxDialog::OS2WindowProc