wx.Locale(language) to still work. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27213 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
593 lines
18 KiB
OpenEdge ABL
593 lines
18 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: _intl.i
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// Purpose: SWIG interface file for wxLocale and related classes
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//
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// Author: Robin Dunn
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//
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// Created: 1-Apr-2002
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// RCS-ID: $Id$
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// Copyright: (c) 2002 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%{
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%}
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//---------------------------------------------------------------------------
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%newgroup
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enum wxLanguage
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{
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// user's default/preffered language as got from OS:
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wxLANGUAGE_DEFAULT,
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// unknown language, if wxLocale::GetSystemLanguage fails:
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wxLANGUAGE_UNKNOWN,
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wxLANGUAGE_ABKHAZIAN,
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wxLANGUAGE_AFAR,
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wxLANGUAGE_AFRIKAANS,
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wxLANGUAGE_ALBANIAN,
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wxLANGUAGE_AMHARIC,
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wxLANGUAGE_ARABIC,
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wxLANGUAGE_ARABIC_ALGERIA,
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wxLANGUAGE_ARABIC_BAHRAIN,
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wxLANGUAGE_ARABIC_EGYPT,
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wxLANGUAGE_ARABIC_IRAQ,
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wxLANGUAGE_ARABIC_JORDAN,
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wxLANGUAGE_ARABIC_KUWAIT,
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wxLANGUAGE_ARABIC_LEBANON,
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wxLANGUAGE_ARABIC_LIBYA,
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wxLANGUAGE_ARABIC_MOROCCO,
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wxLANGUAGE_ARABIC_OMAN,
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wxLANGUAGE_ARABIC_QATAR,
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wxLANGUAGE_ARABIC_SAUDI_ARABIA,
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wxLANGUAGE_ARABIC_SUDAN,
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wxLANGUAGE_ARABIC_SYRIA,
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wxLANGUAGE_ARABIC_TUNISIA,
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wxLANGUAGE_ARABIC_UAE,
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wxLANGUAGE_ARABIC_YEMEN,
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wxLANGUAGE_ARMENIAN,
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wxLANGUAGE_ASSAMESE,
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wxLANGUAGE_AYMARA,
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wxLANGUAGE_AZERI,
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wxLANGUAGE_AZERI_CYRILLIC,
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wxLANGUAGE_AZERI_LATIN,
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wxLANGUAGE_BASHKIR,
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wxLANGUAGE_BASQUE,
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wxLANGUAGE_BELARUSIAN,
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wxLANGUAGE_BENGALI,
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wxLANGUAGE_BHUTANI,
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wxLANGUAGE_BIHARI,
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wxLANGUAGE_BISLAMA,
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wxLANGUAGE_BRETON,
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wxLANGUAGE_BULGARIAN,
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wxLANGUAGE_BURMESE,
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wxLANGUAGE_CAMBODIAN,
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wxLANGUAGE_CATALAN,
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wxLANGUAGE_CHINESE,
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wxLANGUAGE_CHINESE_SIMPLIFIED,
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wxLANGUAGE_CHINESE_TRADITIONAL,
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wxLANGUAGE_CHINESE_HONGKONG,
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wxLANGUAGE_CHINESE_MACAU,
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wxLANGUAGE_CHINESE_SINGAPORE,
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wxLANGUAGE_CHINESE_TAIWAN,
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wxLANGUAGE_CORSICAN,
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wxLANGUAGE_CROATIAN,
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wxLANGUAGE_CZECH,
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wxLANGUAGE_DANISH,
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wxLANGUAGE_DUTCH,
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wxLANGUAGE_DUTCH_BELGIAN,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_ENGLISH_UK,
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wxLANGUAGE_ENGLISH_US,
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wxLANGUAGE_ENGLISH_AUSTRALIA,
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wxLANGUAGE_ENGLISH_BELIZE,
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wxLANGUAGE_ENGLISH_BOTSWANA,
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wxLANGUAGE_ENGLISH_CANADA,
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wxLANGUAGE_ENGLISH_CARIBBEAN,
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wxLANGUAGE_ENGLISH_DENMARK,
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wxLANGUAGE_ENGLISH_EIRE,
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wxLANGUAGE_ENGLISH_JAMAICA,
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wxLANGUAGE_ENGLISH_NEW_ZEALAND,
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wxLANGUAGE_ENGLISH_PHILIPPINES,
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wxLANGUAGE_ENGLISH_SOUTH_AFRICA,
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wxLANGUAGE_ENGLISH_TRINIDAD,
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wxLANGUAGE_ENGLISH_ZIMBABWE,
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wxLANGUAGE_ESPERANTO,
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wxLANGUAGE_ESTONIAN,
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wxLANGUAGE_FAEROESE,
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wxLANGUAGE_FARSI,
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wxLANGUAGE_FIJI,
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wxLANGUAGE_FINNISH,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_FRENCH_BELGIAN,
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wxLANGUAGE_FRENCH_CANADIAN,
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wxLANGUAGE_FRENCH_LUXEMBOURG,
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wxLANGUAGE_FRENCH_MONACO,
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wxLANGUAGE_FRENCH_SWISS,
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wxLANGUAGE_FRISIAN,
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wxLANGUAGE_GALICIAN,
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wxLANGUAGE_GEORGIAN,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_GERMAN_AUSTRIAN,
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wxLANGUAGE_GERMAN_BELGIUM,
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wxLANGUAGE_GERMAN_LIECHTENSTEIN,
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wxLANGUAGE_GERMAN_LUXEMBOURG,
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wxLANGUAGE_GERMAN_SWISS,
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wxLANGUAGE_GREEK,
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wxLANGUAGE_GREENLANDIC,
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wxLANGUAGE_GUARANI,
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wxLANGUAGE_GUJARATI,
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wxLANGUAGE_HAUSA,
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wxLANGUAGE_HEBREW,
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wxLANGUAGE_HINDI,
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wxLANGUAGE_HUNGARIAN,
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wxLANGUAGE_ICELANDIC,
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wxLANGUAGE_INDONESIAN,
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wxLANGUAGE_INTERLINGUA,
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wxLANGUAGE_INTERLINGUE,
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wxLANGUAGE_INUKTITUT,
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wxLANGUAGE_INUPIAK,
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wxLANGUAGE_IRISH,
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wxLANGUAGE_ITALIAN,
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wxLANGUAGE_ITALIAN_SWISS,
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wxLANGUAGE_JAPANESE,
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wxLANGUAGE_JAVANESE,
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wxLANGUAGE_KANNADA,
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wxLANGUAGE_KASHMIRI,
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wxLANGUAGE_KASHMIRI_INDIA,
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wxLANGUAGE_KAZAKH,
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wxLANGUAGE_KERNEWEK,
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wxLANGUAGE_KINYARWANDA,
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wxLANGUAGE_KIRGHIZ,
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wxLANGUAGE_KIRUNDI,
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wxLANGUAGE_KONKANI,
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wxLANGUAGE_KOREAN,
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wxLANGUAGE_KURDISH,
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wxLANGUAGE_LAOTHIAN,
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wxLANGUAGE_LATIN,
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wxLANGUAGE_LATVIAN,
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wxLANGUAGE_LINGALA,
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wxLANGUAGE_LITHUANIAN,
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wxLANGUAGE_MACEDONIAN,
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wxLANGUAGE_MALAGASY,
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wxLANGUAGE_MALAY,
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wxLANGUAGE_MALAYALAM,
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wxLANGUAGE_MALAY_BRUNEI_DARUSSALAM,
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wxLANGUAGE_MALAY_MALAYSIA,
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wxLANGUAGE_MALTESE,
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wxLANGUAGE_MANIPURI,
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wxLANGUAGE_MAORI,
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wxLANGUAGE_MARATHI,
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wxLANGUAGE_MOLDAVIAN,
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wxLANGUAGE_MONGOLIAN,
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wxLANGUAGE_NAURU,
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wxLANGUAGE_NEPALI,
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wxLANGUAGE_NEPALI_INDIA,
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wxLANGUAGE_NORWEGIAN_BOKMAL,
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wxLANGUAGE_NORWEGIAN_NYNORSK,
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wxLANGUAGE_OCCITAN,
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wxLANGUAGE_ORIYA,
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wxLANGUAGE_OROMO,
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wxLANGUAGE_PASHTO,
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wxLANGUAGE_POLISH,
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wxLANGUAGE_PORTUGUESE,
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wxLANGUAGE_PORTUGUESE_BRAZILIAN,
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wxLANGUAGE_PUNJABI,
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wxLANGUAGE_QUECHUA,
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wxLANGUAGE_RHAETO_ROMANCE,
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wxLANGUAGE_ROMANIAN,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_RUSSIAN_UKRAINE,
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wxLANGUAGE_SAMOAN,
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wxLANGUAGE_SANGHO,
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wxLANGUAGE_SANSKRIT,
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wxLANGUAGE_SCOTS_GAELIC,
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wxLANGUAGE_SERBIAN,
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wxLANGUAGE_SERBIAN_CYRILLIC,
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wxLANGUAGE_SERBIAN_LATIN,
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wxLANGUAGE_SERBO_CROATIAN,
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wxLANGUAGE_SESOTHO,
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wxLANGUAGE_SETSWANA,
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wxLANGUAGE_SHONA,
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wxLANGUAGE_SINDHI,
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wxLANGUAGE_SINHALESE,
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wxLANGUAGE_SISWATI,
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wxLANGUAGE_SLOVAK,
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wxLANGUAGE_SLOVENIAN,
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wxLANGUAGE_SOMALI,
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wxLANGUAGE_SPANISH,
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wxLANGUAGE_SPANISH_ARGENTINA,
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wxLANGUAGE_SPANISH_BOLIVIA,
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wxLANGUAGE_SPANISH_CHILE,
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wxLANGUAGE_SPANISH_COLOMBIA,
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wxLANGUAGE_SPANISH_COSTA_RICA,
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wxLANGUAGE_SPANISH_DOMINICAN_REPUBLIC,
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wxLANGUAGE_SPANISH_ECUADOR,
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wxLANGUAGE_SPANISH_EL_SALVADOR,
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wxLANGUAGE_SPANISH_GUATEMALA,
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wxLANGUAGE_SPANISH_HONDURAS,
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wxLANGUAGE_SPANISH_MEXICAN,
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wxLANGUAGE_SPANISH_MODERN,
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wxLANGUAGE_SPANISH_NICARAGUA,
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wxLANGUAGE_SPANISH_PANAMA,
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wxLANGUAGE_SPANISH_PARAGUAY,
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wxLANGUAGE_SPANISH_PERU,
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wxLANGUAGE_SPANISH_PUERTO_RICO,
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wxLANGUAGE_SPANISH_URUGUAY,
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wxLANGUAGE_SPANISH_US,
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wxLANGUAGE_SPANISH_VENEZUELA,
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wxLANGUAGE_SUNDANESE,
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wxLANGUAGE_SWAHILI,
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wxLANGUAGE_SWEDISH,
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wxLANGUAGE_SWEDISH_FINLAND,
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wxLANGUAGE_TAGALOG,
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wxLANGUAGE_TAJIK,
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wxLANGUAGE_TAMIL,
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wxLANGUAGE_TATAR,
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wxLANGUAGE_TELUGU,
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wxLANGUAGE_THAI,
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wxLANGUAGE_TIBETAN,
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wxLANGUAGE_TIGRINYA,
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wxLANGUAGE_TONGA,
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wxLANGUAGE_TSONGA,
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wxLANGUAGE_TURKISH,
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wxLANGUAGE_TURKMEN,
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wxLANGUAGE_TWI,
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wxLANGUAGE_UIGHUR,
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wxLANGUAGE_UKRAINIAN,
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wxLANGUAGE_URDU,
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wxLANGUAGE_URDU_INDIA,
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wxLANGUAGE_URDU_PAKISTAN,
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wxLANGUAGE_UZBEK,
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wxLANGUAGE_UZBEK_CYRILLIC,
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wxLANGUAGE_UZBEK_LATIN,
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wxLANGUAGE_VIETNAMESE,
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wxLANGUAGE_VOLAPUK,
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wxLANGUAGE_WELSH,
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wxLANGUAGE_WOLOF,
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wxLANGUAGE_XHOSA,
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wxLANGUAGE_YIDDISH,
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wxLANGUAGE_YORUBA,
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wxLANGUAGE_ZHUANG,
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wxLANGUAGE_ZULU,
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// for custom, user-defined languages:
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wxLANGUAGE_USER_DEFINED
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};
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//---------------------------------------------------------------------------
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// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
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// translation information
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struct wxLanguageInfo
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{
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int Language; // wxLanguage id
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wxString CanonicalName; // Canonical name, e.g. fr_FR
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wxString Description; // human-readable name of the language
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};
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// wxLocaleCategory: the category of locale settings
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enum wxLocaleCategory
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{
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wxLOCALE_CAT_NUMBER,
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wxLOCALE_CAT_DATE,
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wxLOCALE_CAT_MONEY,
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wxLOCALE_CAT_MAX
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};
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// wxLocaleInfo: the items understood by wxLocale::GetInfo()
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enum wxLocaleInfo
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{
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wxLOCALE_THOUSANDS_SEP,
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wxLOCALE_DECIMAL_POINT
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};
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// wxLocale: encapsulates all language dependent settings, including current
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// message catalogs, date, time and currency formats (TODO) &c
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enum wxLocaleInitFlags
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{
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wxLOCALE_LOAD_DEFAULT = 0x0001, // load wxwin.mo?
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wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
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};
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//---------------------------------------------------------------------------
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class wxLocale
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{
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public:
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// ctor & dtor
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// -----------
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%extend {
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wxLocale(int language = -1,
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int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING) {
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if (language == -1)
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return new wxLocale();
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else
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return new wxLocale(language, flags);
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}
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}
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// restores old locale
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~wxLocale();
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%name(Init1)bool Init(const wxString& szName,
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const wxString& szShort = wxPyEmptyString,
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const wxString& szLocale = wxPyEmptyString,
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bool bLoadDefault = True,
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bool bConvertEncoding = False);
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%name(Init2) bool Init(int language = wxLANGUAGE_DEFAULT,
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int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
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%pythoncode {
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def Init(self, *_args, **_kwargs):
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if type(_args[0]) in [type(''), type(u'')]:
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val = self.Init1(*_args, **_kwargs)
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else:
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val = self.Init2(*_args, **_kwargs)
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return val
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}
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// Try to get user's (or OS's) prefered language setting.
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// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
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static int GetSystemLanguage();
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// get the encoding used by default for text on this system, returns
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// wxFONTENCODING_SYSTEM if it couldn't be determined
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static wxFontEncoding GetSystemEncoding();
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// get the string describing the system encoding, return empty string if
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// couldn't be determined
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static wxString GetSystemEncodingName();
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// THIS ONE IS COMMENTED OUT IN src/common/intl.cpp
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// get the values of the given locale-dependent datum: the current locale
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// is used, the US default value is returned if everything else fails
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// static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
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// return True if the locale was set successfully
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bool IsOk() const;
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%pythoncode { def __nonzero__(self): return self.IsOk() };
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// returns locale name
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wxString GetLocale() const;
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// return current locale wxLanguage value
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int GetLanguage() const;
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// return locale name to be passed to setlocale()
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wxString GetSysName() const;
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// return 'canonical' name, i.e. in the form of xx[_YY], where xx is
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// language code according to ISO 639 and YY is country name
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// as specified by ISO 3166.
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wxString GetCanonicalName() const;
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// add a prefix to the catalog lookup path: the message catalog files will be
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// looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
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// (in this order).
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//
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// This only applies to subsequent invocations of AddCatalog()!
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static void AddCatalogLookupPathPrefix(const wxString& prefix);
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// add a catalog: it's searched for in standard places (current directory
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// first, system one after), but the you may prepend additional directories to
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// the search path with AddCatalogLookupPathPrefix().
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//
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// The loaded catalog will be used for message lookup by GetString().
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//
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// Returns 'True' if it was successfully loaded
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bool AddCatalog(const wxString& szDomain);
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// check if the given catalog is loaded
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bool IsLoaded(const wxString& szDomain) const;
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// Retrieve the language info struct for the given language
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//
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// Returns NULL if no info found, pointer must *not* be deleted by caller
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static const wxLanguageInfo *GetLanguageInfo(int lang);
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// Returns language name in English or empty string if the language
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// is not in database
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static wxString GetLanguageName(int lang);
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// Find the language for the given locale string which may be either a
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// canonical ISO 2 letter language code ("xx"), a language code followed by
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// the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
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//
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// Returns NULL if no info found, pointer must *not* be deleted by caller
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static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
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// Add custom language to the list of known languages.
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// Notes: 1) wxLanguageInfo contains platform-specific data
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// 2) must be called before Init to have effect
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static void AddLanguage(const wxLanguageInfo& info);
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// retrieve the translation for a string in all loaded domains unless
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// the szDomain parameter is specified (and then only this domain is
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// searched)
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//
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// return original string if translation is not available
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// (in this case an error message is generated the first time
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// a string is not found; use wxLogNull to suppress it)
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//
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// domains are searched in the last to first order, i.e. catalogs
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// added later override those added before.
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wxString GetString(const wxString& szOrigString,
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const wxString& szDomain = wxPyEmptyString) const;
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// Returns the current short name for the locale
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const wxString& GetName() const;
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};
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// get the current locale object (note that it may be NULL!)
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wxLocale* wxGetLocale();
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// get the translation of the string in the current locale
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%nokwargs wxGetTranslation;
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wxString wxGetTranslation(const wxString& str);
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wxString wxGetTranslation(const wxString& str, const wxString& strPlural, size_t n);
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//---------------------------------------------------------------------------
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%newgroup
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// wxEncodingConverter
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// This class is capable of converting strings between any two
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// 8bit encodings/charsets. It can also convert from/to Unicode
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%typemap(out) wxFontEncodingArray {
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$result = PyList_New(0);
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for (size_t i=0; i < $1.GetCount(); i++) {
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PyObject* number = PyInt_FromLong($1.Item(i));
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PyList_Append($result, number);
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Py_DECREF(number);
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}
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}
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enum
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{
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wxCONVERT_STRICT,
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wxCONVERT_SUBSTITUTE
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};
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enum
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{
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wxPLATFORM_CURRENT = -1,
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wxPLATFORM_UNIX = 0,
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wxPLATFORM_WINDOWS,
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wxPLATFORM_OS2,
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wxPLATFORM_MAC
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};
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class wxEncodingConverter : public wxObject
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{
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public:
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wxEncodingConverter();
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~wxEncodingConverter();
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// Initialize convertion. Both output or input encoding may
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// be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1.
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//
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|
// All subsequent calls to Convert() will interpret it's argument
|
|
// as a string in input_enc encoding and will output string in
|
|
// output_enc encoding.
|
|
//
|
|
// You must call this method before calling Convert. You may call
|
|
// it more than once in order to switch to another conversion
|
|
//
|
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// Method affects behaviour of Convert() in case input character
|
|
// cannot be converted because it does not exist in output encoding:
|
|
// wxCONVERT_STRICT --
|
|
// follow behaviour of GNU Recode - just copy unconvertable
|
|
// characters to output and don't change them (it's integer
|
|
// value will stay the same)
|
|
// wxCONVERT_SUBSTITUTE --
|
|
// try some (lossy) substitutions - e.g. replace
|
|
// unconvertable latin capitals with acute by ordinary
|
|
// capitals, replace en-dash or em-dash by '-' etc.
|
|
// both modes gurantee that output string will have same length
|
|
// as input string
|
|
//
|
|
// Returns False if given conversion is impossible, True otherwise
|
|
// (conversion may be impossible either if you try to convert
|
|
// to Unicode with non-Unicode build of wxWindows or if input
|
|
// or output encoding is not supported.)
|
|
bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT);
|
|
|
|
|
|
// TODO: Need to do something about unicode mode...
|
|
|
|
// Convert input string according to settings passed to Init.
|
|
// Note that you must call Init before using Convert!
|
|
wxString Convert(const wxString& input);
|
|
|
|
// void Convert(const char* input, char* output);
|
|
|
|
// #if wxUSE_WCHAR_T
|
|
// void Convert(const char* input, wchar_t* output);
|
|
// void Convert(const wchar_t* input, char* output);
|
|
// void Convert(const wchar_t* input, wchar_t* output);
|
|
// void Convert(wchar_t* str) { Convert(str, str); }
|
|
// #endif
|
|
|
|
|
|
|
|
// Return equivalent(s) for given font that are used
|
|
// under given platform. wxPLATFORM_CURRENT means the plaform
|
|
// this binary was compiled for
|
|
//
|
|
// Examples:
|
|
// current platform enc returned value
|
|
// -----------------------------------------------------
|
|
// unix CP1250 {ISO8859_2}
|
|
// unix ISO8859_2 {}
|
|
// windows ISO8859_2 {CP1250}
|
|
//
|
|
// Equivalence is defined in terms of convertibility:
|
|
// 2 encodings are equivalent if you can convert text between
|
|
// then without loosing information (it may - and will - happen
|
|
// that you loose special chars like quotation marks or em-dashes
|
|
// but you shouldn't loose any diacritics and language-specific
|
|
// characters when converting between equivalent encodings).
|
|
//
|
|
// Convert() method is not limited to converting between
|
|
// equivalent encodings, it can convert between arbitrary
|
|
// two encodings!
|
|
//
|
|
// Remember that this function does _NOT_ check for presence of
|
|
// fonts in system. It only tells you what are most suitable
|
|
// encodings. (It usually returns only one encoding)
|
|
//
|
|
// Note that argument enc itself may be present in returned array!
|
|
// (so that you can -- as a side effect -- detect whether the
|
|
// encoding is native for this platform or not)
|
|
static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc,
|
|
int platform = wxPLATFORM_CURRENT);
|
|
|
|
// Similar to GetPlatformEquivalent, but this one will return ALL
|
|
// equivalent encodings, regardless the platform, including itself.
|
|
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
|
|
|
|
// Return True if [any text in] one multibyte encoding can be
|
|
// converted to another one losslessly.
|
|
//
|
|
// Do not call this with wxFONTENCODING_UNICODE, it doesn't make
|
|
// sense (always works in one sense and always depends on the text
|
|
// to convert in the other)
|
|
static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut);
|
|
|
|
%pythoncode { def __nonzero__(self): return self.IsOk() }
|
|
};
|
|
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
%pythoncode "_intl_ex.py"
|
|
|
|
//---------------------------------------------------------------------------
|