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wxWidgets/src/msw/evtloopconsole.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/evtloopconsole.cpp
// Purpose: wxConsoleEventLoop class for Windows
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/msw/private.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
// ============================================================================
// wxMSWEventLoopBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
wxMSWEventLoopBase::wxMSWEventLoopBase()
{
m_shouldExit = false;
m_exitcode = 0;
// Create initially not signalled auto-reset event object.
m_heventWake = ::CreateEvent(NULL, FALSE, FALSE, NULL);
if ( !m_heventWake )
wxLogLastError(wxS("CreateEvent(wake)"));
}
wxMSWEventLoopBase::~wxMSWEventLoopBase()
{
if ( m_heventWake && !::CloseHandle(m_heventWake) )
wxLogLastError(wxS("CloseHandle(wake)"));
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxMSWEventLoopBase::Pending() const
{
MSG msg;
return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
void wxMSWEventLoopBase::WakeUp()
{
if ( !::SetEvent(m_heventWake) )
wxLogLastError(wxS("SetEvent(wake)"));
}
bool wxMSWEventLoopBase::MSWIsWakeUpRequested()
{
return ::WaitForSingleObject(m_heventWake, 0) == WAIT_OBJECT_0;
}
#if wxUSE_THREADS
WXDWORD wxMSWEventLoopBase::MSWWaitForThread(WXHANDLE hThread)
{
// The order is important here, the code using this function assumes that
// WAIT_OBJECT_0 indicates the thread termination and anything else -- the
// availability of an input event. So the thread handle must come first.
HANDLE handles[2] = { hThread, m_heventWake };
return ::MsgWaitForMultipleObjects
(
WXSIZEOF(handles), // number of objects to wait for
handles, // the objects
false, // wait for any objects, not all
INFINITE, // no timeout
QS_ALLINPUT | // return as soon as there are any events
QS_ALLPOSTMESSAGE
);
}
#endif // wxUSE_THREADS
bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
{
return GetNextMessageTimeout(msg, INFINITE) == TRUE;
}
int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
{
// MsgWaitForMultipleObjects() won't notice any input which was already
// examined (e.g. using PeekMessage()) but not yet removed from the queue
// so we need to remove any immediately messages manually
while ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
{
DWORD rc = ::MsgWaitForMultipleObjects
(
1, &m_heventWake,
FALSE,
timeout,
QS_ALLINPUT | QS_ALLPOSTMESSAGE
);
switch ( rc )
{
default:
wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
"value %lu", rc);
wxFALLTHROUGH;
case WAIT_TIMEOUT:
return -1;
case WAIT_OBJECT_0:
// We were woken up by a background thread, which means there
// is no actual input message available, but we should still
// return to the event loop, so pretend there was WM_NULL in
// the queue.
wxZeroMemory(*msg);
return TRUE;
case WAIT_OBJECT_0 + 1:
// Some message is supposed to be available, but spurious
// wake ups are also possible, so just return to the loop:
// either we'll get the message or start waiting again.
break;
}
}
return msg->message != WM_QUIT;
}
// ============================================================================
// wxConsoleEventLoop implementation
// ============================================================================
#if wxUSE_CONSOLE_EVENTLOOP
void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
{
::DispatchMessage(msg);
}
bool wxConsoleEventLoop::Dispatch()
{
MSG msg;
if ( !GetNextMessage(&msg) )
return false;
ProcessMessage(&msg);
return !m_shouldExit;
}
int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
{
MSG msg;
int rc = GetNextMessageTimeout(&msg, timeout);
if ( rc != 1 )
return rc;
ProcessMessage(&msg);
return !m_shouldExit;
}
void wxConsoleEventLoop::DoYieldFor(long eventsToProcess)
{
wxEventLoopBase::DoYieldFor(eventsToProcess);
}
#endif // wxUSE_CONSOLE_EVENTLOOP