- changed SOURCES treatment in build.py; the path is stripped from the source file when the object name is derived; this means sources can be anywhere (typically might be in GENCODEDIR) but the compiled object will always be in the current dir. (This is how the implicit makefile rule already behaved) - updated glcanvas/build.cfg for unix builds to copy glcanvas.cpp from utils/glcanvas (like Setup.in did) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3459 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1384 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1384 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# This file was created automatically by SWIG.
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import glcanvasc
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from misc import *
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from misc2 import *
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from windows import *
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from gdi import *
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from events import *
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from mdi import *
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from frames import *
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from stattool import *
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from controls import *
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from controls2 import *
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from windows2 import *
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from cmndlgs import *
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from windows3 import *
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from image import *
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from printfw import *
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import wx
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class wxGLContextPtr :
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    def __init__(self,this):
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        self.this = this
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        self.thisown = 0
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    def __del__(self,glcanvasc=glcanvasc):
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        if self.thisown == 1 :
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            glcanvasc.delete_wxGLContext(self)
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    def SetCurrent(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_SetCurrent,(self,) + _args, _kwargs)
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        return val
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    def SetColour(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_SetColour,(self,) + _args, _kwargs)
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        return val
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    def SwapBuffers(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_SwapBuffers,(self,) + _args, _kwargs)
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        return val
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    def SetupPixelFormat(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_SetupPixelFormat,(self,) + _args, _kwargs)
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        return val
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    def SetupPalette(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_SetupPalette,(self,) + _args, _kwargs)
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        return val
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    def CreateDefaultPalette(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_CreateDefaultPalette,(self,) + _args, _kwargs)
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        if val: val = wxPalettePtr(val) ; val.thisown = 1
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        return val
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    def GetPalette(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_GetPalette,(self,) + _args, _kwargs)
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        if val: val = wxPalettePtr(val) 
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        return val
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    def GetWindow(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLContext_GetWindow,(self,) + _args, _kwargs)
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        if val: val = wxWindowPtr(val) 
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        return val
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    def __repr__(self):
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        return "<C wxGLContext instance at %s>" % (self.this,)
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class wxGLContext(wxGLContextPtr):
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    def __init__(self,*_args,**_kwargs):
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        self.this = apply(glcanvasc.new_wxGLContext,_args,_kwargs)
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        self.thisown = 1
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class wxGLCanvasPtr(wxScrolledWindowPtr):
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    def __init__(self,this):
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        self.this = this
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        self.thisown = 0
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    def SetCurrent(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLCanvas_SetCurrent,(self,) + _args, _kwargs)
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        return val
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    def SetColour(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLCanvas_SetColour,(self,) + _args, _kwargs)
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        return val
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    def SwapBuffers(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLCanvas_SwapBuffers,(self,) + _args, _kwargs)
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        return val
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    def GetContext(self, *_args, **_kwargs):
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        val = apply(glcanvasc.wxGLCanvas_GetContext,(self,) + _args, _kwargs)
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        if val: val = wxGLContextPtr(val) 
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        return val
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    def __repr__(self):
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        return "<C wxGLCanvas instance at %s>" % (self.this,)
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class wxGLCanvas(wxGLCanvasPtr):
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    def __init__(self,*_args,**_kwargs):
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        self.this = apply(glcanvasc.new_wxGLCanvas,_args,_kwargs)
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        self.thisown = 1
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        wx._StdWindowCallbacks(self)
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#-------------- FUNCTION WRAPPERS ------------------
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glArrayElementEXT = glcanvasc.glArrayElementEXT
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glColorPointerEXT = glcanvasc.glColorPointerEXT
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glDrawArraysEXT = glcanvasc.glDrawArraysEXT
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glEdgeFlagPointerEXT = glcanvasc.glEdgeFlagPointerEXT
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glGetPointervEXT = glcanvasc.glGetPointervEXT
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glIndexPointerEXT = glcanvasc.glIndexPointerEXT
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glNormalPointerEXT = glcanvasc.glNormalPointerEXT
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glTexCoordPointerEXT = glcanvasc.glTexCoordPointerEXT
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glVertexPointerEXT = glcanvasc.glVertexPointerEXT
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glColorTableEXT = glcanvasc.glColorTableEXT
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glGetColorTableEXT = glcanvasc.glGetColorTableEXT
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glAccum = glcanvasc.glAccum
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glAlphaFunc = glcanvasc.glAlphaFunc
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glAreTexturesResident = glcanvasc.glAreTexturesResident
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glArrayElement = glcanvasc.glArrayElement
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glBegin = glcanvasc.glBegin
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glBindTexture = glcanvasc.glBindTexture
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glBitmap = glcanvasc.glBitmap
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glBlendFunc = glcanvasc.glBlendFunc
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glCallList = glcanvasc.glCallList
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glCallLists = glcanvasc.glCallLists
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glClear = glcanvasc.glClear
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glClearAccum = glcanvasc.glClearAccum
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glClearColor = glcanvasc.glClearColor
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glClearDepth = glcanvasc.glClearDepth
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glClearIndex = glcanvasc.glClearIndex
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glClearStencil = glcanvasc.glClearStencil
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glClipPlane = glcanvasc.glClipPlane
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glColor3b = glcanvasc.glColor3b
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glColor3bv = glcanvasc.glColor3bv
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glColor3d = glcanvasc.glColor3d
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glColor3dv = glcanvasc.glColor3dv
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glColor3f = glcanvasc.glColor3f
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glColor3fv = glcanvasc.glColor3fv
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glColor3i = glcanvasc.glColor3i
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glColor3iv = glcanvasc.glColor3iv
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glColor3s = glcanvasc.glColor3s
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glColor3sv = glcanvasc.glColor3sv
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glColor3ub = glcanvasc.glColor3ub
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glColor3ubv = glcanvasc.glColor3ubv
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glColor3ui = glcanvasc.glColor3ui
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glColor3uiv = glcanvasc.glColor3uiv
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glColor3us = glcanvasc.glColor3us
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glColor3usv = glcanvasc.glColor3usv
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glColor4b = glcanvasc.glColor4b
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glColor4bv = glcanvasc.glColor4bv
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glColor4d = glcanvasc.glColor4d
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glColor4dv = glcanvasc.glColor4dv
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glColor4f = glcanvasc.glColor4f
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glColor4fv = glcanvasc.glColor4fv
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glColor4i = glcanvasc.glColor4i
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glColor4iv = glcanvasc.glColor4iv
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glColor4s = glcanvasc.glColor4s
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glColor4sv = glcanvasc.glColor4sv
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glColor4ub = glcanvasc.glColor4ub
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glColor4ubv = glcanvasc.glColor4ubv
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glColor4ui = glcanvasc.glColor4ui
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glColor4uiv = glcanvasc.glColor4uiv
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glColor4us = glcanvasc.glColor4us
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glColor4usv = glcanvasc.glColor4usv
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glColorMask = glcanvasc.glColorMask
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glColorMaterial = glcanvasc.glColorMaterial
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glColorPointer = glcanvasc.glColorPointer
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glCopyPixels = glcanvasc.glCopyPixels
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glCopyTexImage1D = glcanvasc.glCopyTexImage1D
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glCopyTexImage2D = glcanvasc.glCopyTexImage2D
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glCopyTexSubImage1D = glcanvasc.glCopyTexSubImage1D
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glCopyTexSubImage2D = glcanvasc.glCopyTexSubImage2D
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glCullFace = glcanvasc.glCullFace
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glDeleteLists = glcanvasc.glDeleteLists
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glDeleteTextures = glcanvasc.glDeleteTextures
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glDepthFunc = glcanvasc.glDepthFunc
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glDepthMask = glcanvasc.glDepthMask
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glDepthRange = glcanvasc.glDepthRange
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glDisable = glcanvasc.glDisable
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glDisableClientState = glcanvasc.glDisableClientState
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glDrawArrays = glcanvasc.glDrawArrays
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glDrawBuffer = glcanvasc.glDrawBuffer
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glDrawElements = glcanvasc.glDrawElements
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glDrawPixels = glcanvasc.glDrawPixels
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glEdgeFlag = glcanvasc.glEdgeFlag
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glEdgeFlagPointer = glcanvasc.glEdgeFlagPointer
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glEdgeFlagv = glcanvasc.glEdgeFlagv
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glEnable = glcanvasc.glEnable
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glEnableClientState = glcanvasc.glEnableClientState
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glEnd = glcanvasc.glEnd
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glEndList = glcanvasc.glEndList
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glEvalCoord1d = glcanvasc.glEvalCoord1d
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glEvalCoord1dv = glcanvasc.glEvalCoord1dv
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glEvalCoord1f = glcanvasc.glEvalCoord1f
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glEvalCoord1fv = glcanvasc.glEvalCoord1fv
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glEvalCoord2d = glcanvasc.glEvalCoord2d
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glEvalCoord2dv = glcanvasc.glEvalCoord2dv
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glEvalCoord2f = glcanvasc.glEvalCoord2f
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glEvalCoord2fv = glcanvasc.glEvalCoord2fv
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glEvalMesh1 = glcanvasc.glEvalMesh1
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glEvalMesh2 = glcanvasc.glEvalMesh2
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glEvalPoint1 = glcanvasc.glEvalPoint1
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glEvalPoint2 = glcanvasc.glEvalPoint2
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glFeedbackBuffer = glcanvasc.glFeedbackBuffer
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glFinish = glcanvasc.glFinish
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glFlush = glcanvasc.glFlush
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glFogf = glcanvasc.glFogf
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glFogfv = glcanvasc.glFogfv
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glFogi = glcanvasc.glFogi
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glFogiv = glcanvasc.glFogiv
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glFrontFace = glcanvasc.glFrontFace
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glFrustum = glcanvasc.glFrustum
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glGenLists = glcanvasc.glGenLists
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glGenTextures = glcanvasc.glGenTextures
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glGetBooleanv = glcanvasc.glGetBooleanv
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glGetClipPlane = glcanvasc.glGetClipPlane
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glGetDoublev = glcanvasc.glGetDoublev
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glGetError = glcanvasc.glGetError
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glGetFloatv = glcanvasc.glGetFloatv
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glGetIntegerv = glcanvasc.glGetIntegerv
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glGetLightfv = glcanvasc.glGetLightfv
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glGetLightiv = glcanvasc.glGetLightiv
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glGetMapdv = glcanvasc.glGetMapdv
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glGetMapfv = glcanvasc.glGetMapfv
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glGetMapiv = glcanvasc.glGetMapiv
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glGetMaterialfv = glcanvasc.glGetMaterialfv
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glGetMaterialiv = glcanvasc.glGetMaterialiv
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glGetPixelMapfv = glcanvasc.glGetPixelMapfv
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glGetPixelMapuiv = glcanvasc.glGetPixelMapuiv
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glGetPixelMapusv = glcanvasc.glGetPixelMapusv
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glGetPointerv = glcanvasc.glGetPointerv
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glGetPolygonStipple = glcanvasc.glGetPolygonStipple
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glGetString = glcanvasc.glGetString
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glGetTexEnvfv = glcanvasc.glGetTexEnvfv
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glGetTexEnviv = glcanvasc.glGetTexEnviv
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glGetTexGendv = glcanvasc.glGetTexGendv
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glGetTexGenfv = glcanvasc.glGetTexGenfv
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glGetTexGeniv = glcanvasc.glGetTexGeniv
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glGetTexImage = glcanvasc.glGetTexImage
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glGetTexLevelParameterfv = glcanvasc.glGetTexLevelParameterfv
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glGetTexLevelParameteriv = glcanvasc.glGetTexLevelParameteriv
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glGetTexParameterfv = glcanvasc.glGetTexParameterfv
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glGetTexParameteriv = glcanvasc.glGetTexParameteriv
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glHint = glcanvasc.glHint
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glIndexMask = glcanvasc.glIndexMask
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glIndexPointer = glcanvasc.glIndexPointer
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glIndexd = glcanvasc.glIndexd
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glIndexdv = glcanvasc.glIndexdv
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glIndexf = glcanvasc.glIndexf
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glIndexfv = glcanvasc.glIndexfv
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glIndexi = glcanvasc.glIndexi
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glIndexiv = glcanvasc.glIndexiv
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glIndexs = glcanvasc.glIndexs
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glIndexsv = glcanvasc.glIndexsv
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glIndexub = glcanvasc.glIndexub
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glIndexubv = glcanvasc.glIndexubv
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glInitNames = glcanvasc.glInitNames
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glInterleavedArrays = glcanvasc.glInterleavedArrays
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glIsEnabled = glcanvasc.glIsEnabled
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glIsList = glcanvasc.glIsList
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glIsTexture = glcanvasc.glIsTexture
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glLightModelf = glcanvasc.glLightModelf
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glLightModelfv = glcanvasc.glLightModelfv
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glLightModeli = glcanvasc.glLightModeli
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glLightModeliv = glcanvasc.glLightModeliv
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glLightf = glcanvasc.glLightf
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glLightfv = glcanvasc.glLightfv
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glLighti = glcanvasc.glLighti
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glLightiv = glcanvasc.glLightiv
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glLineStipple = glcanvasc.glLineStipple
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 | 
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glLineWidth = glcanvasc.glLineWidth
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glListBase = glcanvasc.glListBase
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glLoadIdentity = glcanvasc.glLoadIdentity
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glLoadMatrixd = glcanvasc.glLoadMatrixd
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glLoadMatrixf = glcanvasc.glLoadMatrixf
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glLoadName = glcanvasc.glLoadName
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glLogicOp = glcanvasc.glLogicOp
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glMap1d = glcanvasc.glMap1d
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glMap1f = glcanvasc.glMap1f
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glMap2d = glcanvasc.glMap2d
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glMap2f = glcanvasc.glMap2f
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glMapGrid1d = glcanvasc.glMapGrid1d
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glMapGrid1f = glcanvasc.glMapGrid1f
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glMapGrid2d = glcanvasc.glMapGrid2d
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						|
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						|
glMapGrid2f = glcanvasc.glMapGrid2f
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glMaterialf = glcanvasc.glMaterialf
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glMaterialfv = glcanvasc.glMaterialfv
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glMateriali = glcanvasc.glMateriali
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glMaterialiv = glcanvasc.glMaterialiv
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glMatrixMode = glcanvasc.glMatrixMode
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glMultMatrixd = glcanvasc.glMultMatrixd
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 | 
						|
glMultMatrixf = glcanvasc.glMultMatrixf
 | 
						|
 | 
						|
glNewList = glcanvasc.glNewList
 | 
						|
 | 
						|
glNormal3b = glcanvasc.glNormal3b
 | 
						|
 | 
						|
glNormal3bv = glcanvasc.glNormal3bv
 | 
						|
 | 
						|
glNormal3d = glcanvasc.glNormal3d
 | 
						|
 | 
						|
glNormal3dv = glcanvasc.glNormal3dv
 | 
						|
 | 
						|
glNormal3f = glcanvasc.glNormal3f
 | 
						|
 | 
						|
glNormal3fv = glcanvasc.glNormal3fv
 | 
						|
 | 
						|
glNormal3i = glcanvasc.glNormal3i
 | 
						|
 | 
						|
glNormal3iv = glcanvasc.glNormal3iv
 | 
						|
 | 
						|
glNormal3s = glcanvasc.glNormal3s
 | 
						|
 | 
						|
glNormal3sv = glcanvasc.glNormal3sv
 | 
						|
 | 
						|
glNormalPointer = glcanvasc.glNormalPointer
 | 
						|
 | 
						|
glOrtho = glcanvasc.glOrtho
 | 
						|
 | 
						|
glPassThrough = glcanvasc.glPassThrough
 | 
						|
 | 
						|
glPixelMapfv = glcanvasc.glPixelMapfv
 | 
						|
 | 
						|
glPixelMapuiv = glcanvasc.glPixelMapuiv
 | 
						|
 | 
						|
glPixelMapusv = glcanvasc.glPixelMapusv
 | 
						|
 | 
						|
glPixelStoref = glcanvasc.glPixelStoref
 | 
						|
 | 
						|
glPixelStorei = glcanvasc.glPixelStorei
 | 
						|
 | 
						|
glPixelTransferf = glcanvasc.glPixelTransferf
 | 
						|
 | 
						|
glPixelTransferi = glcanvasc.glPixelTransferi
 | 
						|
 | 
						|
glPixelZoom = glcanvasc.glPixelZoom
 | 
						|
 | 
						|
glPointSize = glcanvasc.glPointSize
 | 
						|
 | 
						|
glPolygonMode = glcanvasc.glPolygonMode
 | 
						|
 | 
						|
glPolygonOffset = glcanvasc.glPolygonOffset
 | 
						|
 | 
						|
glPolygonStipple = glcanvasc.glPolygonStipple
 | 
						|
 | 
						|
glPopAttrib = glcanvasc.glPopAttrib
 | 
						|
 | 
						|
glPopClientAttrib = glcanvasc.glPopClientAttrib
 | 
						|
 | 
						|
glPopMatrix = glcanvasc.glPopMatrix
 | 
						|
 | 
						|
glPopName = glcanvasc.glPopName
 | 
						|
 | 
						|
glPrioritizeTextures = glcanvasc.glPrioritizeTextures
 | 
						|
 | 
						|
glPushAttrib = glcanvasc.glPushAttrib
 | 
						|
 | 
						|
glPushClientAttrib = glcanvasc.glPushClientAttrib
 | 
						|
 | 
						|
glPushMatrix = glcanvasc.glPushMatrix
 | 
						|
 | 
						|
glPushName = glcanvasc.glPushName
 | 
						|
 | 
						|
glRasterPos2d = glcanvasc.glRasterPos2d
 | 
						|
 | 
						|
glRasterPos2dv = glcanvasc.glRasterPos2dv
 | 
						|
 | 
						|
glRasterPos2f = glcanvasc.glRasterPos2f
 | 
						|
 | 
						|
glRasterPos2fv = glcanvasc.glRasterPos2fv
 | 
						|
 | 
						|
glRasterPos2i = glcanvasc.glRasterPos2i
 | 
						|
 | 
						|
glRasterPos2iv = glcanvasc.glRasterPos2iv
 | 
						|
 | 
						|
glRasterPos2s = glcanvasc.glRasterPos2s
 | 
						|
 | 
						|
glRasterPos2sv = glcanvasc.glRasterPos2sv
 | 
						|
 | 
						|
glRasterPos3d = glcanvasc.glRasterPos3d
 | 
						|
 | 
						|
glRasterPos3dv = glcanvasc.glRasterPos3dv
 | 
						|
 | 
						|
glRasterPos3f = glcanvasc.glRasterPos3f
 | 
						|
 | 
						|
glRasterPos3fv = glcanvasc.glRasterPos3fv
 | 
						|
 | 
						|
glRasterPos3i = glcanvasc.glRasterPos3i
 | 
						|
 | 
						|
glRasterPos3iv = glcanvasc.glRasterPos3iv
 | 
						|
 | 
						|
glRasterPos3s = glcanvasc.glRasterPos3s
 | 
						|
 | 
						|
glRasterPos3sv = glcanvasc.glRasterPos3sv
 | 
						|
 | 
						|
glRasterPos4d = glcanvasc.glRasterPos4d
 | 
						|
 | 
						|
glRasterPos4dv = glcanvasc.glRasterPos4dv
 | 
						|
 | 
						|
glRasterPos4f = glcanvasc.glRasterPos4f
 | 
						|
 | 
						|
glRasterPos4fv = glcanvasc.glRasterPos4fv
 | 
						|
 | 
						|
glRasterPos4i = glcanvasc.glRasterPos4i
 | 
						|
 | 
						|
glRasterPos4iv = glcanvasc.glRasterPos4iv
 | 
						|
 | 
						|
glRasterPos4s = glcanvasc.glRasterPos4s
 | 
						|
 | 
						|
glRasterPos4sv = glcanvasc.glRasterPos4sv
 | 
						|
 | 
						|
glReadBuffer = glcanvasc.glReadBuffer
 | 
						|
 | 
						|
glReadPixels = glcanvasc.glReadPixels
 | 
						|
 | 
						|
glRectd = glcanvasc.glRectd
 | 
						|
 | 
						|
glRectdv = glcanvasc.glRectdv
 | 
						|
 | 
						|
glRectf = glcanvasc.glRectf
 | 
						|
 | 
						|
glRectfv = glcanvasc.glRectfv
 | 
						|
 | 
						|
glRecti = glcanvasc.glRecti
 | 
						|
 | 
						|
glRectiv = glcanvasc.glRectiv
 | 
						|
 | 
						|
glRects = glcanvasc.glRects
 | 
						|
 | 
						|
glRectsv = glcanvasc.glRectsv
 | 
						|
 | 
						|
glRenderMode = glcanvasc.glRenderMode
 | 
						|
 | 
						|
glRotated = glcanvasc.glRotated
 | 
						|
 | 
						|
glRotatef = glcanvasc.glRotatef
 | 
						|
 | 
						|
glScaled = glcanvasc.glScaled
 | 
						|
 | 
						|
glScalef = glcanvasc.glScalef
 | 
						|
 | 
						|
glScissor = glcanvasc.glScissor
 | 
						|
 | 
						|
glSelectBuffer = glcanvasc.glSelectBuffer
 | 
						|
 | 
						|
glShadeModel = glcanvasc.glShadeModel
 | 
						|
 | 
						|
glStencilFunc = glcanvasc.glStencilFunc
 | 
						|
 | 
						|
glStencilMask = glcanvasc.glStencilMask
 | 
						|
 | 
						|
glStencilOp = glcanvasc.glStencilOp
 | 
						|
 | 
						|
glTexCoord1d = glcanvasc.glTexCoord1d
 | 
						|
 | 
						|
glTexCoord1dv = glcanvasc.glTexCoord1dv
 | 
						|
 | 
						|
glTexCoord1f = glcanvasc.glTexCoord1f
 | 
						|
 | 
						|
glTexCoord1fv = glcanvasc.glTexCoord1fv
 | 
						|
 | 
						|
glTexCoord1i = glcanvasc.glTexCoord1i
 | 
						|
 | 
						|
glTexCoord1iv = glcanvasc.glTexCoord1iv
 | 
						|
 | 
						|
glTexCoord1s = glcanvasc.glTexCoord1s
 | 
						|
 | 
						|
glTexCoord1sv = glcanvasc.glTexCoord1sv
 | 
						|
 | 
						|
glTexCoord2d = glcanvasc.glTexCoord2d
 | 
						|
 | 
						|
glTexCoord2dv = glcanvasc.glTexCoord2dv
 | 
						|
 | 
						|
glTexCoord2f = glcanvasc.glTexCoord2f
 | 
						|
 | 
						|
glTexCoord2fv = glcanvasc.glTexCoord2fv
 | 
						|
 | 
						|
glTexCoord2i = glcanvasc.glTexCoord2i
 | 
						|
 | 
						|
glTexCoord2iv = glcanvasc.glTexCoord2iv
 | 
						|
 | 
						|
glTexCoord2s = glcanvasc.glTexCoord2s
 | 
						|
 | 
						|
glTexCoord2sv = glcanvasc.glTexCoord2sv
 | 
						|
 | 
						|
glTexCoord3d = glcanvasc.glTexCoord3d
 | 
						|
 | 
						|
glTexCoord3dv = glcanvasc.glTexCoord3dv
 | 
						|
 | 
						|
glTexCoord3f = glcanvasc.glTexCoord3f
 | 
						|
 | 
						|
glTexCoord3fv = glcanvasc.glTexCoord3fv
 | 
						|
 | 
						|
glTexCoord3i = glcanvasc.glTexCoord3i
 | 
						|
 | 
						|
glTexCoord3iv = glcanvasc.glTexCoord3iv
 | 
						|
 | 
						|
glTexCoord3s = glcanvasc.glTexCoord3s
 | 
						|
 | 
						|
glTexCoord3sv = glcanvasc.glTexCoord3sv
 | 
						|
 | 
						|
glTexCoord4d = glcanvasc.glTexCoord4d
 | 
						|
 | 
						|
glTexCoord4dv = glcanvasc.glTexCoord4dv
 | 
						|
 | 
						|
glTexCoord4f = glcanvasc.glTexCoord4f
 | 
						|
 | 
						|
glTexCoord4fv = glcanvasc.glTexCoord4fv
 | 
						|
 | 
						|
glTexCoord4i = glcanvasc.glTexCoord4i
 | 
						|
 | 
						|
glTexCoord4iv = glcanvasc.glTexCoord4iv
 | 
						|
 | 
						|
glTexCoord4s = glcanvasc.glTexCoord4s
 | 
						|
 | 
						|
glTexCoord4sv = glcanvasc.glTexCoord4sv
 | 
						|
 | 
						|
glTexCoordPointer = glcanvasc.glTexCoordPointer
 | 
						|
 | 
						|
glTexEnvf = glcanvasc.glTexEnvf
 | 
						|
 | 
						|
glTexEnvfv = glcanvasc.glTexEnvfv
 | 
						|
 | 
						|
glTexEnvi = glcanvasc.glTexEnvi
 | 
						|
 | 
						|
glTexEnviv = glcanvasc.glTexEnviv
 | 
						|
 | 
						|
glTexGend = glcanvasc.glTexGend
 | 
						|
 | 
						|
glTexGendv = glcanvasc.glTexGendv
 | 
						|
 | 
						|
glTexGenf = glcanvasc.glTexGenf
 | 
						|
 | 
						|
glTexGenfv = glcanvasc.glTexGenfv
 | 
						|
 | 
						|
glTexGeni = glcanvasc.glTexGeni
 | 
						|
 | 
						|
glTexGeniv = glcanvasc.glTexGeniv
 | 
						|
 | 
						|
glTexImage1D = glcanvasc.glTexImage1D
 | 
						|
 | 
						|
glTexImage2D = glcanvasc.glTexImage2D
 | 
						|
 | 
						|
glTexParameterf = glcanvasc.glTexParameterf
 | 
						|
 | 
						|
glTexParameterfv = glcanvasc.glTexParameterfv
 | 
						|
 | 
						|
glTexParameteri = glcanvasc.glTexParameteri
 | 
						|
 | 
						|
glTexParameteriv = glcanvasc.glTexParameteriv
 | 
						|
 | 
						|
glTexSubImage1D = glcanvasc.glTexSubImage1D
 | 
						|
 | 
						|
glTexSubImage2D = glcanvasc.glTexSubImage2D
 | 
						|
 | 
						|
glTranslated = glcanvasc.glTranslated
 | 
						|
 | 
						|
glTranslatef = glcanvasc.glTranslatef
 | 
						|
 | 
						|
glVertex2d = glcanvasc.glVertex2d
 | 
						|
 | 
						|
glVertex2dv = glcanvasc.glVertex2dv
 | 
						|
 | 
						|
glVertex2f = glcanvasc.glVertex2f
 | 
						|
 | 
						|
glVertex2fv = glcanvasc.glVertex2fv
 | 
						|
 | 
						|
glVertex2i = glcanvasc.glVertex2i
 | 
						|
 | 
						|
glVertex2iv = glcanvasc.glVertex2iv
 | 
						|
 | 
						|
glVertex2s = glcanvasc.glVertex2s
 | 
						|
 | 
						|
glVertex2sv = glcanvasc.glVertex2sv
 | 
						|
 | 
						|
glVertex3d = glcanvasc.glVertex3d
 | 
						|
 | 
						|
glVertex3dv = glcanvasc.glVertex3dv
 | 
						|
 | 
						|
glVertex3f = glcanvasc.glVertex3f
 | 
						|
 | 
						|
glVertex3fv = glcanvasc.glVertex3fv
 | 
						|
 | 
						|
glVertex3i = glcanvasc.glVertex3i
 | 
						|
 | 
						|
glVertex3iv = glcanvasc.glVertex3iv
 | 
						|
 | 
						|
glVertex3s = glcanvasc.glVertex3s
 | 
						|
 | 
						|
glVertex3sv = glcanvasc.glVertex3sv
 | 
						|
 | 
						|
glVertex4d = glcanvasc.glVertex4d
 | 
						|
 | 
						|
glVertex4dv = glcanvasc.glVertex4dv
 | 
						|
 | 
						|
glVertex4f = glcanvasc.glVertex4f
 | 
						|
 | 
						|
glVertex4fv = glcanvasc.glVertex4fv
 | 
						|
 | 
						|
glVertex4i = glcanvasc.glVertex4i
 | 
						|
 | 
						|
glVertex4iv = glcanvasc.glVertex4iv
 | 
						|
 | 
						|
glVertex4s = glcanvasc.glVertex4s
 | 
						|
 | 
						|
glVertex4sv = glcanvasc.glVertex4sv
 | 
						|
 | 
						|
glVertexPointer = glcanvasc.glVertexPointer
 | 
						|
 | 
						|
glViewport = glcanvasc.glViewport
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#-------------- VARIABLE WRAPPERS ------------------
 | 
						|
 | 
						|
GL_2D = glcanvasc.GL_2D
 | 
						|
GL_2_BYTES = glcanvasc.GL_2_BYTES
 | 
						|
GL_3D = glcanvasc.GL_3D
 | 
						|
GL_3D_COLOR = glcanvasc.GL_3D_COLOR
 | 
						|
GL_3D_COLOR_TEXTURE = glcanvasc.GL_3D_COLOR_TEXTURE
 | 
						|
GL_3_BYTES = glcanvasc.GL_3_BYTES
 | 
						|
GL_4D_COLOR_TEXTURE = glcanvasc.GL_4D_COLOR_TEXTURE
 | 
						|
GL_4_BYTES = glcanvasc.GL_4_BYTES
 | 
						|
GL_ACCUM = glcanvasc.GL_ACCUM
 | 
						|
GL_ACCUM_ALPHA_BITS = glcanvasc.GL_ACCUM_ALPHA_BITS
 | 
						|
GL_ACCUM_BLUE_BITS = glcanvasc.GL_ACCUM_BLUE_BITS
 | 
						|
GL_ACCUM_BUFFER_BIT = glcanvasc.GL_ACCUM_BUFFER_BIT
 | 
						|
GL_ACCUM_CLEAR_VALUE = glcanvasc.GL_ACCUM_CLEAR_VALUE
 | 
						|
GL_ACCUM_GREEN_BITS = glcanvasc.GL_ACCUM_GREEN_BITS
 | 
						|
GL_ACCUM_RED_BITS = glcanvasc.GL_ACCUM_RED_BITS
 | 
						|
GL_ADD = glcanvasc.GL_ADD
 | 
						|
GL_ALL_ATTRIB_BITS = glcanvasc.GL_ALL_ATTRIB_BITS
 | 
						|
GL_ALPHA = glcanvasc.GL_ALPHA
 | 
						|
GL_ALPHA12 = glcanvasc.GL_ALPHA12
 | 
						|
GL_ALPHA16 = glcanvasc.GL_ALPHA16
 | 
						|
GL_ALPHA4 = glcanvasc.GL_ALPHA4
 | 
						|
GL_ALPHA8 = glcanvasc.GL_ALPHA8
 | 
						|
GL_ALPHA_BIAS = glcanvasc.GL_ALPHA_BIAS
 | 
						|
GL_ALPHA_BITS = glcanvasc.GL_ALPHA_BITS
 | 
						|
GL_ALPHA_SCALE = glcanvasc.GL_ALPHA_SCALE
 | 
						|
GL_ALPHA_TEST = glcanvasc.GL_ALPHA_TEST
 | 
						|
GL_ALPHA_TEST_FUNC = glcanvasc.GL_ALPHA_TEST_FUNC
 | 
						|
GL_ALPHA_TEST_REF = glcanvasc.GL_ALPHA_TEST_REF
 | 
						|
GL_ALWAYS = glcanvasc.GL_ALWAYS
 | 
						|
GL_AMBIENT = glcanvasc.GL_AMBIENT
 | 
						|
GL_AMBIENT_AND_DIFFUSE = glcanvasc.GL_AMBIENT_AND_DIFFUSE
 | 
						|
GL_AND = glcanvasc.GL_AND
 | 
						|
GL_AND_INVERTED = glcanvasc.GL_AND_INVERTED
 | 
						|
GL_AND_REVERSE = glcanvasc.GL_AND_REVERSE
 | 
						|
GL_ATTRIB_STACK_DEPTH = glcanvasc.GL_ATTRIB_STACK_DEPTH
 | 
						|
GL_AUTO_NORMAL = glcanvasc.GL_AUTO_NORMAL
 | 
						|
GL_AUX0 = glcanvasc.GL_AUX0
 | 
						|
GL_AUX1 = glcanvasc.GL_AUX1
 | 
						|
GL_AUX2 = glcanvasc.GL_AUX2
 | 
						|
GL_AUX3 = glcanvasc.GL_AUX3
 | 
						|
GL_AUX_BUFFERS = glcanvasc.GL_AUX_BUFFERS
 | 
						|
GL_BACK = glcanvasc.GL_BACK
 | 
						|
GL_BACK_LEFT = glcanvasc.GL_BACK_LEFT
 | 
						|
GL_BACK_RIGHT = glcanvasc.GL_BACK_RIGHT
 | 
						|
GL_BITMAP = glcanvasc.GL_BITMAP
 | 
						|
GL_BITMAP_TOKEN = glcanvasc.GL_BITMAP_TOKEN
 | 
						|
GL_BLEND = glcanvasc.GL_BLEND
 | 
						|
GL_BLEND_DST = glcanvasc.GL_BLEND_DST
 | 
						|
GL_BLEND_SRC = glcanvasc.GL_BLEND_SRC
 | 
						|
GL_BLUE = glcanvasc.GL_BLUE
 | 
						|
GL_BLUE_BIAS = glcanvasc.GL_BLUE_BIAS
 | 
						|
GL_BLUE_BITS = glcanvasc.GL_BLUE_BITS
 | 
						|
GL_BLUE_SCALE = glcanvasc.GL_BLUE_SCALE
 | 
						|
GL_BYTE = glcanvasc.GL_BYTE
 | 
						|
GL_C3F_V3F = glcanvasc.GL_C3F_V3F
 | 
						|
GL_C4F_N3F_V3F = glcanvasc.GL_C4F_N3F_V3F
 | 
						|
GL_C4UB_V2F = glcanvasc.GL_C4UB_V2F
 | 
						|
GL_C4UB_V3F = glcanvasc.GL_C4UB_V3F
 | 
						|
GL_CCW = glcanvasc.GL_CCW
 | 
						|
GL_CLAMP = glcanvasc.GL_CLAMP
 | 
						|
GL_CLEAR = glcanvasc.GL_CLEAR
 | 
						|
GL_CLIENT_ALL_ATTRIB_BITS = glcanvasc.GL_CLIENT_ALL_ATTRIB_BITS
 | 
						|
GL_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_CLIENT_ATTRIB_STACK_DEPTH
 | 
						|
GL_CLIENT_PIXEL_STORE_BIT = glcanvasc.GL_CLIENT_PIXEL_STORE_BIT
 | 
						|
GL_CLIENT_VERTEX_ARRAY_BIT = glcanvasc.GL_CLIENT_VERTEX_ARRAY_BIT
 | 
						|
GL_CLIP_PLANE0 = glcanvasc.GL_CLIP_PLANE0
 | 
						|
GL_CLIP_PLANE1 = glcanvasc.GL_CLIP_PLANE1
 | 
						|
GL_CLIP_PLANE2 = glcanvasc.GL_CLIP_PLANE2
 | 
						|
GL_CLIP_PLANE3 = glcanvasc.GL_CLIP_PLANE3
 | 
						|
GL_CLIP_PLANE4 = glcanvasc.GL_CLIP_PLANE4
 | 
						|
GL_CLIP_PLANE5 = glcanvasc.GL_CLIP_PLANE5
 | 
						|
GL_COEFF = glcanvasc.GL_COEFF
 | 
						|
GL_COLOR = glcanvasc.GL_COLOR
 | 
						|
GL_COLOR_ARRAY = glcanvasc.GL_COLOR_ARRAY
 | 
						|
GL_COLOR_ARRAY_COUNT_EXT = glcanvasc.GL_COLOR_ARRAY_COUNT_EXT
 | 
						|
GL_COLOR_ARRAY_EXT = glcanvasc.GL_COLOR_ARRAY_EXT
 | 
						|
GL_COLOR_ARRAY_POINTER = glcanvasc.GL_COLOR_ARRAY_POINTER
 | 
						|
GL_COLOR_ARRAY_POINTER_EXT = glcanvasc.GL_COLOR_ARRAY_POINTER_EXT
 | 
						|
GL_COLOR_ARRAY_SIZE = glcanvasc.GL_COLOR_ARRAY_SIZE
 | 
						|
GL_COLOR_ARRAY_SIZE_EXT = glcanvasc.GL_COLOR_ARRAY_SIZE_EXT
 | 
						|
GL_COLOR_ARRAY_STRIDE = glcanvasc.GL_COLOR_ARRAY_STRIDE
 | 
						|
GL_COLOR_ARRAY_STRIDE_EXT = glcanvasc.GL_COLOR_ARRAY_STRIDE_EXT
 | 
						|
GL_COLOR_ARRAY_TYPE = glcanvasc.GL_COLOR_ARRAY_TYPE
 | 
						|
GL_COLOR_ARRAY_TYPE_EXT = glcanvasc.GL_COLOR_ARRAY_TYPE_EXT
 | 
						|
GL_COLOR_BUFFER_BIT = glcanvasc.GL_COLOR_BUFFER_BIT
 | 
						|
GL_COLOR_CLEAR_VALUE = glcanvasc.GL_COLOR_CLEAR_VALUE
 | 
						|
GL_COLOR_INDEX = glcanvasc.GL_COLOR_INDEX
 | 
						|
GL_COLOR_INDEX12_EXT = glcanvasc.GL_COLOR_INDEX12_EXT
 | 
						|
GL_COLOR_INDEX16_EXT = glcanvasc.GL_COLOR_INDEX16_EXT
 | 
						|
GL_COLOR_INDEX1_EXT = glcanvasc.GL_COLOR_INDEX1_EXT
 | 
						|
GL_COLOR_INDEX2_EXT = glcanvasc.GL_COLOR_INDEX2_EXT
 | 
						|
GL_COLOR_INDEX4_EXT = glcanvasc.GL_COLOR_INDEX4_EXT
 | 
						|
GL_COLOR_INDEX8_EXT = glcanvasc.GL_COLOR_INDEX8_EXT
 | 
						|
GL_COLOR_INDEXES = glcanvasc.GL_COLOR_INDEXES
 | 
						|
GL_COLOR_LOGIC_OP = glcanvasc.GL_COLOR_LOGIC_OP
 | 
						|
GL_COLOR_MATERIAL = glcanvasc.GL_COLOR_MATERIAL
 | 
						|
GL_COLOR_MATERIAL_FACE = glcanvasc.GL_COLOR_MATERIAL_FACE
 | 
						|
GL_COLOR_MATERIAL_PARAMETER = glcanvasc.GL_COLOR_MATERIAL_PARAMETER
 | 
						|
GL_COLOR_TABLE_ALPHA_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_ALPHA_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_BLUE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_BLUE_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_FORMAT_EXT = glcanvasc.GL_COLOR_TABLE_FORMAT_EXT
 | 
						|
GL_COLOR_TABLE_GREEN_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_GREEN_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_INTENSITY_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_RED_SIZE_EXT = glcanvasc.GL_COLOR_TABLE_RED_SIZE_EXT
 | 
						|
GL_COLOR_TABLE_WIDTH_EXT = glcanvasc.GL_COLOR_TABLE_WIDTH_EXT
 | 
						|
GL_COLOR_WRITEMASK = glcanvasc.GL_COLOR_WRITEMASK
 | 
						|
GL_COMPILE = glcanvasc.GL_COMPILE
 | 
						|
GL_COMPILE_AND_EXECUTE = glcanvasc.GL_COMPILE_AND_EXECUTE
 | 
						|
GL_CONSTANT_ATTENUATION = glcanvasc.GL_CONSTANT_ATTENUATION
 | 
						|
GL_COPY = glcanvasc.GL_COPY
 | 
						|
GL_COPY_INVERTED = glcanvasc.GL_COPY_INVERTED
 | 
						|
GL_COPY_PIXEL_TOKEN = glcanvasc.GL_COPY_PIXEL_TOKEN
 | 
						|
GL_CULL_FACE = glcanvasc.GL_CULL_FACE
 | 
						|
GL_CULL_FACE_MODE = glcanvasc.GL_CULL_FACE_MODE
 | 
						|
GL_CURRENT_BIT = glcanvasc.GL_CURRENT_BIT
 | 
						|
GL_CURRENT_COLOR = glcanvasc.GL_CURRENT_COLOR
 | 
						|
GL_CURRENT_INDEX = glcanvasc.GL_CURRENT_INDEX
 | 
						|
GL_CURRENT_NORMAL = glcanvasc.GL_CURRENT_NORMAL
 | 
						|
GL_CURRENT_RASTER_COLOR = glcanvasc.GL_CURRENT_RASTER_COLOR
 | 
						|
GL_CURRENT_RASTER_DISTANCE = glcanvasc.GL_CURRENT_RASTER_DISTANCE
 | 
						|
GL_CURRENT_RASTER_INDEX = glcanvasc.GL_CURRENT_RASTER_INDEX
 | 
						|
GL_CURRENT_RASTER_POSITION = glcanvasc.GL_CURRENT_RASTER_POSITION
 | 
						|
GL_CURRENT_RASTER_POSITION_VALID = glcanvasc.GL_CURRENT_RASTER_POSITION_VALID
 | 
						|
GL_CURRENT_RASTER_TEXTURE_COORDS = glcanvasc.GL_CURRENT_RASTER_TEXTURE_COORDS
 | 
						|
GL_CURRENT_TEXTURE_COORDS = glcanvasc.GL_CURRENT_TEXTURE_COORDS
 | 
						|
GL_CW = glcanvasc.GL_CW
 | 
						|
GL_DECAL = glcanvasc.GL_DECAL
 | 
						|
GL_DECR = glcanvasc.GL_DECR
 | 
						|
GL_DEPTH = glcanvasc.GL_DEPTH
 | 
						|
GL_DEPTH_BIAS = glcanvasc.GL_DEPTH_BIAS
 | 
						|
GL_DEPTH_BITS = glcanvasc.GL_DEPTH_BITS
 | 
						|
GL_DEPTH_BUFFER_BIT = glcanvasc.GL_DEPTH_BUFFER_BIT
 | 
						|
GL_DEPTH_CLEAR_VALUE = glcanvasc.GL_DEPTH_CLEAR_VALUE
 | 
						|
GL_DEPTH_COMPONENT = glcanvasc.GL_DEPTH_COMPONENT
 | 
						|
GL_DEPTH_FUNC = glcanvasc.GL_DEPTH_FUNC
 | 
						|
GL_DEPTH_RANGE = glcanvasc.GL_DEPTH_RANGE
 | 
						|
GL_DEPTH_SCALE = glcanvasc.GL_DEPTH_SCALE
 | 
						|
GL_DEPTH_TEST = glcanvasc.GL_DEPTH_TEST
 | 
						|
GL_DEPTH_WRITEMASK = glcanvasc.GL_DEPTH_WRITEMASK
 | 
						|
GL_DIFFUSE = glcanvasc.GL_DIFFUSE
 | 
						|
GL_DITHER = glcanvasc.GL_DITHER
 | 
						|
GL_DOMAIN = glcanvasc.GL_DOMAIN
 | 
						|
GL_DONT_CARE = glcanvasc.GL_DONT_CARE
 | 
						|
GL_DOUBLE = glcanvasc.GL_DOUBLE
 | 
						|
GL_DOUBLEBUFFER = glcanvasc.GL_DOUBLEBUFFER
 | 
						|
GL_DRAW_BUFFER = glcanvasc.GL_DRAW_BUFFER
 | 
						|
GL_DRAW_PIXEL_TOKEN = glcanvasc.GL_DRAW_PIXEL_TOKEN
 | 
						|
GL_DST_ALPHA = glcanvasc.GL_DST_ALPHA
 | 
						|
GL_DST_COLOR = glcanvasc.GL_DST_COLOR
 | 
						|
GL_EDGE_FLAG = glcanvasc.GL_EDGE_FLAG
 | 
						|
GL_EDGE_FLAG_ARRAY = glcanvasc.GL_EDGE_FLAG_ARRAY
 | 
						|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_COUNT_EXT
 | 
						|
GL_EDGE_FLAG_ARRAY_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_EXT
 | 
						|
GL_EDGE_FLAG_ARRAY_POINTER = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER
 | 
						|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_POINTER_EXT
 | 
						|
GL_EDGE_FLAG_ARRAY_STRIDE = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE
 | 
						|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = glcanvasc.GL_EDGE_FLAG_ARRAY_STRIDE_EXT
 | 
						|
GL_EMISSION = glcanvasc.GL_EMISSION
 | 
						|
GL_ENABLE_BIT = glcanvasc.GL_ENABLE_BIT
 | 
						|
GL_EQUAL = glcanvasc.GL_EQUAL
 | 
						|
GL_EQUIV = glcanvasc.GL_EQUIV
 | 
						|
GL_EVAL_BIT = glcanvasc.GL_EVAL_BIT
 | 
						|
GL_EXP = glcanvasc.GL_EXP
 | 
						|
GL_EXP2 = glcanvasc.GL_EXP2
 | 
						|
GL_EXTENSIONS = glcanvasc.GL_EXTENSIONS
 | 
						|
GL_EXT_paletted_texture = glcanvasc.GL_EXT_paletted_texture
 | 
						|
GL_EXT_vertex_array = glcanvasc.GL_EXT_vertex_array
 | 
						|
GL_EYE_LINEAR = glcanvasc.GL_EYE_LINEAR
 | 
						|
GL_EYE_PLANE = glcanvasc.GL_EYE_PLANE
 | 
						|
GL_FALSE = glcanvasc.GL_FALSE
 | 
						|
GL_FASTEST = glcanvasc.GL_FASTEST
 | 
						|
GL_FEEDBACK = glcanvasc.GL_FEEDBACK
 | 
						|
GL_FEEDBACK_BUFFER_POINTER = glcanvasc.GL_FEEDBACK_BUFFER_POINTER
 | 
						|
GL_FEEDBACK_BUFFER_SIZE = glcanvasc.GL_FEEDBACK_BUFFER_SIZE
 | 
						|
GL_FEEDBACK_BUFFER_TYPE = glcanvasc.GL_FEEDBACK_BUFFER_TYPE
 | 
						|
GL_FILL = glcanvasc.GL_FILL
 | 
						|
GL_FLAT = glcanvasc.GL_FLAT
 | 
						|
GL_FLOAT = glcanvasc.GL_FLOAT
 | 
						|
GL_FOG = glcanvasc.GL_FOG
 | 
						|
GL_FOG_BIT = glcanvasc.GL_FOG_BIT
 | 
						|
GL_FOG_COLOR = glcanvasc.GL_FOG_COLOR
 | 
						|
GL_FOG_DENSITY = glcanvasc.GL_FOG_DENSITY
 | 
						|
GL_FOG_END = glcanvasc.GL_FOG_END
 | 
						|
GL_FOG_HINT = glcanvasc.GL_FOG_HINT
 | 
						|
GL_FOG_INDEX = glcanvasc.GL_FOG_INDEX
 | 
						|
GL_FOG_MODE = glcanvasc.GL_FOG_MODE
 | 
						|
GL_FOG_START = glcanvasc.GL_FOG_START
 | 
						|
GL_FRONT = glcanvasc.GL_FRONT
 | 
						|
GL_FRONT_AND_BACK = glcanvasc.GL_FRONT_AND_BACK
 | 
						|
GL_FRONT_FACE = glcanvasc.GL_FRONT_FACE
 | 
						|
GL_FRONT_LEFT = glcanvasc.GL_FRONT_LEFT
 | 
						|
GL_FRONT_RIGHT = glcanvasc.GL_FRONT_RIGHT
 | 
						|
GL_GEQUAL = glcanvasc.GL_GEQUAL
 | 
						|
GL_GREATER = glcanvasc.GL_GREATER
 | 
						|
GL_GREEN = glcanvasc.GL_GREEN
 | 
						|
GL_GREEN_BIAS = glcanvasc.GL_GREEN_BIAS
 | 
						|
GL_GREEN_BITS = glcanvasc.GL_GREEN_BITS
 | 
						|
GL_GREEN_SCALE = glcanvasc.GL_GREEN_SCALE
 | 
						|
GL_HINT_BIT = glcanvasc.GL_HINT_BIT
 | 
						|
GL_INCR = glcanvasc.GL_INCR
 | 
						|
GL_INDEX_ARRAY = glcanvasc.GL_INDEX_ARRAY
 | 
						|
GL_INDEX_ARRAY_COUNT_EXT = glcanvasc.GL_INDEX_ARRAY_COUNT_EXT
 | 
						|
GL_INDEX_ARRAY_EXT = glcanvasc.GL_INDEX_ARRAY_EXT
 | 
						|
GL_INDEX_ARRAY_POINTER = glcanvasc.GL_INDEX_ARRAY_POINTER
 | 
						|
GL_INDEX_ARRAY_POINTER_EXT = glcanvasc.GL_INDEX_ARRAY_POINTER_EXT
 | 
						|
GL_INDEX_ARRAY_STRIDE = glcanvasc.GL_INDEX_ARRAY_STRIDE
 | 
						|
GL_INDEX_ARRAY_STRIDE_EXT = glcanvasc.GL_INDEX_ARRAY_STRIDE_EXT
 | 
						|
GL_INDEX_ARRAY_TYPE = glcanvasc.GL_INDEX_ARRAY_TYPE
 | 
						|
GL_INDEX_ARRAY_TYPE_EXT = glcanvasc.GL_INDEX_ARRAY_TYPE_EXT
 | 
						|
GL_INDEX_BITS = glcanvasc.GL_INDEX_BITS
 | 
						|
GL_INDEX_CLEAR_VALUE = glcanvasc.GL_INDEX_CLEAR_VALUE
 | 
						|
GL_INDEX_LOGIC_OP = glcanvasc.GL_INDEX_LOGIC_OP
 | 
						|
GL_INDEX_MODE = glcanvasc.GL_INDEX_MODE
 | 
						|
GL_INDEX_OFFSET = glcanvasc.GL_INDEX_OFFSET
 | 
						|
GL_INDEX_SHIFT = glcanvasc.GL_INDEX_SHIFT
 | 
						|
GL_INDEX_WRITEMASK = glcanvasc.GL_INDEX_WRITEMASK
 | 
						|
GL_INT = glcanvasc.GL_INT
 | 
						|
GL_INTENSITY = glcanvasc.GL_INTENSITY
 | 
						|
GL_INTENSITY12 = glcanvasc.GL_INTENSITY12
 | 
						|
GL_INTENSITY16 = glcanvasc.GL_INTENSITY16
 | 
						|
GL_INTENSITY4 = glcanvasc.GL_INTENSITY4
 | 
						|
GL_INTENSITY8 = glcanvasc.GL_INTENSITY8
 | 
						|
GL_INVALID_ENUM = glcanvasc.GL_INVALID_ENUM
 | 
						|
GL_INVALID_OPERATION = glcanvasc.GL_INVALID_OPERATION
 | 
						|
GL_INVALID_VALUE = glcanvasc.GL_INVALID_VALUE
 | 
						|
GL_INVERT = glcanvasc.GL_INVERT
 | 
						|
GL_KEEP = glcanvasc.GL_KEEP
 | 
						|
GL_LEFT = glcanvasc.GL_LEFT
 | 
						|
GL_LEQUAL = glcanvasc.GL_LEQUAL
 | 
						|
GL_LESS = glcanvasc.GL_LESS
 | 
						|
GL_LIGHT0 = glcanvasc.GL_LIGHT0
 | 
						|
GL_LIGHT1 = glcanvasc.GL_LIGHT1
 | 
						|
GL_LIGHT2 = glcanvasc.GL_LIGHT2
 | 
						|
GL_LIGHT3 = glcanvasc.GL_LIGHT3
 | 
						|
GL_LIGHT4 = glcanvasc.GL_LIGHT4
 | 
						|
GL_LIGHT5 = glcanvasc.GL_LIGHT5
 | 
						|
GL_LIGHT6 = glcanvasc.GL_LIGHT6
 | 
						|
GL_LIGHT7 = glcanvasc.GL_LIGHT7
 | 
						|
GL_LIGHTING = glcanvasc.GL_LIGHTING
 | 
						|
GL_LIGHTING_BIT = glcanvasc.GL_LIGHTING_BIT
 | 
						|
GL_LIGHT_MODEL_AMBIENT = glcanvasc.GL_LIGHT_MODEL_AMBIENT
 | 
						|
GL_LIGHT_MODEL_LOCAL_VIEWER = glcanvasc.GL_LIGHT_MODEL_LOCAL_VIEWER
 | 
						|
GL_LIGHT_MODEL_TWO_SIDE = glcanvasc.GL_LIGHT_MODEL_TWO_SIDE
 | 
						|
GL_LINE = glcanvasc.GL_LINE
 | 
						|
GL_LINEAR = glcanvasc.GL_LINEAR
 | 
						|
GL_LINEAR_ATTENUATION = glcanvasc.GL_LINEAR_ATTENUATION
 | 
						|
GL_LINEAR_MIPMAP_LINEAR = glcanvasc.GL_LINEAR_MIPMAP_LINEAR
 | 
						|
GL_LINEAR_MIPMAP_NEAREST = glcanvasc.GL_LINEAR_MIPMAP_NEAREST
 | 
						|
GL_LINES = glcanvasc.GL_LINES
 | 
						|
GL_LINE_BIT = glcanvasc.GL_LINE_BIT
 | 
						|
GL_LINE_LOOP = glcanvasc.GL_LINE_LOOP
 | 
						|
GL_LINE_RESET_TOKEN = glcanvasc.GL_LINE_RESET_TOKEN
 | 
						|
GL_LINE_SMOOTH = glcanvasc.GL_LINE_SMOOTH
 | 
						|
GL_LINE_SMOOTH_HINT = glcanvasc.GL_LINE_SMOOTH_HINT
 | 
						|
GL_LINE_STIPPLE = glcanvasc.GL_LINE_STIPPLE
 | 
						|
GL_LINE_STIPPLE_PATTERN = glcanvasc.GL_LINE_STIPPLE_PATTERN
 | 
						|
GL_LINE_STIPPLE_REPEAT = glcanvasc.GL_LINE_STIPPLE_REPEAT
 | 
						|
GL_LINE_STRIP = glcanvasc.GL_LINE_STRIP
 | 
						|
GL_LINE_TOKEN = glcanvasc.GL_LINE_TOKEN
 | 
						|
GL_LINE_WIDTH = glcanvasc.GL_LINE_WIDTH
 | 
						|
GL_LINE_WIDTH_GRANULARITY = glcanvasc.GL_LINE_WIDTH_GRANULARITY
 | 
						|
GL_LINE_WIDTH_RANGE = glcanvasc.GL_LINE_WIDTH_RANGE
 | 
						|
GL_LIST_BASE = glcanvasc.GL_LIST_BASE
 | 
						|
GL_LIST_BIT = glcanvasc.GL_LIST_BIT
 | 
						|
GL_LIST_INDEX = glcanvasc.GL_LIST_INDEX
 | 
						|
GL_LIST_MODE = glcanvasc.GL_LIST_MODE
 | 
						|
GL_LOAD = glcanvasc.GL_LOAD
 | 
						|
GL_LOGIC_OP = glcanvasc.GL_LOGIC_OP
 | 
						|
GL_LOGIC_OP_MODE = glcanvasc.GL_LOGIC_OP_MODE
 | 
						|
GL_LUMINANCE = glcanvasc.GL_LUMINANCE
 | 
						|
GL_LUMINANCE12 = glcanvasc.GL_LUMINANCE12
 | 
						|
GL_LUMINANCE12_ALPHA12 = glcanvasc.GL_LUMINANCE12_ALPHA12
 | 
						|
GL_LUMINANCE12_ALPHA4 = glcanvasc.GL_LUMINANCE12_ALPHA4
 | 
						|
GL_LUMINANCE16 = glcanvasc.GL_LUMINANCE16
 | 
						|
GL_LUMINANCE16_ALPHA16 = glcanvasc.GL_LUMINANCE16_ALPHA16
 | 
						|
GL_LUMINANCE4 = glcanvasc.GL_LUMINANCE4
 | 
						|
GL_LUMINANCE4_ALPHA4 = glcanvasc.GL_LUMINANCE4_ALPHA4
 | 
						|
GL_LUMINANCE6_ALPHA2 = glcanvasc.GL_LUMINANCE6_ALPHA2
 | 
						|
GL_LUMINANCE8 = glcanvasc.GL_LUMINANCE8
 | 
						|
GL_LUMINANCE8_ALPHA8 = glcanvasc.GL_LUMINANCE8_ALPHA8
 | 
						|
GL_LUMINANCE_ALPHA = glcanvasc.GL_LUMINANCE_ALPHA
 | 
						|
GL_MAP1_COLOR_4 = glcanvasc.GL_MAP1_COLOR_4
 | 
						|
GL_MAP1_GRID_DOMAIN = glcanvasc.GL_MAP1_GRID_DOMAIN
 | 
						|
GL_MAP1_GRID_SEGMENTS = glcanvasc.GL_MAP1_GRID_SEGMENTS
 | 
						|
GL_MAP1_INDEX = glcanvasc.GL_MAP1_INDEX
 | 
						|
GL_MAP1_NORMAL = glcanvasc.GL_MAP1_NORMAL
 | 
						|
GL_MAP1_TEXTURE_COORD_1 = glcanvasc.GL_MAP1_TEXTURE_COORD_1
 | 
						|
GL_MAP1_TEXTURE_COORD_2 = glcanvasc.GL_MAP1_TEXTURE_COORD_2
 | 
						|
GL_MAP1_TEXTURE_COORD_3 = glcanvasc.GL_MAP1_TEXTURE_COORD_3
 | 
						|
GL_MAP1_TEXTURE_COORD_4 = glcanvasc.GL_MAP1_TEXTURE_COORD_4
 | 
						|
GL_MAP1_VERTEX_3 = glcanvasc.GL_MAP1_VERTEX_3
 | 
						|
GL_MAP1_VERTEX_4 = glcanvasc.GL_MAP1_VERTEX_4
 | 
						|
GL_MAP2_COLOR_4 = glcanvasc.GL_MAP2_COLOR_4
 | 
						|
GL_MAP2_GRID_DOMAIN = glcanvasc.GL_MAP2_GRID_DOMAIN
 | 
						|
GL_MAP2_GRID_SEGMENTS = glcanvasc.GL_MAP2_GRID_SEGMENTS
 | 
						|
GL_MAP2_INDEX = glcanvasc.GL_MAP2_INDEX
 | 
						|
GL_MAP2_NORMAL = glcanvasc.GL_MAP2_NORMAL
 | 
						|
GL_MAP2_TEXTURE_COORD_1 = glcanvasc.GL_MAP2_TEXTURE_COORD_1
 | 
						|
GL_MAP2_TEXTURE_COORD_2 = glcanvasc.GL_MAP2_TEXTURE_COORD_2
 | 
						|
GL_MAP2_TEXTURE_COORD_3 = glcanvasc.GL_MAP2_TEXTURE_COORD_3
 | 
						|
GL_MAP2_TEXTURE_COORD_4 = glcanvasc.GL_MAP2_TEXTURE_COORD_4
 | 
						|
GL_MAP2_VERTEX_3 = glcanvasc.GL_MAP2_VERTEX_3
 | 
						|
GL_MAP2_VERTEX_4 = glcanvasc.GL_MAP2_VERTEX_4
 | 
						|
GL_MAP_COLOR = glcanvasc.GL_MAP_COLOR
 | 
						|
GL_MAP_STENCIL = glcanvasc.GL_MAP_STENCIL
 | 
						|
GL_MATRIX_MODE = glcanvasc.GL_MATRIX_MODE
 | 
						|
GL_MAX_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_ATTRIB_STACK_DEPTH
 | 
						|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = glcanvasc.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
 | 
						|
GL_MAX_CLIP_PLANES = glcanvasc.GL_MAX_CLIP_PLANES
 | 
						|
GL_MAX_EVAL_ORDER = glcanvasc.GL_MAX_EVAL_ORDER
 | 
						|
GL_MAX_LIGHTS = glcanvasc.GL_MAX_LIGHTS
 | 
						|
GL_MAX_LIST_NESTING = glcanvasc.GL_MAX_LIST_NESTING
 | 
						|
GL_MAX_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MAX_MODELVIEW_STACK_DEPTH
 | 
						|
GL_MAX_NAME_STACK_DEPTH = glcanvasc.GL_MAX_NAME_STACK_DEPTH
 | 
						|
GL_MAX_PIXEL_MAP_TABLE = glcanvasc.GL_MAX_PIXEL_MAP_TABLE
 | 
						|
GL_MAX_PROJECTION_STACK_DEPTH = glcanvasc.GL_MAX_PROJECTION_STACK_DEPTH
 | 
						|
GL_MAX_TEXTURE_SIZE = glcanvasc.GL_MAX_TEXTURE_SIZE
 | 
						|
GL_MAX_TEXTURE_STACK_DEPTH = glcanvasc.GL_MAX_TEXTURE_STACK_DEPTH
 | 
						|
GL_MAX_VIEWPORT_DIMS = glcanvasc.GL_MAX_VIEWPORT_DIMS
 | 
						|
GL_MODELVIEW = glcanvasc.GL_MODELVIEW
 | 
						|
GL_MODELVIEW_MATRIX = glcanvasc.GL_MODELVIEW_MATRIX
 | 
						|
GL_MODELVIEW_STACK_DEPTH = glcanvasc.GL_MODELVIEW_STACK_DEPTH
 | 
						|
GL_MODULATE = glcanvasc.GL_MODULATE
 | 
						|
GL_MULT = glcanvasc.GL_MULT
 | 
						|
GL_N3F_V3F = glcanvasc.GL_N3F_V3F
 | 
						|
GL_NAME_STACK_DEPTH = glcanvasc.GL_NAME_STACK_DEPTH
 | 
						|
GL_NAND = glcanvasc.GL_NAND
 | 
						|
GL_NEAREST = glcanvasc.GL_NEAREST
 | 
						|
GL_NEAREST_MIPMAP_LINEAR = glcanvasc.GL_NEAREST_MIPMAP_LINEAR
 | 
						|
GL_NEAREST_MIPMAP_NEAREST = glcanvasc.GL_NEAREST_MIPMAP_NEAREST
 | 
						|
GL_NEVER = glcanvasc.GL_NEVER
 | 
						|
GL_NICEST = glcanvasc.GL_NICEST
 | 
						|
GL_NONE = glcanvasc.GL_NONE
 | 
						|
GL_NOOP = glcanvasc.GL_NOOP
 | 
						|
GL_NOR = glcanvasc.GL_NOR
 | 
						|
GL_NORMALIZE = glcanvasc.GL_NORMALIZE
 | 
						|
GL_NORMAL_ARRAY = glcanvasc.GL_NORMAL_ARRAY
 | 
						|
GL_NORMAL_ARRAY_COUNT_EXT = glcanvasc.GL_NORMAL_ARRAY_COUNT_EXT
 | 
						|
GL_NORMAL_ARRAY_EXT = glcanvasc.GL_NORMAL_ARRAY_EXT
 | 
						|
GL_NORMAL_ARRAY_POINTER = glcanvasc.GL_NORMAL_ARRAY_POINTER
 | 
						|
GL_NORMAL_ARRAY_POINTER_EXT = glcanvasc.GL_NORMAL_ARRAY_POINTER_EXT
 | 
						|
GL_NORMAL_ARRAY_STRIDE = glcanvasc.GL_NORMAL_ARRAY_STRIDE
 | 
						|
GL_NORMAL_ARRAY_STRIDE_EXT = glcanvasc.GL_NORMAL_ARRAY_STRIDE_EXT
 | 
						|
GL_NORMAL_ARRAY_TYPE = glcanvasc.GL_NORMAL_ARRAY_TYPE
 | 
						|
GL_NORMAL_ARRAY_TYPE_EXT = glcanvasc.GL_NORMAL_ARRAY_TYPE_EXT
 | 
						|
GL_NOTEQUAL = glcanvasc.GL_NOTEQUAL
 | 
						|
GL_NO_ERROR = glcanvasc.GL_NO_ERROR
 | 
						|
GL_OBJECT_LINEAR = glcanvasc.GL_OBJECT_LINEAR
 | 
						|
GL_OBJECT_PLANE = glcanvasc.GL_OBJECT_PLANE
 | 
						|
GL_ONE = glcanvasc.GL_ONE
 | 
						|
GL_ONE_MINUS_DST_ALPHA = glcanvasc.GL_ONE_MINUS_DST_ALPHA
 | 
						|
GL_ONE_MINUS_DST_COLOR = glcanvasc.GL_ONE_MINUS_DST_COLOR
 | 
						|
GL_ONE_MINUS_SRC_ALPHA = glcanvasc.GL_ONE_MINUS_SRC_ALPHA
 | 
						|
GL_ONE_MINUS_SRC_COLOR = glcanvasc.GL_ONE_MINUS_SRC_COLOR
 | 
						|
GL_OR = glcanvasc.GL_OR
 | 
						|
GL_ORDER = glcanvasc.GL_ORDER
 | 
						|
GL_OR_INVERTED = glcanvasc.GL_OR_INVERTED
 | 
						|
GL_OR_REVERSE = glcanvasc.GL_OR_REVERSE
 | 
						|
GL_OUT_OF_MEMORY = glcanvasc.GL_OUT_OF_MEMORY
 | 
						|
GL_PACK_ALIGNMENT = glcanvasc.GL_PACK_ALIGNMENT
 | 
						|
GL_PACK_LSB_FIRST = glcanvasc.GL_PACK_LSB_FIRST
 | 
						|
GL_PACK_ROW_LENGTH = glcanvasc.GL_PACK_ROW_LENGTH
 | 
						|
GL_PACK_SKIP_PIXELS = glcanvasc.GL_PACK_SKIP_PIXELS
 | 
						|
GL_PACK_SKIP_ROWS = glcanvasc.GL_PACK_SKIP_ROWS
 | 
						|
GL_PACK_SWAP_BYTES = glcanvasc.GL_PACK_SWAP_BYTES
 | 
						|
GL_PASS_THROUGH_TOKEN = glcanvasc.GL_PASS_THROUGH_TOKEN
 | 
						|
GL_PERSPECTIVE_CORRECTION_HINT = glcanvasc.GL_PERSPECTIVE_CORRECTION_HINT
 | 
						|
GL_PIXEL_MAP_A_TO_A = glcanvasc.GL_PIXEL_MAP_A_TO_A
 | 
						|
GL_PIXEL_MAP_A_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_A_TO_A_SIZE
 | 
						|
GL_PIXEL_MAP_B_TO_B = glcanvasc.GL_PIXEL_MAP_B_TO_B
 | 
						|
GL_PIXEL_MAP_B_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_B_TO_B_SIZE
 | 
						|
GL_PIXEL_MAP_G_TO_G = glcanvasc.GL_PIXEL_MAP_G_TO_G
 | 
						|
GL_PIXEL_MAP_G_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_G_TO_G_SIZE
 | 
						|
GL_PIXEL_MAP_I_TO_A = glcanvasc.GL_PIXEL_MAP_I_TO_A
 | 
						|
GL_PIXEL_MAP_I_TO_A_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_A_SIZE
 | 
						|
GL_PIXEL_MAP_I_TO_B = glcanvasc.GL_PIXEL_MAP_I_TO_B
 | 
						|
GL_PIXEL_MAP_I_TO_B_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_B_SIZE
 | 
						|
GL_PIXEL_MAP_I_TO_G = glcanvasc.GL_PIXEL_MAP_I_TO_G
 | 
						|
GL_PIXEL_MAP_I_TO_G_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_G_SIZE
 | 
						|
GL_PIXEL_MAP_I_TO_I = glcanvasc.GL_PIXEL_MAP_I_TO_I
 | 
						|
GL_PIXEL_MAP_I_TO_I_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_I_SIZE
 | 
						|
GL_PIXEL_MAP_I_TO_R = glcanvasc.GL_PIXEL_MAP_I_TO_R
 | 
						|
GL_PIXEL_MAP_I_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_I_TO_R_SIZE
 | 
						|
GL_PIXEL_MAP_R_TO_R = glcanvasc.GL_PIXEL_MAP_R_TO_R
 | 
						|
GL_PIXEL_MAP_R_TO_R_SIZE = glcanvasc.GL_PIXEL_MAP_R_TO_R_SIZE
 | 
						|
GL_PIXEL_MAP_S_TO_S = glcanvasc.GL_PIXEL_MAP_S_TO_S
 | 
						|
GL_PIXEL_MAP_S_TO_S_SIZE = glcanvasc.GL_PIXEL_MAP_S_TO_S_SIZE
 | 
						|
GL_PIXEL_MODE_BIT = glcanvasc.GL_PIXEL_MODE_BIT
 | 
						|
GL_POINT = glcanvasc.GL_POINT
 | 
						|
GL_POINTS = glcanvasc.GL_POINTS
 | 
						|
GL_POINT_BIT = glcanvasc.GL_POINT_BIT
 | 
						|
GL_POINT_SIZE = glcanvasc.GL_POINT_SIZE
 | 
						|
GL_POINT_SIZE_GRANULARITY = glcanvasc.GL_POINT_SIZE_GRANULARITY
 | 
						|
GL_POINT_SIZE_RANGE = glcanvasc.GL_POINT_SIZE_RANGE
 | 
						|
GL_POINT_SMOOTH = glcanvasc.GL_POINT_SMOOTH
 | 
						|
GL_POINT_SMOOTH_HINT = glcanvasc.GL_POINT_SMOOTH_HINT
 | 
						|
GL_POINT_TOKEN = glcanvasc.GL_POINT_TOKEN
 | 
						|
GL_POLYGON = glcanvasc.GL_POLYGON
 | 
						|
GL_POLYGON_BIT = glcanvasc.GL_POLYGON_BIT
 | 
						|
GL_POLYGON_MODE = glcanvasc.GL_POLYGON_MODE
 | 
						|
GL_POLYGON_OFFSET_FACTOR = glcanvasc.GL_POLYGON_OFFSET_FACTOR
 | 
						|
GL_POLYGON_OFFSET_FILL = glcanvasc.GL_POLYGON_OFFSET_FILL
 | 
						|
GL_POLYGON_OFFSET_LINE = glcanvasc.GL_POLYGON_OFFSET_LINE
 | 
						|
GL_POLYGON_OFFSET_POINT = glcanvasc.GL_POLYGON_OFFSET_POINT
 | 
						|
GL_POLYGON_OFFSET_UNITS = glcanvasc.GL_POLYGON_OFFSET_UNITS
 | 
						|
GL_POLYGON_SMOOTH = glcanvasc.GL_POLYGON_SMOOTH
 | 
						|
GL_POLYGON_SMOOTH_HINT = glcanvasc.GL_POLYGON_SMOOTH_HINT
 | 
						|
GL_POLYGON_STIPPLE = glcanvasc.GL_POLYGON_STIPPLE
 | 
						|
GL_POLYGON_STIPPLE_BIT = glcanvasc.GL_POLYGON_STIPPLE_BIT
 | 
						|
GL_POLYGON_TOKEN = glcanvasc.GL_POLYGON_TOKEN
 | 
						|
GL_POSITION = glcanvasc.GL_POSITION
 | 
						|
GL_PROJECTION = glcanvasc.GL_PROJECTION
 | 
						|
GL_PROJECTION_MATRIX = glcanvasc.GL_PROJECTION_MATRIX
 | 
						|
GL_PROJECTION_STACK_DEPTH = glcanvasc.GL_PROJECTION_STACK_DEPTH
 | 
						|
GL_PROXY_TEXTURE_1D = glcanvasc.GL_PROXY_TEXTURE_1D
 | 
						|
GL_PROXY_TEXTURE_2D = glcanvasc.GL_PROXY_TEXTURE_2D
 | 
						|
GL_Q = glcanvasc.GL_Q
 | 
						|
GL_QUADRATIC_ATTENUATION = glcanvasc.GL_QUADRATIC_ATTENUATION
 | 
						|
GL_QUADS = glcanvasc.GL_QUADS
 | 
						|
GL_QUAD_STRIP = glcanvasc.GL_QUAD_STRIP
 | 
						|
GL_R = glcanvasc.GL_R
 | 
						|
GL_R3_G3_B2 = glcanvasc.GL_R3_G3_B2
 | 
						|
GL_READ_BUFFER = glcanvasc.GL_READ_BUFFER
 | 
						|
GL_RED = glcanvasc.GL_RED
 | 
						|
GL_RED_BIAS = glcanvasc.GL_RED_BIAS
 | 
						|
GL_RED_BITS = glcanvasc.GL_RED_BITS
 | 
						|
GL_RED_SCALE = glcanvasc.GL_RED_SCALE
 | 
						|
GL_RENDER = glcanvasc.GL_RENDER
 | 
						|
GL_RENDERER = glcanvasc.GL_RENDERER
 | 
						|
GL_RENDER_MODE = glcanvasc.GL_RENDER_MODE
 | 
						|
GL_REPEAT = glcanvasc.GL_REPEAT
 | 
						|
GL_REPLACE = glcanvasc.GL_REPLACE
 | 
						|
GL_RETURN = glcanvasc.GL_RETURN
 | 
						|
GL_RGB = glcanvasc.GL_RGB
 | 
						|
GL_RGB10 = glcanvasc.GL_RGB10
 | 
						|
GL_RGB10_A2 = glcanvasc.GL_RGB10_A2
 | 
						|
GL_RGB12 = glcanvasc.GL_RGB12
 | 
						|
GL_RGB16 = glcanvasc.GL_RGB16
 | 
						|
GL_RGB4 = glcanvasc.GL_RGB4
 | 
						|
GL_RGB5 = glcanvasc.GL_RGB5
 | 
						|
GL_RGB5_A1 = glcanvasc.GL_RGB5_A1
 | 
						|
GL_RGB8 = glcanvasc.GL_RGB8
 | 
						|
GL_RGBA = glcanvasc.GL_RGBA
 | 
						|
GL_RGBA12 = glcanvasc.GL_RGBA12
 | 
						|
GL_RGBA16 = glcanvasc.GL_RGBA16
 | 
						|
GL_RGBA2 = glcanvasc.GL_RGBA2
 | 
						|
GL_RGBA4 = glcanvasc.GL_RGBA4
 | 
						|
GL_RGBA8 = glcanvasc.GL_RGBA8
 | 
						|
GL_RGBA_MODE = glcanvasc.GL_RGBA_MODE
 | 
						|
GL_RIGHT = glcanvasc.GL_RIGHT
 | 
						|
GL_S = glcanvasc.GL_S
 | 
						|
GL_SCISSOR_BIT = glcanvasc.GL_SCISSOR_BIT
 | 
						|
GL_SCISSOR_BOX = glcanvasc.GL_SCISSOR_BOX
 | 
						|
GL_SCISSOR_TEST = glcanvasc.GL_SCISSOR_TEST
 | 
						|
GL_SELECT = glcanvasc.GL_SELECT
 | 
						|
GL_SELECTION_BUFFER_POINTER = glcanvasc.GL_SELECTION_BUFFER_POINTER
 | 
						|
GL_SELECTION_BUFFER_SIZE = glcanvasc.GL_SELECTION_BUFFER_SIZE
 | 
						|
GL_SET = glcanvasc.GL_SET
 | 
						|
GL_SHADE_MODEL = glcanvasc.GL_SHADE_MODEL
 | 
						|
GL_SHININESS = glcanvasc.GL_SHININESS
 | 
						|
GL_SHORT = glcanvasc.GL_SHORT
 | 
						|
GL_SMOOTH = glcanvasc.GL_SMOOTH
 | 
						|
GL_SPECULAR = glcanvasc.GL_SPECULAR
 | 
						|
GL_SPHERE_MAP = glcanvasc.GL_SPHERE_MAP
 | 
						|
GL_SPOT_CUTOFF = glcanvasc.GL_SPOT_CUTOFF
 | 
						|
GL_SPOT_DIRECTION = glcanvasc.GL_SPOT_DIRECTION
 | 
						|
GL_SPOT_EXPONENT = glcanvasc.GL_SPOT_EXPONENT
 | 
						|
GL_SRC_ALPHA = glcanvasc.GL_SRC_ALPHA
 | 
						|
GL_SRC_ALPHA_SATURATE = glcanvasc.GL_SRC_ALPHA_SATURATE
 | 
						|
GL_SRC_COLOR = glcanvasc.GL_SRC_COLOR
 | 
						|
GL_STACK_OVERFLOW = glcanvasc.GL_STACK_OVERFLOW
 | 
						|
GL_STACK_UNDERFLOW = glcanvasc.GL_STACK_UNDERFLOW
 | 
						|
GL_STENCIL = glcanvasc.GL_STENCIL
 | 
						|
GL_STENCIL_BITS = glcanvasc.GL_STENCIL_BITS
 | 
						|
GL_STENCIL_BUFFER_BIT = glcanvasc.GL_STENCIL_BUFFER_BIT
 | 
						|
GL_STENCIL_CLEAR_VALUE = glcanvasc.GL_STENCIL_CLEAR_VALUE
 | 
						|
GL_STENCIL_FAIL = glcanvasc.GL_STENCIL_FAIL
 | 
						|
GL_STENCIL_FUNC = glcanvasc.GL_STENCIL_FUNC
 | 
						|
GL_STENCIL_INDEX = glcanvasc.GL_STENCIL_INDEX
 | 
						|
GL_STENCIL_PASS_DEPTH_FAIL = glcanvasc.GL_STENCIL_PASS_DEPTH_FAIL
 | 
						|
GL_STENCIL_PASS_DEPTH_PASS = glcanvasc.GL_STENCIL_PASS_DEPTH_PASS
 | 
						|
GL_STENCIL_REF = glcanvasc.GL_STENCIL_REF
 | 
						|
GL_STENCIL_TEST = glcanvasc.GL_STENCIL_TEST
 | 
						|
GL_STENCIL_VALUE_MASK = glcanvasc.GL_STENCIL_VALUE_MASK
 | 
						|
GL_STENCIL_WRITEMASK = glcanvasc.GL_STENCIL_WRITEMASK
 | 
						|
GL_STEREO = glcanvasc.GL_STEREO
 | 
						|
GL_SUBPIXEL_BITS = glcanvasc.GL_SUBPIXEL_BITS
 | 
						|
GL_T = glcanvasc.GL_T
 | 
						|
GL_T2F_C3F_V3F = glcanvasc.GL_T2F_C3F_V3F
 | 
						|
GL_T2F_C4F_N3F_V3F = glcanvasc.GL_T2F_C4F_N3F_V3F
 | 
						|
GL_T2F_C4UB_V3F = glcanvasc.GL_T2F_C4UB_V3F
 | 
						|
GL_T2F_N3F_V3F = glcanvasc.GL_T2F_N3F_V3F
 | 
						|
GL_T2F_V3F = glcanvasc.GL_T2F_V3F
 | 
						|
GL_T4F_C4F_N3F_V4F = glcanvasc.GL_T4F_C4F_N3F_V4F
 | 
						|
GL_T4F_V4F = glcanvasc.GL_T4F_V4F
 | 
						|
GL_TEXTURE = glcanvasc.GL_TEXTURE
 | 
						|
GL_TEXTURE_1D = glcanvasc.GL_TEXTURE_1D
 | 
						|
GL_TEXTURE_2D = glcanvasc.GL_TEXTURE_2D
 | 
						|
GL_TEXTURE_ALPHA_SIZE = glcanvasc.GL_TEXTURE_ALPHA_SIZE
 | 
						|
GL_TEXTURE_BINDING_1D = glcanvasc.GL_TEXTURE_BINDING_1D
 | 
						|
GL_TEXTURE_BINDING_2D = glcanvasc.GL_TEXTURE_BINDING_2D
 | 
						|
GL_TEXTURE_BIT = glcanvasc.GL_TEXTURE_BIT
 | 
						|
GL_TEXTURE_BLUE_SIZE = glcanvasc.GL_TEXTURE_BLUE_SIZE
 | 
						|
GL_TEXTURE_BORDER = glcanvasc.GL_TEXTURE_BORDER
 | 
						|
GL_TEXTURE_BORDER_COLOR = glcanvasc.GL_TEXTURE_BORDER_COLOR
 | 
						|
GL_TEXTURE_COMPONENTS = glcanvasc.GL_TEXTURE_COMPONENTS
 | 
						|
GL_TEXTURE_COORD_ARRAY = glcanvasc.GL_TEXTURE_COORD_ARRAY
 | 
						|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_COUNT_EXT
 | 
						|
GL_TEXTURE_COORD_ARRAY_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_EXT
 | 
						|
GL_TEXTURE_COORD_ARRAY_POINTER = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER
 | 
						|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_POINTER_EXT
 | 
						|
GL_TEXTURE_COORD_ARRAY_SIZE = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE
 | 
						|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_SIZE_EXT
 | 
						|
GL_TEXTURE_COORD_ARRAY_STRIDE = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE
 | 
						|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
 | 
						|
GL_TEXTURE_COORD_ARRAY_TYPE = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE
 | 
						|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = glcanvasc.GL_TEXTURE_COORD_ARRAY_TYPE_EXT
 | 
						|
GL_TEXTURE_ENV = glcanvasc.GL_TEXTURE_ENV
 | 
						|
GL_TEXTURE_ENV_COLOR = glcanvasc.GL_TEXTURE_ENV_COLOR
 | 
						|
GL_TEXTURE_ENV_MODE = glcanvasc.GL_TEXTURE_ENV_MODE
 | 
						|
GL_TEXTURE_GEN_MODE = glcanvasc.GL_TEXTURE_GEN_MODE
 | 
						|
GL_TEXTURE_GEN_Q = glcanvasc.GL_TEXTURE_GEN_Q
 | 
						|
GL_TEXTURE_GEN_R = glcanvasc.GL_TEXTURE_GEN_R
 | 
						|
GL_TEXTURE_GEN_S = glcanvasc.GL_TEXTURE_GEN_S
 | 
						|
GL_TEXTURE_GEN_T = glcanvasc.GL_TEXTURE_GEN_T
 | 
						|
GL_TEXTURE_GREEN_SIZE = glcanvasc.GL_TEXTURE_GREEN_SIZE
 | 
						|
GL_TEXTURE_HEIGHT = glcanvasc.GL_TEXTURE_HEIGHT
 | 
						|
GL_TEXTURE_INTENSITY_SIZE = glcanvasc.GL_TEXTURE_INTENSITY_SIZE
 | 
						|
GL_TEXTURE_INTERNAL_FORMAT = glcanvasc.GL_TEXTURE_INTERNAL_FORMAT
 | 
						|
GL_TEXTURE_LUMINANCE_SIZE = glcanvasc.GL_TEXTURE_LUMINANCE_SIZE
 | 
						|
GL_TEXTURE_MAG_FILTER = glcanvasc.GL_TEXTURE_MAG_FILTER
 | 
						|
GL_TEXTURE_MATRIX = glcanvasc.GL_TEXTURE_MATRIX
 | 
						|
GL_TEXTURE_MIN_FILTER = glcanvasc.GL_TEXTURE_MIN_FILTER
 | 
						|
GL_TEXTURE_PRIORITY = glcanvasc.GL_TEXTURE_PRIORITY
 | 
						|
GL_TEXTURE_RED_SIZE = glcanvasc.GL_TEXTURE_RED_SIZE
 | 
						|
GL_TEXTURE_RESIDENT = glcanvasc.GL_TEXTURE_RESIDENT
 | 
						|
GL_TEXTURE_STACK_DEPTH = glcanvasc.GL_TEXTURE_STACK_DEPTH
 | 
						|
GL_TEXTURE_WIDTH = glcanvasc.GL_TEXTURE_WIDTH
 | 
						|
GL_TEXTURE_WRAP_S = glcanvasc.GL_TEXTURE_WRAP_S
 | 
						|
GL_TEXTURE_WRAP_T = glcanvasc.GL_TEXTURE_WRAP_T
 | 
						|
GL_TRANSFORM_BIT = glcanvasc.GL_TRANSFORM_BIT
 | 
						|
GL_TRIANGLES = glcanvasc.GL_TRIANGLES
 | 
						|
GL_TRIANGLE_FAN = glcanvasc.GL_TRIANGLE_FAN
 | 
						|
GL_TRIANGLE_STRIP = glcanvasc.GL_TRIANGLE_STRIP
 | 
						|
GL_TRUE = glcanvasc.GL_TRUE
 | 
						|
GL_UNPACK_ALIGNMENT = glcanvasc.GL_UNPACK_ALIGNMENT
 | 
						|
GL_UNPACK_LSB_FIRST = glcanvasc.GL_UNPACK_LSB_FIRST
 | 
						|
GL_UNPACK_ROW_LENGTH = glcanvasc.GL_UNPACK_ROW_LENGTH
 | 
						|
GL_UNPACK_SKIP_PIXELS = glcanvasc.GL_UNPACK_SKIP_PIXELS
 | 
						|
GL_UNPACK_SKIP_ROWS = glcanvasc.GL_UNPACK_SKIP_ROWS
 | 
						|
GL_UNPACK_SWAP_BYTES = glcanvasc.GL_UNPACK_SWAP_BYTES
 | 
						|
GL_UNSIGNED_BYTE = glcanvasc.GL_UNSIGNED_BYTE
 | 
						|
GL_UNSIGNED_INT = glcanvasc.GL_UNSIGNED_INT
 | 
						|
GL_UNSIGNED_SHORT = glcanvasc.GL_UNSIGNED_SHORT
 | 
						|
GL_V2F = glcanvasc.GL_V2F
 | 
						|
GL_V3F = glcanvasc.GL_V3F
 | 
						|
GL_VENDOR = glcanvasc.GL_VENDOR
 | 
						|
GL_VERSION = glcanvasc.GL_VERSION
 | 
						|
GL_VERTEX_ARRAY = glcanvasc.GL_VERTEX_ARRAY
 | 
						|
GL_VERTEX_ARRAY_COUNT_EXT = glcanvasc.GL_VERTEX_ARRAY_COUNT_EXT
 | 
						|
GL_VERTEX_ARRAY_EXT = glcanvasc.GL_VERTEX_ARRAY_EXT
 | 
						|
GL_VERTEX_ARRAY_POINTER = glcanvasc.GL_VERTEX_ARRAY_POINTER
 | 
						|
GL_VERTEX_ARRAY_POINTER_EXT = glcanvasc.GL_VERTEX_ARRAY_POINTER_EXT
 | 
						|
GL_VERTEX_ARRAY_SIZE = glcanvasc.GL_VERTEX_ARRAY_SIZE
 | 
						|
GL_VERTEX_ARRAY_SIZE_EXT = glcanvasc.GL_VERTEX_ARRAY_SIZE_EXT
 | 
						|
GL_VERTEX_ARRAY_STRIDE = glcanvasc.GL_VERTEX_ARRAY_STRIDE
 | 
						|
GL_VERTEX_ARRAY_STRIDE_EXT = glcanvasc.GL_VERTEX_ARRAY_STRIDE_EXT
 | 
						|
GL_VERTEX_ARRAY_TYPE = glcanvasc.GL_VERTEX_ARRAY_TYPE
 | 
						|
GL_VERTEX_ARRAY_TYPE_EXT = glcanvasc.GL_VERTEX_ARRAY_TYPE_EXT
 | 
						|
GL_VIEWPORT = glcanvasc.GL_VIEWPORT
 | 
						|
GL_VIEWPORT_BIT = glcanvasc.GL_VIEWPORT_BIT
 | 
						|
GL_XOR = glcanvasc.GL_XOR
 | 
						|
GL_ZERO = glcanvasc.GL_ZERO
 | 
						|
GL_ZOOM_X = glcanvasc.GL_ZOOM_X
 | 
						|
GL_ZOOM_Y = glcanvasc.GL_ZOOM_Y
 |