defined (as 0 or 1) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6012 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1479 lines
36 KiB
C
1479 lines
36 KiB
C
/* -------------------------------------------------------------------------
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* Project: GSocket (Generic Socket)
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* Name: gsocket.c
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* Author: Guillermo Rodriguez Garcia <guille@iies.es>
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* Purpose: GSocket main MSW file
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* CVSID: $Id$
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* -------------------------------------------------------------------------
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*/
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/*
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* PLEASE don't put C++ comments here - this is a C source file.
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*/
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/setup.h"
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#endif
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#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/msw/gsockmsw.h"
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#include "wx/gsocket.h"
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#define INSTANCE wxGetInstance()
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#else
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#include "gsockmsw.h"
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#include "gsocket.h"
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/* If not using wxWindows, a global var called hInst must
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* be available and it must containt the app's instance
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* handle.
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*/
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#define INSTANCE hInst
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#endif /* __GSOCKET_STANDALONE__ */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <ctype.h>
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#include <winsock.h>
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/* if we use configure for MSW SOCKLEN_T will be already defined */
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#ifndef SOCKLEN_T
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#define SOCKLEN_T int
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#endif
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#define CLASSNAME "_GSocket_Internal_Window_Class"
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#define WINDOWNAME "_GSocket_Internal_Window_Name"
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/* Maximum number of different GSocket objects at a given time.
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* This value can be modified at will, but it CANNOT be greater
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* than (0x7FFF - WM_USER + 1)
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*/
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#define MAXSOCKETS 1024
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#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
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#error "MAXSOCKETS is too big!"
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#endif
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/* Global variables */
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extern HINSTANCE INSTANCE;
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static HWND hWin;
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static CRITICAL_SECTION critical;
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static GSocket* socketList[MAXSOCKETS];
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static int firstAvailable;
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/* Global initializers */
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bool GSocket_Init()
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{
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WSADATA wsaData;
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WNDCLASS winClass;
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int i;
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/* Create internal window for event notifications */
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winClass.style = 0;
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winClass.lpfnWndProc = _GSocket_Internal_WinProc;
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winClass.cbClsExtra = 0;
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winClass.cbWndExtra = 0;
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winClass.hInstance = INSTANCE;
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winClass.hIcon = (HICON) NULL;
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winClass.hCursor = (HCURSOR) NULL;
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winClass.hbrBackground = (HBRUSH) NULL;
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winClass.lpszMenuName = (LPCTSTR) NULL;
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winClass.lpszClassName = CLASSNAME;
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RegisterClass(&winClass);
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hWin = CreateWindow(CLASSNAME,
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WINDOWNAME,
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0, 0, 0, 0, 0,
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(HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL);
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if (!hWin) return FALSE;
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/* Initialize socket list */
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InitializeCriticalSection(&critical);
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for (i = 0; i < MAXSOCKETS; i++)
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{
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socketList[i] = NULL;
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}
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firstAvailable = 0;
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/* Initialize WinSocket */
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return (WSAStartup((1 << 8) | 1, &wsaData) == 0);
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}
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void GSocket_Cleanup()
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{
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/* Destroy internal window */
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DestroyWindow(hWin);
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UnregisterClass(CLASSNAME, INSTANCE);
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/* Delete critical section */
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DeleteCriticalSection(&critical);
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/* Cleanup WinSocket */
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WSACleanup();
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}
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/* Constructors / Destructors for GSocket */
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GSocket *GSocket_new()
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{
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int i;
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GSocket *socket;
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if ((socket = (GSocket *) malloc(sizeof(GSocket))) == NULL)
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return NULL;
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socket->m_fd = INVALID_SOCKET;
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for (i = 0; i < GSOCK_MAX_EVENT; i++)
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{
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socket->m_cbacks[i] = NULL;
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}
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socket->m_local = NULL;
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socket->m_peer = NULL;
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socket->m_error = GSOCK_NOERROR;
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socket->m_server = FALSE;
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socket->m_stream = TRUE;
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socket->m_non_blocking = FALSE;
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socket->m_timeout.tv_sec = 10 * 60; /* 10 minutes */
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socket->m_timeout.tv_usec = 0;
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socket->m_detected = 0;
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/* Allocate a new message number for this socket */
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EnterCriticalSection(&critical);
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i = firstAvailable;
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while (socketList[i] != NULL)
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{
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i = (i + 1) % MAXSOCKETS;
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if (i == firstAvailable) /* abort! */
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{
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free(socket);
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LeaveCriticalSection(&critical);
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return NULL;
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}
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}
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socketList[i] = socket;
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firstAvailable = (i + 1) % MAXSOCKETS;
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socket->m_msgnumber = (i + WM_USER);
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LeaveCriticalSection(&critical);
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return socket;
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}
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void GSocket_destroy(GSocket *socket)
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{
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assert(socket != NULL);
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/* Remove the socket from the list */
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EnterCriticalSection(&critical);
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socketList[(socket->m_msgnumber - WM_USER)] = NULL;
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LeaveCriticalSection(&critical);
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/* Check that the socket is really shutdowned */
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if (socket->m_fd != INVALID_SOCKET)
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GSocket_Shutdown(socket);
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/* Destroy private addresses */
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if (socket->m_local)
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GAddress_destroy(socket->m_local);
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if (socket->m_peer)
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GAddress_destroy(socket->m_peer);
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/* Destroy the socket itself */
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free(socket);
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}
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/* GSocket_Shutdown:
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* Disallow further read/write operations on this socket, close
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* the fd and disable all callbacks.
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*/
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void GSocket_Shutdown(GSocket *socket)
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{
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int evt;
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assert(socket != NULL);
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/* If socket has been created, shutdown it */
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if (socket->m_fd != INVALID_SOCKET)
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{
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shutdown(socket->m_fd, 2);
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closesocket(socket->m_fd);
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socket->m_fd = INVALID_SOCKET;
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}
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/* Disable GUI callbacks */
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for (evt = 0; evt < GSOCK_MAX_EVENT; evt++)
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socket->m_cbacks[evt] = NULL;
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socket->m_detected = 0;
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_GSocket_Disable_Events(socket);
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}
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/* Address handling */
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/* GSocket_SetLocal:
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* GSocket_GetLocal:
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* GSocket_SetPeer:
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* GSocket_GetPeer:
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* Set or get the local or peer address for this socket. The 'set'
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* functions return GSOCK_NOERROR on success, an error code otherwise.
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* The 'get' functions return a pointer to a GAddress object on success,
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* or NULL otherwise, in which case they set the error code of the
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* corresponding GSocket.
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*
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* Error codes:
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* GSOCK_INVSOCK - the socket is not valid.
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* GSOCK_INVADDR - the address is not valid.
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*/
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GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address)
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{
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assert(socket != NULL);
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/* the socket must be initialized, or it must be a server */
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if (socket->m_fd != INVALID_SOCKET && !socket->m_server)
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{
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socket->m_error = GSOCK_INVSOCK;
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return GSOCK_INVSOCK;
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}
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/* check address */
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if (address == NULL || address->m_family == GSOCK_NOFAMILY)
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{
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socket->m_error = GSOCK_INVADDR;
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return GSOCK_INVADDR;
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}
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if (socket->m_local)
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GAddress_destroy(socket->m_local);
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socket->m_local = GAddress_copy(address);
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return GSOCK_NOERROR;
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}
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GSocketError GSocket_SetPeer(GSocket *socket, GAddress *address)
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{
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assert(socket != NULL);
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/* check address */
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if (address == NULL || address->m_family == GSOCK_NOFAMILY)
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{
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socket->m_error = GSOCK_INVADDR;
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return GSOCK_INVADDR;
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}
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if (socket->m_peer)
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GAddress_destroy(socket->m_peer);
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socket->m_peer = GAddress_copy(address);
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return GSOCK_NOERROR;
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}
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GAddress *GSocket_GetLocal(GSocket *socket)
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{
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GAddress *address;
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struct sockaddr addr;
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SOCKLEN_T size = sizeof(addr);
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GSocketError err;
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assert(socket != NULL);
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/* try to get it from the m_local var first */
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if (socket->m_local)
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return GAddress_copy(socket->m_local);
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/* else, if the socket is initialized, try getsockname */
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if (socket->m_fd == INVALID_SOCKET)
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{
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socket->m_error = GSOCK_INVSOCK;
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return NULL;
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}
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if (getsockname(socket->m_fd, &addr, &size) == SOCKET_ERROR)
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{
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socket->m_error = GSOCK_IOERR;
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return NULL;
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}
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/* got a valid address from getsockname, create a GAddress object */
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if ((address = GAddress_new()) == NULL)
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{
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socket->m_error = GSOCK_MEMERR;
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return NULL;
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}
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if ((err = _GAddress_translate_from(address, &addr, size)) != GSOCK_NOERROR)
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{
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GAddress_destroy(address);
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socket->m_error = err;
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return NULL;
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}
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return address;
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}
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GAddress *GSocket_GetPeer(GSocket *socket)
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{
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assert(socket != NULL);
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/* try to get it from the m_peer var */
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if (socket->m_peer)
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return GAddress_copy(socket->m_peer);
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return NULL;
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}
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/* Server specific parts */
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/* GSocket_SetServer:
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* Sets up this socket as a server. The local address must have been
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* set with GSocket_SetLocal() before GSocket_SetServer() is called.
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* Returns GSOCK_NOERROR on success, one of the following otherwise:
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*
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* Error codes:
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* GSOCK_INVSOCK - the socket is in use.
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* GSOCK_INVADDR - the local address has not been set.
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* GSOCK_IOERR - low-level error.
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*/
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GSocketError GSocket_SetServer(GSocket *sck)
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{
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u_long arg = 1;
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assert(sck != NULL);
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/* must not be in use */
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if (sck->m_fd != INVALID_SOCKET)
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{
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sck->m_error = GSOCK_INVSOCK;
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return GSOCK_INVSOCK;
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}
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/* the local addr must have been set */
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if (!sck->m_local)
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{
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sck->m_error = GSOCK_INVADDR;
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return GSOCK_INVADDR;
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}
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/* Initialize all fields */
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sck->m_server = TRUE;
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sck->m_stream = TRUE;
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sck->m_oriented = TRUE;
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/* Create the socket */
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sck->m_fd = socket(sck->m_local->m_realfamily, SOCK_STREAM, 0);
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if (sck->m_fd == INVALID_SOCKET)
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{
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sck->m_error = GSOCK_IOERR;
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return GSOCK_IOERR;
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}
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ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
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_GSocket_Enable_Events(sck);
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/* Bind to the local address,
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* retrieve the actual address bound,
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* and listen up to 5 connections.
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*/
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if ((bind(sck->m_fd, sck->m_local->m_addr, sck->m_local->m_len) != 0) ||
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(getsockname(sck->m_fd,
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sck->m_local->m_addr,
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&sck->m_local->m_len) != 0) ||
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(listen(sck->m_fd, 5) != 0))
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{
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closesocket(sck->m_fd);
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sck->m_fd = INVALID_SOCKET;
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sck->m_error = GSOCK_IOERR;
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return GSOCK_IOERR;
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}
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return GSOCK_NOERROR;
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}
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/* GSocket_WaitConnection:
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* Waits for an incoming client connection. Returns a pointer to
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* a GSocket object, or NULL if there was an error, in which case
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* the last error field will be updated for the calling GSocket.
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*
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* Error codes (set in the calling GSocket)
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* GSOCK_INVSOCK - the socket is not valid or not a server.
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* GSOCK_TIMEDOUT - timeout, no incoming connections.
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* GSOCK_WOULDBLOCK - the call would block and the socket is nonblocking.
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* GSOCK_MEMERR - couldn't allocate memory.
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* GSOCK_IOERR - low-level error.
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*/
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GSocket *GSocket_WaitConnection(GSocket *sck)
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{
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GSocket *connection;
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struct sockaddr from;
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SOCKLEN_T fromlen = sizeof(from);
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GSocketError err;
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u_long arg = 1;
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assert(sck != NULL);
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/* Reenable CONNECTION events */
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sck->m_detected &= ~GSOCK_CONNECTION_FLAG;
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/* If the socket has already been created, we exit immediately */
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if (sck->m_fd == INVALID_SOCKET || !sck->m_server)
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{
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sck->m_error = GSOCK_INVSOCK;
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return NULL;
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}
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/* Create a GSocket object for the new connection */
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connection = GSocket_new();
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if (!connection)
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{
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sck->m_error = GSOCK_MEMERR;
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return NULL;
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}
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/* Wait for a connection (with timeout) */
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if (_GSocket_Input_Timeout(sck) == GSOCK_TIMEDOUT)
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{
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GSocket_destroy(connection);
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/* sck->m_error set by _GSocket_Input_Timeout */
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return NULL;
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}
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connection->m_fd = accept(sck->m_fd, &from, &fromlen);
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if (connection->m_fd == INVALID_SOCKET)
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{
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if (WSAGetLastError() == WSAEWOULDBLOCK)
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sck->m_error = GSOCK_WOULDBLOCK;
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else
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sck->m_error = GSOCK_IOERR;
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GSocket_destroy(connection);
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return NULL;
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}
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/* Initialize all fields */
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connection->m_server = FALSE;
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connection->m_stream = TRUE;
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connection->m_oriented = TRUE;
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/* Setup the peer address field */
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connection->m_peer = GAddress_new();
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if (!connection->m_peer)
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{
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GSocket_destroy(connection);
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sck->m_error = GSOCK_MEMERR;
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return NULL;
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}
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err = _GAddress_translate_from(connection->m_peer, &from, fromlen);
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if (err != GSOCK_NOERROR)
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{
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GAddress_destroy(connection->m_peer);
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GSocket_destroy(connection);
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sck->m_error = err;
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return NULL;
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}
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ioctlsocket(connection->m_fd, FIONBIO, (u_long FAR *) &arg);
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_GSocket_Enable_Events(connection);
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return connection;
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}
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/* Client specific parts */
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/* GSocket_Connect:
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* For stream (connection oriented) sockets, GSocket_Connect() tries
|
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* to establish a client connection to a server using the peer address
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* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
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* connection has been succesfully established, or one of the error
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* codes listed below. Note that for nonblocking sockets, a return
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* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
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* request can be completed later; you should use GSocket_Select()
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* to poll for GSOCK_CONNECTION | GSOCK_LOST, or wait for the
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* corresponding asynchronous events.
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*
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* For datagram (non connection oriented) sockets, GSocket_Connect()
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* just sets the peer address established with GSocket_SetPeer() as
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* default destination.
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*
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* Error codes:
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* GSOCK_INVSOCK - the socket is in use or not valid.
|
|
* GSOCK_INVADDR - the peer address has not been established.
|
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* GSOCK_TIMEDOUT - timeout, the connection failed.
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* GSOCK_WOULDBLOCK - connection in progress (nonblocking sockets only)
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* GSOCK_MEMERR - couldn't allocate memory.
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* GSOCK_IOERR - low-level error.
|
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*/
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GSocketError GSocket_Connect(GSocket *sck, GSocketStream stream)
|
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{
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int ret, err;
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u_long arg = 1;
|
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assert(sck != NULL);
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|
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/* Enable CONNECTION events (needed for nonblocking connections) */
|
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sck->m_detected &= ~GSOCK_CONNECTION_FLAG;
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|
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if (sck->m_fd != INVALID_SOCKET)
|
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{
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sck->m_error = GSOCK_INVSOCK;
|
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return GSOCK_INVSOCK;
|
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}
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|
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if (!sck->m_peer)
|
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{
|
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sck->m_error = GSOCK_INVADDR;
|
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return GSOCK_INVADDR;
|
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}
|
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|
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/* Streamed or dgram socket? */
|
|
sck->m_stream = (stream == GSOCK_STREAMED);
|
|
sck->m_oriented = TRUE;
|
|
sck->m_server = FALSE;
|
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|
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/* Create the socket */
|
|
sck->m_fd = socket(sck->m_peer->m_realfamily,
|
|
sck->m_stream? SOCK_STREAM : SOCK_DGRAM, 0);
|
|
|
|
if (sck->m_fd == INVALID_SOCKET)
|
|
{
|
|
sck->m_error = GSOCK_IOERR;
|
|
return GSOCK_IOERR;
|
|
}
|
|
|
|
ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
|
|
_GSocket_Enable_Events(sck);
|
|
|
|
/* Connect it to the peer address, with a timeout (see below) */
|
|
ret = connect(sck->m_fd, sck->m_peer->m_addr, sck->m_peer->m_len);
|
|
|
|
if (ret == SOCKET_ERROR)
|
|
{
|
|
err = WSAGetLastError();
|
|
|
|
/* If connect failed with EWOULDBLOCK and the GSocket object
|
|
* is in blocking mode, we select() for the specified timeout
|
|
* checking for writability to see if the connection request
|
|
* completes.
|
|
*/
|
|
if ((err == WSAEWOULDBLOCK) && (!sck->m_non_blocking))
|
|
{
|
|
err = _GSocket_Connect_Timeout(sck);
|
|
|
|
if (err != GSOCK_NOERROR)
|
|
{
|
|
closesocket(sck->m_fd);
|
|
sck->m_fd = INVALID_SOCKET;
|
|
/* sck->m_error is set in _GSocket_Connect_Timeout */
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
/* If connect failed with EWOULDBLOCK and the GSocket object
|
|
* is set to nonblocking, we set m_error to GSOCK_WOULDBLOCK
|
|
* (and return GSOCK_WOULDBLOCK) but we don't close the socket;
|
|
* this way if the connection completes, a GSOCK_CONNECTION
|
|
* event will be generated, if enabled.
|
|
*/
|
|
if ((err == WSAEWOULDBLOCK) && (sck->m_non_blocking))
|
|
{
|
|
sck->m_error = GSOCK_WOULDBLOCK;
|
|
return GSOCK_WOULDBLOCK;
|
|
}
|
|
|
|
/* If connect failed with an error other than EWOULDBLOCK,
|
|
* then the call to GSocket_Connect() has failed.
|
|
*/
|
|
closesocket(sck->m_fd);
|
|
sck->m_fd = INVALID_SOCKET;
|
|
sck->m_error = GSOCK_IOERR;
|
|
return GSOCK_IOERR;
|
|
}
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
/* Datagram sockets */
|
|
|
|
/* GSocket_SetNonOriented:
|
|
* Sets up this socket as a non-connection oriented (datagram) socket.
|
|
* Before using this function, the local address must have been set
|
|
* with GSocket_SetLocal(), or the call will fail. Returns GSOCK_NOERROR
|
|
* on success, or one of the following otherwise.
|
|
*
|
|
* Error codes:
|
|
* GSOCK_INVSOCK - the socket is in use.
|
|
* GSOCK_INVADDR - the local address has not been set.
|
|
* GSOCK_IOERR - low-level error.
|
|
*/
|
|
GSocketError GSocket_SetNonOriented(GSocket *sck)
|
|
{
|
|
u_long arg = 1;
|
|
|
|
assert(sck != NULL);
|
|
|
|
if (sck->m_fd != INVALID_SOCKET)
|
|
{
|
|
sck->m_error = GSOCK_INVSOCK;
|
|
return GSOCK_INVSOCK;
|
|
}
|
|
|
|
if (!sck->m_local)
|
|
{
|
|
sck->m_error = GSOCK_INVADDR;
|
|
return GSOCK_INVADDR;
|
|
}
|
|
|
|
/* Initialize all fields */
|
|
sck->m_stream = FALSE;
|
|
sck->m_server = FALSE;
|
|
sck->m_oriented = FALSE;
|
|
|
|
/* Create the socket */
|
|
sck->m_fd = socket(sck->m_local->m_realfamily, SOCK_DGRAM, 0);
|
|
|
|
if (sck->m_fd == INVALID_SOCKET)
|
|
{
|
|
sck->m_error = GSOCK_IOERR;
|
|
return GSOCK_IOERR;
|
|
}
|
|
|
|
ioctlsocket(sck->m_fd, FIONBIO, (u_long FAR *) &arg);
|
|
_GSocket_Enable_Events(sck);
|
|
|
|
/* Bind to the local address,
|
|
* and retrieve the actual address bound.
|
|
*/
|
|
if ((bind(sck->m_fd, sck->m_local->m_addr, sck->m_local->m_len) != 0) ||
|
|
(getsockname(sck->m_fd,
|
|
sck->m_local->m_addr,
|
|
&sck->m_local->m_len) != 0))
|
|
{
|
|
closesocket(sck->m_fd);
|
|
sck->m_fd = INVALID_SOCKET;
|
|
sck->m_error = GSOCK_IOERR;
|
|
return GSOCK_IOERR;
|
|
}
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
|
|
/* Generic IO */
|
|
|
|
/* Like recv(), send(), ... */
|
|
int GSocket_Read(GSocket *socket, char *buffer, int size)
|
|
{
|
|
int ret;
|
|
|
|
assert(socket != NULL);
|
|
|
|
/* Reenable INPUT events */
|
|
socket->m_detected &= ~GSOCK_INPUT_FLAG;
|
|
|
|
if (socket->m_fd == INVALID_SOCKET || socket->m_server)
|
|
{
|
|
socket->m_error = GSOCK_INVSOCK;
|
|
return -1;
|
|
}
|
|
|
|
/* If the socket is blocking, wait for data (with a timeout) */
|
|
if (_GSocket_Input_Timeout(socket) == GSOCK_TIMEDOUT)
|
|
return -1;
|
|
|
|
/* Read the data */
|
|
if (socket->m_stream)
|
|
ret = _GSocket_Recv_Stream(socket, buffer, size);
|
|
else
|
|
ret = _GSocket_Recv_Dgram(socket, buffer, size);
|
|
|
|
if (ret == SOCKET_ERROR)
|
|
{
|
|
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
|
socket->m_error = GSOCK_IOERR;
|
|
else
|
|
socket->m_error = GSOCK_WOULDBLOCK;
|
|
return -1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int GSocket_Write(GSocket *socket, const char *buffer, int size)
|
|
{
|
|
int ret;
|
|
|
|
assert(socket != NULL);
|
|
|
|
if (socket->m_fd == INVALID_SOCKET || socket->m_server)
|
|
{
|
|
socket->m_error = GSOCK_INVSOCK;
|
|
return -1;
|
|
}
|
|
|
|
/* If the socket is blocking, wait for writability (with a timeout) */
|
|
if (_GSocket_Output_Timeout(socket) == GSOCK_TIMEDOUT)
|
|
return -1;
|
|
|
|
/* Write the data */
|
|
if (socket->m_stream)
|
|
ret = _GSocket_Send_Stream(socket, buffer, size);
|
|
else
|
|
ret = _GSocket_Send_Dgram(socket, buffer, size);
|
|
|
|
if (ret == SOCKET_ERROR)
|
|
{
|
|
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
|
socket->m_error = GSOCK_IOERR;
|
|
else
|
|
socket->m_error = GSOCK_WOULDBLOCK;
|
|
|
|
/* Only reenable OUTPUT events after an error (just like WSAAsyncSelect
|
|
* does). Once the first OUTPUT event is received, users can assume
|
|
* that the socket is writable until a read operation fails. Only then
|
|
* will further OUTPUT events be posted.
|
|
*/
|
|
socket->m_detected &= ~GSOCK_OUTPUT_FLAG;
|
|
return -1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* GSocket_Select:
|
|
* Polls the socket to determine its status. This function will
|
|
* check for the events specified in the 'flags' parameter, and
|
|
* it will return a mask indicating which operations can be
|
|
* performed. This function won't block, regardless of the
|
|
* mode (blocking | nonblocking) of the socket.
|
|
*/
|
|
GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags)
|
|
{
|
|
assert(socket != NULL);
|
|
|
|
return flags & socket->m_detected;
|
|
}
|
|
|
|
/* Attributes */
|
|
|
|
/* GSocket_SetNonBlocking:
|
|
* Sets the socket to non-blocking mode. All IO calls will return
|
|
* immediately.
|
|
*/
|
|
void GSocket_SetNonBlocking(GSocket *socket, bool non_block)
|
|
{
|
|
assert(socket != NULL);
|
|
|
|
socket->m_non_blocking = non_block;
|
|
}
|
|
|
|
/* GSocket_SetTimeout:
|
|
* Sets the timeout for blocking calls. Time is expressed in
|
|
* milliseconds.
|
|
*/
|
|
void GSocket_SetTimeout(GSocket *socket, unsigned long millis)
|
|
{
|
|
assert(socket != NULL);
|
|
|
|
socket->m_timeout.tv_sec = (millis / 1000);
|
|
socket->m_timeout.tv_usec = (millis % 1000) * 1000;
|
|
}
|
|
|
|
/* GSocket_GetError:
|
|
* Returns the last error occured for this socket. Note that successful
|
|
* operations do not clear this back to GSOCK_NOERROR, so use it only
|
|
* after an error.
|
|
*/
|
|
GSocketError GSocket_GetError(GSocket *socket)
|
|
{
|
|
assert(socket != NULL);
|
|
|
|
return socket->m_error;
|
|
}
|
|
|
|
|
|
/* Callbacks */
|
|
|
|
/* GSOCK_INPUT:
|
|
* There is data to be read in the input buffer. If, after a read
|
|
* operation, there is still data available, the callback function will
|
|
* be called again.
|
|
* GSOCK_OUTPUT:
|
|
* The socket is available for writing. That is, the next write call
|
|
* won't block. This event is generated only once, when the connection is
|
|
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
|
|
* when the output buffer empties again. This means that the app should
|
|
* assume that it can write since the first OUTPUT event, and no more
|
|
* OUTPUT events will be generated unless an error occurs.
|
|
* GSOCK_CONNECTION:
|
|
* Connection succesfully established, for client sockets, or incoming
|
|
* client connection, for server sockets. Wait for this event (also watch
|
|
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
|
|
* GSOCK_LOST:
|
|
* The connection is lost (or a connection request failed); this could
|
|
* be due to a failure, or due to the peer closing it gracefully.
|
|
*/
|
|
|
|
/* GSocket_SetCallback:
|
|
* Enables the callbacks specified by 'flags'. Note that 'flags'
|
|
* may be a combination of flags OR'ed toghether, so the same
|
|
* callback function can be made to accept different events.
|
|
* The callback function must have the following prototype:
|
|
*
|
|
* void function(GSocket *socket, GSocketEvent event, char *cdata)
|
|
*/
|
|
void GSocket_SetCallback(GSocket *socket, GSocketEventFlags flags,
|
|
GSocketCallback callback, char *cdata)
|
|
{
|
|
int count;
|
|
|
|
assert(socket != NULL);
|
|
|
|
for (count = 0; count < GSOCK_MAX_EVENT; count++)
|
|
{
|
|
if ((flags & (1 << count)) != 0)
|
|
{
|
|
socket->m_cbacks[count] = callback;
|
|
socket->m_data[count] = cdata;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* GSocket_UnsetCallback:
|
|
* Disables all callbacks specified by 'flags', which may be a
|
|
* combination of flags OR'ed toghether.
|
|
*/
|
|
void GSocket_UnsetCallback(GSocket *socket, GSocketEventFlags flags)
|
|
{
|
|
int count;
|
|
|
|
assert(socket != NULL);
|
|
|
|
for (count = 0; count < GSOCK_MAX_EVENT; count++)
|
|
{
|
|
if ((flags & (1 << count)) != 0)
|
|
{
|
|
socket->m_cbacks[count] = NULL;
|
|
socket->m_data[count] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Internals */
|
|
|
|
/* _GSocket_Enable_Events:
|
|
* Enable all event notifications; we need to be notified of all
|
|
* events for internal processing, but we will only notify users
|
|
* when an appropiate callback function has been installed.
|
|
*/
|
|
void _GSocket_Enable_Events(GSocket *socket)
|
|
{
|
|
assert (socket != NULL);
|
|
|
|
if (socket->m_fd != INVALID_SOCKET)
|
|
{
|
|
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber,
|
|
FD_READ | FD_WRITE | FD_ACCEPT | FD_CONNECT | FD_CLOSE);
|
|
}
|
|
}
|
|
|
|
/* _GSocket_Disable_Events:
|
|
* Disable event notifications (when shutdowning the socket)
|
|
*/
|
|
void _GSocket_Disable_Events(GSocket *socket)
|
|
{
|
|
assert (socket != NULL);
|
|
|
|
if (socket->m_fd != INVALID_SOCKET)
|
|
{
|
|
WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
|
|
}
|
|
}
|
|
|
|
|
|
LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
GSocket *socket;
|
|
GSocketEvent event;
|
|
GSocketCallback cback;
|
|
char *data;
|
|
|
|
if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
|
|
{
|
|
EnterCriticalSection(&critical);
|
|
socket = socketList[(uMsg - WM_USER)];
|
|
event = -1;
|
|
cback = NULL;
|
|
data = NULL;
|
|
|
|
/* Check that the socket still exists (it has not been
|
|
* destroyed) and for safety, check that the m_fd field
|
|
* is what we expect it to be.
|
|
*/
|
|
if ((socket != NULL) && (socket->m_fd == wParam))
|
|
{
|
|
switch WSAGETSELECTEVENT(lParam)
|
|
{
|
|
case FD_READ: event = GSOCK_INPUT; break;
|
|
case FD_WRITE: event = GSOCK_OUTPUT; break;
|
|
case FD_ACCEPT: event = GSOCK_CONNECTION; break;
|
|
case FD_CONNECT:
|
|
{
|
|
if (WSAGETSELECTERROR(lParam) != 0)
|
|
event = GSOCK_LOST;
|
|
else
|
|
event = GSOCK_CONNECTION;
|
|
break;
|
|
}
|
|
case FD_CLOSE: event = GSOCK_LOST; break;
|
|
}
|
|
|
|
if (event != -1)
|
|
{
|
|
cback = socket->m_cbacks[event];
|
|
data = socket->m_data[event];
|
|
|
|
if (event == GSOCK_LOST)
|
|
socket->m_detected = GSOCK_LOST_FLAG;
|
|
else
|
|
socket->m_detected |= (1 << event);
|
|
}
|
|
}
|
|
|
|
/* OK, we can now leave the critical section because we have
|
|
* already obtained the callback address (we make no further
|
|
* accesses to socket->whatever). However, the app should
|
|
* be prepared to handle events from a socket that has just
|
|
* been closed!
|
|
*/
|
|
LeaveCriticalSection(&critical);
|
|
|
|
if (cback != NULL)
|
|
(cback)(socket, event, data);
|
|
|
|
return (LRESULT) 0;
|
|
}
|
|
else
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
|
|
/* _GSocket_Input_Timeout:
|
|
* For blocking sockets, wait until data is available or
|
|
* until timeout ellapses.
|
|
*/
|
|
GSocketError _GSocket_Input_Timeout(GSocket *socket)
|
|
{
|
|
fd_set readfds;
|
|
|
|
if (!socket->m_non_blocking)
|
|
{
|
|
FD_ZERO(&readfds);
|
|
FD_SET(socket->m_fd, &readfds);
|
|
if (select(0, &readfds, NULL, NULL, &socket->m_timeout) == 0)
|
|
{
|
|
socket->m_error = GSOCK_TIMEDOUT;
|
|
return GSOCK_TIMEDOUT;
|
|
}
|
|
}
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
/* _GSocket_Output_Timeout:
|
|
* For blocking sockets, wait until data can be sent without
|
|
* blocking or until timeout ellapses.
|
|
*/
|
|
GSocketError _GSocket_Output_Timeout(GSocket *socket)
|
|
{
|
|
fd_set writefds;
|
|
|
|
if (!socket->m_non_blocking)
|
|
{
|
|
FD_ZERO(&writefds);
|
|
FD_SET(socket->m_fd, &writefds);
|
|
if (select(0, NULL, &writefds, NULL, &socket->m_timeout) == 0)
|
|
{
|
|
socket->m_error = GSOCK_TIMEDOUT;
|
|
return GSOCK_TIMEDOUT;
|
|
}
|
|
}
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
/* _GSocket_Connect_Timeout:
|
|
* For blocking sockets, wait until the connection is
|
|
* established or fails, or until timeout ellapses.
|
|
*/
|
|
GSocketError _GSocket_Connect_Timeout(GSocket *socket)
|
|
{
|
|
fd_set writefds;
|
|
fd_set exceptfds;
|
|
|
|
FD_ZERO(&writefds);
|
|
FD_ZERO(&exceptfds);
|
|
FD_SET(socket->m_fd, &writefds);
|
|
FD_SET(socket->m_fd, &exceptfds);
|
|
if (select(0, NULL, &writefds, &exceptfds, &socket->m_timeout) == 0)
|
|
{
|
|
socket->m_error = GSOCK_TIMEDOUT;
|
|
return GSOCK_TIMEDOUT;
|
|
}
|
|
if (!FD_ISSET(socket->m_fd, &writefds))
|
|
{
|
|
socket->m_error = GSOCK_IOERR;
|
|
return GSOCK_IOERR;
|
|
}
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
int _GSocket_Recv_Stream(GSocket *socket, char *buffer, int size)
|
|
{
|
|
return recv(socket->m_fd, buffer, size, 0);
|
|
}
|
|
|
|
int _GSocket_Recv_Dgram(GSocket *socket, char *buffer, int size)
|
|
{
|
|
struct sockaddr from;
|
|
SOCKLEN_T fromlen = sizeof(from);
|
|
int ret;
|
|
GSocketError err;
|
|
|
|
ret = recvfrom(socket->m_fd, buffer, size, 0, &from, &fromlen);
|
|
|
|
if (ret == SOCKET_ERROR)
|
|
return SOCKET_ERROR;
|
|
|
|
/* Translate a system address into a GSocket address */
|
|
if (!socket->m_peer)
|
|
{
|
|
socket->m_peer = GAddress_new();
|
|
if (!socket->m_peer)
|
|
{
|
|
socket->m_error = GSOCK_MEMERR;
|
|
return -1;
|
|
}
|
|
}
|
|
err = _GAddress_translate_from(socket->m_peer, &from, fromlen);
|
|
if (err != GSOCK_NOERROR)
|
|
{
|
|
GAddress_destroy(socket->m_peer);
|
|
socket->m_peer = NULL;
|
|
socket->m_error = err;
|
|
return -1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int _GSocket_Send_Stream(GSocket *socket, const char *buffer, int size)
|
|
{
|
|
return send(socket->m_fd, buffer, size, 0);
|
|
}
|
|
|
|
int _GSocket_Send_Dgram(GSocket *socket, const char *buffer, int size)
|
|
{
|
|
struct sockaddr *addr;
|
|
int len, ret;
|
|
GSocketError err;
|
|
|
|
if (!socket->m_peer)
|
|
{
|
|
socket->m_error = GSOCK_INVADDR;
|
|
return -1;
|
|
}
|
|
|
|
err = _GAddress_translate_to(socket->m_peer, &addr, &len);
|
|
if (err != GSOCK_NOERROR)
|
|
{
|
|
socket->m_error = err;
|
|
return -1;
|
|
}
|
|
|
|
ret = sendto(socket->m_fd, buffer, size, 0, addr, len);
|
|
|
|
/* Frees memory allocated by _GAddress_translate_to */
|
|
free(addr);
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
/*
|
|
* -------------------------------------------------------------------------
|
|
* GAddress
|
|
* -------------------------------------------------------------------------
|
|
*/
|
|
|
|
/* CHECK_ADDRESS verifies that the current family is either GSOCK_NOFAMILY
|
|
* or GSOCK_*family*, and if it is GSOCK_NOFAMILY, it initalizes address
|
|
* to be a GSOCK_*family*. In other cases, it returns GSOCK_INVADDR.
|
|
*/
|
|
#define CHECK_ADDRESS(address, family, retval) \
|
|
{ \
|
|
if (address->m_family == GSOCK_NOFAMILY) \
|
|
if (_GAddress_Init_##family(address) != GSOCK_NOERROR) \
|
|
return address->m_error; \
|
|
if (address->m_family != GSOCK_##family) \
|
|
{ \
|
|
address->m_error = GSOCK_INVADDR; \
|
|
return retval; \
|
|
} \
|
|
}
|
|
|
|
GAddress *GAddress_new()
|
|
{
|
|
GAddress *address;
|
|
|
|
if ((address = (GAddress *) malloc(sizeof(GAddress))) == NULL)
|
|
return NULL;
|
|
|
|
address->m_family = GSOCK_NOFAMILY;
|
|
address->m_addr = NULL;
|
|
address->m_len = 0;
|
|
|
|
return address;
|
|
}
|
|
|
|
GAddress *GAddress_copy(GAddress *address)
|
|
{
|
|
GAddress *addr2;
|
|
|
|
assert(address != NULL);
|
|
|
|
if ((addr2 = (GAddress *) malloc(sizeof(GAddress))) == NULL)
|
|
return NULL;
|
|
|
|
memcpy(addr2, address, sizeof(GAddress));
|
|
|
|
if (address->m_addr)
|
|
{
|
|
addr2->m_addr = (struct sockaddr *) malloc(addr2->m_len);
|
|
if (addr2->m_addr == NULL)
|
|
{
|
|
free(addr2);
|
|
return NULL;
|
|
}
|
|
memcpy(addr2->m_addr, address->m_addr, addr2->m_len);
|
|
}
|
|
|
|
return addr2;
|
|
}
|
|
|
|
void GAddress_destroy(GAddress *address)
|
|
{
|
|
assert(address != NULL);
|
|
|
|
free(address);
|
|
}
|
|
|
|
void GAddress_SetFamily(GAddress *address, GAddressType type)
|
|
{
|
|
assert(address != NULL);
|
|
|
|
address->m_family = type;
|
|
}
|
|
|
|
GAddressType GAddress_GetFamily(GAddress *address)
|
|
{
|
|
assert(address != NULL);
|
|
|
|
return address->m_family;
|
|
}
|
|
|
|
GSocketError _GAddress_translate_from(GAddress *address,
|
|
struct sockaddr *addr, int len)
|
|
{
|
|
address->m_realfamily = addr->sa_family;
|
|
switch (addr->sa_family)
|
|
{
|
|
case AF_INET:
|
|
address->m_family = GSOCK_INET;
|
|
break;
|
|
case AF_UNIX:
|
|
address->m_family = GSOCK_UNIX;
|
|
break;
|
|
#ifdef AF_INET6
|
|
case AF_INET6:
|
|
address->m_family = GSOCK_INET6;
|
|
break;
|
|
#endif
|
|
default:
|
|
{
|
|
address->m_error = GSOCK_INVOP;
|
|
return GSOCK_INVOP;
|
|
}
|
|
}
|
|
|
|
if (address->m_addr)
|
|
free(address->m_addr);
|
|
|
|
address->m_len = len;
|
|
address->m_addr = (struct sockaddr *) malloc(len);
|
|
|
|
if (address->m_addr == NULL)
|
|
{
|
|
address->m_error = GSOCK_MEMERR;
|
|
return GSOCK_MEMERR;
|
|
}
|
|
memcpy(address->m_addr, addr, len);
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError _GAddress_translate_to(GAddress *address,
|
|
struct sockaddr **addr, int *len)
|
|
{
|
|
if (!address->m_addr)
|
|
{
|
|
address->m_error = GSOCK_INVADDR;
|
|
return GSOCK_INVADDR;
|
|
}
|
|
|
|
*len = address->m_len;
|
|
*addr = (struct sockaddr *) malloc(address->m_len);
|
|
if (*addr == NULL)
|
|
{
|
|
address->m_error = GSOCK_MEMERR;
|
|
return GSOCK_MEMERR;
|
|
}
|
|
|
|
memcpy(*addr, address->m_addr, address->m_len);
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
/*
|
|
* -------------------------------------------------------------------------
|
|
* Internet address family
|
|
* -------------------------------------------------------------------------
|
|
*/
|
|
|
|
GSocketError _GAddress_Init_INET(GAddress *address)
|
|
{
|
|
address->m_len = sizeof(struct sockaddr_in);
|
|
address->m_addr = (struct sockaddr *) malloc(address->m_len);
|
|
if (address->m_addr == NULL)
|
|
{
|
|
address->m_error = GSOCK_MEMERR;
|
|
return GSOCK_MEMERR;
|
|
}
|
|
|
|
address->m_family = GSOCK_INET;
|
|
address->m_realfamily = PF_INET;
|
|
((struct sockaddr_in *)address->m_addr)->sin_family = AF_INET;
|
|
((struct sockaddr_in *)address->m_addr)->sin_addr.s_addr = INADDR_ANY;
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname)
|
|
{
|
|
struct hostent *he;
|
|
struct in_addr *addr;
|
|
|
|
assert(address != NULL);
|
|
|
|
CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
|
|
|
|
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
|
|
|
|
addr->s_addr = inet_addr(hostname);
|
|
|
|
/* If it is a numeric host name, convert it now */
|
|
if (addr->s_addr == INADDR_NONE)
|
|
{
|
|
struct in_addr *array_addr;
|
|
|
|
/* It is a real name, we solve it */
|
|
if ((he = gethostbyname(hostname)) == NULL)
|
|
{
|
|
/* addr->s_addr = INADDR_NONE just done by inet_addr() above */
|
|
address->m_error = GSOCK_NOHOST;
|
|
return GSOCK_NOHOST;
|
|
}
|
|
array_addr = (struct in_addr *) *(he->h_addr_list);
|
|
addr->s_addr = array_addr[0].s_addr;
|
|
}
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError GAddress_INET_SetAnyAddress(GAddress *address)
|
|
{
|
|
return GAddress_INET_SetHostAddress(address, INADDR_ANY);
|
|
}
|
|
|
|
GSocketError GAddress_INET_SetHostAddress(GAddress *address,
|
|
unsigned long hostaddr)
|
|
{
|
|
struct in_addr *addr;
|
|
|
|
assert(address != NULL);
|
|
|
|
CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
|
|
|
|
addr = &(((struct sockaddr_in *)address->m_addr)->sin_addr);
|
|
addr->s_addr = hostaddr;
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
|
|
const char *protocol)
|
|
{
|
|
struct servent *se;
|
|
struct sockaddr_in *addr;
|
|
|
|
assert(address != NULL);
|
|
CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
|
|
|
|
if (!port)
|
|
{
|
|
address->m_error = GSOCK_INVPORT;
|
|
return GSOCK_INVPORT;
|
|
}
|
|
|
|
se = getservbyname(port, protocol);
|
|
if (!se)
|
|
{
|
|
if (isdigit(port[0]))
|
|
{
|
|
int port_int;
|
|
|
|
port_int = atoi(port);
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
addr->sin_port = htons((u_short) port_int);
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
address->m_error = GSOCK_INVPORT;
|
|
return GSOCK_INVPORT;
|
|
}
|
|
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
addr->sin_port = se->s_port;
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port)
|
|
{
|
|
struct sockaddr_in *addr;
|
|
|
|
assert(address != NULL);
|
|
CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
|
|
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
addr->sin_port = htons(port);
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname, size_t sbuf)
|
|
{
|
|
struct hostent *he;
|
|
char *addr_buf;
|
|
struct sockaddr_in *addr;
|
|
|
|
assert(address != NULL);
|
|
CHECK_ADDRESS(address, INET, GSOCK_INVADDR);
|
|
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
addr_buf = (char *)&(addr->sin_addr);
|
|
|
|
he = gethostbyaddr(addr_buf, sizeof(addr->sin_addr), AF_INET);
|
|
if (he == NULL)
|
|
{
|
|
address->m_error = GSOCK_NOHOST;
|
|
return GSOCK_NOHOST;
|
|
}
|
|
|
|
strncpy(hostname, he->h_name, sbuf);
|
|
|
|
return GSOCK_NOERROR;
|
|
}
|
|
|
|
unsigned long GAddress_INET_GetHostAddress(GAddress *address)
|
|
{
|
|
struct sockaddr_in *addr;
|
|
|
|
assert(address != NULL);
|
|
CHECK_ADDRESS(address, INET, 0);
|
|
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
|
|
return addr->sin_addr.s_addr;
|
|
}
|
|
|
|
unsigned short GAddress_INET_GetPort(GAddress *address)
|
|
{
|
|
struct sockaddr_in *addr;
|
|
|
|
assert(address != NULL);
|
|
CHECK_ADDRESS(address, INET, 0);
|
|
|
|
addr = (struct sockaddr_in *)address->m_addr;
|
|
return ntohs(addr->sin_port);
|
|
}
|
|
|
|
/*
|
|
* -------------------------------------------------------------------------
|
|
* Unix address family
|
|
* -------------------------------------------------------------------------
|
|
*/
|
|
|
|
GSocketError _GAddress_Init_UNIX(GAddress *address)
|
|
{
|
|
assert (address != NULL);
|
|
address->m_error = GSOCK_INVADDR;
|
|
return GSOCK_INVADDR;
|
|
}
|
|
|
|
GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path)
|
|
{
|
|
assert (address != NULL);
|
|
address->m_error = GSOCK_INVADDR;
|
|
return GSOCK_INVADDR;
|
|
}
|
|
|
|
GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf)
|
|
{
|
|
assert (address != NULL);
|
|
address->m_error = GSOCK_INVADDR;
|
|
return GSOCK_INVADDR;
|
|
}
|
|
|
|
#else /* !wxUSE_SOCKETS */
|
|
|
|
/*
|
|
* Translation unit shouldn't be empty, so include this typedef to make the
|
|
* compiler (VC++ 6.0, for example) happy
|
|
*/
|
|
typedef (*wxDummy)();
|
|
|
|
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
|