Files
wxWidgets/src/msw/app.cpp
Vadim Zeitlin bfbd6dc192 1. cursor fixes: frame does have hand cursor in the controls sample now,
modal dialogs don't have busy cursor even if wxIsBusy()
2. wxTextCtrl sets client data field in the generated events
3. added wxEnhMetaFile::SetClipboard()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6296 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-02-25 23:49:41 +00:00

1285 lines
36 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.cpp
// Purpose: wxApp
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "app.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
#include "wx/palette.h"
#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
#include "wx/wxchar.h"
#include "wx/icon.h"
#endif
#include "wx/log.h"
#include "wx/module.h"
#include "wx/msw/private.h"
#if wxUSE_THREADS
#include "wx/thread.h"
// define the array of MSG strutures
WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
// compilers don't support it (missing headers, libs, ...)
#if defined(__GNUWIN32_OLD__) || defined(__SC__) || defined(__SALFORDC__)
#undef wxUSE_OLE
#define wxUSE_OLE 0
#endif // broken compilers
#if wxUSE_OLE
#include <ole2.h>
#endif
#include <string.h>
#include <ctype.h>
#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) || defined(__TWIN32__))
#include <commctrl.h>
#endif
#include "wx/msw/msvcrt.h"
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
// The macro _WIN32_IE is defined by commctrl.h (unless it had already been
// defined before) and shows us what common control features are available
// during the compile time (it doesn't mean that they will be available during
// the run-time, use GetComCtl32Version() to test for them!). The possible
// values are:
//
// 0x0200 for comctl32.dll 4.00 shipped with Win95/NT 4.0
// 0x0300 4.70 IE 3.x
// 0x0400 4.71 IE 4.0
// 0x0401 4.72 IE 4.01 and Win98
// 0x0500 5.00 IE 5.x and NT 5.0 (Win2000)
#ifndef _WIN32_IE
// minimal set of features by default
#define _WIN32_IE 0x0200
#endif
#if _WIN32_IE >= 0x0300
#include <shlwapi.h>
#endif
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
extern wxChar *wxBuffer;
extern wxChar *wxOsVersion;
extern wxList *wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
extern void wxSetKeyboardHook(bool doIt);
MSG s_currentMsg;
wxApp *wxTheApp = NULL;
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
const wxChar *wxFrameClassName = wxT("wxFrameClass");
const wxChar *wxFrameClassNameNoRedraw = wxT("wxFrameClassNR");
const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
const wxChar *wxPanelClassName = wxT("wxPanelClass");
const wxChar *wxCanvasClassName = wxT("wxCanvasClass");
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
// ===========================================================================
// implementation
// ===========================================================================
// ---------------------------------------------------------------------------
// wxApp
// ---------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_IDLE(wxApp::OnIdle)
EVT_END_SESSION(wxApp::OnEndSession)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
//// Initialize
bool wxApp::Initialize()
{
// Some people may wish to use this, but
// probably it shouldn't be here by default.
#ifdef __WXDEBUG__
// wxRedirectIOToConsole();
#endif
wxBuffer = new wxChar[1500]; // FIXME
wxClassInfo::InitializeClasses();
#if wxUSE_RESOURCES
wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
#endif
#if wxUSE_THREADS
wxPendingEventsLocker = new wxCriticalSection;
#endif
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
wxInitializeStockLists();
wxInitializeStockObjects();
#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
wxBitmap::InitStandardHandlers();
#if defined(__WIN95__)
InitCommonControls();
#endif // __WIN95__
#if wxUSE_OLE
#ifdef __WIN16__
// for OLE, enlarge message queue to be as large as possible
int iMsg = 96;
while (!SetMessageQueue(iMsg) && (iMsg -= 8))
;
#endif // Win16
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
wxLogError(_("Cannot initialize OLE"));
#endif // wxUSE_OLE
#if wxUSE_CTL3D
if (!Ctl3dRegister(wxhInstance))
wxLogError(wxT("Cannot register CTL3D"));
Ctl3dAutoSubclass(wxhInstance);
#endif
// VZ: these icons are not in wx.rc anyhow (but should they?)!
#if 0
wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
#endif // 0
RegisterWindowClasses();
// Create the brush for disabling bitmap buttons
LOGBRUSH lb;
lb.lbStyle = BS_PATTERN;
lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
if ( lb.lbHatch )
{
wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
::DeleteObject( (HGDIOBJ)lb.lbHatch );
}
//else: wxWindows resources are probably not linked in
#if wxUSE_PENWINDOWS
wxRegisterPenWin();
#endif
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
// PLEASE DO NOT ALTER THIS.
#if defined(__VISUALC__) && !defined(WXMAKINGDLL)
extern char wxDummyChar;
if (wxDummyChar) wxDummyChar++;
#endif
wxSetKeyboardHook(TRUE);
wxModule::RegisterModules();
if (!wxModule::InitializeModules())
return FALSE;
return TRUE;
}
// ---------------------------------------------------------------------------
// RegisterWindowClasses
// ---------------------------------------------------------------------------
// TODO we should only register classes really used by the app. For this it
// would be enough to just delay the class registration until an attempt
// to create a window of this class is made.
bool wxApp::RegisterWindowClasses()
{
WNDCLASS wndclass;
// for each class we register one with CS_(V|H)REDRAW style and one
// without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
static const long styleNoRedraw = CS_DBLCLKS;
// the fields which are common to all classes
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
wndclass.hInstance = wxhInstance;
wndclass.hIcon = (HICON) NULL;
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
wndclass.lpszMenuName = NULL;
// Register the frame window class.
wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
wndclass.lpszClassName = wxFrameClassName;
wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(frame)");
return FALSE;
}
// "no redraw" frame
wndclass.lpszClassName = wxFrameClassNameNoRedraw;
wndclass.style = styleNoRedraw;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(no redraw frame)");
return FALSE;
}
// Register the MDI frame window class.
wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
wndclass.lpszClassName = wxMDIFrameClassName;
wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(MDI parent)");
return FALSE;
}
// "no redraw" MDI frame
wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
wndclass.style = styleNoRedraw;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(no redraw MDI parent frame)");
return FALSE;
}
// Register the MDI child frame window class.
wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wndclass.lpszClassName = wxMDIChildFrameClassName;
wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(MDI child)");
return FALSE;
}
// "no redraw" MDI child frame
wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
wndclass.style = styleNoRedraw;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(no redraw MDI child)");
return FALSE;
}
// Register the panel window class.
wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
wndclass.lpszClassName = wxPanelClassName;
wndclass.style = styleNormal;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(panel)");
return FALSE;
}
// Register the canvas and textsubwindow class name
wndclass.hbrBackground = (HBRUSH)NULL;
wndclass.lpszClassName = wxCanvasClassName;
if ( !RegisterClass(&wndclass) )
{
wxLogLastError("RegisterClass(canvas)");
return FALSE;
}
return TRUE;
}
// ---------------------------------------------------------------------------
// Convert Windows to argc, argv style
// ---------------------------------------------------------------------------
void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
{
wxStringList args;
wxString cmdLine(lpCmdLine);
int count = 0;
// Get application name
wxChar name[260]; // 260 is MAX_PATH value from windef.h
::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
args.Add(name);
count++;
wxStrcpy(name, wxFileNameFromPath(name));
wxStripExtension(name);
wxTheApp->SetAppName(name);
// Break up string
// Treat strings enclosed in double-quotes as single arguments
int i = 0;
int len = cmdLine.Length();
while (i < len)
{
// Skip whitespace
while ((i < len) && wxIsspace(cmdLine.GetChar(i)))
i ++;
if (i < len)
{
if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
{
i ++;
int first = i;
while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
i ++;
wxString arg(cmdLine.Mid(first, (i - first)));
args.Add(arg);
count ++;
if (i < len)
i ++; // Skip past 2nd quote
}
else // Unquoted argument
{
int first = i;
while ((i < len) && !wxIsspace(cmdLine.GetChar(i)))
i ++;
wxString arg(cmdLine.Mid(first, (i - first)));
args.Add(arg);
count ++;
}
}
}
wxTheApp->argv = new wxChar*[count + 1];
for (i = 0; i < count; i++)
{
wxString arg(args[i]);
wxTheApp->argv[i] = copystring((const wxChar*)arg);
}
wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list
wxTheApp->argc = count;
}
//// Cleans up any wxWindows internal structures left lying around
void wxApp::CleanUp()
{
//// COMMON CLEANUP
#if wxUSE_LOG
// flush the logged messages if any and install a 'safer' log target: the
// default one (wxLogGui) can't be used after the resources are freed just
// below and the user suppliedo ne might be even more unsafe (using any
// wxWindows GUI function is unsafe starting from now)
wxLog::DontCreateOnDemand();
// this will flush the old messages if any
delete wxLog::SetActiveTarget(new wxLogStderr);
#endif // wxUSE_LOG
// One last chance for pending objects to be cleaned up
wxTheApp->DeletePendingObjects();
wxModule::CleanUpModules();
#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
// wxDefaultResourceTable->ClearTable();
#endif
wxDeleteStockObjects();
// Destroy all GDI lists, etc.
wxDeleteStockLists();
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
wxBuffer = NULL;
//// WINDOWS-SPECIFIC CLEANUP
wxSetKeyboardHook(FALSE);
#if wxUSE_PENWINDOWS
wxCleanUpPenWin();
#endif
if (wxSTD_FRAME_ICON)
DestroyIcon(wxSTD_FRAME_ICON);
if (wxSTD_MDICHILDFRAME_ICON)
DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
if (wxSTD_MDIPARENTFRAME_ICON)
DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
if (wxDEFAULT_FRAME_ICON)
DestroyIcon(wxDEFAULT_FRAME_ICON);
if (wxDEFAULT_MDICHILDFRAME_ICON)
DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
if (wxDEFAULT_MDIPARENTFRAME_ICON)
DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
if ( wxDisableButtonBrush )
::DeleteObject( wxDisableButtonBrush );
#if wxUSE_OLE
::OleUninitialize();
#endif
#if wxUSE_CTL3D
Ctl3dUnregister(wxhInstance);
#endif
if (wxWinHandleList)
delete wxWinHandleList;
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
delete wxPendingEvents;
#if wxUSE_THREADS
delete wxPendingEventsLocker;
// If we don't do the following, we get an apparent memory leak.
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
#endif
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxTheApp = NULL;
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
wxLogDebug(wxT("There were memory leaks."));
wxDebugContext::Dump();
wxDebugContext::PrintStatistics();
}
// wxDebugContext::SetStream(NULL, NULL);
#endif
#if wxUSE_LOG
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
#endif // wxUSE_LOG
}
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
// temporarily disable this warning which would be generated in release builds
// because of __try
#ifdef __VISUALC__
#pragma warning(disable: 4715) // not all control paths return a value
#endif // Visual C++
//// Main wxWindows entry point
int wxEntry(WXHINSTANCE hInstance,
WXHINSTANCE WXUNUSED(hPrevInstance),
char *lpCmdLine,
int nCmdShow,
bool enterLoop)
{
// do check for memory leaks on program exit
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
// deallocated memory which may be used to simulate low-memory condition)
wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
#ifdef __MWERKS__
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
// objects present at this point (perhaps global objects?)
// Setting a checkpoint will ignore them as far as the
// memory checking facility is concerned.
// Of course you may argue that memory allocated in globals should be
// checked, but this is a reasonable compromise.
wxDebugContext::SetCheckpoint();
#endif
#endif
// take everything into a try-except block in release build
// FIXME other compilers must support Win32 SEH (structured exception
// handling) too, just find the appropriate keyword in their docs!
// Please note that it's _not_ the same as C++ exceptions!
#if !defined(__WXDEBUG__) && defined(__VISUALC__)
#define CATCH_PROGRAM_EXCEPTIONS
__try {
#else
#undef CATCH_PROGRAM_EXCEPTIONS
#endif
wxhInstance = (HINSTANCE) hInstance;
if (!wxApp::Initialize())
return 0;
// create the application object or ensure that one already exists
if (!wxTheApp)
{
// The app may have declared a global application object, but we recommend
// the IMPLEMENT_APP macro is used instead, which sets an initializer
// function for delayed, dynamic app object construction.
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
wxT("No initializer - use IMPLEMENT_APP macro.") );
wxTheApp = (*wxApp::GetInitializerFunction()) ();
}
wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
// save the WinMain() parameters
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
wxTheApp->m_nCmdShow = nCmdShow;
// GUI-specific initialisation. In fact on Windows we don't have any,
// but this call is provided for compatibility across platforms.
wxTheApp->OnInitGui();
// We really don't want timestamps by default, because it means
// we can't simply double-click on the error message and get to that
// line in the source. So VC++ at least, let's have a sensible default.
#ifdef __VISUALC__
wxLog::SetTimestamp(NULL);
#endif
int retValue = 0;
if ( wxTheApp->OnInit() )
{
if ( enterLoop )
{
retValue = wxTheApp->OnRun();
}
else
// We want to initialize, but not run or exit immediately.
return 1;
}
//else: app initialization failed, so we skipped OnRun()
wxWindow *topWindow = wxTheApp->GetTopWindow();
if ( topWindow )
{
// Forcibly delete the window.
if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
topWindow->IsKindOf(CLASSINFO(wxDialog)) )
{
topWindow->Close(TRUE);
wxTheApp->DeletePendingObjects();
}
else
{
delete topWindow;
wxTheApp->SetTopWindow(NULL);
}
}
wxTheApp->OnExit();
wxApp::CleanUp();
return retValue;
#ifdef CATCH_PROGRAM_EXCEPTIONS
}
__except ( EXCEPTION_EXECUTE_HANDLER ) {
/*
if ( wxTheApp )
wxTheApp->OnFatalException();
*/
// using wxLog would be unsafe here
::MessageBox(NULL,
_("Unrecoverable program error detected: "
" the application will terminate."),
_("Fatal Error"),
MB_APPLMODAL | MB_ICONSTOP | MB_OK);
::ExitProcess(3); // the same exit code as abort()
// NOTREACHED
}
#endif // CATCH_PROGRAM_EXCEPTIONS
}
// restore warning state
#ifdef __VISUALC__
#pragma warning(default: 4715) // not all control paths return a value
#endif // Visual C++
#else /* _WINDLL */
//// Entry point for DLLs
int wxEntry(WXHINSTANCE hInstance)
{
wxhInstance = (HINSTANCE) hInstance;
wxApp::Initialize();
// The app may have declared a global application object, but we recommend
// the IMPLEMENT_APP macro is used instead, which sets an initializer function
// for delayed, dynamic app object construction.
if (!wxTheApp)
{
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
"No initializer - use IMPLEMENT_APP macro." );
wxTheApp = (* wxApp::GetInitializerFunction()) ();
}
wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
wxTheApp->argc = 0;
wxTheApp->argv = NULL;
wxTheApp->OnInitGui();
wxTheApp->OnInit();
wxWindow *topWindow = wxTheApp->GetTopWindow();
if ( topWindow && topWindow->GetHWND())
{
topWindow->Show(TRUE);
}
return 1;
}
#endif // _WINDLL
//// Static member initialization
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
wxApp::wxApp()
{
m_topWindow = NULL;
wxTheApp = this;
m_wantDebugOutput = TRUE;
argc = 0;
argv = NULL;
m_printMode = wxPRINT_WINDOWS;
m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}
wxApp::~wxApp()
{
// Delete command-line args
int i;
for (i = 0; i < argc; i++)
{
delete[] argv[i];
}
delete[] argv;
}
bool wxApp::Initialized()
{
#ifndef _WINDLL
if (GetTopWindow())
return TRUE;
else
return FALSE;
#endif
#ifdef _WINDLL // Assume initialized if DLL (no way of telling)
return TRUE;
#endif
}
/*
* Get and process a message, returning FALSE if WM_QUIT
* received (and also set the flag telling the app to exit the main loop)
*
*/
bool wxApp::DoMessage()
{
BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
m_keepGoing = FALSE;
return FALSE;
}
else if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError("GetMessage");
}
else
{
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = TRUE;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owns is doing GUI calls, save all messages for
// later processing - we can't process them right now because it will
// lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = FALSE;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() ||
s_currentMsg.message != WM_COMMAND )
{
s_aSavedMessages.Add(s_currentMsg);
}
return TRUE;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = TRUE;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
MSG& msg = s_aSavedMessages[n];
if ( !ProcessMessage((WXMSG *)&msg) )
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
s_aSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
// Process the message
if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
{
::TranslateMessage(&s_currentMsg);
::DispatchMessage(&s_currentMsg);
}
}
return TRUE;
}
/*
* Keep trying to process messages until WM_QUIT
* received.
*
* If there are messages to be processed, they will all be
* processed and OnIdle will not be called.
* When there are no more messages, OnIdle is called.
* If OnIdle requests more time,
* it will be repeatedly called so long as there are no pending messages.
* A 'feature' of this is that once OnIdle has decided that no more processing
* is required, then it won't get processing time until further messages
* are processed (it'll sit in DoMessage).
*/
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
while ( m_keepGoing )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
while ( !Pending() && ProcessIdle() )
;
// a message came or no more idle processing to do
DoMessage();
}
return s_currentMsg.wParam;
}
// Returns TRUE if more time is needed.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
return event.MoreRequested();
}
void wxApp::ExitMainLoop()
{
// VZ: why not ::PostQuitMessage()?
m_keepGoing = FALSE;
}
bool wxApp::Pending()
{
return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
}
void wxApp::Dispatch()
{
DoMessage();
}
/*
* Give all windows a chance to preprocess
* the message. Some may have accelerator tables, or have
* MDI complications.
*/
bool wxApp::ProcessMessage(WXMSG *wxmsg)
{
MSG *msg = (MSG *)wxmsg;
HWND hWnd = msg->hwnd;
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
if ( wndThis && (msg->message == WM_MOUSEMOVE) )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
{
tt->RelayEvent(wxmsg);
}
}
#endif // wxUSE_TOOLTIPS
// Try translations first; find the youngest window with
// a translation table.
wxWindow *wnd;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage(wxmsg) )
return TRUE;
}
// Anyone for a non-translation message? Try youngest descendants first.
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWProcessMessage(wxmsg) )
return TRUE;
}
return FALSE;
}
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool s_inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if ( s_inOnIdle )
return;
s_inOnIdle = TRUE;
// If there are pending events, we must process them: pending events
// are either events to the threads other than main or events posted
// with wxPostEvent() functions
// GRG: I have moved this here so that all pending events are processed
// before starting to delete any objects. This behaves better (in
// particular, wrt wxPostEvent) and is coherent with wxGTK's current
// behaviour. Changed Feb/2000 before 2.1.14
ProcessPendingEvents();
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
#if wxUSE_LOG
// flush the logged messages if any
wxLog::FlushActive();
#endif // wxUSE_LOG
// Send OnIdle events to all windows
if ( SendIdleEvents() )
{
// SendIdleEvents() returns TRUE if at least one window requested more
// idle events
event.RequestMore(TRUE);
}
s_inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->GetNext();
}
return needMore;
}
// Send idle event to window and all subwindows
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore;
}
void wxApp::DeletePendingObjects()
{
wxNode *node = wxPendingDelete.First();
while (node)
{
wxObject *obj = (wxObject *)node->Data();
delete obj;
if (wxPendingDelete.Member(obj))
delete node;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.First();
}
}
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
{
if (GetTopWindow())
GetTopWindow()->Close(TRUE);
}
// Default behaviour: close the application with prompts. The
// user can veto the close, and therefore the end session.
void wxApp::OnQueryEndSession(wxCloseEvent& event)
{
if (GetTopWindow())
{
if (!GetTopWindow()->Close(!event.CanVeto()))
event.Veto(TRUE);
}
}
/* static */
int wxApp::GetComCtl32Version()
{
// cache the result
static int s_verComCtl32 = -1;
wxCRIT_SECT_DECLARE(csComCtl32);
wxCRIT_SECT_LOCKER(lock, csComCtl32);
if ( s_verComCtl32 == -1 )
{
// initally assume no comctl32.dll at all
s_verComCtl32 = 0;
// do we have it?
HMODULE hModuleComCtl32 = ::GetModuleHandle(wxT("COMCTL32"));
// if so, then we can check for the version
if ( hModuleComCtl32 )
{
// try to use DllGetVersion() if available in _headers_
#ifdef DLLVER_PLATFORM_WINDOWS // defined in shlwapi.h
DLLGETVERSIONPROC pfnDllGetVersion = (DLLGETVERSIONPROC)
::GetProcAddress(hModuleComCtl32, _T("DllGetVersion"));
if ( pfnDllGetVersion )
{
DLLVERSIONINFO dvi;
dvi.cbSize = sizeof(dvi);
HRESULT hr = (*pfnDllGetVersion)(&dvi);
if ( FAILED(hr) )
{
wxLogApiError(_T("DllGetVersion"), hr);
}
else
{
// this is incompatible with _WIN32_IE values, but
// compatible with the other values returned by
// GetComCtl32Version()
s_verComCtl32 = 100*dvi.dwMajorVersion +
dvi.dwMinorVersion;
}
}
#endif
// DllGetVersion() unavailable either during compile or
// run-time, try to guess the version otherwise
if ( !s_verComCtl32 )
{
// InitCommonControlsEx is unique to 4.70 and later
FARPROC theProc = ::GetProcAddress
(
hModuleComCtl32,
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
"InitCommonControlsEx"
#else
_T("InitCommonControlsEx")
#endif
);
if ( !theProc )
{
// not found, must be 4.00
s_verComCtl32 = 400;
}
else
{
// many symbols appeared in comctl32 4.71, could use
// any of them except may be DllInstall
theProc = ::GetProcAddress
(
hModuleComCtl32,
#if defined(__BORLANDC__) && (__BORLANDC__ <= 0x520)
"InitializeFlatSB"
#else
_T("InitializeFlatSB")
#endif
);
if ( !theProc )
{
// not found, must be 4.70
s_verComCtl32 = 470;
}
else
{
// found, must be 4.71
s_verComCtl32 = 471;
}
}
}
}
}
return s_verComCtl32;
}
void wxExit()
{
wxLogError(_("Fatal error: exiting"));
wxApp::CleanUp();
}
// Yield to incoming messages
bool wxYield()
{
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
// we don't want to process WM_QUIT from here - it should be processed in
// the main event loop in order to stop it
MSG msg;
while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
msg.message != WM_QUIT )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
if ( !wxTheApp->DoMessage() )
break;
}
// If they are pending events, we must process them.
wxTheApp->ProcessPendingEvents();
// let the logs be flashed again
wxLog::Resume();
return TRUE;
}
//-----------------------------------------------------------------------------
// wxWakeUpIdle
//-----------------------------------------------------------------------------
void wxWakeUpIdle()
{
// Send the top window a dummy message so idle handler processing will
// start up again. Doing it this way ensures that the idle handler
// wakes up in the right thread (see also wxWakeUpMainThread() which does
// the same for the main app thread only)
wxWindow *topWindow = wxTheApp->GetTopWindow();
if ( topWindow )
{
if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
{
// should never happen
wxLogLastError("PostMessage(WM_NULL)");
}
}
}
//-----------------------------------------------------------------------------
wxIcon
wxApp::GetStdIcon(int which) const
{
switch(which)
{
case wxICON_INFORMATION:
return wxIcon("wxICON_INFO");
case wxICON_QUESTION:
return wxIcon("wxICON_QUESTION");
case wxICON_EXCLAMATION:
return wxIcon("wxICON_WARNING");
default:
wxFAIL_MSG(wxT("requested non existent standard icon"));
// still fall through
case wxICON_HAND:
return wxIcon("wxICON_ERROR");
}
}
// For some reason, with MSVC++ 1.5, WinMain isn't linked in properly
// if in a separate file. So include it here to ensure it's linked.
#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__) && !defined(WXMAKINGDLL))
#include "main.cpp"
#endif