git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43898 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			158 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name:        animation.tex
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%% Purpose:     wxAnimation documentation
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%% Author:      Francesco Montorsi
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%% Created:     24-9-2006
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%% RCS-ID:      $Id$
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%% Copyright:   (c) 2006 Francesco Montorsi
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%% License:     wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxAnimation}}\label{wxanimation}
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This class encapsulates the concept of a platform-dependent animation.
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An animation is a sequence of frames of the same size.
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Sound is not supported by wxAnimation.
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\wxheading{Derived from}
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\helpref{wxGDIObject}{wxgdiobject}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/animate.h>
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\wxheading{Predefined objects}
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Objects:
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{\bf wxNullAnimation}
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\wxheading{See also}
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\helpref{wxAnimationCtrl}{wxanimationctrl}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxAnimation::wxAnimation}\label{wxanimationctor}
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\func{}{wxAnimation}{\void}
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Default constructor.
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\func{}{wxAnimation}{\param{const wxAnimation\& }{anim}}
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Copy constructor, uses \helpref{reference counting}{trefcount}.
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\func{}{wxAnimation}{\param{const wxString\& }{name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
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Loads an animation from a file.
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\docparam{name}{The name of the file to load.}
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\docparam{type}{See \helpref{LoadFile}{wxanimationloadfile} for more info.}
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\membersection{wxAnimation::\destruct{wxAnimation}}\label{wxanimationdtor}
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\func{}{\destruct{wxAnimation}}{\void}
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Destructor.
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See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
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\membersection{wxAnimation::GetDelay}\label{wxanimationgetdelay}
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\constfunc{int}{GetDelay}{\param{unsigned int }{i}}
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Returns the delay for the i-th frame in milliseconds.
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If {\tt -1} is returned the frame is to be displayed forever.
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\membersection{wxAnimation::GetFrameCount}\label{wxanimationgetframecount}
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\constfunc{unsigned int}{GetFrameCount}{\void}
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Returns the number of frames for this animation.
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\membersection{wxAnimation::GetFrame}\label{wxanimationgetframe}
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\constfunc{wxImage}{GetFrame}{\param{unsigned int }{i}}
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Returns the i-th frame as a \helpref{wxImage}{wximage}.
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\membersection{wxAnimation::GetSize}\label{wxanimationgetsize}
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\constfunc{wxSize}{GetSize}{\void}
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Returns the size of the animation.
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\membersection{wxAnimation::IsOk}\label{wxanimationisok}
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\constfunc{bool}{IsOk}{\void}
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Returns \true if animation data is present.
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\membersection{wxAnimation::Load}\label{wxanimationload}
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\func{bool}{Load}{\param{wxInputStream\&}{ stream}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
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Loads an animation from the given stream.
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\wxheading{Parameters}
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\docparam{stream}{The stream to use to load the animation.}
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\docparam{type}{One of the following values:
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\twocolwidtha{5cm}
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\begin{twocollist}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.}
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\end{twocollist}
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}
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\wxheading{Return value}
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\true if the operation succeeded, \false otherwise.
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\membersection{wxAnimation::LoadFile}\label{wxanimationloadfile}
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\func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
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Loads an animation from a file.
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\wxheading{Parameters}
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\docparam{name}{A filename.}
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\docparam{type}{One of the following values:
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\twocolwidtha{5cm}
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\begin{twocollist}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.}
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\twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.}
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\end{twocollist}
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}
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\wxheading{Return value}
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\true if the operation succeeded, \false otherwise.
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\membersection{wxAnimation::operator $=$}\label{wxanimationassignment}
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\func{wxAnimation\&}{operator $=$}{\param{const wxAnimation\& }{brush}}
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Assignment operator, using \helpref{reference counting}{trefcount}.
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