git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			189 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/generic/spinctlg.h
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// Purpose:     generic wxSpinCtrl class
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     28.10.99
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// RCS-ID:      $Id$
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// Copyright:   (c) Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MAC_SPINCTRL_H_
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#define _WX_MAC_SPINCTRL_H_
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
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// wxSpinButton is available, this is what we do - but if it isn't, we still
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// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
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// the different interface. This allows to write programs using wxSpinCtrl
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// without tons of #ifdefs.
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// ----------------------------------------------------------------------------
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#if wxUSE_SPINBTN 
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "spinctlg.h"
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#endif
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class WXDLLEXPORT wxSpinButton;
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class WXDLLEXPORT wxTextCtrl;
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxSpinCtrl : public wxControl
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{
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public:
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    wxSpinCtrl() { Init(); }
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    wxSpinCtrl(wxWindow *parent,
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               wxWindowID id = -1,
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               const wxString& value = wxEmptyString,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = wxSP_ARROW_KEYS,
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               int min = 0, int max = 100, int initial = 0,
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               const wxString& name = _T("wxSpinCtrl"))
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    {
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        Init();
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        Create(parent, id, value, pos, size, style, min, max, initial, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id = -1,
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                const wxString& value = wxEmptyString,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxSP_ARROW_KEYS,
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                int min = 0, int max = 100, int initial = 0,
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                const wxString& name = _T("wxSpinCtrl"));
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    // wxTextCtrl-like method
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    void SetSelection(long from, long to);
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    virtual ~wxSpinCtrl();
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    // operations
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    void SetValue(int val);
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    void SetValue(const wxString& text);
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    void SetRange(int min, int max);
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    // accessors
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    int GetValue() const;
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    int GetMin() const;
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    int GetMax() const;
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    // implementation from now on
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    // forward these functions to all subcontrols
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    virtual bool Enable(bool enable = TRUE);
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    virtual bool Show(bool show = TRUE);
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    // get the subcontrols
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    wxTextCtrl *GetText() const { return m_text; }
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    wxSpinButton *GetSpinButton() const { return m_btn; }
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    // set the value of the text (only)
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    void SetTextValue(int val);
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    // put the numeric value of the string in the text ctrl into val and return
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    // TRUE or return FALSE if the text ctrl doesn't contain a number or if the
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    // number is out of range
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    bool GetTextValue(int *val) const;
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protected:
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    // override the base class virtuals involved into geometry calculations
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    virtual wxSize DoGetBestSize() const;
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    virtual void DoMoveWindow(int x, int y, int width, int height);
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    // common part of all ctors
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    void Init();
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private:
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    // the subcontrols
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    wxTextCtrl *m_text;
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    wxSpinButton *m_btn;
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private:
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    DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#else // !wxUSE_SPINBTN
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is just a text control
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// ----------------------------------------------------------------------------
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#include "wx/textctrl.h"
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class WXDLLEXPORT wxSpinCtrl : public wxTextCtrl
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{
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public:
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    wxSpinCtrl() { Init(); }
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    wxSpinCtrl(wxWindow *parent,
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               wxWindowID id = -1,
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               const wxString& value = wxEmptyString,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = wxSP_ARROW_KEYS,
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               int min = 0, int max = 100, int initial = 0,
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               const wxString& name = _T("wxSpinCtrl"))
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    {
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        Create(parent, id, value, pos, size, style, min, max, initial, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id = -1,
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                const wxString& value = wxEmptyString,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxSP_ARROW_KEYS,
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                int min = 0, int max = 100, int initial = 0,
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                const wxString& name = _T("wxSpinCtrl"))
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    {
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        SetRange(min, max);
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        bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
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                                     wxDefaultValidator, name);
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        SetValue(initial);
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        return ok;
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    }
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    // accessors
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    int GetValue(int WXUNUSED(dummy) = 1) const
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    {
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        int n;
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        if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
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            n = INT_MIN;
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        return n;
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    }
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    int GetMin() const { return m_min; }
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    int GetMax() const { return m_max; }
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    // operations
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    void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
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    void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
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    void SetRange(int min, int max) { m_min = min; m_max = max; }
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protected:
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    // initialize m_min/max with the default values
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    void Init() { SetRange(0, 100); }
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    int   m_min;
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    int   m_max;
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private:
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    DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
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#endif // _WX_MAC_SPINCTRL_H_
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