git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			469 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			469 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/menu.h
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// Purpose:     wxMenu and wxMenuBar classes
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     26.10.99
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWindows team
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// Licence:     wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_BASE_
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#define _WX_MENU_H_BASE_
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#ifdef __GNUG__
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    #pragma interface "menubase.h"
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#endif
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#if wxUSE_MENUS
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/list.h"        // for "template" list classes
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#include "wx/window.h"      // base class for wxMenuBar
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// also include this one to ensure compatibility with old code which only
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// included wx/menu.h
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#include "wx/menuitem.h"
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxMenuBarBase;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenuItem;
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// pseudo template list classes
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WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
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WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList);
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// having callbacks in menus is a wxWin 1.6x feature which should be replaced
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// with event tables in wxWin 2.xx code - however provide it because many
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// people like it a lot by default
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#ifndef wxUSE_MENU_CALLBACK
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    #if WXWIN_COMPATIBILITY_2
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        #define wxUSE_MENU_CALLBACK 1
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    #else
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        #define wxUSE_MENU_CALLBACK 0
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    #endif // WXWIN_COMPATIBILITY_2
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#endif // !defined(wxUSE_MENU_CALLBACK)
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// ----------------------------------------------------------------------------
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// wxMenu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBase : public wxEvtHandler
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{
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public:
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    // create a menu
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    static wxMenu *New(const wxString& title = wxEmptyString, long style = 0);
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    // ctors
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    wxMenuBase(const wxString& title, long style = 0) : m_title(title)
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        { Init(style); }
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    wxMenuBase(long style = 0)
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        { Init(style); }
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    // dtor deletes all the menu items we own
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    virtual ~wxMenuBase();
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    // menu construction
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    // -----------------
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    // append a normal item to the menu
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    void Append(int id,
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                const wxString& text,
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                const wxString& help = wxEmptyString,
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                bool isCheckable = FALSE)
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    {
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        DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable));
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    }
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    // append a separator to the menu
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    void AppendSeparator() { Append(wxID_SEPARATOR, wxEmptyString); }
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    // append a submenu
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    void Append(int id,
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                const wxString& text,
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                wxMenu *submenu,
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                const wxString& help = wxEmptyString)
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    {
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        DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu));
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    }
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    // the most generic form of Append() - append anything
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    void Append(wxMenuItem *item) { DoAppend(item); }
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    // insert a break in the menu (only works when appending the items, not
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    // inserting them)
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    virtual void Break() { }
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    // insert an item before given position
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    bool Insert(size_t pos, wxMenuItem *item);
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    void Insert(size_t pos,
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                int id,
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                const wxString& text,
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                const wxString& help = wxEmptyString,
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                bool isCheckable = FALSE)
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    {
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        Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable));
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    }
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    // insert a separator
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    void InsertSeparator(size_t pos)
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    {
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        Insert(pos, wxMenuItem::New((wxMenu *)this));
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    }
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    // insert a submenu
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    void Insert(size_t pos,
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                int id,
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                const wxString& text,
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                wxMenu *submenu,
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                const wxString& help = wxEmptyString)
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    {
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        Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu));
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    }
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    // prepend an item to the menu
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    void Prepend(wxMenuItem *item)
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    {
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        Insert(0u, item);
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    }
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    void Prepend(int id,
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                 const wxString& text,
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                 const wxString& help = wxEmptyString,
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                 bool isCheckable = FALSE)
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    {
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        Insert(0u, id, text, help, isCheckable);
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    }
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    // insert a separator
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    void PrependSeparator()
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    {
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        InsertSeparator(0u);
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    }
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    // insert a submenu
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    void Prepend(int id,
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                 const wxString& text,
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                 wxMenu *submenu,
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                 const wxString& help = wxEmptyString)
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    {
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        Insert(0u, id, text, submenu, help);
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    }
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    // detach an item from the menu, but don't delete it so that it can be
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    // added back later (but if it's not, the caller is responsible for
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    // deleting it!)
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    wxMenuItem *Remove(int id) { return Remove(FindChildItem(id)); }
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    wxMenuItem *Remove(wxMenuItem *item);
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    // delete an item from the menu (submenus are not destroyed by this
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    // function, see Destroy)
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    bool Delete(int id) { return Delete(FindChildItem(id)); }
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    bool Delete(wxMenuItem *item);
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    // delete the item from menu and destroy it (if it's a submenu)
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    bool Destroy(int id) { return Destroy(FindChildItem(id)); }
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    bool Destroy(wxMenuItem *item);
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    // menu items access
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    // -----------------
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    // get the items
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    size_t GetMenuItemCount() const { return m_items.GetCount(); }
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    const wxMenuItemList& GetMenuItems() const { return m_items; }
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    wxMenuItemList& GetMenuItems() { return m_items; }
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    // search
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    virtual int FindItem(const wxString& item) const;
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    wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
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    // get/set items attributes
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    void Enable(int id, bool enable);
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    bool IsEnabled(int id) const;
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    void Check(int id, bool check);
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    bool IsChecked(int id) const;
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    void SetLabel(int id, const wxString& label);
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    wxString GetLabel(int id) const;
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    virtual void SetHelpString(int id, const wxString& helpString);
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    virtual wxString GetHelpString(int id) const;
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    // misc accessors
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    // --------------
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    // the title
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    virtual void SetTitle(const wxString& title) { m_title = title; }
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    const wxString GetTitle() const { return m_title; }
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    // client data
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    void SetClientData(void* clientData) { m_clientData = clientData; }
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    void* GetClientData() const { return m_clientData; }
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    // event handler
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    void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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    wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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    // invoking window
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    void SetInvokingWindow(wxWindow *win) { m_invokingWindow = win; }
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    wxWindow *GetInvokingWindow() const { return m_invokingWindow; }
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    // style
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    long GetStyle() const { return m_style; }
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    // implementation helpers
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    // ----------------------
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    // Updates the UI for a menu and all submenus recursively. source is the
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    // object that has the update event handlers defined for it. If NULL, the
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    // menu or associated window will be used.
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    void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
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    // get the menu bar this menu is attached to (may be NULL, always NULL for
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    // popup menus)
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    wxMenuBar *GetMenuBar() const { return m_menuBar; }
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    // called when the menu is attached/detached to/from a menu bar
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    virtual void Attach(wxMenuBarBase *menubar);
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    virtual void Detach();
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    // is the menu attached to a menu bar (or is it a popup one)?
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    bool IsAttached() const { return m_menuBar != NULL; }
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    // set/get the parent of this menu
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    void SetParent(wxMenu *parent) { m_menuParent = parent; }
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    wxMenu *GetParent() const { return m_menuParent; }
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#if WXWIN_COMPATIBILITY
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    // compatibility: these functions are deprecated, use the new ones instead
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    bool Enabled(int id) const { return IsEnabled(id); }
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    bool Checked(int id) const { return IsChecked(id); }
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    wxMenuItem* FindItemForId(int itemId, wxMenu **itemMenu) const
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        { return FindItem(itemId, itemMenu); }
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    wxList& GetItems() const { return (wxList &)m_items; }
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#endif // WXWIN_COMPATIBILITY
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#if wxUSE_MENU_CALLBACK
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    // wxWin 1.6x compatible menu event handling
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    wxFunction GetCallback() const { return m_callback; }
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    void Callback(const wxFunction func) { m_callback = func; }
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    wxFunction m_callback;
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#endif // wxUSE_MENU_CALLBACK
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    // unlike FindItem(), this function doesn't recurse but only looks through
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    // our direct children and also may return the index of the found child if
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    // pos != NULL
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    wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const;
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    // called to generate a wxCommandEvent, return TRUE if it was processed,
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    // FALSE otherwise
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    //
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    // the checked parameter may have boolean value or -1 for uncheckable items
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    bool SendEvent(int id, int checked = -1);
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protected:
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    // virtuals to override in derived classes
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    // ---------------------------------------
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    virtual bool DoAppend(wxMenuItem *item);
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    virtual bool DoInsert(size_t pos, wxMenuItem *item);
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    virtual wxMenuItem *DoRemove(wxMenuItem *item);
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    virtual bool DoDelete(wxMenuItem *item);
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    virtual bool DoDestroy(wxMenuItem *item);
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    // helpers
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    // -------
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    // common part of all ctors
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    void Init(long style);
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    // associate the submenu with this menu
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    void AddSubMenu(wxMenu *submenu);
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    wxMenuBar     *m_menuBar;           // menubar we belong to or NULL
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    wxMenu        *m_menuParent;        // parent menu or NULL
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    wxString       m_title;             // the menu title or label
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    wxMenuItemList m_items;             // the list of menu items
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    wxWindow      *m_invokingWindow;    // for popup menus
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    void          *m_clientData;        // associated with the menu
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    long           m_style;             // combination of wxMENU_XXX flags
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    wxEvtHandler  *m_eventHandler;      // a pluggable in event handler
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};
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// ----------------------------------------------------------------------------
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// wxMenuBar
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBarBase : public wxWindow
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{
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public:
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    // default ctor
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    wxMenuBarBase();
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    // dtor will delete all menus we own
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    virtual ~wxMenuBarBase();
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    // menu bar construction
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    // ---------------------
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    // append a menu to the end of menubar, return TRUE if ok
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    virtual bool Append(wxMenu *menu, const wxString& title);
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    // insert a menu before the given position into the menubar, return TRUE
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    // if inserted ok
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    virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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    // menu bar items access
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    // ---------------------
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    // get the number of menus in the menu bar
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    size_t GetMenuCount() const { return m_menus.GetCount(); }
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    // get the menu at given position
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    wxMenu *GetMenu(size_t pos) const;
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    // replace the menu at given position with another one, returns the
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    // previous menu (which should be deleted by the caller)
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    virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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    // delete the menu at given position from the menu bar, return the pointer
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    // to the menu (which should be  deleted by the caller)
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    virtual wxMenu *Remove(size_t pos);
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    // enable or disable a submenu
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    virtual void EnableTop(size_t pos, bool enable) = 0;
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    // is the menu enabled?
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    virtual bool IsEnabledTop(size_t pos) const { return TRUE; }
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    // get or change the label of the menu at given position
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    virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
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    virtual wxString GetLabelTop(size_t pos) const = 0;
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    // item search
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    // -----------
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    // by menu and item names, returns wxNOT_FOUND if not found or id of the
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    // found item
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    virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
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    // find item by id (in any menu), returns NULL if not found
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    //
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    // if menu is !NULL, it will be filled with wxMenu this item belongs to
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    virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
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    // find menu by its caption, return wxNOT_FOUND on failure
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    int FindMenu(const wxString& title) const;
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    // item access
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    // -----------
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    // all these functions just use FindItem() and then call an appropriate
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    // method on it
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    //
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    // NB: under MSW, these methods can only be used after the menubar had
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    //     been attached to the frame
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    void Enable(int id, bool enable);
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    void Check(int id, bool check);
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    bool IsChecked(int id) const;
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    bool IsEnabled(int id) const;
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    void SetLabel(int id, const wxString &label);
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    wxString GetLabel(int id) const;
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    void SetHelpString(int id, const wxString& helpString);
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    wxString GetHelpString(int id) const;
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    // implementation helpers
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    // get the frame we are attached to (may return NULL)
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    wxFrame *GetFrame() const { return m_menuBarFrame; }
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    // returns TRUE if we're attached to a frame
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    bool IsAttached() const { return GetFrame() != NULL; }
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    // associate the menubar with the frame
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    virtual void Attach(wxFrame *frame);
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    // called before deleting the menubar normally
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    virtual void Detach();
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    // need to override these ones to avoid virtual function hiding
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    virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
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    virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
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    virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
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    // don't want menu bars to accept the focus by tabbing to them
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    virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
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    // compatibility only: these functions are deprecated, use the new ones
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    // instead
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#if WXWIN_COMPATIBILITY
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    bool Enabled(int id) const { return IsEnabled(id); }
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    bool Checked(int id) const { return IsChecked(id); }
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    wxMenuItem* FindMenuItemById(int id) const
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        { return FindItem(id); }
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    wxMenuItem* FindItemForId(int id, wxMenu **menu = NULL) const
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        { return FindItem(id, menu); }
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#endif // WXWIN_COMPATIBILITY
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protected:
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    // the list of all our menus
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    wxMenuList m_menus;
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    // the frame we are attached to (may be NULL)
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    wxFrame *m_menuBarFrame;
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};
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// ----------------------------------------------------------------------------
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// include the real class declaration
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// ----------------------------------------------------------------------------
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#ifdef wxUSE_BASE_CLASSES_ONLY
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    #define wxMenuItem wxMenuItemBase
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#else // !wxUSE_BASE_CLASSES_ONLY
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#if defined(__WXUNIVERSAL__)
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    #include "wx/univ/menu.h"
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#elif defined(__WXMSW__)
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    #include "wx/msw/menu.h"
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#elif defined(__WXMOTIF__)
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    #include "wx/motif/menu.h"
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#elif defined(__WXGTK__)
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    #include "wx/gtk/menu.h"
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#elif defined(__WXQT__)
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    #include "wx/qt/menu.h"
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#elif defined(__WXMAC__)
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    #include "wx/mac/menu.h"
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						|
#elif defined(__WXPM__)
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						|
    #include "wx/os2/menu.h"
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						|
#elif defined(__WXSTUBS__)
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						|
    #include "wx/stubs/menu.h"
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						|
#endif
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						|
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
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						|
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#endif // wxUSE_MENUS
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						|
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#endif
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						|
    // _WX_MENU_H_BASE_
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