This commit fixes the following bug: when an in-place editor control containing an embedded button was used in wxDataViewCtrl, pressing Enter on the button would close the editor, accepting changes, instead as (generic) wxDataViewCtrl intercepts WXK_RETURN in its EVT_CHAR_HOOK handler. To prevent this from happening, wxButton now handles EVT_CHAR_HOOK itself and never lets the parent window intercept it if it's for WXK_RETURN. To ensure that normal wxEVT_KEY_DOWN and wxEVT_CHAR are still generated in this case, wxButton handler calls the new wxKeyEvent::DoAllowNextEvent() method that was added to allow suppressing EVT_CHAR_HOOK only, without affecting the subsequent events. DoAllowNextEvent() is currently only used in wxMSW but support for it was also added to wxGTK and (both) wxOSX ports. See #9102. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69984 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/button.h
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// Purpose:     wxButton class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_BUTTON_H_
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#define _WX_MSW_BUTTON_H_
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// ----------------------------------------------------------------------------
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// Pushbutton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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    wxButton() { Init(); }
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    wxButton(wxWindow *parent,
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             wxWindowID id,
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             const wxString& label = wxEmptyString,
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             const wxPoint& pos = wxDefaultPosition,
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             const wxSize& size = wxDefaultSize,
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             long style = 0,
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             const wxValidator& validator = wxDefaultValidator,
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             const wxString& name = wxButtonNameStr)
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    {
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        Init();
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        Create(parent, id, label, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxString& label = wxEmptyString,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxButtonNameStr);
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    virtual ~wxButton();
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    virtual wxWindow *SetDefault();
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    // implementation from now on
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    virtual void Command(wxCommandEvent& event);
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    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    virtual bool MSWCommand(WXUINT param, WXWORD id);
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    virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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protected:
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    // send a notification event, return true if processed
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    bool SendClickEvent();
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    // default button handling
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    void SetTmpDefault();
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    void UnsetTmpDefault();
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    // set or unset BS_DEFPUSHBUTTON style
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    static void SetDefaultStyle(wxButton *btn, bool on);
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    virtual bool DoGetAuthNeeded() const;
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    virtual void DoSetAuthNeeded(bool show);
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    // true if the UAC symbol is shown
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    bool m_authNeeded;
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private:
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    void Init()
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    {
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        m_authNeeded = false;
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    }
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    void OnCharHook(wxKeyEvent& event);
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    wxDECLARE_EVENT_TABLE();
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    wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
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};
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#endif // _WX_MSW_BUTTON_H_
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