git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22926 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			328 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/dynlib.h
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| // Purpose:     Dynamic library loading classes
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| // Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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| // Modified by:
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| // Created:     20/07/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1998 Guilhem Lavaux
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_DYNLIB_H__
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| #define _WX_DYNLIB_H__
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| 
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| #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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| #   pragma interface "dynlib.h"
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| #endif
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| 
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| #include "wx/setup.h"
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| 
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| #if wxUSE_DYNLIB_CLASS
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| 
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| #include "wx/string.h"
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| 
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| // FIXME: can this go in private.h or something too??
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| #if defined(__WXPM__) || defined(__EMX__)
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| #define INCL_DOS
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| #include <os2.h>
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| #endif
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| 
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| #ifdef __WXMSW__
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| #include "wx/msw/private.h"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // conditional compilation
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| // ----------------------------------------------------------------------------
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| 
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| // Note: WXPM/EMX has to be tested first, since we want to use
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| // native version, even if configure detected presence of DLOPEN.
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| #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
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|     typedef HMODULE             wxDllType;
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| #elif defined(HAVE_DLOPEN)
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|     #include <dlfcn.h>
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|     typedef void               *wxDllType;
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| #elif defined(HAVE_SHL_LOAD)
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|     #include <dl.h>
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|     typedef shl_t               wxDllType;
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| #elif defined(__DARWIN__)
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|     typedef void               *wxDllType;
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| #elif defined(__WXMAC__)
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|     #include <CodeFragments.h>
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|     typedef CFragConnectionID   wxDllType;
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| #else
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|     #error "Dynamic Loading classes can't be compiled on this platform, sorry."
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| enum wxDLFlags
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| {
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|     wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
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|     wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
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|     wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
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|                                     // loaded libs.
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|     wxDL_VERBATIM   = 0x00000008,   // Attempt to load the supplied library
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|                                     // name without appending the usual dll
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|                                     // filename extension.
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| 
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|     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
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| 
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|     // FIXME: why? (VZ)
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| #ifdef __osf__
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|     wxDL_DEFAULT    = wxDL_LAZY
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| #else
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|     wxDL_DEFAULT    = wxDL_LAZY | wxDL_GLOBAL
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| #endif
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| };
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| 
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| enum wxDynamicLibraryCategory
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| {
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|     wxDL_LIBRARY,       // standard library
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|     wxDL_MODULE         // loadable module/plugin
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| };
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| 
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| enum wxPluginCategory
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| {
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|     wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
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|     wxDL_PLUGIN_BASE    // wxBase-only plugin
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // macros
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| // ----------------------------------------------------------------------------
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| 
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| // when loading a function from a DLL you always have to cast the returned
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| // "void *" pointer to the correct type and, even more annoyingly, you have to
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| // repeat this type twice if you want to declare and define a function pointer
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| // all in one line
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| //
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| // this macro makes this slightly less painful by allowing you to specify the
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| // type only once, as the first parameter, and creating a variable of this type
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| // called "pfn<name>" initialized with the "name" from the "dynlib"
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| #define wxDYNLIB_FUNCTION(type, name, dynlib) \
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|     type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
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| 
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| // ---------------------------------------------------------------------------
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| // wxDynamicLibrary
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| // ---------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxDynamicLibrary
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| {
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| public:
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|     // return a valid handle for the main program itself or NULL if back
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|     // linking is not supported by the current platform (e.g. Win32)
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|     static wxDllType         GetProgramHandle();
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| 
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|     // return the platform standard DLL extension (with leading dot)
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|     static const wxChar *GetDllExt() { return ms_dllext; }
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| 
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|     wxDynamicLibrary() : m_handle(0) { }
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|     wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
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|         : m_handle(0)
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|     {
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|         Load(libname, flags);
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|     }
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| 
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|     // NOTE: this class is (deliberately) not virtual, do not attempt
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|     //       to use it polymorphically.
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|     ~wxDynamicLibrary() { Unload(); }
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| 
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|     // return TRUE if the library was loaded successfully
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|     bool IsLoaded() const { return m_handle != 0; }
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| 
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|     // load the library with the given name (full or not), return true if ok
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|     bool Load(wxString libname, int flags = wxDL_DEFAULT);
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| 
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|     // detach the library object from its handle, i.e. prevent the object from
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|     // unloading the library in its dtor -- the caller is now responsible for
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|     // doing this
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|     wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
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| 
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|     // unload the given library handle (presumably returned by Detach() before)
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|     static void Unload(wxDllType handle);
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| 
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|     // unload the library, also done automatically in dtor
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|     void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
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| 
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|     // Return the raw handle from dlopen and friends.
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|     wxDllType GetLibHandle() const { return m_handle; }
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| 
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|     // resolve a symbol in a loaded DLL, such as a variable or function name.
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|     // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
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|     // export unmangled names)
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|     //
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|     // Since it is perfectly valid for the returned symbol to actually be NULL,
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|     // that is not always indication of an error.  Pass and test the parameter
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|     // 'success' for a true indication of success or failure to load the
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|     // symbol.
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|     //
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|     // Returns a pointer to the symbol on success, or NULL if an error occurred
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|     // or the symbol wasn't found.
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|     void *GetSymbol(const wxString& name, bool *success = 0) const;
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| 
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| 
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|     // return platform-specific name of dynamic library with proper extension
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|     // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
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|     static wxString CanonicalizeName(const wxString& name,
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|                                      wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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| 
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|     // return name of wxWindows plugin (adds compiler and version info
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|     // to the filename):
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|     static wxString
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|     CanonicalizePluginName(const wxString& name,
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|                            wxPluginCategory cat = wxDL_PLUGIN_GUI);
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| 
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|     // return plugin directory on platforms where it makes sense and empty
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|     // string on others:
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|     static wxString GetPluginsDirectory();
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| 
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| 
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| #if WXWIN_COMPATIBILITY_2_2
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|     operator bool() const { return IsLoaded(); }
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| #endif
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| 
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| protected:
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|     // platform specific shared lib suffix.
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|     static const wxChar *ms_dllext;
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| 
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|     // the handle to DLL or NULL
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|     wxDllType m_handle;
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| 
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|     // no copy ctor/assignment operators (or we'd try to unload the library
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|     // twice)
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|     DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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| // ----------------------------------------------------------------------------
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| 
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| #if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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| 
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| /*
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|     wxDllLoader is a class providing an interface similar to unix's dlopen().
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|     It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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|     DLLs and the resolving of symbols in them. There are no instances of this
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|     class, it simply serves as a namespace for its static member functions.
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| */
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| class WXDLLIMPEXP_BASE wxDllLoader
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| {
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| public:
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|     /*
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|       This function loads the shared library libname into memory.
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| 
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|       libname may be either the full path to the file or just the filename in
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|       which case the library is searched for in all standard locations
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|       (use GetDllExt() to construct the filename)
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| 
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|       if success pointer is not NULL, it will be filled with TRUE if everything
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|       went ok and FALSE otherwise
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|      */
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|     static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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|     
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|     /*
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|       This function unloads the shared library previously loaded with
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|       LoadLibrary
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|      */
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|     static void UnloadLibrary(wxDllType dll);
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| 
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|     /*
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|        This function returns a valid handle for the main program
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|        itself or NULL if back linking is not supported by the current platform
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|        (e.g. Win32).
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|      */
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|     static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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| 
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|     /*
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|        This function resolves a symbol in a loaded DLL, such as a
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|        variable or function name.
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| 
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|        dllHandle Handle of the DLL, as returned by LoadDll().
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|        name Name of the symbol.
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| 
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|        Returns the pointer to the symbol or NULL on error.
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|      */
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|     static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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| 
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|     // return the standard DLL extension (with leading dot) for this platform
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|     static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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| 
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| private:
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| 
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|     wxDllLoader();                    // forbid construction of objects
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxLibrary
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/hash.h"
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| 
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| class WXDLLIMPEXP_BASE wxLibrary : public wxObject
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| {
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| public:
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|     wxLibrary(wxDllType handle);
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|     virtual ~wxLibrary();
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| 
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|     // Get a symbol from the dynamic library
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|     void *GetSymbol(const wxString& symbname);
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| 
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|     // Create the object whose classname is "name"
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|     wxObject *CreateObject(const wxString& name);
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| 
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| protected:
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|     void PrepareClasses(wxClassInfo *first);
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| 
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|     wxDllType m_handle;
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| 
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| public:
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|     wxHashTable classTable;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxLibraries
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxLibraries
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| {
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| public:
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|     wxLibraries();
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|     ~wxLibraries();
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| 
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|     // caller is responsible for deleting the returned pointer if !NULL
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|     wxLibrary *LoadLibrary(const wxString& basename);
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| 
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|     wxObject *CreateObject(const wxString& name);
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| 
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| protected:
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|     wxList m_loaded;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // Global variables
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| // ----------------------------------------------------------------------------
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| 
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| extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
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| 
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| #endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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| 
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| // ----------------------------------------------------------------------------
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| // Interesting defines
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| // ----------------------------------------------------------------------------
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| 
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| #define WXDLL_ENTRY_FUNCTION() \
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| extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
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| const wxClassInfo *wxGetClassFirst() { \
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|   return wxClassInfo::GetFirst(); \
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| }
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| 
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| #endif // wxUSE_DYNLIB_CLASS
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| 
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| #endif // _WX_DYNLIB_H__
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