git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59031 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			758 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			758 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/rawbmp.h
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| // Purpose:     macros for fast, raw bitmap data access
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| // Author:      Eric Kidd, Vadim Zeitlin
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| // Modified by:
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| // Created:     10.03.03
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_RAWBMP_H_
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| #define _WX_RAWBMP_H_
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| 
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| #include "wx/defs.h"
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| 
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| #ifdef wxHAS_RAW_BITMAP
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| 
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| #include "wx/image.h"
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| #include "wx/bitmap.h"
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| 
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| // ----------------------------------------------------------------------------
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| // Abstract Pixel API
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| //
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| // We need to access our raw bitmap data (1) portably and (2) efficiently.
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| // We do this using a two-dimensional "iteration" interface.  Performance
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| // is extremely important here: these functions will be called hundreds
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| // of thousands of times in a row, and even small inefficiencies will
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| // make applications seem slow.
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| //
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| // We can't always rely on inline functions, because not all compilers actually
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| // bother to inline them unless we crank the optimization levels way up.
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| // Therefore, we also provide macros to wring maximum speed out of compiler
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| // unconditionally (e.g. even in debug builds). Of course, if the performance
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| // isn't absolutely crucial for you you shouldn't be using them but the inline
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| // functions instead.
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| // ----------------------------------------------------------------------------
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| 
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| /*
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|    Usage example:
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| 
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|     typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
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| 
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|     wxBitmap bmp;
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|     PixelData data(bmp);
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|     if ( !data )
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|     {
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|         ... raw access to bitmap data unavailable, do something else ...
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|         return;
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|     }
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| 
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|     if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
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|     {
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|         ... complain: the bitmap it too small ...
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|         return;
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|     }
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| 
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|     PixelData::Iterator p(data);
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| 
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|     // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
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|     p.Offset(data, 10, 10);
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| 
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|     for ( int y = 0; y < 10; ++y )
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|     {
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|         PixelData::Iterator rowStart = p;
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| 
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|         for ( int x = 0; x < 10; ++x, ++p )
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|         {
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|             p.Red() = r;
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|             p.Green() = g;
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|             p.Blue() = b;
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|         }
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| 
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|         p = rowStart;
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|         p.OffsetY(data, 1);
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|     }
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|  */
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| 
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| /*
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|     Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
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|     problems with exporting inner class defined inside a specialization of a
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|     template class from a DLL. Besides, as all the methods are inline it's not
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|     really necessary to put them in DLL at all.
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|  */
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| 
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| // ----------------------------------------------------------------------------
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| // wxPixelFormat
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| // ----------------------------------------------------------------------------
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| 
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| /*
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|     wxPixelFormat is a template class describing the bitmap data format. It
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|     contains the constants describing the format of pixel data, but does not
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|     describe how the entire bitmap is stored (i.e. top-to-bottom,
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|     bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
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|     contains some constants and maybe static methods but nothing more, so it
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|     can be safely used without incurring any overhead as all accesses to it are
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|     done at compile-time.
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| 
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|     Current limitations: we don't support RAGABA and ARAGAB formats supported
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|     by Mac OS X. If there is sufficient interest, these classes could be
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|     extended to deal with them. Neither do we support alpha channel having
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|     different representation from the RGB ones (happens under QNX/Photon I
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|     think), but again this could be achieved with some small extra effort.
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| 
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|     Template parameters are:
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|         - type of a single pixel component
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|         - size of the single pixel in bits
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|         - indices of red, green and blue pixel components inside the pixel
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|         - index of the alpha component or -1 if none
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|         - type which can contain the full pixel value (all channels)
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|  */
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| 
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| template <class Channel,
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|           size_t Bpp, int R, int G, int B, int A = -1,
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|           class Pixel = wxUint32>
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| 
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| struct wxPixelFormat
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| {
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|     // iterator over pixels is usually of type "ChannelType *"
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|     typedef Channel ChannelType;
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| 
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|     // the type which may hold the entire pixel value
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|     typedef Pixel PixelType;
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| 
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|     // NB: using static ints initialized inside the class declaration is not
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|     //     portable as it doesn't work with VC++ 6, so we must use enums
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| 
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|     // size of one pixel in bits
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|     enum { BitsPerPixel = Bpp };
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| 
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|     // size of one pixel in ChannelType units (usually bytes)
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|     enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
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| 
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|     // the channels indices inside the pixel
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|     enum
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|     {
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|         RED = R,
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|         GREEN = G,
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|         BLUE = B,
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|         ALPHA = A
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|     };
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| 
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|     // true if we have an alpha channel (together with the other channels, this
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|     // doesn't cover the case of wxImage which stores alpha separately)
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|     enum { HasAlpha = A != -1 };
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| };
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| 
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| // some "predefined" pixel formats
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| // -------------------------------
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| 
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| // wxImage format is common to all platforms
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| typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
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| 
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| // the (most common) native bitmap format without alpha support
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| #if defined(__WXMSW__)
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|     // under MSW the RGB components are reversed, they're in BGR order
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|     typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
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| 
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|     #define wxPIXEL_FORMAT_ALPHA 3
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| #elif defined(__WXMAC__)
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|     // under Mac, first component is unused but still present, hence we use
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|     // 32bpp, not 24
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|     typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
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| 
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|     #define wxPIXEL_FORMAT_ALPHA 0
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| #elif defined(__WXCOCOA__)
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|     // Cocoa is standard RGB or RGBA (normally it is RGBA)
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|     typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
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| 
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|     #define wxPIXEL_FORMAT_ALPHA 3
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| #elif defined(__WXGTK__)
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|     // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
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|     typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
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| 
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|     #define wxPIXEL_FORMAT_ALPHA 3
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| #elif defined(__WXDFB__)
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|     // Under DirectFB, RGB components are reversed, they're in BGR order
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|     typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
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| 
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|     #define wxPIXEL_FORMAT_ALPHA 3
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| #endif
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| 
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| // the (most common) native format for bitmaps with alpha channel
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| #ifdef wxPIXEL_FORMAT_ALPHA
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|     typedef wxPixelFormat<unsigned char, 32,
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|                           wxNativePixelFormat::RED,
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|                           wxNativePixelFormat::GREEN,
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|                           wxNativePixelFormat::BLUE,
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|                           wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
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| #endif // wxPIXEL_FORMAT_ALPHA
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| 
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| // we also define the (default/best) pixel format for the given class: this is
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| // used as default value for the pixel format in wxPixelIterator template
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| template <class T> struct wxPixelFormatFor;
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| 
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| #if wxUSE_IMAGE
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| // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
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| // classes (wxBitmap...) will result in compile errors which is exactly what we
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| // want
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| template <>
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| struct wxPixelFormatFor<wxImage>
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| {
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|     typedef wxImagePixelFormat Format;
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| };
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| #endif //wxUSE_IMAGE
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| 
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| // ----------------------------------------------------------------------------
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| // wxPixelData
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| // ----------------------------------------------------------------------------
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| 
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| /*
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|     wxPixelDataBase is just a helper for wxPixelData: it contains things common
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|     to both wxImage and wxBitmap specializations.
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|  */
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| class wxPixelDataBase
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| {
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| public:
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|     // origin of the rectangular region we represent
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|     wxPoint GetOrigin() const { return m_ptOrigin; }
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| 
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|     // width and height of the region we represent
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|     int GetWidth() const { return m_width; }
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|     int GetHeight() const { return m_height; }
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| 
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|     wxSize GetSize() const { return wxSize(m_width, m_height); }
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| 
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|     // the distance between two rows
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|     int GetRowStride() const { return m_stride; }
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| 
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| // private: -- see comment in the beginning of the file
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| 
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|     // the origin of this image inside the bigger bitmap (usually (0, 0))
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|     wxPoint m_ptOrigin;
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| 
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|     // the size of the image we address, in pixels
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|     int m_width,
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|         m_height;
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| 
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|     // this parameter is the offset of the start of the (N+1)st row from the
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|     // Nth one and can be different from m_bypp*width in some cases:
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|     //  a) the most usual one is to force 32/64 bit alignment of rows
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|     //  b) another one is for bottom-to-top images where it's negative
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|     //  c) finally, it could conceivably be 0 for the images with all
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|     //     lines being identical
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|     int m_stride;
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| 
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| protected:
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|     // ctor is protected because this class is only meant to be used as the
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|     // base class by wxPixelData
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|     wxPixelDataBase()
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|     {
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|         m_width =
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|         m_height =
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|         m_stride = 0;
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|     }
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| };
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| 
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| /*
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|     wxPixelData represents the entire bitmap data, i.e. unlike
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|     wxPixelFormat (which it uses) it also stores the global bitmap
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|     characteristics such as its size, inter-row separation and so on.
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| 
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|     Because of this it can be used to move the pixel iterators (which don't
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|     have enough information about the bitmap themselves). This may seem a bit
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|     unnatural but must be done in this way to keep the iterator objects as
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|     small as possible for maximum efficiency as otherwise they wouldn't be put
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|     into the CPU registers by the compiler any more.
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| 
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|     Implementation note: we use the standard workaround for lack of partial
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|     template specialization support in VC (both 6 and 7): instead of partly
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|     specializing the class Foo<T, U> for some T we introduce FooOut<T> and
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|     FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
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|     fully specialize FooOut.
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| 
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|     Also note that this class doesn't have any default definition because we
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|     can't really do anything without knowing the exact image class. We do
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|     provide wxPixelDataBase to make it simpler to write new wxPixelData
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|     specializations.
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|  */
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| 
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| // we need to define this skeleton template to mollify VC++
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| template <class Image>
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| struct wxPixelDataOut
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| {
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|     template <class PixelFormat>
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|     class wxPixelDataIn
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|     {
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|     public:
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|         class Iterator { };
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|     };
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| };
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| 
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| #if wxUSE_IMAGE
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| // wxPixelData specialization for wxImage: this is the simplest case as we
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| // don't have to care about different pixel formats here
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| template <>
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| struct wxPixelDataOut<wxImage>
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| {
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|     // NB: this is a template class even though it doesn't use its template
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|     //     parameter because otherwise wxPixelData couldn't compile
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|     template <class dummyPixelFormat>
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|     class wxPixelDataIn : public wxPixelDataBase
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|     {
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|     public:
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|         // the type of the class we're working with
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|         typedef wxImage ImageType;
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| 
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|         // the iterator which should be used for working with data in this
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|         // format
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|         class Iterator
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|         {
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|         public:
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|             // the pixel format we use
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|             typedef wxImagePixelFormat PixelFormat;
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| 
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|             // the type of the pixel components
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|             typedef typename PixelFormat::ChannelType ChannelType;
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| 
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|             // the pixel data we're working with
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|             typedef
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|                 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
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| 
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|             // go back to (0, 0)
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|             void Reset(const PixelData& data)
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|             {
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|                 *this = data.GetPixels();
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|             }
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| 
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|             // creates the iterator pointing to the beginning of data
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|             Iterator(PixelData& data)
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|             {
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|                 Reset(data);
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|             }
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| 
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|             // creates the iterator initially pointing to the image origin
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|             Iterator(const wxImage& image)
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|             {
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|                 m_pRGB = image.GetData();
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| 
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|                 if ( image.HasAlpha() )
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|                 {
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|                     m_pAlpha = image.GetAlpha();
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|                 }
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|                 else // alpha is not used at all
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|                 {
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|                     m_pAlpha = NULL;
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|                 }
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|             }
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| 
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|             // true if the iterator is valid
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|             bool IsOk() const { return m_pRGB != NULL; }
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| 
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| 
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|             // navigation
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|             // ----------
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| 
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|             // advance the iterator to the next pixel, prefix version
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|             Iterator& operator++()
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|             {
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|                 m_pRGB += PixelFormat::SizePixel;
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|                 if ( m_pAlpha )
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|                     ++m_pAlpha;
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| 
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|                 return *this;
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|             }
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| 
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|             // postfix (hence less efficient -- don't use it unless you
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|             // absolutely must) version
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|             Iterator operator++(int)
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|             {
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|                 Iterator p(*this);
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|                 ++*this;
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|                 return p;
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|             }
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| 
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|             // move x pixels to the right and y down
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|             //
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|             // note that the rows don't wrap!
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|             void Offset(const PixelData& data, int x, int y)
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|             {
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|                 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
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|                 if ( m_pAlpha )
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|                     m_pAlpha += data.GetWidth() + x;
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|             }
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| 
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|             // move x pixels to the right (again, no row wrapping)
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|             void OffsetX(const PixelData& WXUNUSED(data), int x)
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|             {
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|                 m_pRGB += PixelFormat::SizePixel*x;
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|                 if ( m_pAlpha )
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|                     m_pAlpha += x;
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|             }
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| 
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|             // move y rows to the bottom
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|             void OffsetY(const PixelData& data, int y)
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|             {
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|                 m_pRGB += data.GetRowStride()*y;
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|                 if ( m_pAlpha )
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|                     m_pAlpha += data.GetWidth();
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|             }
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| 
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|             // go to the given position
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|             void MoveTo(const PixelData& data, int x, int y)
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|             {
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|                 Reset(data);
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|                 Offset(data, x, y);
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|             }
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| 
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| 
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|             // data access
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|             // -----------
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| 
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|             // access to individual colour components
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|             ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
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|             ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
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|             ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
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|             ChannelType& Alpha() { return *m_pAlpha; }
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| 
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|             // address the pixel contents directly (always RGB, without alpha)
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|             //
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|             // this can't be used to modify the image as assigning a 32bpp
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|             // value to 24bpp pixel would overwrite an extra byte in the next
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|             // pixel or beyond the end of image
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|             const typename PixelFormat::PixelType& Data()
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|                 { return *(typename PixelFormat::PixelType *)m_pRGB; }
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| 
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|         // private: -- see comment in the beginning of the file
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| 
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|             // pointer into RGB buffer
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|             unsigned char *m_pRGB;
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| 
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|             // pointer into alpha buffer or NULL if alpha isn't used
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|             unsigned char *m_pAlpha;
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|         };
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| 
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|         // initializes us with the data of the given image
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|         wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
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|         {
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|             m_width = image.GetWidth();
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|             m_height = image.GetHeight();
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|             m_stride = Iterator::PixelFormat::SizePixel * m_width;
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|         }
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| 
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|         // initializes us with the given region of the specified image
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|         wxPixelDataIn(ImageType& image,
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|                       const wxPoint& pt,
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|                       const wxSize& sz) : m_image(image), m_pixels(image)
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|         {
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|             m_stride = Iterator::PixelFormat::SizePixel * m_width;
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| 
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|             InitRect(pt, sz);
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|         }
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| 
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|         // initializes us with the given region of the specified image
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|         wxPixelDataIn(ImageType& image,
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|                       const wxRect& rect) : m_image(image), m_pixels(image)
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|         {
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|             m_stride = Iterator::PixelFormat::SizePixel * m_width;
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| 
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|             InitRect(rect.GetPosition(), rect.GetSize());
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|         }
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| 
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|         // we evaluate to true only if we could get access to bitmap data
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|         // successfully
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|         operator bool() const { return m_pixels.IsOk(); }
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| 
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|         // get the iterator pointing to the origin
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|         Iterator GetPixels() const { return m_pixels; }
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| 
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|     private:
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|         void InitRect(const wxPoint& pt, const wxSize& sz)
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|         {
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|             m_width = sz.x;
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|             m_height = sz.y;
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| 
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|             m_ptOrigin = pt;
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|             m_pixels.Offset(*this, pt.x, pt.y);
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|         }
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| 
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|         // the image we're working with
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|         ImageType& m_image;
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| 
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|         // the iterator pointing to the image origin
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|         Iterator m_pixels;
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|     };
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| };
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| #endif //wxUSE_IMAGE
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| 
 | |
| #if wxUSE_GUI
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| // wxPixelData specialization for wxBitmap: here things are more interesting as
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| // we also have to support different pixel formats
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| template <>
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| struct wxPixelDataOut<wxBitmap>
 | |
| {
 | |
|     template <class Format>
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|     class wxPixelDataIn : public wxPixelDataBase
 | |
|     {
 | |
|     public:
 | |
|         // the type of the class we're working with
 | |
|         typedef wxBitmap ImageType;
 | |
| 
 | |
|         class Iterator
 | |
|         {
 | |
|         public:
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|             // the pixel format we use
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|             typedef Format PixelFormat;
 | |
| 
 | |
|             // the type of the pixel components
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|             typedef typename PixelFormat::ChannelType ChannelType;
 | |
| 
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|             // the pixel data we're working with
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|             typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
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| 
 | |
| 
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|             // go back to (0, 0)
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|             void Reset(const PixelData& data)
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|             {
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|                 *this = data.GetPixels();
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|             }
 | |
| 
 | |
|             // initializes the iterator to point to the origin of the given
 | |
|             // pixel data
 | |
|             Iterator(PixelData& data)
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|             {
 | |
|                 Reset(data);
 | |
|             }
 | |
| 
 | |
|             // initializes the iterator to point to the origin of the given
 | |
|             // bitmap
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|             Iterator(wxBitmap& bmp, PixelData& data)
 | |
|             {
 | |
|                 // using cast here is ugly but it should be safe as
 | |
|                 // GetRawData() real return type should be consistent with
 | |
|                 // BitsPerPixel (which is in turn defined by ChannelType) and
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|                 // this is the only thing we can do without making GetRawData()
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|                 // a template function which is undesirable
 | |
|                 m_ptr = (ChannelType *)
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|                             bmp.GetRawData(data, PixelFormat::BitsPerPixel);
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|             }
 | |
| 
 | |
|             // default constructor
 | |
|             Iterator()
 | |
|             {
 | |
|                 m_ptr = NULL;
 | |
|             }
 | |
| 
 | |
|             // return true if this iterator is valid
 | |
|             bool IsOk() const { return m_ptr != NULL; }
 | |
| 
 | |
| 
 | |
|             // navigation
 | |
|             // ----------
 | |
| 
 | |
|             // advance the iterator to the next pixel, prefix version
 | |
|             Iterator& operator++()
 | |
|             {
 | |
|                 m_ptr += PixelFormat::SizePixel;
 | |
| 
 | |
|                 return *this;
 | |
|             }
 | |
| 
 | |
|             // postfix (hence less efficient -- don't use it unless you
 | |
|             // absolutely must) version
 | |
|             Iterator operator++(int)
 | |
|             {
 | |
|                 Iterator p(*this);
 | |
|                 ++*this;
 | |
|                 return p;
 | |
|             }
 | |
| 
 | |
|             // move x pixels to the right and y down
 | |
|             //
 | |
|             // note that the rows don't wrap!
 | |
|             void Offset(const PixelData& data, int x, int y)
 | |
|             {
 | |
|                 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
 | |
|             }
 | |
| 
 | |
|             // move x pixels to the right (again, no row wrapping)
 | |
|             void OffsetX(const PixelData& WXUNUSED(data), int x)
 | |
|             {
 | |
|                 m_ptr += PixelFormat::SizePixel*x;
 | |
|             }
 | |
| 
 | |
|             // move y rows to the bottom
 | |
|             void OffsetY(const PixelData& data, int y)
 | |
|             {
 | |
|                 m_ptr += data.GetRowStride()*y;
 | |
|             }
 | |
| 
 | |
|             // go to the given position
 | |
|             void MoveTo(const PixelData& data, int x, int y)
 | |
|             {
 | |
|                 Reset(data);
 | |
|                 Offset(data, x, y);
 | |
|             }
 | |
| 
 | |
| 
 | |
|             // data access
 | |
|             // -----------
 | |
| 
 | |
|             // access to invidividual colour components
 | |
|             ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
 | |
|             ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
 | |
|             ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
 | |
|             ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
 | |
| 
 | |
|             // address the pixel contents directly
 | |
|             //
 | |
|             // warning: the format is platform dependent
 | |
|             //
 | |
|             // warning 2: assigning to Data() only works correctly for 16bpp or
 | |
|             //            32bpp formats but using it for 24bpp ones overwrites
 | |
|             //            one extra byte and so can't be done
 | |
|             typename PixelFormat::PixelType& Data()
 | |
|                 { return *(typename PixelFormat::PixelType *)m_ptr; }
 | |
| 
 | |
|         // private: -- see comment in the beginning of the file
 | |
| 
 | |
|             // for efficiency reasons this class should not have any other
 | |
|             // fields, otherwise it won't be put into a CPU register (as it
 | |
|             // should inside the inner loops) by some compilers, notably gcc
 | |
|             ChannelType *m_ptr;
 | |
|         };
 | |
| 
 | |
|         // ctor associates this pointer with a bitmap and locks the bitmap for
 | |
|         // raw access, it will be unlocked only by our dtor and so these
 | |
|         // objects should normally be only created on the stack, i.e. have
 | |
|         // limited life-time
 | |
|         wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
 | |
|             : m_bmp(bmp), m_pixels(bmp, *this)
 | |
|         {
 | |
|             InitRect(rect.GetPosition(), rect.GetSize());
 | |
|         }
 | |
| 
 | |
|         wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
 | |
|             : m_bmp(bmp), m_pixels(bmp, *this)
 | |
|         {
 | |
|             InitRect(pt, sz);
 | |
|         }
 | |
| 
 | |
|         // we evaluate to true only if we could get access to bitmap data
 | |
|         // successfully
 | |
|         operator bool() const { return m_pixels.IsOk(); }
 | |
| 
 | |
|         // get the iterator pointing to the origin
 | |
|         Iterator GetPixels() const { return m_pixels; }
 | |
| 
 | |
|         // dtor unlocks the bitmap
 | |
|         ~wxPixelDataIn()
 | |
|         {
 | |
|             if ( m_pixels.IsOk() )
 | |
|             {
 | |
| #if defined(__WXMSW__) || defined(__WXMAC__)
 | |
|                 // this is a hack to mark wxBitmap as using alpha channel
 | |
|                 if ( Format::HasAlpha )
 | |
|                     m_bmp.UseAlpha();
 | |
| #endif
 | |
|                 m_bmp.UngetRawData(*this);
 | |
|             }
 | |
|             // else: don't call UngetRawData() if GetRawData() failed
 | |
|         }
 | |
| 
 | |
| #if WXWIN_COMPATIBILITY_2_8
 | |
|         // not needed anymore, calls to it should be simply removed
 | |
|         wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
 | |
| #endif
 | |
| 
 | |
|     // private: -- see comment in the beginning of the file
 | |
| 
 | |
|         // the bitmap we're associated with
 | |
|         wxBitmap m_bmp;
 | |
| 
 | |
|         // the iterator pointing to the image origin
 | |
|         Iterator m_pixels;
 | |
| 
 | |
|     private:
 | |
|         void InitRect(const wxPoint& pt, const wxSize& sz)
 | |
|         {
 | |
|             m_pixels.Offset(*this, pt.x, pt.y);
 | |
| 
 | |
|             m_ptOrigin = pt;
 | |
|             m_width = sz.x;
 | |
|             m_height = sz.y;
 | |
|         }
 | |
|     };
 | |
| };
 | |
| 
 | |
| #endif //wxUSE_GUI
 | |
| 
 | |
| // FIXME-VC6: VC6 doesn't like typename in default template parameters while
 | |
| //            it is necessary with standard-conforming compilers, remove this
 | |
| //            #define and just use typename when we drop VC6 support
 | |
| #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
 | |
|     #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
 | |
| #else
 | |
|     #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
 | |
| #endif
 | |
| 
 | |
| template <class Image,
 | |
|           class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
 | |
|                                 wxPixelFormatFor<Image>::Format >
 | |
| class wxPixelData :
 | |
|     public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
 | |
| {
 | |
| public:
 | |
|     typedef
 | |
|         typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
 | |
|         Base;
 | |
| 
 | |
|     wxPixelData(Image& image) : Base(image) { }
 | |
| 
 | |
|     wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
 | |
| 
 | |
|     wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
 | |
|         : Base(i, pt, sz)
 | |
|     {
 | |
|     }
 | |
| };
 | |
| 
 | |
| // some "predefined" pixel data classes
 | |
| #if wxUSE_IMAGE
 | |
| typedef wxPixelData<wxImage> wxImagePixelData;
 | |
| #endif //wxUSE_IMAGE
 | |
| #if wxUSE_GUI
 | |
| typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
 | |
| typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
 | |
| 
 | |
| #endif //wxUSE_GUI
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxPixelIterator
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| /*
 | |
|     wxPixel::Iterator represents something which points to the pixel data and
 | |
|     allows us to iterate over it. In the simplest case of wxBitmap it is,
 | |
|     indeed, just a pointer, but it can be something more complicated and,
 | |
|     moreover, you are free to specialize it for other image classes and bitmap
 | |
|     formats.
 | |
| 
 | |
|     Note that although it would have been much more intuitive to have a real
 | |
|     class here instead of what we have now, this class would need two template
 | |
|     parameters, and this can't be done because we'd need compiler support for
 | |
|     partial template specialization then and neither VC6 nor VC7 provide it.
 | |
|  */
 | |
| template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
 | |
| struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
 | |
| {
 | |
| };
 | |
| 
 | |
| #endif // wxHAS_RAW_BITMAP
 | |
| #endif // _WX_RAWBMP_H_
 |