git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28640 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
400 lines
11 KiB
C++
400 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: captionbar.cpp
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// Purpose: wxCaptionBar class belonging to the wxFoldPanel (but can be used independent)
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// Author: Jorgen Bodde
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// Modified by:
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// Created: 18/06/2004
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// RCS-ID: $Id$
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// Copyright: (c) Jorgen Bodde
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "foldpanelbar.h"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/dcmemory.h"
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#include "wx/dcclient.h"
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#endif
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#include <wx/app.h>
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#include "wx/foldbar/captionbar.h"
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/*
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* wxCaptionBar
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*/
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BEGIN_EVENT_TABLE(wxCaptionBar, wxWindow)
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EVT_PAINT(wxCaptionBar::OnPaint)
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EVT_CHAR(wxCaptionBar::OnChar)
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EVT_MOUSE_EVENTS(wxCaptionBar::OnMouseEvent)
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EVT_SIZE(wxCaptionBar::OnSize)
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END_EVENT_TABLE()
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wxCaptionBar::wxCaptionBar(wxWindow* parent, const wxString &caption, wxImageList *images, wxWindowID id,
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const wxCaptionBarStyle &cbstyle, const wxPoint& pos, const wxSize& size, long style)
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: wxWindow(parent, id, pos, size, style)
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, _caption(caption)
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, _foldIcons(images)
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, _rightIndent(wxFPB_BMP_RIGHTSPACE)
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, _iconWidth(16)
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, _iconHeight(16)
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, _collapsed(false)
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{
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// do initialisy thingy stuff
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ApplyCaptionStyle(cbstyle, true);
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// set initial size
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if(_foldIcons)
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{
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wxASSERT(_foldIcons->GetImageCount() > 1);
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_foldIcons->GetSize(0, _iconWidth, _iconHeight);
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}
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}
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wxCaptionBar::~wxCaptionBar()
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{
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}
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void wxCaptionBar::ApplyCaptionStyle(const wxCaptionBarStyle &cbstyle, bool applyDefault)
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{
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wxASSERT(GetParent());
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wxCaptionBarStyle newstyle = cbstyle;
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// set defaults in newly created style copy if needed
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if(applyDefault)
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{
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// get first colour from style or make it default
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if(!newstyle.FirstColourUsed())
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newstyle.SetFirstColour(*wxWHITE);
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// get second colour from style or make it default
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if(!newstyle.SecondColourUsed())
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{
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// make the second colour slightly darker then the background
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wxColour col = GetParent()->GetBackgroundColour();
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col.Set((col.Red() >> 1) + 20, (col.Green() >> 1) + 20, (col.Blue() >> 1) + 20);
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newstyle.SetSecondColour(col);
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}
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// get text colour
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if(!newstyle.CaptionColourUsed())
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newstyle.SetCaptionColour(*wxBLACK);
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// get font colour
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if(!newstyle.CaptionFontUsed())
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newstyle.SetCaptionFont(GetParent()->GetFont());
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// apply caption style
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if(!newstyle.CaptionStyleUsed())
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newstyle.SetCaptionStyle(wxCAPTIONBAR_GRADIENT_V);
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}
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// apply the style
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_style = newstyle;
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}
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void wxCaptionBar::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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// TODO: Maybe first a memory DC should draw all, and then paint it on the
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// caption. This way a flickering arrow during resize is not visible
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// draw basics
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FillCaptionBackground(dc);
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dc.SetFont(_style.GetCaptionFont());
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dc.DrawText(_caption, 4, (wxFPB_EXTRA_Y / 2));
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// draw small icon, either collapsed or expanded
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// based on the state of the bar. If we have
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// any bmp's
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if(_foldIcons)
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{
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wxCHECK2(_foldIcons->GetImageCount() > 1, return);
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int index = 0;
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if(_collapsed)
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index = 1;
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wxRect wndRect = GetRect();
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_foldIcons->Draw(index, dc, wndRect.GetRight() - _iconWidth - _rightIndent, (wndRect.GetHeight() - _iconHeight) / 2,
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wxIMAGELIST_DRAW_TRANSPARENT);
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}
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}
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void wxCaptionBar::FillCaptionBackground(wxPaintDC &dc)
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{
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// dispatch right style for caption drawing
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switch(_style.GetCaptionStyle())
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{
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case wxCAPTIONBAR_GRADIENT_V:
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DrawVerticalGradient(dc, GetRect());
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break;
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case wxCAPTIONBAR_GRADIENT_H:
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DrawHorizontalGradient(dc, GetRect());
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break;
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case wxCAPTIONBAR_SINGLE:
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DrawSingleColour(dc, GetRect());
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break;
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case wxCAPTIONBAR_RECTANGLE:
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case wxCAPTIONBAR_FILLED_RECTANGLE:
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DrawSingleRectangle(dc, GetRect());
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break;
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default:
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break;
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}
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}
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void wxCaptionBar::OnMouseEvent(wxMouseEvent& event)
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{
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// if clicked on the arrow (single) or double on the caption
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// we change state and an event must be fired to let this
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// panel collapse or expand
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bool send_event = false;
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if (event.LeftDown() && _foldIcons)
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{
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wxPoint pt(event.GetPosition());
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wxRect rect = GetRect();
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if(pt.x > (rect.GetWidth() - _iconWidth - _rightIndent))
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send_event = true;
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}
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else if(event.LeftDClick())
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send_event = true;
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// send the collapse, expand event to the parent
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if(send_event)
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{
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wxCaptionBarEvent event(wxEVT_CAPTIONBAR);
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event.SetBar(this);
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::wxPostEvent(this, event);
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}
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}
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void wxCaptionBar::OnChar(wxKeyEvent &event)
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{
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// TODO: Anything here?
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event.Skip();
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}
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wxSize wxCaptionBar::DoGetBestSize() const
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{
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int x,y;
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GetTextExtent(_caption, &x, &y);
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if(x < _iconWidth)
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x = _iconWidth;
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if(y < _iconHeight)
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y = _iconHeight;
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// TODO: The extra wxFPB_EXTRA_X constants should be adjustable as well
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return wxSize(x + wxFPB_EXTRA_X, y + wxFPB_EXTRA_Y);
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}
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void wxCaptionBar::DrawVerticalGradient(wxDC &dc, const wxRect &rect )
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{
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// gradient fill from colour 1 to colour 2 with top to bottom
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if(rect.height < 1 || rect.width < 1)
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return;
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dc.SetPen(*wxTRANSPARENT_PEN);
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// calculate gradient coefficients
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wxColour col2 = _style.GetSecondColour(),
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col1 = _style.GetFirstColour();
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double rstep = double((col2.Red() - col1.Red())) / double(rect.height), rf = 0,
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gstep = double((col2.Green() - col1.Green())) / double(rect.height), gf = 0,
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bstep = double((col2.Blue() - col1.Blue())) / double(rect.height), bf = 0;
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wxColour currCol;
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for(int y = rect.y; y < rect.y + rect.height; y++)
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{
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currCol.Set(
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(unsigned char)(col1.Red() + rf),
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(unsigned char)(col1.Green() + gf),
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(unsigned char)(col1.Blue() + bf)
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);
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dc.SetBrush( wxBrush( currCol, wxSOLID ) );
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dc.DrawRectangle( rect.x, rect.y + (y - rect.y), rect.width, rect.height );
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//currCol.Set(currCol.Red() + rstep, currCol.Green() + gstep, currCol.Blue() + bstep);
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rf += rstep; gf += gstep; bf += bstep;
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}
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}
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void wxCaptionBar::DrawHorizontalGradient(wxDC &dc, const wxRect &rect )
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{
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// gradient fill from colour 1 to colour 2 with left to right
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if(rect.height < 1 || rect.width < 1)
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return;
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dc.SetPen(*wxTRANSPARENT_PEN);
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// calculate gradient coefficients
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wxColour col2 = _style.GetSecondColour(),
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col1 = _style.GetFirstColour();
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double rstep = double((col2.Red() - col1.Red())) / double(rect.width), rf = 0,
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gstep = double((col2.Green() - col1.Green())) / double(rect.width), gf = 0,
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bstep = double((col2.Blue() - col1.Blue())) / double(rect.width), bf = 0;
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wxColour currCol;
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for(int x = rect.x; x < rect.x + rect.width; x++)
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{
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currCol.Set(
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(unsigned char)(col1.Red() + rf),
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(unsigned char)(col1.Green() + gf),
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(unsigned char)(col1.Blue() + bf)
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);
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dc.SetBrush( wxBrush( currCol, wxSOLID ) );
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dc.DrawRectangle( rect.x + (x - rect.x), rect.y, 1, rect.height );
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rf += rstep; gf += gstep; bf += bstep;
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}
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}
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void wxCaptionBar::DrawSingleColour(wxDC &dc, const wxRect &rect )
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{
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// single colour fill. This is the most easy one to find
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if(rect.height < 1 || rect.width < 1)
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return;
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dc.SetPen(*wxTRANSPARENT_PEN);
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// draw simple rectangle
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dc.SetBrush( wxBrush( _style.GetFirstColour(), wxSOLID ) );
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dc.DrawRectangle( rect.x, rect.y, rect.width, rect.height );
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}
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void wxCaptionBar::DrawSingleRectangle(wxDC &dc, const wxRect &rect )
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{
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wxASSERT(GetParent());
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// single colour fill. This is the most easy one to find
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if(rect.height < 2 || rect.width < 1)
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return;
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// single frame, set up internal fill colour
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wxBrush br;
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br.SetStyle(wxSOLID);
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if(_style.GetCaptionStyle() == wxCAPTIONBAR_RECTANGLE)
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br.SetColour(GetParent()->GetBackgroundColour());
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else
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br.SetColour(_style.GetFirstColour());
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// setup the pen frame
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wxPen pen(_style.GetSecondColour());
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dc.SetPen(pen);
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dc.SetBrush( br );
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dc.DrawRectangle( rect.x, rect.y, rect.width, rect.height - 1);
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wxPen bgpen(GetParent()->GetBackgroundColour());
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dc.SetPen(bgpen);
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dc.DrawLine(rect.x, rect.y + rect.height - 1, rect.x + rect.width, rect.y + rect.height - 1);
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}
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void wxCaptionBar::OnSize(wxSizeEvent &event)
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{
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wxSize size = event.GetSize();
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if(_foldIcons)
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{
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// What I am doing here is simply invalidating the part of the window exposed. So when I
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// make a rect with as width the newly exposed part, and the x,y of the old window size origin,
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// I don't need a bitmap calulation in it, or do I ? The bitmap needs redrawing anyway. Leave it
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// like this until I figured it out
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// set rect to redraw as old bitmap area which is entitled to redraw
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wxRect rect(size.GetWidth() - _iconWidth - _rightIndent, 0, _iconWidth + _rightIndent,
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_iconWidth + _rightIndent);
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// adjust rectangle when more is slided so we need to redraw all
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// the old stuff but not all (ugly flickering)
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int diffX = size.GetWidth() - _oldSize.GetWidth();
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if(diffX > 1)
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{
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// adjust the rect with all the crap to redraw
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rect.SetWidth(rect.GetWidth() + diffX + 10);
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rect.SetX(rect.GetX() - diffX - 10);
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}
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RefreshRect(rect);
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}
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else
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{
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wxRect rect = GetRect();
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RefreshRect(rect);
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}
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_oldSize = size;
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}
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void wxCaptionBar::RedrawIconBitmap()
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{
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if(_foldIcons)
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{
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// invalidate the bitmap area and force a redraw
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wxRect rect = GetRect();
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rect.SetX(rect.GetWidth() - _iconWidth - _rightIndent);
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rect.SetWidth(_iconWidth + _rightIndent);
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RefreshRect(rect);
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}
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}
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/*
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* wxCaptionBarEvent
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*/
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DEFINE_EVENT_TYPE(wxEVT_CAPTIONBAR)
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wxCaptionBarEvent::wxCaptionBarEvent(const wxCaptionBarEvent &event)
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: wxCommandEvent(event)
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{
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_bar = event._bar;
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}
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//DEFINE_EVENT_TYPE(wxEVT_CAPTIONBAR)
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//IMPLEMENT_DYNAMIC_CLASS(wxCaptionBarEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxCaptionBarEvent, wxCommandEvent)
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