Files
wxWidgets/contrib/src/foldbar/captionbar.cpp
2004-08-05 15:01:34 +00:00

400 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: captionbar.cpp
// Purpose: wxCaptionBar class belonging to the wxFoldPanel (but can be used independent)
// Author: Jorgen Bodde
// Modified by:
// Created: 18/06/2004
// RCS-ID: $Id$
// Copyright: (c) Jorgen Bodde
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "foldpanelbar.h"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
#include "wx/dcclient.h"
#endif
#include <wx/app.h>
#include "wx/foldbar/captionbar.h"
/*
* wxCaptionBar
*/
BEGIN_EVENT_TABLE(wxCaptionBar, wxWindow)
EVT_PAINT(wxCaptionBar::OnPaint)
EVT_CHAR(wxCaptionBar::OnChar)
EVT_MOUSE_EVENTS(wxCaptionBar::OnMouseEvent)
EVT_SIZE(wxCaptionBar::OnSize)
END_EVENT_TABLE()
wxCaptionBar::wxCaptionBar(wxWindow* parent, const wxString &caption, wxImageList *images, wxWindowID id,
const wxCaptionBarStyle &cbstyle, const wxPoint& pos, const wxSize& size, long style)
: wxWindow(parent, id, pos, size, style)
, _caption(caption)
, _foldIcons(images)
, _rightIndent(wxFPB_BMP_RIGHTSPACE)
, _iconWidth(16)
, _iconHeight(16)
, _collapsed(false)
{
// do initialisy thingy stuff
ApplyCaptionStyle(cbstyle, true);
// set initial size
if(_foldIcons)
{
wxASSERT(_foldIcons->GetImageCount() > 1);
_foldIcons->GetSize(0, _iconWidth, _iconHeight);
}
}
wxCaptionBar::~wxCaptionBar()
{
}
void wxCaptionBar::ApplyCaptionStyle(const wxCaptionBarStyle &cbstyle, bool applyDefault)
{
wxASSERT(GetParent());
wxCaptionBarStyle newstyle = cbstyle;
// set defaults in newly created style copy if needed
if(applyDefault)
{
// get first colour from style or make it default
if(!newstyle.FirstColourUsed())
newstyle.SetFirstColour(*wxWHITE);
// get second colour from style or make it default
if(!newstyle.SecondColourUsed())
{
// make the second colour slightly darker then the background
wxColour col = GetParent()->GetBackgroundColour();
col.Set((col.Red() >> 1) + 20, (col.Green() >> 1) + 20, (col.Blue() >> 1) + 20);
newstyle.SetSecondColour(col);
}
// get text colour
if(!newstyle.CaptionColourUsed())
newstyle.SetCaptionColour(*wxBLACK);
// get font colour
if(!newstyle.CaptionFontUsed())
newstyle.SetCaptionFont(GetParent()->GetFont());
// apply caption style
if(!newstyle.CaptionStyleUsed())
newstyle.SetCaptionStyle(wxCAPTIONBAR_GRADIENT_V);
}
// apply the style
_style = newstyle;
}
void wxCaptionBar::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// TODO: Maybe first a memory DC should draw all, and then paint it on the
// caption. This way a flickering arrow during resize is not visible
// draw basics
FillCaptionBackground(dc);
dc.SetFont(_style.GetCaptionFont());
dc.DrawText(_caption, 4, (wxFPB_EXTRA_Y / 2));
// draw small icon, either collapsed or expanded
// based on the state of the bar. If we have
// any bmp's
if(_foldIcons)
{
wxCHECK2(_foldIcons->GetImageCount() > 1, return);
int index = 0;
if(_collapsed)
index = 1;
wxRect wndRect = GetRect();
_foldIcons->Draw(index, dc, wndRect.GetRight() - _iconWidth - _rightIndent, (wndRect.GetHeight() - _iconHeight) / 2,
wxIMAGELIST_DRAW_TRANSPARENT);
}
}
void wxCaptionBar::FillCaptionBackground(wxPaintDC &dc)
{
// dispatch right style for caption drawing
switch(_style.GetCaptionStyle())
{
case wxCAPTIONBAR_GRADIENT_V:
DrawVerticalGradient(dc, GetRect());
break;
case wxCAPTIONBAR_GRADIENT_H:
DrawHorizontalGradient(dc, GetRect());
break;
case wxCAPTIONBAR_SINGLE:
DrawSingleColour(dc, GetRect());
break;
case wxCAPTIONBAR_RECTANGLE:
case wxCAPTIONBAR_FILLED_RECTANGLE:
DrawSingleRectangle(dc, GetRect());
break;
default:
break;
}
}
void wxCaptionBar::OnMouseEvent(wxMouseEvent& event)
{
// if clicked on the arrow (single) or double on the caption
// we change state and an event must be fired to let this
// panel collapse or expand
bool send_event = false;
if (event.LeftDown() && _foldIcons)
{
wxPoint pt(event.GetPosition());
wxRect rect = GetRect();
if(pt.x > (rect.GetWidth() - _iconWidth - _rightIndent))
send_event = true;
}
else if(event.LeftDClick())
send_event = true;
// send the collapse, expand event to the parent
if(send_event)
{
wxCaptionBarEvent event(wxEVT_CAPTIONBAR);
event.SetBar(this);
::wxPostEvent(this, event);
}
}
void wxCaptionBar::OnChar(wxKeyEvent &event)
{
// TODO: Anything here?
event.Skip();
}
wxSize wxCaptionBar::DoGetBestSize() const
{
int x,y;
GetTextExtent(_caption, &x, &y);
if(x < _iconWidth)
x = _iconWidth;
if(y < _iconHeight)
y = _iconHeight;
// TODO: The extra wxFPB_EXTRA_X constants should be adjustable as well
return wxSize(x + wxFPB_EXTRA_X, y + wxFPB_EXTRA_Y);
}
void wxCaptionBar::DrawVerticalGradient(wxDC &dc, const wxRect &rect )
{
// gradient fill from colour 1 to colour 2 with top to bottom
if(rect.height < 1 || rect.width < 1)
return;
dc.SetPen(*wxTRANSPARENT_PEN);
// calculate gradient coefficients
wxColour col2 = _style.GetSecondColour(),
col1 = _style.GetFirstColour();
double rstep = double((col2.Red() - col1.Red())) / double(rect.height), rf = 0,
gstep = double((col2.Green() - col1.Green())) / double(rect.height), gf = 0,
bstep = double((col2.Blue() - col1.Blue())) / double(rect.height), bf = 0;
wxColour currCol;
for(int y = rect.y; y < rect.y + rect.height; y++)
{
currCol.Set(
(unsigned char)(col1.Red() + rf),
(unsigned char)(col1.Green() + gf),
(unsigned char)(col1.Blue() + bf)
);
dc.SetBrush( wxBrush( currCol, wxSOLID ) );
dc.DrawRectangle( rect.x, rect.y + (y - rect.y), rect.width, rect.height );
//currCol.Set(currCol.Red() + rstep, currCol.Green() + gstep, currCol.Blue() + bstep);
rf += rstep; gf += gstep; bf += bstep;
}
}
void wxCaptionBar::DrawHorizontalGradient(wxDC &dc, const wxRect &rect )
{
// gradient fill from colour 1 to colour 2 with left to right
if(rect.height < 1 || rect.width < 1)
return;
dc.SetPen(*wxTRANSPARENT_PEN);
// calculate gradient coefficients
wxColour col2 = _style.GetSecondColour(),
col1 = _style.GetFirstColour();
double rstep = double((col2.Red() - col1.Red())) / double(rect.width), rf = 0,
gstep = double((col2.Green() - col1.Green())) / double(rect.width), gf = 0,
bstep = double((col2.Blue() - col1.Blue())) / double(rect.width), bf = 0;
wxColour currCol;
for(int x = rect.x; x < rect.x + rect.width; x++)
{
currCol.Set(
(unsigned char)(col1.Red() + rf),
(unsigned char)(col1.Green() + gf),
(unsigned char)(col1.Blue() + bf)
);
dc.SetBrush( wxBrush( currCol, wxSOLID ) );
dc.DrawRectangle( rect.x + (x - rect.x), rect.y, 1, rect.height );
rf += rstep; gf += gstep; bf += bstep;
}
}
void wxCaptionBar::DrawSingleColour(wxDC &dc, const wxRect &rect )
{
// single colour fill. This is the most easy one to find
if(rect.height < 1 || rect.width < 1)
return;
dc.SetPen(*wxTRANSPARENT_PEN);
// draw simple rectangle
dc.SetBrush( wxBrush( _style.GetFirstColour(), wxSOLID ) );
dc.DrawRectangle( rect.x, rect.y, rect.width, rect.height );
}
void wxCaptionBar::DrawSingleRectangle(wxDC &dc, const wxRect &rect )
{
wxASSERT(GetParent());
// single colour fill. This is the most easy one to find
if(rect.height < 2 || rect.width < 1)
return;
// single frame, set up internal fill colour
wxBrush br;
br.SetStyle(wxSOLID);
if(_style.GetCaptionStyle() == wxCAPTIONBAR_RECTANGLE)
br.SetColour(GetParent()->GetBackgroundColour());
else
br.SetColour(_style.GetFirstColour());
// setup the pen frame
wxPen pen(_style.GetSecondColour());
dc.SetPen(pen);
dc.SetBrush( br );
dc.DrawRectangle( rect.x, rect.y, rect.width, rect.height - 1);
wxPen bgpen(GetParent()->GetBackgroundColour());
dc.SetPen(bgpen);
dc.DrawLine(rect.x, rect.y + rect.height - 1, rect.x + rect.width, rect.y + rect.height - 1);
}
void wxCaptionBar::OnSize(wxSizeEvent &event)
{
wxSize size = event.GetSize();
if(_foldIcons)
{
// What I am doing here is simply invalidating the part of the window exposed. So when I
// make a rect with as width the newly exposed part, and the x,y of the old window size origin,
// I don't need a bitmap calulation in it, or do I ? The bitmap needs redrawing anyway. Leave it
// like this until I figured it out
// set rect to redraw as old bitmap area which is entitled to redraw
wxRect rect(size.GetWidth() - _iconWidth - _rightIndent, 0, _iconWidth + _rightIndent,
_iconWidth + _rightIndent);
// adjust rectangle when more is slided so we need to redraw all
// the old stuff but not all (ugly flickering)
int diffX = size.GetWidth() - _oldSize.GetWidth();
if(diffX > 1)
{
// adjust the rect with all the crap to redraw
rect.SetWidth(rect.GetWidth() + diffX + 10);
rect.SetX(rect.GetX() - diffX - 10);
}
RefreshRect(rect);
}
else
{
wxRect rect = GetRect();
RefreshRect(rect);
}
_oldSize = size;
}
void wxCaptionBar::RedrawIconBitmap()
{
if(_foldIcons)
{
// invalidate the bitmap area and force a redraw
wxRect rect = GetRect();
rect.SetX(rect.GetWidth() - _iconWidth - _rightIndent);
rect.SetWidth(_iconWidth + _rightIndent);
RefreshRect(rect);
}
}
/*
* wxCaptionBarEvent
*/
DEFINE_EVENT_TYPE(wxEVT_CAPTIONBAR)
wxCaptionBarEvent::wxCaptionBarEvent(const wxCaptionBarEvent &event)
: wxCommandEvent(event)
{
_bar = event._bar;
}
//DEFINE_EVENT_TYPE(wxEVT_CAPTIONBAR)
//IMPLEMENT_DYNAMIC_CLASS(wxCaptionBarEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCaptionBarEvent, wxCommandEvent)