git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        wx/msw/apptbase.h
 | |
| // Purpose:     declaration of wxAppTraits for MSW
 | |
| // Author:      Vadim Zeitlin
 | |
| // Modified by:
 | |
| // Created:     22.06.2003
 | |
| // RCS-ID:      $Id$
 | |
| // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 | |
| // Licence:     wxWindows licence
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef _WX_MSW_APPTBASE_H_
 | |
| #define _WX_MSW_APPTBASE_H_
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
 | |
| {
 | |
| public:
 | |
|     // wxExecute() support methods
 | |
|     // ---------------------------
 | |
| 
 | |
|     // called before starting to wait for the child termination, may return
 | |
|     // some opaque data which will be passed later to AfterChildWaitLoop()
 | |
|     virtual void *BeforeChildWaitLoop() = 0;
 | |
| 
 | |
|     // process pending Windows messages, even in console app
 | |
|     virtual void AlwaysYield() = 0;
 | |
| 
 | |
|     // called after starting to wait for the child termination, the parameter
 | |
|     // is the return value of BeforeChildWaitLoop()
 | |
|     virtual void AfterChildWaitLoop(void *data) = 0;
 | |
| 
 | |
| 
 | |
|     // wxThread helpers
 | |
|     // ----------------
 | |
| 
 | |
|     // process a message while waiting for a(nother) thread, should return
 | |
|     // false if and only if we have to exit the application
 | |
|     virtual bool DoMessageFromThreadWait() = 0;
 | |
| 
 | |
|     // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
 | |
|     // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
 | |
|     virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
 | |
| 
 | |
| 
 | |
|     // wxSocket support
 | |
|     // ----------------
 | |
| 
 | |
| #if wxUSE_SOCKETS
 | |
|     // this function is used by wxNet library to set the default socket manager
 | |
|     // to use: doing it like this allows us to keep all socket-related code in
 | |
|     // wxNet instead of having to pull it in wxBase itself as we'd have to do
 | |
|     // if we really implemented GSocketManager here
 | |
|     //
 | |
|     // we don't take ownership of this pointer, it should have a lifetime
 | |
|     // greater than that of any socket (e.g. be a pointer to a static object)
 | |
|     static void SetDefaultSocketManager(GSocketManager *manager)
 | |
|     {
 | |
|         ms_manager = manager;
 | |
|     }
 | |
| 
 | |
|     virtual GSocketManager *GetSocketManager() { return ms_manager; }
 | |
| #endif // wxUSE_SOCKETS
 | |
| 
 | |
| 
 | |
| #ifndef __WXWINCE__
 | |
|     // console helpers
 | |
|     // ---------------
 | |
| 
 | |
|     // this method can be overridden by a derived class to always return true
 | |
|     // or false to force [not] using the console for output to stderr
 | |
|     //
 | |
|     // by default console applications always return true from here while the
 | |
|     // GUI ones only return true if they're being run from console and there is
 | |
|     // no other activity happening in this console
 | |
|     virtual bool CanUseStderr() = 0;
 | |
| 
 | |
|     // write text to the console, return true if ok or false on error
 | |
|     virtual bool WriteToStderr(const wxString& text) = 0;
 | |
| #endif // !__WXWINCE__
 | |
| 
 | |
| protected:
 | |
|     // implementation of WaitForThread() for the console applications which is
 | |
|     // also used by the GUI code if it doesn't [yet|already} dispatch events
 | |
|     WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
 | |
| 
 | |
|     static GSocketManager *ms_manager;
 | |
| };
 | |
| 
 | |
| #endif // _WX_MSW_APPTBASE_H_
 | |
| 
 |