git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54387 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dcmemory.h
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// Purpose:     interface of wxMemoryDC
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxMemoryDC
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    A memory device context provides a means to draw graphics onto a bitmap.
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    When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
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    @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
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    colours will draw the foreground colour (i.e. 1).
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    A bitmap must be selected into the new memory DC before it may be used for
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    anything. Typical usage is as follows:
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    @code
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    // Create a memory DC
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    wxMemoryDC temp_dc;
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    temp_dc.SelectObject(test_bitmap);
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    // We can now draw into the memory DC...
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    // Copy from this DC to another DC.
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    old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
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    @endcode
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    Note that the memory DC must be deleted (or the bitmap selected out of it)
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    before a bitmap can be reselected into another memory DC.
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    And, before performing any other operations on the bitmap data, the bitmap
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    must be selected out of the memory DC:
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    @code
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    temp_dc.SelectObject(wxNullBitmap);
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    @endcode
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    This happens automatically when wxMemoryDC object goes out of scope.
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    @library{wxcore}
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    @category{dc}
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    @see wxBitmap, wxDC
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*/
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class wxMemoryDC : public wxDC
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{
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public:
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    /**
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        Constructs a new memory device context.
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        Use the wxDC::Ok() member to test whether the constructor was
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        successful in creating a usable device context. Don't forget to select
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        a bitmap into the DC before drawing on it.
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    */
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    wxMemoryDC();
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    /**
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        Constructs a new memory device context and calls SelectObject() with
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        the given bitmap.
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        Use the wxDC::Ok() member to test whether the constructor was
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        successful in creating a usable device context.
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    */
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    wxMemoryDC(wxBitmap& bitmap);
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    /**
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        Works exactly like SelectObjectAsSource() but this is the function you
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        should use when you select a bitmap because you want to modify it, e.g.
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        drawing on this DC.
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        Using SelectObjectAsSource() when modifying the bitmap may incurr some
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        problems related to wxBitmap being a reference counted object (see
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        @ref overview_refcount).
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        Also, before using the updated bitmap data, make sure to select it out
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        of context first (for example by selecting wxNullBitmap into the device
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        context).
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        @see wxDC::DrawBitmap()
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    */
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    void SelectObject(wxBitmap& bitmap);
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    /**
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        Selects the given bitmap into the device context, to use as the memory
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        bitmap. Selecting the bitmap into a memory DC allows you to draw into
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        the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
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        the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
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        easier to use instead.
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        If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
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        the current bitmap is selected out of the device context, and the
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        original bitmap restored, allowing the current bitmap to be destroyed
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        safely.
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    */
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    void SelectObjectAsSource(const wxBitmap& bitmap);
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};
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