git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57538 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			440 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			440 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        include/wx/scrolwin.h
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// Purpose:     wxScrolledWindow, wxScrolledControl and wxScrollHelper
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     30.08.00
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCROLWIN_H_BASE_
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#define _WX_SCROLWIN_H_BASE_
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#include "wx/panel.h"
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class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
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class WXDLLIMPEXP_FWD_BASE wxTimer;
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// default scrolled window style: scroll in both directions
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#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
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// values for the second argument of wxScrollHelper::ShowScrollbars()
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enum wxScrollbarVisibility
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{
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    wxSHOW_SB_NEVER = -1,   // never show the scrollbar at all
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    wxSHOW_SB_DEFAULT,      // show scrollbar only if it is needed
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    wxSHOW_SB_ALWAYS        // always show scrollbar, even if not needed
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};
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// ----------------------------------------------------------------------------
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// The hierarchy of scrolling classes is a bit complicated because we want to
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// put as much functionality as possible in a mix-in class not deriving from
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// wxWindow so that other classes could derive from the same base class on all
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// platforms irrespectively of whether they are native controls (and hence
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// don't use our scrolling) or not.
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//
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// So we have
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//
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//                           wxScrollHelperBase
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//                                   |
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//                                   |
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//                                  \|/
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//      wxWindow               wxScrollHelper
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//       |  \                   /        /
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//       |   \                 /        /
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//       |    _|             |_        /
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//       |     wxScrolledWindow       /
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//       |                           /
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//      \|/                         /
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//   wxControl                     /
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//         \                      /
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//          \                    /
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//           _|                |_
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//            wxScrolledControl
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//
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxScrollHelperBase
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{
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public:
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    // ctor must be given the associated window
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    wxScrollHelperBase(wxWindow *winToScroll);
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    virtual ~wxScrollHelperBase();
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    // configure the scrolling
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    virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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                               int noUnitsX, int noUnitsY,
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                               int xPos = 0, int yPos = 0,
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                               bool noRefresh = false );
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    // scroll to the given (in logical coords) position
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    //
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    // notice that for backwards compatibility reasons Scroll() is virtual as
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    // the existing code could override it but new code should override
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    // DoScroll() instead
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    virtual void Scroll(int x, int y) { DoScroll(x, y); }
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    virtual void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); }
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    // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
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    int GetScrollPageSize(int orient) const;
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    void SetScrollPageSize(int orient, int pageSize);
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    // get the number of lines the window can scroll,
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    // returns 0 if no scrollbars are there.
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    int GetScrollLines( int orient ) const;
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    // Set the x, y scrolling increments.
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    void SetScrollRate( int xstep, int ystep );
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    // get the size of one logical unit in physical ones
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    void GetScrollPixelsPerUnit(int *pixelsPerUnitX, int *pixelsPerUnitY) const;
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    // Set scrollbar visibility: it is possible to show scrollbar only if it is
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    // needed (i.e. if our virtual size is greater than the current size of the
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    // associated window), always (as wxALWAYS_SHOW_SB style does) or never (in
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    // which case you should provide some other way to scroll the window as the
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    // user wouldn't be able to do it at all)
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    void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert)
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    {
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        DoShowScrollbars(horz, vert);
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    }
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    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
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    // scrolls the canvas and only a bit of the canvas is invalidated; no
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    // Clear() is necessary. If false, the whole canvas is invalidated and a
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    // Clear() is necessary. Disable for when the scroll increment is used to
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    // actually scroll a non-constant distance
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    virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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    // Get the view start
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    void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); }
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    wxPoint GetViewStart() const
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    {
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        wxPoint pt;
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        DoGetViewStart(&pt.x, &pt.y);
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        return pt;
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    }
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    // Set the scale factor, used in PrepareDC
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    void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
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    double GetScaleX() const { return m_scaleX; }
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    double GetScaleY() const { return m_scaleY; }
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    // translate between scrolled and unscrolled coordinates
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    void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
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        {  DoCalcScrolledPosition(x, y, xx, yy); }
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    wxPoint CalcScrolledPosition(const wxPoint& pt) const
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    {
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        wxPoint p2;
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        DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
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        return p2;
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    }
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    void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
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        {  DoCalcUnscrolledPosition(x, y, xx, yy); }
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    wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
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    {
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        wxPoint p2;
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        DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
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        return p2;
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    }
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    void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
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    void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
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    // Adjust the scrollbars
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    virtual void AdjustScrollbars() = 0;
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    // Calculate scroll increment
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    int CalcScrollInc(wxScrollWinEvent& event);
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    // Normally the wxScrolledWindow will scroll itself, but in some rare
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    // occasions you might want it to scroll [part of] another window (e.g. a
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    // child of it in order to scroll only a portion the area between the
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    // scrollbars (spreadsheet: only cell area will move).
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    void SetTargetWindow(wxWindow *target);
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    wxWindow *GetTargetWindow() const;
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    void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
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    wxRect GetTargetRect() const { return m_rectToScroll; }
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    // Override this function to draw the graphic (or just process EVT_PAINT)
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    virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
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    // change the DC origin according to the scroll position.
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    virtual void DoPrepareDC(wxDC& dc);
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    // are we generating the autoscroll events?
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    bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
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    // stop generating the scroll events when mouse is held outside the window
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    void StopAutoScrolling();
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    // this method can be overridden in a derived class to forbid sending the
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    // auto scroll events - note that unlike StopAutoScrolling() it doesn't
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    // stop the timer, so it will be called repeatedly and will typically
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    // return different values depending on the current mouse position
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    //
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    // the base class version just returns true
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    virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
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    // the methods to be called from the window event handlers
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    void HandleOnScroll(wxScrollWinEvent& event);
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    void HandleOnSize(wxSizeEvent& event);
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    void HandleOnPaint(wxPaintEvent& event);
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    void HandleOnChar(wxKeyEvent& event);
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    void HandleOnMouseEnter(wxMouseEvent& event);
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    void HandleOnMouseLeave(wxMouseEvent& event);
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#if wxUSE_MOUSEWHEEL
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    void HandleOnMouseWheel(wxMouseEvent& event);
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#endif // wxUSE_MOUSEWHEEL
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    void HandleOnChildFocus(wxChildFocusEvent& event);
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#if WXWIN_COMPATIBILITY_2_8
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    wxDEPRECATED(
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        void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
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    )
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#endif // WXWIN_COMPATIBILITY_2_8
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protected:
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    // get pointer to our scroll rect if we use it or NULL
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    const wxRect *GetScrollRect() const
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    {
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        return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
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    }
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    // get the size of the target window
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    wxSize GetTargetSize() const
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    {
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        return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
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                                         : m_targetWindow->GetClientSize();
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    }
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    void GetTargetSize(int *w, int *h) const
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    {
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        wxSize size = GetTargetSize();
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        if ( w )
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            *w = size.x;
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        if ( h )
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            *h = size.y;
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    }
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    // implementation of public methods with the same name
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    virtual void DoGetViewStart(int *x, int *y) const;
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    virtual void DoScroll(int x, int y) = 0;
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    virtual void DoShowScrollbars(wxScrollbarVisibility horz,
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                                  wxScrollbarVisibility vert) = 0;
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    // implementations of various wxWindow virtual methods which should be
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    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
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    bool ScrollLayout();
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    void ScrollDoSetVirtualSize(int x, int y);
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    wxSize ScrollGetBestVirtualSize() const;
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    // change just the target window (unlike SetWindow which changes m_win as
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    // well)
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    void DoSetTargetWindow(wxWindow *target);
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    // delete the event handler we installed
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    void DeleteEvtHandler();
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    // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
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    // in wxScrollHelperEvtHandler::ProcessEvent()
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    void ResetDrawnFlag();
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    // this function should be overridden to return the size available for
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    // m_targetWindow inside m_win of the given size
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    //
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    // the default implementation is only good for m_targetWindow == m_win
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    // case, if we're scrolling a subwindow you must override this method
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    virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size)
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    {
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        // returning just size from here is wrong but it was decided that it is
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        // not wrong enough to break the existing code (which doesn't override
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        // this recently added function at all) by adding this assert
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        //
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        // wxASSERT_MSG( m_targetWindow == m_win, "must be overridden" );
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        return size;
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    }
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    double                m_scaleX;
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    double                m_scaleY;
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    wxWindow             *m_win,
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                         *m_targetWindow;
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    wxRect                m_rectToScroll;
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    wxTimer              *m_timerAutoScroll;
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    int                   m_xScrollPixelsPerLine;
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    int                   m_yScrollPixelsPerLine;
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    int                   m_xScrollPosition;
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    int                   m_yScrollPosition;
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    int                   m_xScrollLines;
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    int                   m_yScrollLines;
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    int                   m_xScrollLinesPerPage;
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    int                   m_yScrollLinesPerPage;
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    bool                  m_xScrollingEnabled;
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    bool                  m_yScrollingEnabled;
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#if wxUSE_MOUSEWHEEL
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    int m_wheelRotation;
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#endif // wxUSE_MOUSEWHEEL
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    wxScrollHelperEvtHandler *m_handler;
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    DECLARE_NO_COPY_CLASS(wxScrollHelperBase)
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};
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// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
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// methods to corresponding wxScrollHelper methods
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#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
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public:                                                                       \
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    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
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    virtual bool Layout() { return ScrollLayout(); }                          \
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    virtual void DoSetVirtualSize(int x, int y)                               \
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        { ScrollDoSetVirtualSize(x, y); }                                     \
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    virtual wxSize GetBestVirtualSize() const                                 \
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        { return ScrollGetBestVirtualSize(); }
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// include the declaration of the real wxScrollHelper
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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    #include "wx/gtk/scrolwin.h"
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#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
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    #include "wx/gtk1/scrolwin.h"
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#else
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    #define wxHAS_GENERIC_SCROLLWIN
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    #include "wx/generic/scrolwin.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxScrolled<T>: a wxWindow which knows how to scroll
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// ----------------------------------------------------------------------------
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// helper class for wxScrolled<T> below
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struct WXDLLIMPEXP_CORE wxScrolledT_Helper
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{
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    static wxSize FilterBestSize(const wxWindow *win,
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                                 const wxScrollHelper *helper,
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                                 const wxSize& origBest);
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#ifdef __WXMSW__
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    static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult);
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#endif
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};
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// Scrollable window base on window type T. This used to be wxScrolledWindow,
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// but wxScrolledWindow includes wxControlContainer functionality and that's
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// not always desirable.
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template<class T>
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class WXDLLIMPEXP_CORE wxScrolled : public T,
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                                    public wxScrollHelper,
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                                    private wxScrolledT_Helper
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{
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public:
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    wxScrolled() : wxScrollHelper(this) { }
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    wxScrolled(wxWindow *parent,
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               wxWindowID winid = wxID_ANY,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = wxScrolledWindowStyle,
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               const wxString& name = wxPanelNameStr)
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        : wxScrollHelper(this)
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    {
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        Create(parent, winid, pos, size, style, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID winid,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxScrolledWindowStyle,
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                const wxString& name = wxPanelNameStr)
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    {
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        m_targetWindow = this;
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#ifdef __WXMAC__
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        this->MacSetClipChildren(true);
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#endif
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        this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
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        // by default, we're scrollable in both directions (but if one of the
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        // styles is specified explicitly, we shouldn't add the other one
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        // automatically)
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        if ( !(style & (wxHSCROLL | wxVSCROLL)) )
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            style |= wxHSCROLL | wxVSCROLL;
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        return T::Create(parent, winid, pos, size, style, name);
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    }
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    // we need to return a special WM_GETDLGCODE value to process just the
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    // arrows but let the other navigation characters through
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#ifdef __WXMSW__
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    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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    {
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        return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
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    }
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#endif // __WXMSW__
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    WX_FORWARD_TO_SCROLL_HELPER()
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protected:
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    virtual wxSize DoGetBestSize() const
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    {
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        return FilterBestSize(this, this, T::DoGetBestSize());
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    }
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private:
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    // this is needed for wxEVT_PAINT processing hack described in
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    // wxScrollHelperEvtHandler::ProcessEvent()
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    void OnPaint(wxPaintEvent& event)
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    {
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        // the user code didn't really draw the window if we got here, so set
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        // this flag to try to call OnDraw() later
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        ResetDrawnFlag();
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        event.Skip();
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    }
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    // VC++ 6 gives warning for the declaration of template member function
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    // without definition
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#if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7)
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    DECLARE_NO_COPY_CLASS(wxScrolled)
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#endif
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};
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// VC++ <= 6 requires this; it's unlikely any other specializations would
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// be needed by user code _and_ they were using VC6, so we list only wxWindow
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// (typical use) and wxPanel (wxScrolledWindow use) specializations here
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WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxPanel> )
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WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxWindow> )
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// for compatibility with existing code, we provide wxScrolledWindow
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// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
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// want wxScrolledWindow to show in wxRTTI information (the class is widely
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// used and likelihood of its wxRTTI information being used too is high):
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class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
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{
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public:
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    wxScrolledWindow() : wxScrolled<wxPanel>() {}
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    wxScrolledWindow(wxWindow *parent,
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                     wxWindowID winid = wxID_ANY,
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                     const wxPoint& pos = wxDefaultPosition,
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                     const wxSize& size = wxDefaultSize,
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                     long style = wxScrolledWindowStyle,
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                     const wxString& name = wxPanelNameStr)
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        : wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
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    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
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};
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typedef wxScrolled<wxWindow> wxScrolledCanvas;
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#endif // _WX_SCROLWIN_H_BASE_
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