Files
wxWidgets/src/qt/bmpbuttn.cpp
Vadim Zeitlin 4e5d2d97e2 Allow using wxBitmapBundle for wxButton bitmaps
Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
2021-10-18 11:50:10 +02:00

54 lines
1.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/qt/bmpbuttn.cpp
// Author: Peter Most, Mariano Reingart
// Copyright: (c) 2010 wxWidgets dev team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/bmpbuttn.h"
wxBitmapButton::wxBitmapButton()
{
}
wxBitmapButton::wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name )
{
Create( parent, id, bitmap, pos, size, style, validator, name );
}
bool wxBitmapButton::Create(wxWindow *parent,
wxWindowID id,
const wxBitmapBundle& bitmap,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name )
{
if ( !wxBitmapButtonBase::Create( parent, id, pos, size, style, validator, name ))
return false;
// Show the initial bitmap and resize accordingly:
if ( bitmap.IsOk() )
{
wxBitmapButtonBase::SetBitmapLabel(bitmap);
// we need to adjust the size after setting the bitmap as it may be too
// big for the default button size
SetInitialSize(size);
}
return true;
}