Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions in order to be able to associate several bitmaps to be used in different resolutions with the button, instead of just a single bitmap.
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/qt/bmpbuttn.cpp
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// Author: Peter Most, Mariano Reingart
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// Copyright: (c) 2010 wxWidgets dev team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#include "wx/bmpbuttn.h"
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wxBitmapButton::wxBitmapButton()
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{
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}
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wxBitmapButton::wxBitmapButton(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name )
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{
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Create( parent, id, bitmap, pos, size, style, validator, name );
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}
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bool wxBitmapButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmapBundle& bitmap,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name )
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{
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if ( !wxBitmapButtonBase::Create( parent, id, pos, size, style, validator, name ))
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return false;
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// Show the initial bitmap and resize accordingly:
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if ( bitmap.IsOk() )
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{
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wxBitmapButtonBase::SetBitmapLabel(bitmap);
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// we need to adjust the size after setting the bitmap as it may be too
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// big for the default button size
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SetInitialSize(size);
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}
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return true;
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}
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