important patch in the world, but still. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30247 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
273 lines
5.4 KiB
C++
273 lines
5.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: threadsgi.cpp
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// Purpose: wxThread (SGI) Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by:
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "thread.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#include "wx/thread.h"
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#include <stdio.h>
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#include <unistd.h>
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#include <signal.h>
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#include <sys/wait.h>
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#include <sys/prctl.h>
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#include "wx/module.h"
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#include "wx/utils.h"
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#include "wx/log.h"
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#include "gdk/gdk.h"
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#include "gtk/gtk.h"
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enum thread_state
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{
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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static int p_mainid;
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wxMutex *wxMainMutex;
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#include "threadgui.inc"
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/////////////////////////////////////////////////////////////////////////////
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// Unix implementations (SGI threads)
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/////////////////////////////////////////////////////////////////////////////
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class wxMutexInternal {
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public:
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abilock_t p_mutex;
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};
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wxMutex::wxMutex()
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{
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m_locked = 0;
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p_internal = new wxMutexInternal;
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init_lock(&(p_internal->p_mutex));
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}
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wxMutex::~wxMutex()
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{
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if (m_locked > 0)
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wxLogDebug( "wxMutex warning: freeing a locked mutex (%d locks)\n", m_locked );
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delete p_internal;
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}
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wxMutexError wxMutex::Lock()
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{
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spin_lock(&(p_internal->p_mutex));
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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if (acquire_lock(&(p_internal->p_mutex)) != 0)
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return wxMUTEX_BUSY;
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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if (m_locked == 0)
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return wxMUTEX_UNLOCKED;
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release_lock(&(p_internal->p_mutex));
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m_locked--;
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return wxMUTEX_NO_ERROR;
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}
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// GL: Don't know how it works on SGI. Wolfram ?
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wxCondition::wxCondition() {}
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wxCondition::~wxCondition() {}
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int wxCondition::Wait(wxMutex& WXUNUSED(mutex)) { return 0;}
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int wxCondition::Wait(wxMutex& WXUNUSED(mutex), unsigned long WXUNUSED(sec),
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unsigned long WXUNUSED(nsec)) { return 0; }
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int wxCondition::Signal() { return 0; }
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int wxCondition::Broadcast() { return 0; }
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class
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wxThreadPrivate {
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public:
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wxThreadPrivate() { thread_id = 0; state = STATE_IDLE; }
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~wxThreadPrivate() {}
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static void SprocStart(void *ptr);
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static void SignalHandler(int sig);
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public:
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int state, thread_id;
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void* exit_status;
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};
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void wxThreadPrivate::SprocStart(void *ptr)
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{
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void* status;
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wxThread *thr = (wxThread *)ptr;
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thr->p_internal->thread_id = getpid();
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thr->p_internal->exit_status = 0;
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status = thr->Entry();
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thr->Exit(status);
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}
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void wxThread::Exit(void* status)
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{
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wxThread* ptr = this;
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THREAD_SEND_EXIT_MSG(ptr);
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p_internal->state = STATE_EXITED;
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p_internal->exit_status = status;
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_exit(0);
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}
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wxThreadError wxThread::Create()
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{
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if (p_internal->state != STATE_IDLE)
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return wxTHREAD_RUNNING;
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p_internal->state = STATE_RUNNING;
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if (sproc(p_internal->SprocStart, PR_SALL, this) < 0) {
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p_internal->state = STATE_IDLE;
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return wxTHREAD_NO_RESOURCE;
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}
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return wxTHREAD_NO_ERROR;
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}
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wxThreadError wxThread::Destroy()
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{
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if (p_internal->state == STATE_RUNNING)
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p_internal->state = STATE_CANCELED;
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return wxTHREAD_NO_ERROR;
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}
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wxThreadError wxThread::Pause()
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{
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return wxTHREAD_NO_ERROR;
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}
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wxThreadError wxThread::Resume()
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{
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return wxTHREAD_NO_ERROR;
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}
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void *wxThread::Join()
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{
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if (p_internal->state != STATE_IDLE) {
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bool do_unlock = wxThread::IsMain();
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int stat;
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if (do_unlock)
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wxMainMutex->Unlock();
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waitpid(p_internal->thread_id, &stat, 0);
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if (do_unlock)
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wxMainMutex->Lock();
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if (!WIFEXITED(stat) && !WIFSIGNALED(stat))
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return 0;
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p_internal->state = STATE_IDLE;
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return p_internal->exit_status;
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}
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return 0;
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}
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unsigned long wxThread::GetID() const
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{
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return (unsigned long)p_internal->thread_id;
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}
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void wxThread::TestDestroy()
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{
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if (p_internal->state == STATE_CANCELED) {
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p_internal->exit_status = 0;
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_exit(0);
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}
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}
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void wxThread::SetPriority(int prio)
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{
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}
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int wxThread::GetPriority() const
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{
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return 0;
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}
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bool wxThread::IsMain()
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{
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return (int)getpid() == main_id;
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}
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bool wxThread::IsAlive() const
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{
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return (p_internal->state == STATE_RUNNING);
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}
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bool wxThread::IsRunning() const
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{
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return (p_internal->state == STATE_RUNNING);
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}
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wxThread::wxThread()
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{
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p_internal = new wxThreadPrivate();
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}
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wxThread::~wxThread()
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{
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Cancel();
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Join();
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delete p_internal;
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}
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// The default callback just joins the thread and throws away the result.
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void wxThread::OnExit()
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{
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Join();
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}
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// Global initialization
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class wxThreadModule : public wxModule
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{
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public:
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virtual bool OnInit();
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virtual void OnExit();
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private:
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DECLARE_DYNAMIC_CLASS(wxThreadModule)
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};
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IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
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bool wxThreadModule::OnInit()
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{
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wxMainMutex = new wxMutex();
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wxThreadGuiInit();
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p_mainid = (int)getpid();
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wxMainMutex->Lock();
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return TRUE;
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}
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void wxThreadModule::OnExit()
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{
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wxMainMutex->Unlock();
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wxThreadGuiExit();
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delete wxMainMutex;
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}
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