git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        validate.h
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// Purpose:     wxValidator class
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// Author:      Julian Smart
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// Modified by:
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// Created:     29/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Julian Smart
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// Licence:   	wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __VALIDATEH__
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#define __VALIDATEH__
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#ifdef __GNUG__
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#pragma interface "validate.h"
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#endif
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#include "wx/event.h"
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class WXDLLEXPORT wxWindow;
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/*
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 A validator has up to three purposes:
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 1) To validate the data in the window that's associated
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    with the validator.
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 2) To transfer data to and from the window.
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 3) To filter input, using its role as a wxEvtHandler
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    to intercept e.g. OnChar.
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 Note that wxValidator and derived classes use reference counting.
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 */
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class WXDLLEXPORT wxValidator: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxValidator)
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public:
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  wxValidator(void);
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  ~wxValidator();
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  // Make a clone of this validator (or return NULL) - currently necessary
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  // if you're passing a reference to a validator.
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  // Another possibility is to always pass a pointer to a new validator
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  // (so the calling code can use a copy constructor of the relevant class).
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  virtual wxValidator *Clone(void) const { return NULL; }
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  inline bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; }
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  // Called when the value in the window must be validated.
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  // This function can pop up an error message.
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  virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
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  // Called to transfer data to the window
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  virtual bool TransferToWindow(void) { return FALSE; }
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  // Called to transfer data from the window
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  virtual bool TransferFromWindow(void) { return FALSE; };
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  // ACCESSORS
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  inline wxWindow *GetWindow(void) const { return m_validatorWindow; }
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  inline void SetWindow(wxWindow *win) { m_validatorWindow = win; }
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protected:
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    wxWindow *m_validatorWindow;
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};
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WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
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#endif
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    // __VALIDATEH__
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