git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@203 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			342 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        dynarray.h
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// Purpose:     auto-resizable (i.e. dynamic) array support
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// Author:      Vadim Zeitlin
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// Modified by: 
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// Created:     12.09.97
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// RCS-ID:      $Id$
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// Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef   _DYNARRAY_H
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#define   _DYNARRAY_H
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#ifdef __GNUG__
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#pragma interface "dynarray.h"
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#endif
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#include "wx/defs.h"
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#include "wx/utils.h"
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/** @name Dynamic arrays and lists 
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    @memo Arrays which grow on demand and do range checking (only in debug)
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  */
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//@{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/**
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 the initial size by which an array/list grows when an element is added
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 default value avoids allocate one or two bytes when the array is created 
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 which is rather inefficient
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*/
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#define   WX_ARRAY_DEFAULT_INITIAL_SIZE    (16)
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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/**
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 callback compare function for quick sort
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 must return -1, 0 or +1 if pItem1 <, = or > pItem2
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 */
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#ifdef  __VISUALC__
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  #define   CMPFUNC_CONV    _cdecl
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#else   // !Visual C++
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  #define   CMPFUNC_CONV
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#endif  // compiler
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typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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// ----------------------------------------------------------------------------
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/**
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 base class managing data having size of type 'long' (not used directly)
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 NB: for efficiency this often used class has no virtual functions (hence no
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     VTBL), even dtor is <B>not</B> virtual. If used as expected it won't 
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     create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all, 
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     so it's not too important if it's not called (this happens when you cast 
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     "SomeArray *" as "BaseArray *" and then delete it)
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  @memo Base class for template array and list classes
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*/
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// ----------------------------------------------------------------------------
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class wxBaseArray
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{
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public:
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  /** @name ctors and dtor */
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  //@{
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    /// default ctor
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  wxBaseArray();
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    /// copy ctor
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  wxBaseArray(const wxBaseArray& array);
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    /// assignment operator
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  wxBaseArray& operator=(const wxBaseArray& src);
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    /// not virtual, see above
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    /// EXCEPT for Gnu compiler to reduce warnings...
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#ifdef __GNUG__
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 virtual
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#endif
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  ~wxBaseArray();
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  //@}
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  /** @name memory management */
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  //@{
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    /// empties the list, but doesn't release memory
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  void Empty() { m_uiCount = 0; }
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    /// empties the list and releases memory
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  void Clear();
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    /// preallocates memory for given number of items
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  void Alloc(uint uiSize);
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  //@}
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  /** @name simple accessors */
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  //@{
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    /// number of elements in the array
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  uint  Count() const   { return m_uiCount;      }
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    /// is it empty?
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  bool  IsEmpty() const { return m_uiCount == 0; }
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  //@}
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protected:
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  // these methods are protected because if they were public one could 
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  // mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
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  // type safe methods
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  /** @name items access */
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  //@{
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    /// get item at position uiIndex (range checking is done in debug version)
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  long& Item(uint uiIndex) const
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    { wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
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    /// same as Item()
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  long& operator[](uint uiIndex) const { return Item(uiIndex); }
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  //@}
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  /** @name item management */
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  //@{
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    /**
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      Search the element in the array, starting from the either side
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      @param bFromEnd if TRUE, start from the end
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      @return index of the first item matched or NOT_FOUND
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      @see NOT_FOUND
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     */
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  int  Index (long lItem, bool bFromEnd = FALSE) const;
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    /// add new element at the end
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  void Add   (long lItem);
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    /// add new element at given position
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  void Insert(long lItem, uint uiIndex);
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    /// remove first item matching this value
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  void Remove(long lItem);
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    /// remove item by index
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  void Remove(uint uiIndex);
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  //@}
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  /// sort array elements using given compare function
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  void Sort(CMPFUNC fCmp);
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private:
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  void    Grow();     // makes array bigger if needed
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  uint    m_uiSize,   // current size of the array
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          m_uiCount;  // current number of elements
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  long   *m_pItems;   // pointer to data
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};
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// ============================================================================
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// template classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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// 
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
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#define  _WX_DEFINE_ARRAY(T, name)                                  \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);       \
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class name : public wxBaseArray                                     \
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{                                                                   \
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public:                                                             \
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  name()                                                            \
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    { wxASSERT( sizeof(T) <= sizeof(long) ); }                      \
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                                                                    \
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  name& operator=(const name& src)                                  \
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    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);    \
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      return *this; }                                               \
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                                                                    \
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  T& operator[](uint uiIndex) const                                 \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Item(uint uiIndex) const                                       \
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    { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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  T& Last() const                                                   \
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    { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
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                                                                    \
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  int Index(T Item, bool bFromEnd = FALSE) const                    \
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    { return wxBaseArray::Index((long)Item, bFromEnd); }            \
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                                                                    \
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  void Add(T Item)                                                  \
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    { wxBaseArray::Add((long)Item); }                               \
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  void Insert(T Item, uint uiIndex)                                 \
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    { wxBaseArray::Insert((long)Item, uiIndex) ; }                  \
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                                                                    \
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  void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); }       \
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  void Remove(T Item)                                               \
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    { int iIndex = Index(Item);                                     \
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      wxCHECK2_MSG( iIndex != NOT_FOUND, return,                    \
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        "removing inexisting element in wxArray::Remove" );         \
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      wxBaseArray::Remove((uint)iIndex); }                          \
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                                                                    \
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  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_LIST and WX_DEFINE_LIST
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_LIST(T, name)                                   \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2);     \
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class name : public wxBaseArray                                     \
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{                                                                   \
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public:                                                             \
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  name() { }                                                        \
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  name(const name& src);                                            \
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  name& operator=(const name& src);                                 \
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                                                                    \
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  ~name();                                                          \
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                                                                    \
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  T& operator[](uint uiIndex) const                                 \
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    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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  T& Item(uint uiIndex) const                                       \
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    { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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  T& Last() const                                                   \
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    { return *(T*)(wxBaseArray::Item(Count() - 1)); }               \
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                                                                    \
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  int Index(const T& Item, bool bFromEnd = FALSE) const;            \
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                                                                    \
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  void Add(const T& Item);                                          \
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  void Add(const T* pItem)                                          \
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    { wxBaseArray::Add((long)pItem); }                              \
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                                                                    \
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  void Insert(const T& Item,  uint uiIndex);                        \
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  void Insert(const T* pItem, uint uiIndex)                         \
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    { wxBaseArray::Insert((long)pItem, uiIndex); }                  \
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                                                                    \
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  void Empty();                                                     \
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                                                                    \
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  T*   Detach(uint uiIndex)                                         \
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    { T* p = (T*)wxBaseArray::Item(uiIndex);                        \
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      wxBaseArray::Remove(uiIndex); return p; }                     \
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  void Remove(uint uiIndex);                                        \
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                                                                    \
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  void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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                                                                    \
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private:                                                            \
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  void DoCopy(const name& src);                                     \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and lists 
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  These macros are ugly (especially if you look in the sources ;-), but they
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  allow us to define 'template' classes without actually using templates.
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  <BR>
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  <BR>
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  Range checking is performed in debug build for both arrays and lists. Type
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  checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
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  only grow, so loading 10 millions in an array only to delete them 2 lines
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  below is <I>not</I> recommended. However, it does free memory when it's 
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  destroyed, so if you destroy array also, it's ok.
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  */
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// ----------------------------------------------------------------------------
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//@{
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  /**
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   This macro generates a new array class. It is intended for storage of simple
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   types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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   <BR>
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   NB: it has only inline functions => takes no space at all
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   <BR>
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   @memo declare and define array class 'name' containing elements of type 'T'
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  */
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#define WX_DEFINE_ARRAY(T, name)  typedef T _A##name;                        \
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                                  _WX_DEFINE_ARRAY(_A##name, name)
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  /**
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   This macro generates a new list class which owns the objects it contains,
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   i.e. it will delete them when it is destroyed. An element is of type T*,
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   but arguments of type T& are taken (see below!) and T& is returned.
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   <BR>
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   Don't use this for simple types such as "int" or "long"!
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   You _may_ use it for "double" but it's awfully inefficient.
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   <BR>
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   <BR>
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   Note on Add/Insert functions:
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   <BR>
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    1) function(T*) gives the object to the list, i.e. it will delete the
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       object when it's removed or in the list's dtor
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   <BR>
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    2) function(T&) will create a copy of the object and work with it
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   <BR>
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   <BR>
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   Also:
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   <BR>
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    1) Remove() will delete the object after removing it from the list
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   <BR>
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    2) Detach() just removes the object from the list (returning pointer to it)
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   <BR>
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   <BR>
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   NB1: Base type T should have an accessible copy ctor  if  Add(T&) is used,
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   <BR>
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   NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual 
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        it will provoke memory leaks
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   <BR>
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   <BR>
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   some functions of this class are not inline, so it takes some space to 
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   define new class from this template.
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   @memo declare list class 'name' containing elements of type 'T'
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  */
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#define WX_DECLARE_LIST(T, name)  typedef T _L##name;                 \
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                                  _WX_DECLARE_LIST(_L##name, name)
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  /**
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    To use a list class you must
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    <ll>
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    <li>#include "dynarray.h"
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    <li>DECLARE_LIST(element_type, list_class_name)
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    <li>#include "listimpl.cpp"
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    <li>DEFINE_LIST(list_class_name)   // same as above!
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    </ll>
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    <BR><BR>
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    This is necessary because at the moment of DEFINE_LIST class element_type
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    must be fully defined (i.e. forward declaration is not enough), while
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    DECLARE_LIST may be done anywhere. The separation of two allows to break
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    cicrcular dependencies with classes which have member variables of list 
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    type.
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    @memo define (must include listimpl.cpp!) list class 'name'
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   */
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#define WX_DEFINE_LIST(name)       "don't forget to include listimpl.cpp!"
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//@}
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// ----------------------------------------------------------------------------
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/** @name Some commonly used predefined arrays */
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// # overhead if not used?
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// ----------------------------------------------------------------------------
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//@{
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  /** @name ArrayInt */
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WX_DEFINE_ARRAY(int,    wxArrayInt);
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  /** @name ArrayLong */
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WX_DEFINE_ARRAY(long,   wxArrayLong);
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  /** @name ArrayPtrVoid */
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WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
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//@}
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//@}
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#endif // _DYNARRAY_H
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