git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41020 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        sound.h
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// Purpose:     wxSound class (loads and plays short Windows .wav files).
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//              Optional on non-Windows platforms.
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// Author:      Ryan Norton, Stefan Csomor
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// Modified by:
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// Created:     1998-01-01
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// RCS-ID:      $Id$
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// Copyright:   (c) Ryan Norton, Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLEXPORT wxSound : public wxSoundBase
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{
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public:
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  wxSound();
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  wxSound(const wxString& fileName, bool isResource = FALSE);
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  wxSound(int size, const wxByte* data);
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  virtual ~wxSound();
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public:
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  bool  Create(const wxString& fileName, bool isResource = FALSE);
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  bool  IsOk() const { return !m_sndname.IsEmpty(); }
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  static void  Stop();
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  static bool IsPlaying();
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  void* GetHandle();
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protected:  
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  bool  DoPlay(unsigned flags) const;
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private:
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    wxString m_sndname; //file path
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    char* m_hSnd; //pointer to resource or memory location
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    int m_waveLength; //size of file in memory mode
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    void* m_pTimer; //timer
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    enum wxSoundType
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    {
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        wxSound_MEMORY,
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        wxSound_FILE,
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        wxSound_RESOURCE,
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        wxSound_NONE
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    } m_type; //mode
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};
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#endif
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#endif
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    // _WX_SOUND_H_
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