git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11664 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			121 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/spinbutt.h
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// Purpose:     universal version of wxSpinButton
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     21.01.01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SPINBUTT_H_
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#define _WX_UNIV_SPINBUTT_H_
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#ifdef __GNUG__
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    #pragma interface "univspinbutt.h"
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#endif
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#include "wx/univ/scrarrow.h"
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// ----------------------------------------------------------------------------
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// wxSpinButton
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// ----------------------------------------------------------------------------
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// actions supported by this control
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#define wxACTION_SPIN_INC    _T("inc")
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#define wxACTION_SPIN_DEC    _T("dec")
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class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
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                                 public wxControlWithArrows
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{
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public:
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    wxSpinButton();
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    wxSpinButton(wxWindow *parent,
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                 wxWindowID id = -1,
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                 const wxPoint& pos = wxDefaultPosition,
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                 const wxSize& size = wxDefaultSize,
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                 long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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                 const wxString& name = wxSPIN_BUTTON_NAME);
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    bool Create(wxWindow *parent,
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                wxWindowID id = -1,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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                const wxString& name = wxSPIN_BUTTON_NAME);
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    // implement wxSpinButtonBase methods
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    virtual int GetValue() const;
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    virtual void SetValue(int val);
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    virtual void SetRange(int minVal, int maxVal);
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    // implement wxControlWithArrows methods
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    virtual wxRenderer *GetRenderer() const { return m_renderer; }
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    virtual wxWindow *GetWindow() { return this; }
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    virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
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    virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
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    virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
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    virtual bool OnArrow(wxScrollArrows::Arrow arrow);
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    virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
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    // for wxStdSpinButtonInputHandler
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    const wxScrollArrows& GetArrows() { return m_arrows; }
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protected:
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    virtual wxSize DoGetBestClientSize() const;
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    virtual void DoDraw(wxControlRenderer *renderer);
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    virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = 0,
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                               const wxString& strArg = wxEmptyString);
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    // the common part of all ctors
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    void Init();
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    // normalize the value to fit into min..max range
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    int NormalizeValue(int value) const;
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    // change the value by +1/-1 and send the event, return TRUE if value was
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    // changed
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    bool ChangeValue(int inc);
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    // get the rectangles for our 2 arrows
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    void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
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    // the current controls value
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    int m_value;
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private:
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    // the object which manages our arrows
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    wxScrollArrows m_arrows;
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    // the state (combination of wxCONTROL_XXX flags) of the arrows
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    int m_arrowsState[wxScrollArrows::Arrow_Max];
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    DECLARE_DYNAMIC_CLASS(wxSpinButton)
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};
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// ----------------------------------------------------------------------------
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// wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
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// wxStdScrollBarInputHandler) and processes keyboard events too
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
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{
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public:
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    wxStdSpinButtonInputHandler(wxInputHandler *inphand);
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    virtual bool HandleKey(wxInputConsumer *consumer,
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                           const wxKeyEvent& event,
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                           bool pressed);
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    virtual bool HandleMouse(wxInputConsumer *consumer,
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                             const wxMouseEvent& event);
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    virtual bool HandleMouseMove(wxInputConsumer *consumer,
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                                 const wxMouseEvent& event);
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};
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#endif // _WX_UNIV_SPINBUTT_H_
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