git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16991 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        effects.h
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// Purpose:     wxEffects class
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//              Draws 3D effects.
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// Author:      Julian Smart et al
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// Modified by:
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// Created:     25/4/2000
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "effects.h"
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#endif
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#ifndef _WX_EFFECTS_H_
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#define _WX_EFFECTS_H_
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/*
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 * wxEffects: various 3D effects
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 */
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class WXDLLEXPORT wxEffects: public wxObject
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{
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DECLARE_CLASS(wxEffects)
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public:
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    // Assume system colours
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    wxEffects() ;
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    // Going from lightest to darkest
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    wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
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              const wxColour& faceColour, const wxColour& mediumShadow,
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              const wxColour& darkShadow) ;
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    // Accessors
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    wxColour GetHighlightColour() const { return m_highlightColour; }
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    wxColour GetLightShadow() const { return m_lightShadow; }
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    wxColour GetFaceColour() const { return m_faceColour; }
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    wxColour GetMediumShadow() const { return m_mediumShadow; }
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    wxColour GetDarkShadow() const { return m_darkShadow; }
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    void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
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    void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
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    void SetFaceColour(const wxColour& c) { m_faceColour = c; }
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    void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
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    void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
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    void Set(const wxColour& highlightColour, const wxColour& lightShadow,
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             const wxColour& faceColour, const wxColour& mediumShadow,
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             const wxColour& darkShadow)
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    {
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        SetHighlightColour(highlightColour);
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        SetLightShadow(lightShadow);
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        SetFaceColour(faceColour);
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        SetMediumShadow(mediumShadow);
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        SetDarkShadow(darkShadow);
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    }
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    // Draw a sunken edge
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    void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
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    // Tile a bitmap
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    bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
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protected:
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    wxColour    m_highlightColour;  // Usually white
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    wxColour    m_lightShadow;      // Usually light grey
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    wxColour    m_faceColour;       // Usually grey
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    wxColour    m_mediumShadow;     // Usually dark grey
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    wxColour    m_darkShadow;       // Usually black
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};
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#endif
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