Files
wxWidgets/src/common/evtloopcmn.cpp
Paul Cornett 1e04d2bf54 fix evtloop.h header dependency
implementation headers go first to catch this kind of problem, don't move them to fix a build error

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58951 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-02-16 17:19:17 +00:00

297 lines
9.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/evtloopcmn.cpp
// Purpose: common wxEventLoop-related stuff
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
// RCS-ID: $Id$
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
// globals
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
wxEventLoopBase::wxEventLoopBase()
{
m_isInsideYield = false;
m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
}
void wxEventLoopBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
// move the handler from the list of handlers with processable pending events
// to the list of handlers with pending events which needs to be processed later
m_handlersWithPendingEvents.Remove(toDelay);
if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
m_handlersWithPendingDelayedEvents.Add(toDelay);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in the m_handlersWithPendingEvents list!" );
}
//else: it wasn't in this list at all, it's ok
if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingDelayedEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
}
//else: it wasn't in this list at all, it's ok
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
m_handlersWithPendingEvents.Add(toAppend);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
bool wxEventLoopBase::HasPendingEvents() const
{
wxENTER_CRIT_SECT(const_cast<wxEventLoopBase*>(this)->m_handlersWithPendingEventsLocker);
bool has = !m_handlersWithPendingEvents.IsEmpty();
wxLEAVE_CRIT_SECT(const_cast<wxEventLoopBase*>(this)->m_handlersWithPendingEventsLocker);
return has;
}
void wxEventLoopBase::SuspendProcessingOfPendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::ResumeProcessingOfPendingEvents()
{
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::ProcessPendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
while (!m_handlersWithPendingEvents.IsEmpty())
{
// In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
// NOTE: we always call ProcessPendingEvents() on the first event handler
// with pending events because handlers auto-remove themselves
// from this list (see RemovePendingEventHandler) if they have no
// more pending events.
m_handlersWithPendingEvents[0]->ProcessPendingEvents();
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// now the wxHandlersWithPendingEvents is surely empty; however some event
// handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
// because of a selective wxYield call in progress.
// Now we need to move them back to wxHandlersWithPendingEvents so the next
// call to this function has the chance of processing them:
if (!m_handlersWithPendingDelayedEvents.IsEmpty())
{
WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
m_handlersWithPendingDelayedEvents.Clear();
}
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxEventLoopBase::WakeUpIdle()
{
WakeUp();
}
bool wxEventLoopBase::ProcessIdle()
{
// process pending wx events before sending idle events
ProcessPendingEvents();
wxIdleEvent event;
event.SetEventObject(wxTheApp);
wxTheApp->ProcessEvent(event);
return event.MoreRequested();
}
bool wxEventLoopBase::Yield(bool onlyIfNeeded)
{
if ( m_isInsideYield )
{
if ( !onlyIfNeeded )
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
return false;
}
return YieldFor(wxEVT_CATEGORY_ALL);
}
// wxEventLoopManual is unused in the other ports
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ============================================================================
wxEventLoopManual::wxEventLoopManual()
{
m_exitcode = 0;
m_shouldExit = false;
}
int wxEventLoopManual::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
// give them the possibility to do whatever they want
OnNextIteration();
// generate and process idle events for as long as we don't
// have anything else to do
while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
;
// if the "should exit" flag is set, the loop should terminate
// but not before processing any remaining messages so while
// Pending() returns true, do process them
if ( m_shouldExit )
{
while ( Pending() )
Dispatch();
break;
}
// a message came or no more idle processing to do, sit in
// Dispatch() waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoopManual::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
#endif // __WXMSW__ || __WXMAC__ || __WXDFB__