extension module called wx.activex. Lots of demo and lib updates to go along with it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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                wxActiveX Library Licence, Version 3
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                ====================================
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  Copyright (C) 2003 Lindsay Mathieson [, ...]
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  Everyone is permitted to copy and distribute verbatim copies
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  of this licence document, but changing it is not allowed.
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                       wxActiveX LIBRARY LICENCE
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     TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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  This library is free software; you can redistribute it and/or modify it
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  under the terms of the GNU Library General Public Licence as published by
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  the Free Software Foundation; either version 2 of the Licence, or (at
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  your option) any later version.
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  This library is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library
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  General Public Licence for more details.
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  You should have received a copy of the GNU Library General Public Licence
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  along with this software, usually in a file named COPYING.LIB.  If not,
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  write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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  Boston, MA 02111-1307 USA.
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  EXCEPTION NOTICE
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  1. As a special exception, the copyright holders of this library give
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  permission for additional uses of the text contained in this release of
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  the library as licenced under the wxActiveX Library Licence, applying
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  either version 3 of the Licence, or (at your option) any later version of
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  the Licence as published by the copyright holders of version 3 of the
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  Licence document.
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  2. The exception is that you may use, copy, link, modify and distribute
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  under the user's own terms, binary object code versions of works based
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  on the Library.
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  3. If you copy code from files distributed under the terms of the GNU
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  General Public Licence or the GNU Library General Public Licence into a
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  copy of this library, as this licence permits, the exception does not
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  apply to the code that you add in this way.  To avoid misleading anyone as
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  to the status of such modified files, you must delete this exception
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  notice from such code and/or adjust the licensing conditions notice
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  accordingly.
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  4. If you write modifications of your own for this library, it is your
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  choice whether to permit this exception to apply to your modifications. 
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  If you do not wish that, you must delete the exception notice from such
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  code and/or adjust the licensing conditions notice accordingly.
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*/
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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        #include "wx/wx.h"
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#endif
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#include "wx/wxprec.h"
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#include "wxIEApp.h"
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#include "wxIEFrm.h"
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#include "resource.h"
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. wxIEApp and
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// not wxApp)
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IMPLEMENT_APP(wxIEApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool wxIEApp::OnInit()
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{
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    // create the main application window
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    wxIEFrame *frame = new wxIEFrame(wxT("IE Test"));
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(TRUE);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned FALSE here, the
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    // application would exit immediately.
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    return TRUE;
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}
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