Files
wxWidgets/src/common/appbase.cpp
Vadim Zeitlin 1cecee5bb7 Add wxApp::StoreCurrentException() and RethrowStoredException().
These methods can be used to ensure that the exceptions thrown from event
handlers are safely rethrown from the code dispatching the events once the
control flow gets back there.

This allows to work around the problem with not being able to propagate
exceptions through non-C++ code and can be used, for example, to catch
exceptions thrown by the handlers invoked from inside wxYield() by a try/catch
block around wxYield() -- something that didn't work before, update the except
sample to show that it does work now.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77468 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-08-24 15:31:44 +00:00

1313 lines
36 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/appbase.cpp
// Purpose: implements wxAppConsoleBase class
// Author: Vadim Zeitlin
// Modified by:
// Created: 19.06.2003 (extracted from common/appcmn.cpp)
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#ifdef __WINDOWS__
#include "wx/msw/wrapwin.h" // includes windows.h for MessageBox()
#endif
#include "wx/list.h"
#include "wx/app.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/utils.h"
#include "wx/wxcrtvararg.h"
#endif //WX_PRECOMP
#include "wx/apptrait.h"
#include "wx/cmdline.h"
#include "wx/confbase.h"
#include "wx/evtloop.h"
#include "wx/filename.h"
#include "wx/msgout.h"
#include "wx/scopedptr.h"
#include "wx/sysopt.h"
#include "wx/tokenzr.h"
#include "wx/thread.h"
#if wxUSE_STL
#if wxUSE_EXCEPTIONS
#include <exception>
#include <typeinfo>
#endif
#if wxUSE_INTL
#include <locale>
#endif
#endif // wxUSE_STL
#if !defined(__WINDOWS__) || defined(__WXMICROWIN__)
#include <signal.h> // for SIGTRAP used by wxTrap()
#endif //Win/Unix
#include <locale.h>
#if wxUSE_FONTMAP
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
#if wxDEBUG_LEVEL
#if wxUSE_STACKWALKER
#include "wx/stackwalk.h"
#ifdef __WINDOWS__
#include "wx/msw/debughlp.h"
#endif
#endif // wxUSE_STACKWALKER
#include "wx/recguard.h"
#endif // wxDEBUG_LEVEL
// wxABI_VERSION can be defined when compiling applications but it should be
// left undefined when compiling the library itself, it is then set to its
// default value in version.h
#if wxABI_VERSION != wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + 99
#error "wxABI_VERSION should not be defined when compiling the library"
#endif
// ----------------------------------------------------------------------------
// private functions prototypes
// ----------------------------------------------------------------------------
#if wxDEBUG_LEVEL
// really just show the assert dialog
static bool DoShowAssertDialog(const wxString& msg);
// prepare for showing the assert dialog, use the given traits or
// DoShowAssertDialog() as last fallback to really show it
static
void ShowAssertDialog(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg,
wxAppTraits *traits = NULL);
#endif // wxDEBUG_LEVEL
#ifdef __WXDEBUG__
// turn on the trace masks specified in the env variable WXTRACE
static void LINKAGEMODE SetTraceMasks();
#endif // __WXDEBUG__
// ----------------------------------------------------------------------------
// global vars
// ----------------------------------------------------------------------------
wxAppConsole *wxAppConsoleBase::ms_appInstance = NULL;
wxAppInitializerFunction wxAppConsoleBase::ms_appInitFn = NULL;
wxSocketManager *wxAppTraitsBase::ms_manager = NULL;
WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
// this defines wxEventLoopPtr
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopBase)
// ============================================================================
// wxAppConsoleBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
wxAppConsoleBase::wxAppConsoleBase()
{
m_traits = NULL;
m_mainLoop = NULL;
m_bDoPendingEventProcessing = true;
ms_appInstance = static_cast<wxAppConsole *>(this);
#ifdef __WXDEBUG__
SetTraceMasks();
#if wxUSE_UNICODE
// In unicode mode the SetTraceMasks call can cause an apptraits to be
// created, but since we are still in the constructor the wrong kind will
// be created for GUI apps. Destroy it so it can be created again later.
wxDELETE(m_traits);
#endif
#endif
wxEvtHandler::AddFilter(this);
}
wxAppConsoleBase::~wxAppConsoleBase()
{
wxEvtHandler::RemoveFilter(this);
// we're being destroyed and using this object from now on may not work or
// even crash so don't leave dangling pointers to it
ms_appInstance = NULL;
delete m_traits;
}
// ----------------------------------------------------------------------------
// initialization/cleanup
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **WXUNUSED(argv))
{
#if defined(__WINDOWS__) && !defined(__WXWINCE__)
SetErrorMode(SEM_FAILCRITICALERRORS|SEM_NOOPENFILEERRORBOX);
#endif
return true;
}
wxString wxAppConsoleBase::GetAppName() const
{
wxString name = m_appName;
if ( name.empty() )
{
if ( argv )
{
// the application name is, by default, the name of its executable file
wxFileName::SplitPath(argv[0], NULL, &name, NULL);
}
}
return name;
}
wxString wxAppConsoleBase::GetAppDisplayName() const
{
// use the explicitly provided display name, if any
if ( !m_appDisplayName.empty() )
return m_appDisplayName;
// if the application name was explicitly set, use it as is as capitalizing
// it won't always produce good results
if ( !m_appName.empty() )
return m_appName;
// if neither is set, use the capitalized version of the program file as
// it's the most reasonable default
return GetAppName().Capitalize();
}
wxEventLoopBase *wxAppConsoleBase::CreateMainLoop()
{
return GetTraits()->CreateEventLoop();
}
void wxAppConsoleBase::CleanUp()
{
wxDELETE(m_mainLoop);
}
// ----------------------------------------------------------------------------
// OnXXX() callbacks
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::OnInit()
{
#if wxUSE_CMDLINE_PARSER
wxCmdLineParser parser(argc, argv);
OnInitCmdLine(parser);
bool cont;
switch ( parser.Parse(false /* don't show usage */) )
{
case -1:
cont = OnCmdLineHelp(parser);
break;
case 0:
cont = OnCmdLineParsed(parser);
break;
default:
cont = OnCmdLineError(parser);
break;
}
if ( !cont )
return false;
#endif // wxUSE_CMDLINE_PARSER
return true;
}
int wxAppConsoleBase::OnRun()
{
return MainLoop();
}
void wxAppConsoleBase::OnLaunched()
{
}
int wxAppConsoleBase::OnExit()
{
#if wxUSE_CONFIG
// delete the config object if any (don't use Get() here, but Set()
// because Get() could create a new config object)
delete wxConfigBase::Set(NULL);
#endif // wxUSE_CONFIG
return 0;
}
void wxAppConsoleBase::Exit()
{
if (m_mainLoop != NULL)
ExitMainLoop();
else
exit(-1);
}
// ----------------------------------------------------------------------------
// traits stuff
// ----------------------------------------------------------------------------
wxAppTraits *wxAppConsoleBase::CreateTraits()
{
return new wxConsoleAppTraits;
}
wxAppTraits *wxAppConsoleBase::GetTraits()
{
// FIXME-MT: protect this with a CS?
if ( !m_traits )
{
m_traits = CreateTraits();
wxASSERT_MSG( m_traits, wxT("wxApp::CreateTraits() failed?") );
}
return m_traits;
}
/* static */
wxAppTraits *wxAppConsoleBase::GetTraitsIfExists()
{
wxAppConsole * const app = GetInstance();
return app ? app->GetTraits() : NULL;
}
/* static */
wxAppTraits& wxAppConsoleBase::GetValidTraits()
{
static wxConsoleAppTraits s_traitsConsole;
wxAppTraits* const traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
return traits ? *traits : s_traitsConsole;
}
// ----------------------------------------------------------------------------
// wxEventLoop redirection
// ----------------------------------------------------------------------------
int wxAppConsoleBase::MainLoop()
{
wxEventLoopBaseTiedPtr mainLoop(&m_mainLoop, CreateMainLoop());
if (wxTheApp)
wxTheApp->OnLaunched();
return m_mainLoop ? m_mainLoop->Run() : -1;
}
void wxAppConsoleBase::ExitMainLoop()
{
// we should exit from the main event loop, not just any currently active
// (e.g. modal dialog) event loop
if ( m_mainLoop && m_mainLoop->IsRunning() )
{
m_mainLoop->Exit(0);
}
}
bool wxAppConsoleBase::Pending()
{
// use the currently active message loop here, not m_mainLoop, because if
// we're showing a modal dialog (with its own event loop) currently the
// main event loop is not running anyhow
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
return loop && loop->Pending();
}
bool wxAppConsoleBase::Dispatch()
{
// see comment in Pending()
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
return loop && loop->Dispatch();
}
bool wxAppConsoleBase::Yield(bool onlyIfNeeded)
{
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
if ( loop )
return loop->Yield(onlyIfNeeded);
wxScopedPtr<wxEventLoopBase> tmpLoop(CreateMainLoop());
return tmpLoop->Yield(onlyIfNeeded);
}
void wxAppConsoleBase::WakeUpIdle()
{
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
if ( loop )
loop->WakeUp();
}
bool wxAppConsoleBase::ProcessIdle()
{
// synthesize an idle event and check if more of them are needed
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
#if wxUSE_LOG
// flush the logged messages if any (do this after processing the events
// which could have logged new messages)
wxLog::FlushActive();
#endif
// Garbage collect all objects previously scheduled for destruction.
DeletePendingObjects();
return event.MoreRequested();
}
bool wxAppConsoleBase::UsesEventLoop() const
{
// in console applications we don't know whether we're going to have an
// event loop so assume we won't -- unless we already have one running
return wxEventLoopBase::GetActive() != NULL;
}
// ----------------------------------------------------------------------------
// events
// ----------------------------------------------------------------------------
/* static */
bool wxAppConsoleBase::IsMainLoopRunning()
{
const wxAppConsole * const app = GetInstance();
return app && app->m_mainLoop != NULL;
}
int wxAppConsoleBase::FilterEvent(wxEvent& WXUNUSED(event))
{
// process the events normally by default
return Event_Skip;
}
void wxAppConsoleBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
// move the handler from the list of handlers with processable pending events
// to the list of handlers with pending events which needs to be processed later
m_handlersWithPendingEvents.Remove(toDelay);
if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
m_handlersWithPendingDelayedEvents.Add(toDelay);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxAppConsoleBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in the m_handlersWithPendingEvents list!" );
}
//else: it wasn't in this list at all, it's ok
if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingDelayedEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
}
//else: it wasn't in this list at all, it's ok
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxAppConsoleBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
m_handlersWithPendingEvents.Add(toAppend);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
bool wxAppConsoleBase::HasPendingEvents() const
{
wxENTER_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
bool has = !m_handlersWithPendingEvents.IsEmpty();
wxLEAVE_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
return has;
}
void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
{
m_bDoPendingEventProcessing = false;
}
void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
{
m_bDoPendingEventProcessing = true;
}
void wxAppConsoleBase::ProcessPendingEvents()
{
if ( m_bDoPendingEventProcessing )
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
while (!m_handlersWithPendingEvents.IsEmpty())
{
// In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
// NOTE: we always call ProcessPendingEvents() on the first event handler
// with pending events because handlers auto-remove themselves
// from this list (see RemovePendingEventHandler) if they have no
// more pending events.
m_handlersWithPendingEvents[0]->ProcessPendingEvents();
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// now the wxHandlersWithPendingEvents is surely empty; however some event
// handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
// because of a selective wxYield call in progress.
// Now we need to move them back to wxHandlersWithPendingEvents so the next
// call to this function has the chance of processing them:
if (!m_handlersWithPendingDelayedEvents.IsEmpty())
{
WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
m_handlersWithPendingDelayedEvents.Clear();
}
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
}
void wxAppConsoleBase::DeletePendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
for (unsigned int i=0; i<m_handlersWithPendingEvents.GetCount(); i++)
m_handlersWithPendingEvents[i]->DeletePendingEvents();
m_handlersWithPendingEvents.Clear();
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// ----------------------------------------------------------------------------
// delayed objects destruction
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::IsScheduledForDestruction(wxObject *object) const
{
return wxPendingDelete.Member(object);
}
void wxAppConsoleBase::ScheduleForDestruction(wxObject *object)
{
if ( !UsesEventLoop() )
{
// we won't be able to delete it later so do it right now
delete object;
return;
}
//else: we either already have or will soon start an event loop
if ( !wxPendingDelete.Member(object) )
wxPendingDelete.Append(object);
}
void wxAppConsoleBase::DeletePendingObjects()
{
wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
while (node)
{
wxObject *obj = node->GetData();
// remove it from the list first so that if we get back here somehow
// during the object deletion (e.g. wxYield called from its dtor) we
// wouldn't try to delete it the second time
if ( wxPendingDelete.Member(obj) )
wxPendingDelete.Erase(node);
delete obj;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.GetFirst();
}
}
// ----------------------------------------------------------------------------
// exception handling
// ----------------------------------------------------------------------------
#if wxUSE_EXCEPTIONS
void
wxAppConsoleBase::HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const
{
// by default, simply call the handler
(handler->*func)(event);
}
void wxAppConsoleBase::CallEventHandler(wxEvtHandler *handler,
wxEventFunctor& functor,
wxEvent& event) const
{
// If the functor holds a method then, for backward compatibility, call
// HandleEvent():
wxEventFunction eventFunction = functor.GetEvtMethod();
if ( eventFunction )
HandleEvent(handler, eventFunction, event);
else
functor(handler, event);
}
void wxAppConsoleBase::OnUnhandledException()
{
#ifdef __WXDEBUG__
// we're called from an exception handler so we can re-throw the exception
// to recover its type
wxString what;
try
{
throw;
}
#if wxUSE_STL
catch ( std::exception& e )
{
what.Printf("std::exception of type \"%s\", what() = \"%s\"",
typeid(e).name(), e.what());
}
#endif // wxUSE_STL
catch ( ... )
{
what = "unknown exception";
}
wxMessageOutputBest().Printf(
"*** Caught unhandled %s; terminating\n", what
);
#endif // __WXDEBUG__
}
// ----------------------------------------------------------------------------
// exceptions support
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::OnExceptionInMainLoop()
{
throw;
}
bool wxAppConsoleBase::StoreCurrentException()
{
return false;
}
#endif // wxUSE_EXCEPTIONS
// ----------------------------------------------------------------------------
// cmd line parsing
// ----------------------------------------------------------------------------
#if wxUSE_CMDLINE_PARSER
#define OPTION_VERBOSE "verbose"
void wxAppConsoleBase::OnInitCmdLine(wxCmdLineParser& parser)
{
// the standard command line options
static const wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH,
"h",
"help",
gettext_noop("show this help message"),
wxCMD_LINE_VAL_NONE,
wxCMD_LINE_OPTION_HELP
},
#if wxUSE_LOG
{
wxCMD_LINE_SWITCH,
NULL,
OPTION_VERBOSE,
gettext_noop("generate verbose log messages"),
wxCMD_LINE_VAL_NONE,
0x0
},
#endif // wxUSE_LOG
// terminator
wxCMD_LINE_DESC_END
};
parser.SetDesc(cmdLineDesc);
}
bool wxAppConsoleBase::OnCmdLineParsed(wxCmdLineParser& parser)
{
#if wxUSE_LOG
if ( parser.Found(OPTION_VERBOSE) )
{
wxLog::SetVerbose(true);
}
#else
wxUnusedVar(parser);
#endif // wxUSE_LOG
return true;
}
bool wxAppConsoleBase::OnCmdLineHelp(wxCmdLineParser& parser)
{
parser.Usage();
return false;
}
bool wxAppConsoleBase::OnCmdLineError(wxCmdLineParser& parser)
{
parser.Usage();
return false;
}
#endif // wxUSE_CMDLINE_PARSER
// ----------------------------------------------------------------------------
// debugging support
// ----------------------------------------------------------------------------
/* static */
bool wxAppConsoleBase::CheckBuildOptions(const char *optionsSignature,
const char *componentName)
{
#if 0 // can't use wxLogTrace, not up and running yet
printf("checking build options object '%s' (ptr %p) in '%s'\n",
optionsSignature, optionsSignature, componentName);
#endif
if ( strcmp(optionsSignature, WX_BUILD_OPTIONS_SIGNATURE) != 0 )
{
wxString lib = wxString::FromAscii(WX_BUILD_OPTIONS_SIGNATURE);
wxString prog = wxString::FromAscii(optionsSignature);
wxString progName = wxString::FromAscii(componentName);
wxString msg;
msg.Printf(wxT("Mismatch between the program and library build versions detected.\nThe library used %s,\nand %s used %s."),
lib.c_str(), progName.c_str(), prog.c_str());
wxLogFatalError(msg.c_str());
// normally wxLogFatalError doesn't return
return false;
}
return true;
}
void wxAppConsoleBase::OnAssertFailure(const wxChar *file,
int line,
const wxChar *func,
const wxChar *cond,
const wxChar *msg)
{
#if wxDEBUG_LEVEL
ShowAssertDialog(file, line, func, cond, msg, GetTraits());
#else
// this function is still present even in debug level 0 build for ABI
// compatibility reasons but is never called there and so can simply do
// nothing in it
wxUnusedVar(file);
wxUnusedVar(line);
wxUnusedVar(func);
wxUnusedVar(cond);
wxUnusedVar(msg);
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
void wxAppConsoleBase::OnAssert(const wxChar *file,
int line,
const wxChar *cond,
const wxChar *msg)
{
OnAssertFailure(file, line, NULL, cond, msg);
}
// ----------------------------------------------------------------------------
// Miscellaneous other methods
// ----------------------------------------------------------------------------
void wxAppConsoleBase::SetCLocale()
{
// We want to use the user locale by default in GUI applications in order
// to show the numbers, dates &c in the familiar format -- and also accept
// this format on input (especially important for decimal comma/dot).
wxSetlocale(LC_ALL, "");
}
// ============================================================================
// other classes implementations
// ============================================================================
// ----------------------------------------------------------------------------
// wxConsoleAppTraitsBase
// ----------------------------------------------------------------------------
#if wxUSE_LOG
wxLog *wxConsoleAppTraitsBase::CreateLogTarget()
{
return new wxLogStderr;
}
#endif // wxUSE_LOG
wxMessageOutput *wxConsoleAppTraitsBase::CreateMessageOutput()
{
return new wxMessageOutputStderr;
}
#if wxUSE_FONTMAP
wxFontMapper *wxConsoleAppTraitsBase::CreateFontMapper()
{
return (wxFontMapper *)new wxFontMapperBase;
}
#endif // wxUSE_FONTMAP
wxRendererNative *wxConsoleAppTraitsBase::CreateRenderer()
{
// console applications don't use renderers
return NULL;
}
bool wxConsoleAppTraitsBase::ShowAssertDialog(const wxString& msg)
{
return wxAppTraitsBase::ShowAssertDialog(msg);
}
bool wxConsoleAppTraitsBase::HasStderr()
{
// console applications always have stderr, even under Mac/Windows
return true;
}
// ----------------------------------------------------------------------------
// wxAppTraits
// ----------------------------------------------------------------------------
#if wxUSE_THREADS
void wxMutexGuiEnterImpl();
void wxMutexGuiLeaveImpl();
void wxAppTraitsBase::MutexGuiEnter()
{
wxMutexGuiEnterImpl();
}
void wxAppTraitsBase::MutexGuiLeave()
{
wxMutexGuiLeaveImpl();
}
void WXDLLIMPEXP_BASE wxMutexGuiEnter()
{
wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
if ( traits )
traits->MutexGuiEnter();
}
void WXDLLIMPEXP_BASE wxMutexGuiLeave()
{
wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
if ( traits )
traits->MutexGuiLeave();
}
#endif // wxUSE_THREADS
bool wxAppTraitsBase::ShowAssertDialog(const wxString& msgOriginal)
{
#if wxDEBUG_LEVEL
wxString msg;
#if wxUSE_STACKWALKER
const wxString stackTrace = GetAssertStackTrace();
if ( !stackTrace.empty() )
{
msg << wxT("\n\nCall stack:\n") << stackTrace;
wxMessageOutputDebug().Output(msg);
}
#endif // wxUSE_STACKWALKER
return DoShowAssertDialog(msgOriginal + msg);
#else // !wxDEBUG_LEVEL
wxUnusedVar(msgOriginal);
return false;
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
#if wxUSE_STACKWALKER
wxString wxAppTraitsBase::GetAssertStackTrace()
{
#if wxDEBUG_LEVEL
#if !defined(__WINDOWS__)
// on Unix stack frame generation may take some time, depending on the
// size of the executable mainly... warn the user that we are working
wxFprintf(stderr, "Collecting stack trace information, please wait...");
fflush(stderr);
#endif // !__WINDOWS__
wxString stackTrace;
class StackDump : public wxStackWalker
{
public:
StackDump() { }
const wxString& GetStackTrace() const { return m_stackTrace; }
protected:
virtual void OnStackFrame(const wxStackFrame& frame) wxOVERRIDE
{
m_stackTrace << wxString::Format
(
wxT("[%02d] "),
wx_truncate_cast(int, frame.GetLevel())
);
wxString name = frame.GetName();
if ( !name.empty() )
{
m_stackTrace << wxString::Format(wxT("%-40s"), name.c_str());
}
else
{
m_stackTrace << wxString::Format(wxT("%p"), frame.GetAddress());
}
if ( frame.HasSourceLocation() )
{
m_stackTrace << wxT('\t')
<< frame.GetFileName()
<< wxT(':')
<< frame.GetLine();
}
m_stackTrace << wxT('\n');
}
private:
wxString m_stackTrace;
};
// don't show more than maxLines or we could get a dialog too tall to be
// shown on screen: 20 should be ok everywhere as even with 15 pixel high
// characters it is still only 300 pixels...
static const int maxLines = 20;
StackDump dump;
dump.Walk(8, maxLines); // 8 is chosen to hide all OnAssert() calls
stackTrace = dump.GetStackTrace();
const int count = stackTrace.Freq(wxT('\n'));
for ( int i = 0; i < count - maxLines; i++ )
stackTrace = stackTrace.BeforeLast(wxT('\n'));
return stackTrace;
#else // !wxDEBUG_LEVEL
// this function is still present for ABI-compatibility even in debug level
// 0 build but is not used there and so can simply do nothing
return wxString();
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
#endif // wxUSE_STACKWALKER
// ============================================================================
// global functions implementation
// ============================================================================
void wxExit()
{
if ( wxTheApp )
{
wxTheApp->Exit();
}
else
{
// what else can we do?
exit(-1);
}
}
void wxWakeUpIdle()
{
if ( wxTheApp )
{
wxTheApp->WakeUpIdle();
}
//else: do nothing, what can we do?
}
// wxASSERT() helper
bool wxAssertIsEqual(int x, int y)
{
return x == y;
}
void wxAbort()
{
#ifdef __WXWINCE__
ExitThread(3);
#else
abort();
#endif
}
#if wxDEBUG_LEVEL
// break into the debugger
#ifndef wxTrap
void wxTrap()
{
#if defined(__WINDOWS__) && !defined(__WXMICROWIN__)
DebugBreak();
#elif defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
Debugger();
#elif defined(__UNIX__)
raise(SIGTRAP);
#else
// TODO
#endif // Win/Unix
}
#endif // wxTrap already defined as a macro
// default assert handler
static void
wxDefaultAssertHandler(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg)
{
// If this option is set, we should abort immediately when assert happens.
if ( wxSystemOptions::GetOptionInt("exit-on-assert") )
wxAbort();
// FIXME MT-unsafe
static int s_bInAssert = 0;
wxRecursionGuard guard(s_bInAssert);
if ( guard.IsInside() )
{
// can't use assert here to avoid infinite loops, so just trap
wxTrap();
return;
}
if ( !wxTheApp )
{
// by default, show the assert dialog box -- we can't customize this
// behaviour
ShowAssertDialog(file, line, func, cond, msg);
}
else
{
// let the app process it as it wants
// FIXME-UTF8: use wc_str(), not c_str(), when ANSI build is removed
wxTheApp->OnAssertFailure(file.c_str(), line, func.c_str(),
cond.c_str(), msg.c_str());
}
}
wxAssertHandler_t wxTheAssertHandler = wxDefaultAssertHandler;
void wxSetDefaultAssertHandler()
{
wxTheAssertHandler = wxDefaultAssertHandler;
}
void wxOnAssert(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const wxString& file,
int line,
const wxString& func,
const wxString& cond)
{
wxTheAssertHandler(file, line, func, cond, wxString());
}
void wxOnAssert(const wxChar *file,
int line,
const char *func,
const wxChar *cond,
const wxChar *msg)
{
// this is the backwards-compatible version (unless we don't use Unicode)
// so it could be called directly from the user code and this might happen
// even when wxTheAssertHandler is NULL
#if wxUSE_UNICODE
if ( wxTheAssertHandler )
#endif // wxUSE_UNICODE
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxString& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxCStrData& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
#if wxUSE_UNICODE
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond)
{
wxTheAssertHandler(file, line, func, cond, wxString());
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const char *msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxChar *msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
#endif // wxUSE_UNICODE
#endif // wxDEBUG_LEVEL
// ============================================================================
// private functions implementation
// ============================================================================
#ifdef __WXDEBUG__
static void LINKAGEMODE SetTraceMasks()
{
#if wxUSE_LOG
wxString mask;
if ( wxGetEnv(wxT("WXTRACE"), &mask) )
{
wxStringTokenizer tkn(mask, wxT(",;:"));
while ( tkn.HasMoreTokens() )
wxLog::AddTraceMask(tkn.GetNextToken());
}
#endif // wxUSE_LOG
}
#endif // __WXDEBUG__
#if wxDEBUG_LEVEL
bool wxTrapInAssert = false;
static
bool DoShowAssertDialog(const wxString& msg)
{
// under Windows we can show the dialog even in the console mode
#if defined(__WINDOWS__) && !defined(__WXMICROWIN__)
wxString msgDlg(msg);
// this message is intentionally not translated -- it is for developers
// only -- and the less code we use here, less is the danger of recursively
// asserting and dying
msgDlg += wxT("\nDo you want to stop the program?\n")
wxT("You can also choose [Cancel] to suppress ")
wxT("further warnings.");
switch ( ::MessageBox(NULL, msgDlg.t_str(), wxT("wxWidgets Debug Alert"),
MB_YESNOCANCEL | MB_ICONSTOP ) )
{
case IDYES:
// If we called wxTrap() directly from here, the programmer would
// see this function and a few more calls between his own code and
// it in the stack trace which would be perfectly useless and often
// confusing. So instead just set the flag here and let the macros
// defined in wx/debug.h call wxTrap() themselves, this ensures
// that the debugger will show the line in the user code containing
// the failing assert.
wxTrapInAssert = true;
break;
case IDCANCEL:
// stop the asserts
return true;
//case IDNO: nothing to do
}
#else // !__WINDOWS__
wxUnusedVar(msg);
#endif // __WINDOWS__/!__WINDOWS__
// continue with the asserts by default
return false;
}
// show the standard assert dialog
static
void ShowAssertDialog(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msgUser,
wxAppTraits *traits)
{
// this variable can be set to true to suppress "assert failure" messages
static bool s_bNoAsserts = false;
wxString msg;
msg.reserve(2048);
// make life easier for people using VC++ IDE by using this format: like
// this, clicking on the message will take us immediately to the place of
// the failed assert
msg.Printf(wxT("%s(%d): assert \"%s\" failed"), file, line, cond);
// add the function name, if any
if ( !func.empty() )
msg << wxT(" in ") << func << wxT("()");
// and the message itself
if ( !msgUser.empty() )
{
msg << wxT(": ") << msgUser;
}
else // no message given
{
msg << wxT('.');
}
#if wxUSE_THREADS
// if we are not in the main thread, output the assert directly and trap
// since dialogs cannot be displayed
if ( !wxThread::IsMain() )
{
msg += wxString::Format(" [in thread %lx]", wxThread::GetCurrentId());
}
#endif // wxUSE_THREADS
// log the assert in any case
wxMessageOutputDebug().Output(msg);
if ( !s_bNoAsserts )
{
if ( traits )
{
// delegate showing assert dialog (if possible) to that class
s_bNoAsserts = traits->ShowAssertDialog(msg);
}
else // no traits object
{
// fall back to the function of last resort
s_bNoAsserts = DoShowAssertDialog(msg);
}
}
}
#endif // wxDEBUG_LEVEL