Use newer wxUILocale class directly instead of using wxLocale functions that forward to it anyhow. No real changes. Closes #22375.
599 lines
17 KiB
C++
599 lines
17 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/appcmn.cpp
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// Purpose: wxAppBase methods common to all platforms
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 18.10.99
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/window.h"
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#include "wx/bitmap.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/msgdlg.h"
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#include "wx/confbase.h"
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#include "wx/utils.h"
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#include "wx/wxcrtvararg.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/cmdline.h"
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#include "wx/msgout.h"
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#include "wx/richmsgdlg.h"
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#include "wx/thread.h"
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#include "wx/vidmode.h"
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#include "wx/evtloop.h"
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#include "wx/uilocale.h"
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#if wxUSE_FONTMAP
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#include "wx/fontmap.h"
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#endif // wxUSE_FONTMAP
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// DLL options compatibility check:
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#include "wx/build.h"
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WX_CHECK_BUILD_OPTIONS("wxCore")
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// ============================================================================
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// wxAppBase implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization
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// ----------------------------------------------------------------------------
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wxAppBase::wxAppBase()
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{
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m_topWindow = NULL;
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m_useBestVisual = false;
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m_forceTrueColour = false;
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m_isActive = true;
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// We don't want to exit the app if the user code shows a dialog from its
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// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
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// to Yes initially as this dialog would be the last top level window.
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// OTOH, if we set it to No initially we'll have to overwrite it with Yes
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// when we enter our OnRun() because we do want the default behaviour from
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// then on. But this would be a problem if the user code calls
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// SetExitOnFrameDelete(false) from OnInit().
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//
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// So we use the special "Later" value which is such that
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// GetExitOnFrameDelete() returns false for it but which we know we can
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// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
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// call) overwrite in OnRun()
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m_exitOnFrameDelete = Later;
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}
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bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig)
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{
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#ifdef __DARWIN__
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// Mac OS X passes a process serial number command line argument when
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// the application is launched from the Finder. This argument must be
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// removed from the command line arguments before being handled by the
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// application (otherwise applications would need to handle it)
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//
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// Notice that this has to be done for all ports that can be used under OS
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// X (e.g. wxGTK) and not just wxOSX itself, hence this code is here and
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// not in a port-specific file.
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if ( argcOrig > 1 )
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{
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static const wxChar *ARG_PSN = wxT("-psn_");
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if ( wxStrncmp(argvOrig[1], ARG_PSN, wxStrlen(ARG_PSN)) == 0 )
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{
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// remove this argument
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--argcOrig;
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memmove(argvOrig + 1, argvOrig + 2, argcOrig * sizeof(wxChar*));
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}
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}
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#endif // __DARWIN__
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if ( !wxAppConsole::Initialize(argcOrig, argvOrig) )
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return false;
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wxInitializeStockLists();
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wxBitmap::InitStandardHandlers();
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// for compatibility call the old initialization function too
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if ( !OnInitGui() )
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return false;
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return true;
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}
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// ----------------------------------------------------------------------------
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// cleanup
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// ----------------------------------------------------------------------------
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wxAppBase::~wxAppBase()
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{
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// this destructor is required for Darwin
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}
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void wxAppBase::DeleteAllTLWs()
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{
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// TLWs remove themselves from wxTopLevelWindows when destroyed, so iterate
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// until none are left.
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while ( !wxTopLevelWindows.empty() )
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{
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// do not use Destroy() here as it only puts the TLW in pending list
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// but we want to delete them now
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delete wxTopLevelWindows.GetFirst()->GetData();
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}
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}
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void wxAppBase::CleanUp()
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{
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// Clean up any still pending objects. Normally there shouldn't any as we
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// already do this in OnExit(), but this could happen if the user code has
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// somehow managed to create more of them since then or just forgot to call
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// the base class OnExit().
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DeletePendingObjects();
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// and any remaining TLWs
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DeleteAllTLWs();
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// undo everything we did in Initialize() above
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wxBitmap::CleanUpHandlers();
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wxStockGDI::DeleteAll();
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wxDeleteStockLists();
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wxDELETE(wxTheColourDatabase);
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wxAppConsole::CleanUp();
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}
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// ----------------------------------------------------------------------------
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// various accessors
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// ----------------------------------------------------------------------------
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wxWindow* wxAppBase::GetTopWindow() const
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{
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wxWindow* window = m_topWindow;
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// If there is no top window or it is about to be destroyed,
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// we need to search for the first TLW which is not pending delete
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if ( !window || wxPendingDelete.Member(window) )
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{
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window = NULL;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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while ( node )
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{
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wxWindow* win = node->GetData();
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if ( !wxPendingDelete.Member(win) )
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{
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window = win;
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break;
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}
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node = node->GetNext();
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}
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}
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return window;
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}
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/* static */
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wxWindow* wxAppBase::GetMainTopWindow()
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{
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const wxAppBase* const app = GetGUIInstance();
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return app ? app->GetTopWindow() : NULL;
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}
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wxVideoMode wxAppBase::GetDisplayMode() const
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{
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return wxVideoMode();
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}
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wxLayoutDirection wxAppBase::GetLayoutDirection() const
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{
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#if wxUSE_INTL
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return wxUILocale::GetCurrent().GetLayoutDirection();
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#else
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// we don't know
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return wxLayout_Default;
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#endif // wxUSE_INTL
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}
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#if wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// GUI-specific command line options handling
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// ----------------------------------------------------------------------------
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#ifdef __WXUNIVERSAL__
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#define OPTION_THEME "theme"
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#endif
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#if defined(__WXDFB__)
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#define OPTION_MODE "mode"
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#endif
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void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
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{
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// first add the standard non GUI options
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wxAppConsole::OnInitCmdLine(parser);
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// the standard command line options
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static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
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{
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#ifdef __WXUNIVERSAL__
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{
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wxCMD_LINE_OPTION,
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NULL,
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OPTION_THEME,
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gettext_noop("specify the theme to use"),
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wxCMD_LINE_VAL_STRING,
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0x0
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},
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#endif // __WXUNIVERSAL__
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#if defined(__WXDFB__)
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// VS: this is not specific to wxDFB, all fullscreen (framebuffer) ports
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// should provide this option. That's why it is in common/appcmn.cpp
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// and not dfb/app.cpp
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{
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wxCMD_LINE_OPTION,
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NULL,
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OPTION_MODE,
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gettext_noop("specify display mode to use (e.g. 640x480-16)"),
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wxCMD_LINE_VAL_STRING,
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0x0
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},
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#endif // __WXDFB__
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// terminator
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wxCMD_LINE_DESC_END
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};
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parser.SetDesc(cmdLineGUIDesc);
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}
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bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
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{
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#ifdef __WXUNIVERSAL__
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wxString themeName;
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if ( parser.Found(OPTION_THEME, &themeName) )
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{
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wxTheme *theme = wxTheme::Create(themeName);
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if ( !theme )
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{
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wxLogError(_("Unsupported theme '%s'."), themeName);
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return false;
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}
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// Delete the defaultly created theme and set the new theme.
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delete wxTheme::Get();
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wxTheme::Set(theme);
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}
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#endif // __WXUNIVERSAL__
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#if defined(__WXDFB__)
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wxString modeDesc;
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if ( parser.Found(OPTION_MODE, &modeDesc) )
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{
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unsigned w, h, bpp;
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if ( wxSscanf(modeDesc, wxT("%ux%u-%u"), &w, &h, &bpp) != 3 )
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{
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wxLogError(_("Invalid display mode specification '%s'."), modeDesc);
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return false;
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}
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if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
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return false;
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}
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#endif // __WXDFB__
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return wxAppConsole::OnCmdLineParsed(parser);
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}
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#endif // wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// OnXXX() hooks
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// ----------------------------------------------------------------------------
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bool wxAppBase::OnInitGui()
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{
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#ifdef __WXUNIVERSAL__
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if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
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return false;
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#endif // __WXUNIVERSAL__
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return true;
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}
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int wxAppBase::OnRun()
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{
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// see the comment in ctor: if the initial value hasn't been changed, use
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// the default Yes from now on
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if ( m_exitOnFrameDelete == Later )
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{
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m_exitOnFrameDelete = Yes;
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}
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//else: it has been changed, assume the user knows what he is doing
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return wxAppConsole::OnRun();
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}
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int wxAppBase::OnExit()
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{
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#ifdef __WXUNIVERSAL__
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delete wxTheme::Set(NULL);
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#endif // __WXUNIVERSAL__
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return wxAppConsole::OnExit();
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}
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wxAppTraits *wxAppBase::CreateTraits()
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{
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return new wxGUIAppTraits;
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
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{
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if ( active == m_isActive )
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return;
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m_isActive = active;
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wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
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event.SetEventObject(this);
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(void)ProcessEvent(event);
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}
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bool wxAppBase::SafeYield(wxWindow *win, bool onlyIfNeeded)
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{
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wxWindowDisabler wd(win);
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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return loop && loop->Yield(onlyIfNeeded);
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}
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bool wxAppBase::SafeYieldFor(wxWindow *win, long eventsToProcess)
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{
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wxWindowDisabler wd(win);
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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return loop && loop->YieldFor(eventsToProcess);
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}
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// ----------------------------------------------------------------------------
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// idle handling
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// ----------------------------------------------------------------------------
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// Returns true if more time is needed.
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bool wxAppBase::ProcessIdle()
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{
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// call the base class version first to send the idle event to wxTheApp
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// itself
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bool needMore = wxAppConsoleBase::ProcessIdle();
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wxIdleEvent event;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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// Don't send idle events to the windows that are about to be destroyed
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// anyhow, this is wasteful and unexpected.
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if ( !wxPendingDelete.Member(win) && win->SendIdleEvents(event) )
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needMore = true;
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node = node->GetNext();
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}
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wxUpdateUIEvent::ResetUpdateTime();
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return needMore;
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}
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// ----------------------------------------------------------------------------
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// wxGUIAppTraitsBase
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// ----------------------------------------------------------------------------
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#if wxUSE_LOG
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wxLog *wxGUIAppTraitsBase::CreateLogTarget()
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{
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#if wxUSE_LOGGUI
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#ifndef __WXOSX_IPHONE__
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return new wxLogGui;
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#else
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return new wxLogStderr;
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#endif
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#else
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// we must have something!
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return new wxLogStderr;
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#endif
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}
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#endif // wxUSE_LOG
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wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput()
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{
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// The standard way of printing help on command line arguments (app --help)
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// is (according to common practice):
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// - console apps: to stderr (on any platform)
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// - GUI apps: stderr on Unix platforms (!)
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// stderr if available and message box otherwise on others
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// (currently stderr only Windows if app running from console)
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#ifdef __UNIX__
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return new wxMessageOutputStderr;
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#else // !__UNIX__
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// wxMessageOutputMessageBox doesn't work under Motif
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#ifdef __WXMOTIF__
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return new wxMessageOutputLog;
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#elif wxUSE_MSGDLG
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return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR);
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#else
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return new wxMessageOutputStderr;
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#endif
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#endif // __UNIX__/!__UNIX__
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}
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#if wxUSE_FONTMAP
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wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper()
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{
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return new wxFontMapper;
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}
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#endif // wxUSE_FONTMAP
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wxRendererNative *wxGUIAppTraitsBase::CreateRenderer()
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{
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// use the default native renderer by default
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return NULL;
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}
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bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
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{
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#if wxDEBUG_LEVEL
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// If possible, show the assert using a dialog allowing to hide the stack
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// trace by default to avoid frightening people unnecessarily.
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//
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// Otherwise, show the assert using a basic message box, but under MSW
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// we prefer to use the base class version using ::MessageBox() even if
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// wxMessageBox() is available because it has less chances to double
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// fault our app than our wxMessageBox()
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//
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// Notice that under DFB the message dialog is not always functional right
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// now and, finally, we can't use wxMessageBox() if it wasn't compiled in.
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#if wxUSE_RICHMSGDLG || \
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(wxUSE_MSGDLG && !defined(__WXMSW__) && !defined(__WXDFB__))
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// we can't (safely) show the GUI dialog from another thread, only do it
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// for the asserts in the main thread
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if ( wxIsMainThread() )
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{
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// Note that this and the other messages here are intentionally not
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// translated -- they are for developers only.
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static const wxStringCharType* caption = wxS("wxWidgets Debug Alert");
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wxString msgDlg = wxS("A debugging check in this application ")
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wxS("has failed.\n\n") + msg;
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// "No" button means to continue execution, so it should be the default
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// action as leaving the "Yes" button the default one would mean that
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// accidentally pressing Space or Enter would trap and kill the program.
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const int flags = wxYES_NO | wxNO_DEFAULT | wxICON_STOP;
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#if wxUSE_STACKWALKER
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const wxString stackTrace = GetAssertStackTrace();
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#endif // wxUSE_STACKWALKER
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#if wxUSE_RICHMSGDLG
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wxRichMessageDialog dlg(NULL, msgDlg, caption, flags);
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dlg.SetYesNoLabels("Stop", "Continue");
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dlg.ShowCheckBox("Don't show this dialog again");
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#if wxUSE_STACKWALKER
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if ( !stackTrace.empty() )
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dlg.ShowDetailedText(stackTrace);
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#endif // wxUSE_STACKWALKER
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#else // !wxUSE_RICHMSGDLG
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#if wxUSE_STACKWALKER
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if ( !stackTrace.empty() )
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msgDlg << wxT("\n\nCall stack:\n") << stackTrace;
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#endif // wxUSE_STACKWALKER
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msgDlg += wxT("\nDo you want to stop the program?\n")
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wxT("You can also choose [Cancel] to suppress ")
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wxT("further warnings.");
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wxMessageDialog dlg(NULL, msg, caption, flags);
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#endif // wxUSE_RICHMSGDLG/!wxUSE_RICHMSGDLG
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switch ( dlg.ShowModal() )
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{
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case wxID_YES:
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// See the comment about using the same variable in
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// DoShowAssertDialog().
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wxTrapInAssert = true;
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break;
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case wxID_CANCEL:
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// This button is used with the plain message dialog only to
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// indicate that no more assert dialogs should be shown, as
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// there is no other way to do it with it.
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return true;
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case wxID_NO:
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#if wxUSE_RICHMSGDLG
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if ( dlg.IsCheckBoxChecked() )
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{
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// With this dialog, the checkbox is used to indicate that
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// the subsequent asserts should be skipped.
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return true;
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}
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#endif // wxUSE_RICHMSGDLG
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// Nothing to do otherwise.
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break;
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}
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return false;
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}
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#endif // wxUSE_RICHMSGDLG || wxUSE_MSGDLG
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#endif // wxDEBUG_LEVEL
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return wxAppTraitsBase::ShowAssertDialog(msg);
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}
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bool wxGUIAppTraitsBase::HasStderr()
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{
|
|
// we consider that under Unix stderr always goes somewhere, even if the
|
|
// user doesn't always see it under GUI desktops
|
|
#ifdef __UNIX__
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
#ifndef __WIN32__
|
|
|
|
bool wxGUIAppTraitsBase::SafeMessageBox(const wxString& text,
|
|
const wxString& title)
|
|
{
|
|
// The modules are initialized only after a successful call to
|
|
// wxApp::Initialize() in wxEntryStart, so it can be used as a proxy for
|
|
// GUI availability (note that the mere existence of wxTheApp is not enough
|
|
// for this).
|
|
if ( !wxModule::AreInitialized() )
|
|
return false;
|
|
|
|
wxMessageBox(text, title, wxOK | wxICON_ERROR);
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif // !__WIN32__
|