Files
wxWidgets/src/common/geometry.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

411 lines
8.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/geometry.cpp
// Purpose: Common Geometry Classes
// Author: Stefan Csomor
// Modified by:
// Created: 08/05/99
// Copyright: (c) 1999 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_GEOMETRY
#include "wx/geometry.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
#endif
#include <string.h>
#include "wx/datstrm.h"
//
// wxPoint2D
//
//
// wxRect2D
//
// wxDouble version
// for the following calculations always remember
// that the right and bottom edges are not part of a rect
bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
{
wxDouble left,right,bottom,top;
left = wxMax ( m_x , rect.m_x );
right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
top = wxMax ( m_y , rect.m_y );
bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
if ( left < right && top < bottom )
{
return true;
}
return false;
}
void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
{
wxDouble left,right,bottom,top;
left = wxMax ( src1.m_x , src2.m_x );
right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
top = wxMax ( src1.m_y , src2.m_y );
bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
if ( left < right && top < bottom )
{
dest->m_x = left;
dest->m_y = top;
dest->m_width = right - left;
dest->m_height = bottom - top;
}
else
{
dest->m_width = dest->m_height = 0;
}
}
void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
{
wxDouble left,right,bottom,top;
left = wxMin ( src1.m_x , src2.m_x );
right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
top = wxMin ( src1.m_y , src2.m_y );
bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
dest->m_x = left;
dest->m_y = top;
dest->m_width = right - left;
dest->m_height = bottom - top;
}
void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
{
wxDouble x = pt.m_x;
wxDouble y = pt.m_y;
if ( x < m_x )
{
SetLeft( x );
}
else if ( x < m_x + m_width )
{
// contained
}
else
{
SetRight( x );
}
if ( y < m_y )
{
SetTop( y );
}
else if ( y < m_y + m_height )
{
// contained
}
else
{
SetBottom( y );
}
}
void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
{
if ( GetLeft() < rect.GetLeft() )
SetLeft( rect.GetLeft() );
if ( GetRight() > rect.GetRight() )
SetRight( rect.GetRight() );
if ( GetBottom() > rect.GetBottom() )
SetBottom( rect.GetBottom() );
if ( GetTop() < rect.GetTop() )
SetTop( rect.GetTop() );
}
wxRect2DDouble& wxRect2DDouble::operator=( const wxRect2DDouble &r )
{
m_x = r.m_x;
m_y = r.m_y;
m_width = r.m_width;
m_height = r.m_height;
return *this;
}
// integer version
// for the following calculations always remember
// that the right and bottom edges are not part of a rect
// wxPoint2D
#if wxUSE_STREAMS
void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
stream.Write32( m_y );
}
void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
{
m_x = stream.Read32();
m_y = stream.Read32();
}
#endif // wxUSE_STREAMS
wxDouble wxPoint2DInt::GetVectorAngle() const
{
if ( m_x == 0 )
{
if ( m_y >= 0 )
return 90;
else
return 270;
}
if ( m_y == 0 )
{
if ( m_x >= 0 )
return 0;
else
return 180;
}
// casts needed for MIPSpro compiler under SGI
wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
if ( deg < 0 )
{
deg += 360;
}
return deg;
}
void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
{
wxDouble length = GetVectorLength();
m_x = (int)(length * cos( degrees / 180 * M_PI ));
m_y = (int)(length * sin( degrees / 180 * M_PI ));
}
wxDouble wxPoint2DDouble::GetVectorAngle() const
{
if ( wxIsNullDouble(m_x) )
{
if ( m_y >= 0 )
return 90;
else
return 270;
}
if ( wxIsNullDouble(m_y) )
{
if ( m_x >= 0 )
return 0;
else
return 180;
}
wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
if ( deg < 0 )
{
deg += 360;
}
return deg;
}
void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
{
wxDouble length = GetVectorLength();
m_x = length * cos( degrees / 180 * M_PI );
m_y = length * sin( degrees / 180 * M_PI );
}
// wxRect2D
bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
{
wxInt32 left,right,bottom,top;
left = wxMax ( m_x , rect.m_x );
right = wxMin ( m_x+m_width, rect.m_x + rect.m_width );
top = wxMax ( m_y , rect.m_y );
bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height );
if ( left < right && top < bottom )
{
return true;
}
return false;
}
void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
{
wxInt32 left,right,bottom,top;
left = wxMax ( src1.m_x , src2.m_x );
right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
top = wxMax ( src1.m_y , src2.m_y );
bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
if ( left < right && top < bottom )
{
dest->m_x = left;
dest->m_y = top;
dest->m_width = right - left;
dest->m_height = bottom - top;
}
else
{
dest->m_width = dest->m_height = 0;
}
}
void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
{
wxInt32 left,right,bottom,top;
left = wxMin ( src1.m_x , src2.m_x );
right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width );
top = wxMin ( src1.m_y , src2.m_y );
bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height );
dest->m_x = left;
dest->m_y = top;
dest->m_width = right - left;
dest->m_height = bottom - top;
}
void wxRect2DInt::Union( const wxPoint2DInt &pt )
{
wxInt32 x = pt.m_x;
wxInt32 y = pt.m_y;
if ( x < m_x )
{
SetLeft( x );
}
else if ( x < m_x + m_width )
{
// contained
}
else
{
SetRight( x );
}
if ( y < m_y )
{
SetTop( y );
}
else if ( y < m_y + m_height )
{
// contained
}
else
{
SetBottom( y );
}
}
void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
{
if ( GetLeft() < rect.GetLeft() )
SetLeft( rect.GetLeft() );
if ( GetRight() > rect.GetRight() )
SetRight( rect.GetRight() );
if ( GetBottom() > rect.GetBottom() )
SetBottom( rect.GetBottom() );
if ( GetTop() < rect.GetTop() )
SetTop( rect.GetTop() );
}
wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
{
m_x = r.m_x;
m_y = r.m_y;
m_width = r.m_width;
m_height = r.m_height;
return *this;
}
#if wxUSE_STREAMS
void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x );
stream.Write32( m_y );
stream.Write32( m_width );
stream.Write32( m_height );
}
void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
{
m_x = stream.Read32();
m_y = stream.Read32();
m_width = stream.Read32();
m_height = stream.Read32();
}
#endif // wxUSE_STREAMS
// wxTransform2D
void wxTransform2D::Transform( wxRect2DInt* r ) const
{
wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
Transform( &a );
Transform( &b );
*r = wxRect2DInt( a, b );
}
wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
{
wxPoint2DInt res = pt;
Transform( &res );
return res;
}
wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
{
wxRect2DInt res = r;
Transform( &res );
return res;
}
void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
{
wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
InverseTransform( &a );
InverseTransform( &b );
*r = wxRect2DInt( a , b );
}
wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
{
wxPoint2DInt res = pt;
InverseTransform( &res );
return res;
}
wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
{
wxRect2DInt res = r;
InverseTransform( &res );
return res;
}
#endif // wxUSE_GEOMETRY