2) new MSW function (private.h): wxGetWindowText() which works with wxString instead of (horror) fixed size buffers. All calls to ::GetWindowText() should be replaced with this! 3) remains of casts to float in different wxControl classes removed, (EDIT|BUTTON)_HEIGHT_FROM_CHAR_HEIGHT macros introduced (could be made inline functions as well...) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@765 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: button.cpp
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// Purpose: wxButton
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "button.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/button.h"
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#endif
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#include "wx/msw/private.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
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#endif
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#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
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// Buttons
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bool wxButton::MSWCommand(WXUINT param, WXWORD id)
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{
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if (param == BN_CLICKED || (param == 1)) // 1 for accelerator
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{
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wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, id);
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event.SetEventObject(this);
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ProcessCommand(event);
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return TRUE;
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}
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else return FALSE;
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}
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bool wxButton::Create(wxWindow *parent, wxWindowID id, const wxString& label,
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const wxPoint& pos,
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const wxSize& size, long style,
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const wxValidator& validator,
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const wxString& name)
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{
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SetName(name);
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SetValidator(validator);
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parent->AddChild((wxButton *)this);
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m_backgroundColour = parent->GetDefaultBackgroundColour() ;
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m_foregroundColour = parent->GetDefaultForegroundColour() ;
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m_windowStyle = (long&)style;
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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if (id == -1)
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m_windowId = NewControlId();
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else
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m_windowId = id;
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DWORD exStyle = MakeExtendedStyle(m_windowStyle);
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HWND wx_button =
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CreateWindowEx(exStyle, "BUTTON", label, BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD,
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0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
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wxGetInstance(), NULL);
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#if CTL3D
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// if (!(GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS))
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// Ctl3dSubclassCtl(wx_button);
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#endif
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m_hWnd = (WXHWND)wx_button;
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// Subclass again for purposes of dialog editing mode
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SubclassWin((WXHWND)wx_button);
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SetFont(* parent->GetFont());
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SetSize(x, y, width, height);
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ShowWindow(wx_button, SW_SHOW);
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return TRUE;
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}
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void wxButton::SetSize(int x, int y, int width, int height, int sizeFlags)
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{
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int currentX, currentY;
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GetPosition(¤tX, ¤tY);
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int x1 = x;
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int y1 = y;
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if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
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x1 = currentX;
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if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
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y1 = currentY;
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AdjustForParentClientOrigin(x1, y1, sizeFlags);
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int actualWidth = width;
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int actualHeight = height;
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int ww, hh;
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GetSize(&ww, &hh);
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int current_width;
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int cyf;
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char buf[300];
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GetWindowText((HWND) GetHWND(), buf, 300);
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GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL,GetFont());
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// If we're prepared to use the existing width, then...
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if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH))
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actualWidth = ww;
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else if (width == -1)
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{
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int cx;
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int cy;
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wxGetCharSize(GetHWND(), &cx, &cy,GetFont());
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actualWidth = (int)(current_width + 3*cx) ;
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}
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// If we're prepared to use the existing height, then...
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if (height == -1 && ((sizeFlags & wxSIZE_AUTO_HEIGHT) != wxSIZE_AUTO_HEIGHT))
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actualHeight = hh;
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else if (height == -1)
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{
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actualHeight = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cyf);
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}
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MoveWindow((HWND) GetHWND(), x1, y1, actualWidth, actualHeight, TRUE);
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}
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void wxButton::SetDefault(void)
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{
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wxWindow *parent = (wxWindow *)GetParent();
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if (parent)
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parent->SetDefaultItem(this);
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if (parent)
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{
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SendMessage((HWND)parent->GetHWND(), DM_SETDEFID, m_windowId, 0L);
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}
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SendMessage((HWND)GetHWND(), BM_SETSTYLE, BS_DEFPUSHBUTTON, 1L);
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}
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wxString wxButton::GetLabel(void) const
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{
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GetWindowText((HWND) GetHWND(), wxBuffer, 300);
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return wxString(wxBuffer);
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}
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void wxButton::SetLabel(const wxString& label)
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{
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SetWindowText((HWND) GetHWND(), (const char *) label);
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}
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WXHBRUSH wxButton::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
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WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
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{
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/*
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WXHBRUSH hBrush = (WXHBRUSH) MSWDefWindowProc(message, wParam, lParam);
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// ::SetTextColor((HDC) pDC, GetSysColor(COLOR_BTNTEXT));
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::SetTextColor((HDC) pDC, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(),
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GetForegroundColour().Blue()));
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return hBrush;
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*/
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// This doesn't in fact seem to make any difference at all - buttons are always
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// the same colour.
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::SetBkColor((HDC) pDC, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
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::SetTextColor((HDC) pDC, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
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wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
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// Note that this will be cleaned up in wxApp::OnIdle, if backgroundBrush
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// has a zero usage count.
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// NOT NOW; CHANGED.
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// backgroundBrush->RealizeResource();
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return (WXHBRUSH) backgroundBrush->GetResourceHandle();
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}
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void wxButton::Command (wxCommandEvent & event)
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{
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ProcessCommand (event);
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}
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