1. some fixes for "String literal to char * conversion" warnings (many more left in the *.xpm files) 2. fixes for "assignment of function to extern "C" function" 3. a few other miscellaneous ones git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13478 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			509 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        dynarray.h
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| // Purpose:     auto-resizable (i.e. dynamic) array support
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     12.09.97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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| // Licence:     wxWindows license
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef   _DYNARRAY_H
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| #define   _DYNARRAY_H
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| 
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| #ifdef __GNUG__
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| #pragma interface "dynarray.h"
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| #endif
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| 
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| #include "wx/defs.h"
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| 
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| /** @name Dynamic arrays and object arrays (array which own their elements)
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|     @memo Arrays which grow on demand and do range checking (only in debug)
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|   */
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| //@{
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| /**
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|  the initial size by which an array grows when an element is added
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|  default value avoids allocate one or two bytes when the array is created
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|  which is rather inefficient
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| */
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| #define   WX_ARRAY_DEFAULT_INITIAL_SIZE    (16)
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| 
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| // ----------------------------------------------------------------------------
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| // types
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| // ----------------------------------------------------------------------------
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| 
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| /**
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|  callback compare function for quick sort
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|  must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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|  */
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| extern "C"
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| {
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| typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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| }
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| 
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| // ----------------------------------------------------------------------------
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| /**
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|  base class managing data having size of type 'long' (not used directly)
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| 
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|  NB: for efficiency this often used class has no virtual functions (hence no
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|      VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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|      create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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|      so it's not too important if it's not called (this happens when you cast
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|      "SomeArray *" as "BaseArray *" and then delete it)
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| 
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|   @memo Base class for template array classes
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| */
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| // ----------------------------------------------------------------------------
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| class WXDLLEXPORT wxBaseArray
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| {
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| public:
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|   /** @name ctors and dtor */
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|   //@{
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|     /// default ctor
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|   wxBaseArray();
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|     /// copy ctor
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|   wxBaseArray(const wxBaseArray& array);
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|     /// assignment operator
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|   wxBaseArray& operator=(const wxBaseArray& src);
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|     /// not virtual, see above
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|   ~wxBaseArray();
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|   //@}
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| 
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|   /** @name memory management */
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|   //@{
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|     /// empties the array, but doesn't release memory
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|   void Empty() { m_nCount = 0; }
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|     /// empties the array and releases memory
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|   void Clear();
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|     /// preallocates memory for given number of items
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|   void Alloc(size_t uiSize);
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|     /// minimizes the memory used by the array (frees unused memory)
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|   void Shrink();
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|   //@}
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| 
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|   /** @name simple accessors */
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|   //@{
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|     /// number of elements in the array
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|   size_t  Count() const   { return m_nCount;      }
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|   size_t  GetCount() const   { return m_nCount;      }
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|     /// is it empty?
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|   bool  IsEmpty() const { return m_nCount == 0; }
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|   //@}
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| 
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| protected:
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|   // these methods are protected because if they were public one could
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|   // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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|   // type safe methods
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| 
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|   /** @name items access */
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|   //@{
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|     /// get item at position uiIndex (range checking is done in debug version)
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|   long& Item(size_t uiIndex) const
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|     { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
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|     /// same as Item()
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|   long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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|   //@}
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| 
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|   /** @name item management */
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|   //@{
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|     /**
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|       Search the element in the array, starting from the either side
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|       @param bFromEnd if TRUE, start from the end
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|       @return index of the first item matched or wxNOT_FOUND
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|       @see wxNOT_FOUND
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|      */
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|   int Index(long lItem, bool bFromEnd = FALSE) const;
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|     /// search for an item using binary search in a sorted array
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|   int Index(long lItem, CMPFUNC fnCompare) const;
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|     /// search for a place to insert the element into a sorted array
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|   size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
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|     /// add new element at the end
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|   void Add(long lItem);
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|     /// add item assuming the array is sorted with fnCompare function
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|   void Add(long lItem, CMPFUNC fnCompare);
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|     /// add new element at given position (it becomes Item[uiIndex])
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|   void Insert(long lItem, size_t uiIndex);
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|     /// remove first item matching this value
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|   void Remove(long lItem);
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|     /// remove item by index
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|   void RemoveAt(size_t uiIndex);
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|   //@}
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| 
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|   /// sort array elements using given compare function
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|   void Sort(CMPFUNC fnCompare);
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| 
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| private:
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|   void    Grow();     // makes array bigger if needed
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| 
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|   size_t  m_nSize,    // current size of the array
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|           m_nCount;   // current number of elements
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| 
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|   long   *m_pItems;   // pointer to data
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| };
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| 
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| // ============================================================================
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| // template classes
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| // ============================================================================
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| 
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| // resolves the name conflict between the wxT() macor and T typedef: we can't
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| // use wxT() inside WX_DEFINE_ARRAY!
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| #define _WX_ERROR_SIZEOF   wxT("illegal use of DEFINE_ARRAY")
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| #define _WX_ERROR_REMOVE   wxT("removing inexisting element in wxArray::Remove")
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| 
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| // ----------------------------------------------------------------------------
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| // This macro generates a new array class. It is intended for storage of simple
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| // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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| //
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| // NB: it has only inline functions => takes no space at all
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| // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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| //    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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| // so using a temporary variable instead.
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| // ----------------------------------------------------------------------------
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| // __MAC_X__ added min ~name() below for compiling Mac X
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| #define  _WX_DEFINE_ARRAY(T, name, classexp)                        \
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| typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2);       \
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| classexp name : public wxBaseArray                                  \
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| {                                                                   \
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| public:                                                             \
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|   name()                                                            \
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|   {                                                                 \
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|     size_t type = sizeof(T);                                        \
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|     size_t sizelong = sizeof(long);                                 \
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|     if ( type > sizelong )                                          \
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|       { wxFAIL_MSG( _WX_ERROR_SIZEOF ); }                           \
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|   }                                                                 \
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|   ~name() {}                                                        \
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|                                                                     \
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|   name& operator=(const name& src)                                  \
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|     { wxBaseArray* temp = (wxBaseArray*) this;                      \
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|       (*temp) = ((const wxBaseArray&)src);                          \
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|       return *this; }                                               \
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|                                                                     \
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|   T& operator[](size_t uiIndex) const                               \
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|     { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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|   T& Item(size_t uiIndex) const                                     \
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|     { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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|   T& Last() const                                                   \
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|     { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
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|                                                                     \
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|   int Index(T Item, bool bFromEnd = FALSE) const                    \
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|     { return wxBaseArray::Index((long)Item, bFromEnd); }            \
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|                                                                     \
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|   void Add(T Item)                                                  \
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|     { wxBaseArray::Add((long)Item); }                               \
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|   void Insert(T Item, size_t uiIndex)                               \
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|     { wxBaseArray::Insert((long)Item, uiIndex) ; }                  \
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|                                                                     \
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|   void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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|   void Remove(T Item)                                               \
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|     { int iIndex = Index(Item);                                     \
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|       wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
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|          _WX_ERROR_REMOVE);                                         \
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|       wxBaseArray::RemoveAt((size_t)iIndex); }                      \
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|                                                                     \
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|   void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // This is the same as the previous macro, but it defines a sorted array.
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| // Differences:
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| //  1) it must be given a COMPARE function in ctor which takes 2 items of type
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| //     T* and should return -1, 0 or +1 if the first one is less/greater
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| //     than/equal to the second one.
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| //  2) the Add() method inserts the item in such was that the array is always
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| //     sorted (it uses the COMPARE function)
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| //  3) it has no Sort() method because it's always sorted
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| //  4) Index() method is much faster (the sorted arrays use binary search
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| //     instead of linear one), but Add() is slower.
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| //  5) there is no Insert() method because you can't insert an item into the
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| //     given position in a sorted array but there is IndexForInsert()/AddAt()
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| //     pair which may be used to optimize a common operation of "insert only if
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| //     not found"
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| //
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| // Summary: use this class when the speed of Index() function is important, use
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| // the normal arrays otherwise.
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| //
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| // NB: it has only inline functions => takes no space at all
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| // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
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| //    { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
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| // so using a temporary variable instead.
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| // ----------------------------------------------------------------------------
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| #define  _WX_DEFINE_SORTED_ARRAY(T, name, classexp)                 \
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| typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2);        \
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| classexp name : public wxBaseArray                                  \
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| {                                                                   \
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| public:                                                             \
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|   name(SCMPFUNC##T fn)                                              \
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|   { size_t type = sizeof(T);                                        \
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|     size_t sizelong = sizeof(long);                                 \
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|     if ( type > sizelong )                                          \
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|       { wxFAIL_MSG( _WX_ERROR_SIZEOF ); }                           \
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|     m_fnCompare = fn;                                               \
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|   }                                                                 \
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|                                                                     \
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|   name& operator=(const name& src)                                  \
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|     { wxBaseArray* temp = (wxBaseArray*) this;                      \
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|       (*temp) = ((const wxBaseArray&)src);                          \
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|       m_fnCompare = src.m_fnCompare;                                \
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|       return *this; }                                               \
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|                                                                     \
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|   T& operator[](size_t uiIndex) const                               \
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|     { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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|   T& Item(size_t uiIndex) const                                     \
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|     { return (T&)(wxBaseArray::Item(uiIndex)); }                    \
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|   T& Last() const                                                   \
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|     { return (T&)(wxBaseArray::Item(Count() - 1)); }                \
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|                                                                     \
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|   int Index(T Item) const                                           \
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|     { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
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|                                                                     \
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|   size_t IndexForInsert(T Item) const                               \
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|     { return wxBaseArray::IndexForInsert((long)Item,                \
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|                                          (CMPFUNC)m_fnCompare); }   \
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|                                                                     \
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|   void AddAt(T item, size_t index)                                  \
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|     { wxBaseArray::Insert((long)item, index); }                     \
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|                                                                     \
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|   void Add(T Item)                                                  \
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|     { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); }         \
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|                                                                     \
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|   void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
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|   void Remove(T Item)                                               \
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|     { int iIndex = Index(Item);                                     \
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|       wxCHECK2_MSG( iIndex != wxNOT_FOUND, return,                  \
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|         _WX_ERROR_REMOVE );                                         \
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|       wxBaseArray::RemoveAt((size_t)iIndex); }                      \
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|                                                                     \
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| private:                                                            \
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|   SCMPFUNC##T m_fnCompare;                                          \
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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| // ----------------------------------------------------------------------------
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| #define _WX_DECLARE_OBJARRAY(T, name, classexp)                     \
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| typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2);     \
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| classexp name : public wxBaseArray                                  \
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| {                                                                   \
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| public:                                                             \
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|   name() { }                                                        \
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|   name(const name& src);                                            \
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|   name& operator=(const name& src);                                 \
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|                                                                     \
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|   ~name();                                                          \
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|                                                                     \
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|   T& operator[](size_t uiIndex) const                               \
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|     { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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|   T& Item(size_t uiIndex) const                                     \
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|     { return *(T*)wxBaseArray::Item(uiIndex); }                     \
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|   T& Last() const                                                   \
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|     { return *(T*)(wxBaseArray::Item(Count() - 1)); }               \
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|                                                                     \
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|   int Index(const T& Item, bool bFromEnd = FALSE) const;            \
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|                                                                     \
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|   void Add(const T& Item);                                          \
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|   void Add(const T* pItem)                                          \
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|     { wxBaseArray::Add((long)pItem); }                              \
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|                                                                     \
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|   void Insert(const T& Item,  size_t uiIndex);                      \
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|   void Insert(const T* pItem, size_t uiIndex)                       \
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|     { wxBaseArray::Insert((long)pItem, uiIndex); }                  \
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|                                                                     \
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|   void Empty() { DoEmpty(); wxBaseArray::Empty(); }                 \
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|   void Clear() { DoEmpty(); wxBaseArray::Clear(); }                 \
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|                                                                     \
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|   T*   Detach(size_t uiIndex)                                       \
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|     { T* p = (T*)wxBaseArray::Item(uiIndex);                        \
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|       wxBaseArray::RemoveAt(uiIndex); return p; }                   \
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|   void RemoveAt(size_t uiIndex);                                    \
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|                                                                     \
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|   void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); }  \
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|                                                                     \
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| private:                                                            \
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|   void DoEmpty();                                                   \
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|   void DoCopy(const name& src);                                     \
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| }
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| 
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| // ----------------------------------------------------------------------------
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| /** @name Macros for definition of dynamic arrays and objarrays
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| 
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|   These macros are ugly (especially if you look in the sources ;-), but they
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|   allow us to define 'template' classes without actually using templates.
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|   <BR>
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|   <BR>
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|   Range checking is performed in debug build for both arrays and objarrays.
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|   Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
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|   they only grow, so loading 10 millions in an array only to delete them 2
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|   lines below is <I>not</I> recommended. However, it does free memory when
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|   it's destroyed, so if you destroy array also, it's ok.
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|   */
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| // ----------------------------------------------------------------------------
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| 
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| //@{
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|   /**
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|    This macro generates a new array class. It is intended for storage of simple
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|    types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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|    <BR>
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|    NB: it has only inline functions => takes no space at all
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|    <BR>
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| 
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|    @memo declare and define array class 'name' containing elements of type 'T'
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|   */
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| #define WX_DEFINE_ARRAY(T, name)                \
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|     typedef T _A##name;                         \
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|     _WX_DEFINE_ARRAY(_A##name, name, class)
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| 
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|   /**
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|    This macro does the same as WX_DEFINE_ARRAY except that the array will be
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|    sorted with the specified compare function.
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|    */
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| #define WX_DEFINE_SORTED_ARRAY(T, name)             \
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|     typedef T _A##name;                             \
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|     _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
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| 
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|   /**
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|    This macro generates a new objarrays class which owns the objects it
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|    contains, i.e. it will delete them when it is destroyed. An element is of
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|    type T*, but arguments of type T& are taken (see below!) and T& is
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|    returned. <BR>
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|    Don't use this for simple types such as "int" or "long"!
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|    You _may_ use it for "double" but it's awfully inefficient.
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|    <BR>
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|    <BR>
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|    Note on Add/Insert functions:
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|    <BR>
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|     1) function(T*) gives the object to the array, i.e. it will delete the
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|        object when it's removed or in the array's dtor
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|    <BR>
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|     2) function(T&) will create a copy of the object and work with it
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|    <BR>
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|    <BR>
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|    Also:
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|    <BR>
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|     1) Remove() will delete the object after removing it from the array
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|    <BR>
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|     2) Detach() just removes the object from the array (returning pointer to it)
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|    <BR>
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|    <BR>
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|    NB1: Base type T should have an accessible copy ctor  if  Add(T&) is used,
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|    <BR>
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|    NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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|         it will provoke memory leaks
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|    <BR>
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|    <BR>
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|    some functions of this class are not inline, so it takes some space to
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|    define new class from this template.
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| 
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|    @memo declare objarray class 'name' containing elements of type 'T'
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|   */
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| #define WX_DECLARE_OBJARRAY(T, name)            \
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|     typedef T _L##name;                         \
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|     _WX_DECLARE_OBJARRAY(_L##name, name, class)
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| 
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|   /**
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|     To use an objarray class you must
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|     <ll>
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|     <li>#include "dynarray.h"
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|     <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
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|     <li>#include "arrimpl.cpp"
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|     <li>WX_DEFINE_OBJARRAY(list_class_name)   // same as above!
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|     </ll>
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|     <BR><BR>
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|     This is necessary because at the moment of DEFINE_OBJARRAY class
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|     element_type must be fully defined (i.e. forward declaration is not
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|     enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
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|     two allows to break cicrcular dependencies with classes which have member
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|     variables of objarray type.
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| 
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|     @memo define (must include arrimpl.cpp!) objarray class 'name'
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|    */
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| #define WX_DEFINE_OBJARRAY(name)       "don't forget to include arrimpl.cpp!"
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| //@}
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| 
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| // these macros do the same thing as the WX_XXX ones above, but should be used
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| // inside the library for user visible classes because otherwise they wouldn't
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| // be visible from outside (when using wxWindows as DLL under Windows)
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| #define WX_DEFINE_EXPORTED_ARRAY(T, name)               \
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|     typedef T _A##name;                                 \
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|     _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
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| 
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| #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)        \
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|     typedef T _A##name;                                 \
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|     _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
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| 
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| #define WX_DEFINE_EXPORTED_OBJARRAY(name)   WX_DEFINE_OBJARRAY(name)
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| #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)           \
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|     typedef T _L##name;                                 \
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|     _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
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| 
 | |
| // ..and likewise these macros do very same thing as the ones above them too,
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| // but allow the user to specify the export spec.  Needed if you have a dll
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| // that wants to export a wxArray daubed with your own import/export goo.
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| #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, usergoo)         \
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|     typedef T _A##name;                                         \
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|     _WX_DEFINE_ARRAY(_A##name, name, class usergoo)
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| 
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| #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, usergoo)  \
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|     typedef T _A##name;                                         \
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|     _WX_DEFINE_SORTED_ARRAY(_A##name, name, class usergoo)
 | |
| 
 | |
| #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)   WX_DEFINE_OBJARRAY(name)
 | |
| #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, usergoo)     \
 | |
|     typedef T _L##name;                                         \
 | |
|     _WX_DECLARE_OBJARRAY(_L##name, name, class usergoo)
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| /** @name Some commonly used predefined arrays */
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| //@{
 | |
|   /** @name ArrayInt */
 | |
| WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
 | |
|   /** @name ArrayLong */
 | |
| WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
 | |
|   /** @name ArrayPtrVoid */
 | |
| WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
 | |
| //@}
 | |
| 
 | |
| //@}
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // convenience macros
 | |
| // -----------------------------------------------------------------------------
 | |
| 
 | |
| // append all element of one array to another one
 | |
| #define WX_APPEND_ARRAY(array, other)                                         \
 | |
|     {                                                                         \
 | |
|         size_t count = (other).Count();                                       \
 | |
|         for ( size_t n = 0; n < count; n++ )                                  \
 | |
|         {                                                                     \
 | |
|             (array).Add((other)[n]);                                          \
 | |
|         }                                                                     \
 | |
|     }
 | |
| 
 | |
| // delete all array elements
 | |
| //
 | |
| // NB: the class declaration of the array elements must be visible from the
 | |
| //     place where you use this macro, otherwise the proper destructor may not
 | |
| //     be called (a decent compiler should give a warning about it, but don't
 | |
| //     count on it)!
 | |
| #define WX_CLEAR_ARRAY(array)                                                 \
 | |
|     {                                                                         \
 | |
|         size_t count = (array).Count();                                       \
 | |
|         for ( size_t n = 0; n < count; n++ )                                  \
 | |
|         {                                                                     \
 | |
|             delete (array)[n];                                                \
 | |
|         }                                                                     \
 | |
|                                                                               \
 | |
|         (array).Empty();                                                      \
 | |
|     }
 | |
| 
 | |
| #endif // _DYNARRAY_H
 | |
| 
 |