git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			298 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			298 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/bitmap.h
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// Purpose:     wxBitmap class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/msw/gdiimage.h"
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#include "wx/palette.h"
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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class WXDLLIMPEXP_FWD_CORE wxBitmapRefData;
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class WXDLLIMPEXP_FWD_CORE wxControl;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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#if wxUSE_WXDIB
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class WXDLLIMPEXP_FWD_CORE wxDIB;
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#endif
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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class WXDLLIMPEXP_FWD_CORE wxMask;
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class WXDLLIMPEXP_FWD_CORE wxPalette;
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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// What kind of transparency should a bitmap copied from an icon or cursor
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// have?
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enum wxBitmapTransparency
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{
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  wxBitmapTransparency_Auto,    // default: copy alpha if the source has it
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  wxBitmapTransparency_None,    // never create alpha
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  wxBitmapTransparency_Always   // always use alpha
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};
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// ----------------------------------------------------------------------------
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// wxBitmap: a mono or colour bitmap
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// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
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{
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public:
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    // default ctor creates an invalid bitmap, you must Create() it later
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    wxBitmap() { }
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    // Initialize with raw data
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    // Initialize with XPM data
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    wxBitmap(const char* const* data);
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#ifdef wxNEEDS_CHARPP
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    wxBitmap(char** data)
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    {
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        *this = wxBitmap(wx_const_cast(const char* const*, data));
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    }
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#endif
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    // Load a file or resource
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    wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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    // New constructor for generalised creation from data
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    wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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    // Create a new, uninitialized bitmap of the given size and depth (if it
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    // is omitted, will create a bitmap compatible with the display)
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    //
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    // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
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    //     taking a DC argument if you want to force using DDB in this case
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    wxBitmap(int width, int height, int depth = -1);
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    // Create a bitmap compatible with the given DC
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    wxBitmap(int width, int height, const wxDC& dc);
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#if wxUSE_IMAGE
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    // Convert from wxImage
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    wxBitmap(const wxImage& image, int depth = -1)
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        { (void)CreateFromImage(image, depth); }
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    // Create a DDB compatible with the given DC from wxImage
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    wxBitmap(const wxImage& image, const wxDC& dc)
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        { (void)CreateFromImage(image, dc); }
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#endif // wxUSE_IMAGE
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    // we must have this, otherwise icons are silently copied into bitmaps using
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    // the copy ctor but the resulting bitmap is invalid!
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    wxBitmap(const wxIcon& icon,
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             wxBitmapTransparency transp = wxBitmapTransparency_Auto)
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    {
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        CopyFromIcon(icon, transp);
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    }
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    wxBitmap& operator=(const wxIcon& icon)
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    {
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        (void)CopyFromIcon(icon);
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        return *this;
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    }
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    wxBitmap& operator=(const wxCursor& cursor)
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    {
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        (void)CopyFromCursor(cursor);
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        return *this;
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    }
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    virtual ~wxBitmap();
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#if wxUSE_IMAGE
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    wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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    // get the given part of bitmap
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    wxBitmap GetSubBitmap( const wxRect& rect ) const;
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    // NB: This should not be called from user code. It is for wx internal
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    // use only. 
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    wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    bool CopyFromIcon(const wxIcon& icon,
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                      wxBitmapTransparency transp = wxBitmapTransparency_Auto);
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    // copies the contents and mask of the given cursor to the bitmap
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    bool CopyFromCursor(const wxCursor& cursor,
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                        wxBitmapTransparency transp = wxBitmapTransparency_Auto);
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#if wxUSE_WXDIB
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    // copies from a device independent bitmap
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    bool CopyFromDIB(const wxDIB& dib);
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#endif
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    virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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    virtual bool Create(int width, int height, const wxDC& dc);
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    virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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    virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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    virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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    wxBitmapRefData *GetBitmapData() const
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        { return (wxBitmapRefData *)m_refData; }
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    // raw bitmap access support functions
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    void *GetRawData(wxPixelDataBase& data, int bpp);
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    void UngetRawData(wxPixelDataBase& data);
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#if wxUSE_PALETTE
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    wxPalette* GetPalette() const;
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    void SetPalette(const wxPalette& palette);
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#endif // wxUSE_PALETTE
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    wxMask *GetMask() const;
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    wxBitmap GetMaskBitmap() const;
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    void SetMask(wxMask *mask);
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    // these functions are internal and shouldn't be used, they risk to
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    // disappear in the future
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    bool HasAlpha() const;
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    void UseAlpha();
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    // implementation only from now on
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    // -------------------------------
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public:
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    void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
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    WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
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#ifdef __WXDEBUG__
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    void SetSelectedInto(wxDC *dc);
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    wxDC *GetSelectedInto() const;
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#endif // __WXDEBUG__
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protected:
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    virtual wxGDIImageRefData *CreateData() const;
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    virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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    // creates an uninitialized bitmap, called from Create()s above
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    bool DoCreate(int w, int h, int depth, WXHDC hdc);
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#if wxUSE_IMAGE
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    // creates the bitmap from wxImage, supposed to be called from ctor
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    bool CreateFromImage(const wxImage& image, int depth);
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    // creates a DDB from wxImage, supposed to be called from ctor
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    bool CreateFromImage(const wxImage& image, const wxDC& dc);
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    // common part of the 2 methods above (hdc may be 0)
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    bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
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#endif // wxUSE_IMAGE
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private:
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    // common part of CopyFromIcon/CopyFromCursor for Win32
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    bool
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    CopyFromIconOrCursor(const wxGDIImage& icon,
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                         wxBitmapTransparency transp = wxBitmapTransparency_Auto);
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    DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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// ----------------------------------------------------------------------------
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// wxMask: a mono bitmap used for drawing bitmaps transparently.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMask : public wxObject
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{
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public:
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    wxMask();
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    // Copy constructor
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    wxMask(const wxMask &mask);
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    // Construct a mask from a bitmap and a colour indicating the transparent
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    // area
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    wxMask(const wxBitmap& bitmap, const wxColour& colour);
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    // Construct a mask from a bitmap and a palette index indicating the
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    // transparent area
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    wxMask(const wxBitmap& bitmap, int paletteIndex);
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    // Construct a mask from a mono bitmap (copies the bitmap).
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    wxMask(const wxBitmap& bitmap);
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    // construct a mask from the givne bitmap handle
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    wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
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    virtual ~wxMask();
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    bool Create(const wxBitmap& bitmap, const wxColour& colour);
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    bool Create(const wxBitmap& bitmap, int paletteIndex);
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    bool Create(const wxBitmap& bitmap);
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    // Implementation
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    WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
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    void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
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protected:
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    WXHBITMAP m_maskBitmap;
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    DECLARE_DYNAMIC_CLASS(wxMask)
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};
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// ----------------------------------------------------------------------------
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// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
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// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
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{
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public:
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    wxBitmapHandler() { }
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    wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type)
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        : wxGDIImageHandler(name, ext, type) { }
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    // implement wxGDIImageHandler's pure virtuals:
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    virtual bool Create(wxGDIImage *image,
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                        const void* data,
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                        wxBitmapType type,
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                        int width, int height, int depth = 1);
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    virtual bool Load(wxGDIImage *image,
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                      const wxString& name,
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                      wxBitmapType type,
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                      int desiredWidth, int desiredHeight);
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    virtual bool Save(const wxGDIImage *image,
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                      const wxString& name,
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                      wxBitmapType type) const;
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    // make wxBitmapHandler compatible with the wxBitmapHandler interface
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    // declared in bitmap.h, even if it's derived from wxGDIImageHandler:
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    virtual bool Create(wxBitmap *bitmap,
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                        const void* data,
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                        wxBitmapType type,
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                        int width, int height, int depth = 1);
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    virtual bool LoadFile(wxBitmap *bitmap,
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                          const wxString& name,
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                          wxBitmapType type,
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                          int desiredWidth, int desiredHeight);
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    virtual bool SaveFile(const wxBitmap *bitmap,
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                          const wxString& name,
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                          wxBitmapType type,
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                          const wxPalette *palette = NULL) const;
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private:
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    DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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#endif
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  // _WX_BITMAP_H_
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