(with Unicode and scope mods) By Sandro Sigala git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36174 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			80 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dxfrenderer.h
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// Purpose:     DXF reader and renderer
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// Author:      Sandro Sigala
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// Modified by:
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// Created:     2005-11-10
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// RCS-ID:      $Id$
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// Copyright:   (c) Sandro Sigala
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _DXFRENDERER_H_
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#define _DXFRENDERER_H_
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struct DXFVector
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{
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    DXFVector() { x = y = z = 0.0f; }
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    DXFVector(float _x, float _y, float _z) { x = _x; y = _y; z = _z; }
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    float x, y, z;
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};
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struct DXFEntity
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{
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    enum Type { Line, Face } type;
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    int colour;
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};
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struct DXFLine: public DXFEntity
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{
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    DXFLine() { type = Line; }
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    DXFVector v0;
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    DXFVector v1;
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};
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struct DXFFace: public DXFEntity
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{
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    DXFFace() { type = Face; }
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    void CalculateNormal();
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    DXFVector v0;
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    DXFVector v1;
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    DXFVector v2;
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    DXFVector v3;
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    DXFVector n;       // normal
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};
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struct DXFLayer
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{
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    DXFLayer() { colour = -1; }
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    wxString name;
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    int colour;
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};
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WX_DECLARE_LIST(DXFEntity, DXFEntityList);
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WX_DECLARE_LIST(DXFLayer, DXFLayerList);
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class DXFRenderer
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{
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public:
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    DXFRenderer();
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    ~DXFRenderer();
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    void Clear();
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    bool Load(wxInputStream& stream);
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    bool IsOk() const { return m_loaded; }
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    void Render() const;
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private:
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    bool ParseHeader(wxInputStream& stream);
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    bool ParseTables(wxInputStream& stream);
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    bool ParseEntities(wxInputStream& stream);
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    int GetLayerColour(const wxString& layer) const;
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    void NormalizeEntities();
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    bool m_loaded;
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    DXFLayerList m_layers;
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    DXFEntityList m_entities;
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};
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#endif // !_DXFRENDERER_H_
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