OpenGL seems to operate using physical pixels, so we need to factor in the scale factor when setting the GL viewport. Closes #17391. Closes https://github.com/wxWidgets/wxWidgets/pull/1470
		
			
				
	
	
		
			433 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			433 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        isosurf.cpp
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Brian Paul (original gltk version), Wolfram Gloger
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| // Modified by: Julian Smart, Francesco Montorsi
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| // Created:     04/01/98
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // For compilers that support precompilation, includes "wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #if !wxUSE_GLCANVAS
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|     #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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| #endif
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| 
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| #include "wx/timer.h"
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| #include "wx/glcanvas.h"
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| #include "wx/math.h"
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| #include "wx/log.h"
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| #include "wx/cmdline.h"
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| #include "wx/wfstream.h"
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| #include "wx/zstream.h"
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| #include "wx/txtstrm.h"
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| 
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| #include "isosurf.h"
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| #include "../../sample.xpm"
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| 
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| 
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| // global options which can be set through command-line options
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| GLboolean g_use_vertex_arrays = GL_FALSE;
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| GLboolean g_doubleBuffer = GL_TRUE;
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| GLboolean g_smooth = GL_TRUE;
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| GLboolean g_lighting = GL_TRUE;
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| 
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| 
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| 
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| //---------------------------------------------------------------------------
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| // MyApp
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| //---------------------------------------------------------------------------
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| 
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| wxIMPLEMENT_APP(MyApp);
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| 
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     // Create the main frame window
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|     new MyFrame(NULL, "wxWidgets OpenGL Isosurf Sample");
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| 
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|     return true;
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| }
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| 
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| void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
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| {
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|     parser.AddSwitch("", "sb", "Do not use double buffering");
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|     parser.AddSwitch("", "db", "Use double buffering");
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|     parser.AddSwitch("", "va", "Use vertex arrays");
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| 
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|     wxApp::OnInitCmdLine(parser);
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| }
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| 
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| bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
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| {
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|     if (parser.Found("sb"))
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|         g_doubleBuffer = GL_FALSE;
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|     else if (parser.Found("db"))
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|         g_doubleBuffer = GL_TRUE;
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| 
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|     if (parser.Found("va"))
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|         g_use_vertex_arrays = GL_TRUE;
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| 
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|     return wxApp::OnCmdLineParsed(parser);
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| }
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| 
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| //---------------------------------------------------------------------------
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| // MyFrame
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| //---------------------------------------------------------------------------
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| 
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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| wxEND_EVENT_TABLE()
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| 
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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|                  const wxSize& size, long style)
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|     : wxFrame(frame, wxID_ANY, title, pos, size, style),
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|       m_canvas(NULL)
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| {
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|     SetIcon(wxICON(sample));
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| 
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| 
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|     // Make a menubar
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     fileMenu->Append(wxID_EXIT, "E&xit");
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(fileMenu, "&File");
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|     SetMenuBar(menuBar);
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| 
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| 
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|   // Make a TestGLCanvas
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| 
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|   // JACS
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| #ifdef __WXMSW__
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|     int *gl_attrib = NULL;
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| #else
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|     int gl_attrib[20] =
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|         { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
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|         WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
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|         WX_GL_DOUBLEBUFFER,
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|         0 };
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| #endif
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| 
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|     if (!g_doubleBuffer)
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|     {
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|         wxLogWarning("Disabling double buffering");
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| 
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| #ifdef __WXGTK__
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|         gl_attrib[9] = 0;
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| #endif
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|         g_doubleBuffer = GL_FALSE;
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|     }
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| 
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|     m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib);
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| 
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|     // Show the frame
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|     Show(true);
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|     Raise();
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| 
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|     m_canvas->InitGL();
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| }
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| 
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| MyFrame::~MyFrame()
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| {
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|     delete m_canvas;
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| }
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| 
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| // Intercept menu commands
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| void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| 
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| //---------------------------------------------------------------------------
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| // TestGLCanvas
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| //---------------------------------------------------------------------------
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| 
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| wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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|     EVT_SIZE(TestGLCanvas::OnSize)
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|     EVT_PAINT(TestGLCanvas::OnPaint)
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|     EVT_CHAR(TestGLCanvas::OnChar)
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|     EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
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| wxEND_EVENT_TABLE()
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| 
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| TestGLCanvas::TestGLCanvas(wxWindow *parent,
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|                            wxWindowID id,
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|                            int* gl_attrib)
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|     : wxGLCanvas(parent, id, gl_attrib)
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| {
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|     m_xrot = 0;
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|     m_yrot = 0;
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|     m_numverts = 0;
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| 
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|     // Explicitly create a new rendering context instance for this canvas.
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|     m_glRC = new wxGLContext(this);
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| }
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| 
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| TestGLCanvas::~TestGLCanvas()
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| {
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|     delete m_glRC;
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| }
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| 
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| void TestGLCanvas::LoadSurface(const wxString& filename)
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| {
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|     // FIXME
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|     // we need to set english locale to force wxTextInputStream's calls to
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|     // wxStrtod to use the point and not the comma as decimal separator...
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|     // (the isosurf.dat contains points and not commas)...
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|     wxLocale l(wxLANGUAGE_ENGLISH);
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| 
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|     wxZlibInputStream* stream =
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|         new wxZlibInputStream(new wxFFileInputStream(filename));
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|     if (!stream || !stream->IsOk())
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|     {
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|         wxLogError("Cannot load '%s' type of files!", filename);
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|         delete stream;
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|         return;
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|     }
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| 
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|     {
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|         // we suppose to have in input a text file containing floating numbers
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|         // space/newline-separated... first 3 numbers are the coordinates of a
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|         // vertex and the following 3 are the relative vertex normal and so on...
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| 
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|         wxTextInputStream inFile(*stream);
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|         m_numverts = 0;
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| 
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|         while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS)
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|         {
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|             inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2];
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|             inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2];
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| 
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|             m_numverts++;
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|         }
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| 
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|         // discard last vertex; it is a zero caused by the EOF
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|         m_numverts--;
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|     }
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| 
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|     delete stream;
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| 
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|     wxLogMessage("Loaded %d vertices, %d triangles from '%s'",
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|                  m_numverts, m_numverts-2, filename);
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| 
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|     // NOTE: for some reason under wxGTK the following is required to avoid that
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|     //       the surface gets rendered in a small rectangle in the top-left corner of the frame
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|     PostSizeEventToParent();
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| }
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| 
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| void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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| {
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|     // This is a dummy, to avoid an endless succession of paint messages.
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|     // OnPaint handlers must always create a wxPaintDC.
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|     wxPaintDC dc(this);
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| 
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|     // This is normally only necessary if there is more than one wxGLCanvas
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|     // or more than one wxGLContext in the application.
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|     SetCurrent(*m_glRC);
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| 
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|     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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|     glPushMatrix();
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|     glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
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|     glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
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| 
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|     // draw the surface
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|     if (g_use_vertex_arrays)
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|     {
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|         glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
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|     }
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|     else
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|     {
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|         glBegin( GL_TRIANGLE_STRIP );
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| 
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|         for (int i=0;i<m_numverts;i++)
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|         {
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|             glNormal3fv( m_norms[i] );
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|             glVertex3fv( m_verts[i] );
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|         }
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| 
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|         glEnd();
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|     }
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| 
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|     glPopMatrix();
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|     glFlush(); // Not really necessary: buffer swapping below implies glFlush()
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| 
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|     SwapBuffers();
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| }
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| 
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| void TestGLCanvas::OnSize(wxSizeEvent& event)
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| {
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|     if ( !IsShownOnScreen() )
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|         return;
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|     // This is normally only necessary if there is more than one wxGLCanvas
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|     // or more than one wxGLContext in the application.
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|     SetCurrent(*m_glRC);
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| 
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|     // It's up to the application code to update the OpenGL viewport settings.
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|     // This is OK here only because there is only one canvas that uses the
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|     // context. See the cube sample for that case that multiple canvases are
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|     // made current with one context.
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|     const wxSize size = event.GetSize() * GetContentScaleFactor();
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|     glViewport(0, 0, size.x, size.y);
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| }
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| 
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| void TestGLCanvas::OnChar(wxKeyEvent& event)
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| {
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|     switch( event.GetKeyCode() )
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|     {
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|     case WXK_ESCAPE:
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|         wxTheApp->ExitMainLoop();
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|         return;
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| 
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|     case WXK_LEFT:
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|         m_yrot -= 15.0;
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|         break;
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| 
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|     case WXK_RIGHT:
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|         m_yrot += 15.0;
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|         break;
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| 
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|     case WXK_UP:
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|         m_xrot += 15.0;
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|         break;
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| 
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|     case WXK_DOWN:
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|         m_xrot -= 15.0;
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|         break;
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| 
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|     case 's': case 'S':
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|         g_smooth = !g_smooth;
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|         if (g_smooth)
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|             glShadeModel(GL_SMOOTH);
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|         else
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|             glShadeModel(GL_FLAT);
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|         break;
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| 
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|     case 'l': case 'L':
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|         g_lighting = !g_lighting;
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|         if (g_lighting)
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|             glEnable(GL_LIGHTING);
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|         else
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|             glDisable(GL_LIGHTING);
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|         break;
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| 
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|     default:
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|         event.Skip();
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|         return;
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|     }
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| 
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|     Refresh(false);
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| }
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| 
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| void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     static int dragging = 0;
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|     static float last_x, last_y;
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| 
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|     // Allow default processing to happen, or else the canvas cannot gain focus
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|     // (for key events).
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|     event.Skip();
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| 
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|     if (event.LeftIsDown())
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|     {
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|         if (!dragging)
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|         {
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|             dragging = 1;
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|         }
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|         else
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|         {
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|             m_yrot += (event.GetX() - last_x)*1.0;
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|             m_xrot += (event.GetY() - last_y)*1.0;
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|             Refresh(false);
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|         }
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|         last_x = event.GetX();
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|         last_y = event.GetY();
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|     }
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|     else
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|     {
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|         dragging = 0;
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|     }
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| }
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| 
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| void TestGLCanvas::InitMaterials()
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| {
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|     static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
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|     static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
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|     static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
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|     static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
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|     static const GLfloat front_mat_shininess[1] = {60.0f};
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|     static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
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|     static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
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|     /*
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|     static const GLfloat back_mat_shininess[1] = {60.0f};
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|     static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
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|     static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
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|     */
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|     static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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|     static const GLfloat lmodel_twoside[1] = {GL_FALSE};
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| 
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|     glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT0, GL_POSITION, position0);
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|     glEnable(GL_LIGHT0);
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| 
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|     glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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|     glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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|     glLightfv(GL_LIGHT1, GL_POSITION, position1);
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|     glEnable(GL_LIGHT1);
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| 
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|     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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|     glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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|     glEnable(GL_LIGHTING);
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| 
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
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|     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
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| }
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| 
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| void TestGLCanvas::InitGL()
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| {
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|     // Make the new context current (activate it for use) with this canvas.
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|     SetCurrent(*m_glRC);
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| 
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|     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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| 
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|     glShadeModel(GL_SMOOTH);
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|     glEnable(GL_DEPTH_TEST);
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| 
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|     InitMaterials();
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| 
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|     glMatrixMode(GL_PROJECTION);
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|     glLoadIdentity();
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|     glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
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| 
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|     glMatrixMode(GL_MODELVIEW);
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|     glLoadIdentity();
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|     glTranslatef( 0.0, 0.0, -6.0 );
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| 
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|     if (g_use_vertex_arrays)
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|     {
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|         glVertexPointer( 3, GL_FLOAT, 0, m_verts );
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|         glNormalPointer( GL_FLOAT, 0, m_norms );
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|         glEnable( GL_VERTEX_ARRAY );
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|         glEnable( GL_NORMAL_ARRAY );
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|     }
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| 
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|     InitMaterials();
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|     LoadSurface("isosurf.dat.gz");
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| }
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| 
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