<e_lub@yahoo.com> wxMac requires knowledge before Create that SetShape will be called so I also added the wxFRAME_SHAPED style flag. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			244 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        shaped.cpp
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| // Purpose:     Shaped Window sample
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| // Author:      Robin Dunn
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| // Modified by:
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| // Created:     28-Mar-2003
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Robin Dunn
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| #if defined(__GNUG__) && !defined(__APPLE__)
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|     #pragma implementation "shaped.cpp"
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|     #pragma interface "shaped.cpp"
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| #endif
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers
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| #ifndef WX_PRECOMP
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|     #include "wx/app.h"
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|     #include "wx/log.h"
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|     #include "wx/frame.h"
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|     #include "wx/panel.h"
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|     #include "wx/stattext.h"
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|     #include "wx/menu.h"
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|     #include "wx/layout.h"
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|     #include "wx/msgdlg.h"
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|     #include "wx/image.h"
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| #endif
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| 
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| #include "wx/dcclient.h"
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| #include "wx/image.h"
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     // override base class virtuals
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|     // ----------------------------
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| 
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|     // this one is called on application startup and is a good place for the app
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|     // initialization (doing it here and not in the ctor allows to have an error
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|     // return: if OnInit() returns false, the application terminates)
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|     virtual bool OnInit();
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| };
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| 
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| 
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| // Define a new frame type: this is going to be our main frame
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| class ShapedFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     ShapedFrame();
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|     void SetWindowShape();
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnDoubleClick(wxMouseEvent& evt);
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|     void OnLeftDown(wxMouseEvent& evt);
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|     void OnLeftUp(wxMouseEvent& evt);
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|     void OnMouseMove(wxMouseEvent& evt);
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|     void OnExit(wxMouseEvent& evt);
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|     void OnPaint(wxPaintEvent& evt);
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|     void OnWindowCreate(wxWindowCreateEvent& evt);
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| 
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| private:
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|     bool     m_hasShape;
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|     wxBitmap m_bmp;
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|     wxPoint  m_delta;
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| 
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|     // any class wishing to process wxWindows events must use this macro
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWindows
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWindows events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
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|     EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
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|     EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
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|     EVT_LEFT_UP(ShapedFrame::OnLeftUp)
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|     EVT_MOTION(ShapedFrame::OnMouseMove)
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|     EVT_RIGHT_UP(ShapedFrame::OnExit)
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| 
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|     EVT_PAINT(ShapedFrame::OnPaint)
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| 
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| #ifdef __WXGTK__
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|     EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
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| #endif
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| END_EVENT_TABLE()
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| 
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| 
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| // Create a new application object: this macro will allow wxWindows to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also declares the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| IMPLEMENT_APP(MyApp)
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // `Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     wxInitAllImageHandlers();
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| 
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|     // Create the main application window
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|     ShapedFrame *frame = new ShapedFrame();
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|     frame->Show(TRUE);
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|     SetTopWindow(frame);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned FALSE here, the
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|     // application would exit immediately.
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|     return TRUE;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| ShapedFrame::ShapedFrame()
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|        : wxFrame((wxFrame *)NULL, -1, wxEmptyString,
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|                   wxDefaultPosition, wxSize(100, 100), //wxDefaultSize,
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|                   0
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|                   | wxFRAME_SHAPED
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|                   | wxSIMPLE_BORDER
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|                   | wxFRAME_NO_TASKBAR
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|                   | wxSTAY_ON_TOP
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|             )
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| {
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|     m_hasShape = FALSE;
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|     m_bmp = wxBitmap("star.png", wxBITMAP_TYPE_PNG);
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|     SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
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| #ifndef __WXMAC__
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|     // On wxMac the tooltip gets clipped by the window shape, YUCK!!
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| #if wxUSE_TOOLTOP
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|     SetToolTip(wxT("Right-click to exit"));
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| #endif
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| #endif
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| #ifndef __WXGTK__
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|     // On wxGTK we can't do this yet because the window hasn't been created
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|     // yet so we wait until the EVT_WINDOW_CREATE event happens.  On wxMSW and
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|     // wxMac the window has been created at this point so we go ahead and set
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|     // the shape now.
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|     SetWindowShape();
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| #endif
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| }
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| 
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| void ShapedFrame::SetWindowShape()
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| {
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|     wxRegion region(m_bmp, *wxWHITE);
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|     m_hasShape = SetShape(region);
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| }
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| 
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| void ShapedFrame::OnDoubleClick(wxMouseEvent& evt)
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| {
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|     if (m_hasShape)
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|     {
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|         wxRegion region;
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|         SetShape(region);
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|         m_hasShape = FALSE;
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|     }
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|     else
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|         SetWindowShape();
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| }
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| 
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| void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
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| {
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|     CaptureMouse();
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|     //printf("Mouse captured\n");
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|     wxPoint pos = ClientToScreen(evt.GetPosition());
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|     wxPoint origin = GetPosition();
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|     int dx =  pos.x - origin.x;
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|     int dy = pos.y - origin.y;
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|     m_delta = wxPoint(dx, dy);
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| }
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| 
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| void ShapedFrame::OnLeftUp(wxMouseEvent& evt)
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| {
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|     if (HasCapture())
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|     {
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|         ReleaseMouse();
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|         //printf("Mouse released\n");
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| }
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| }
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| 
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| void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
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| {
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|     wxPoint pt = evt.GetPosition();
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|     //printf("x:%d   y:%d\n", pt.x, pt.y);
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|     if (evt.Dragging() && evt.LeftIsDown())
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|     {
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|         wxPoint pos = ClientToScreen(pt);
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|         Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
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|     }
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| }
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| 
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| void ShapedFrame::OnExit(wxMouseEvent& evt)
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| {
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|     Close();
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| }
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| 
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| void ShapedFrame::OnPaint(wxPaintEvent& evt)
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| {
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|     wxPaintDC dc(this);
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|     dc.DrawBitmap(m_bmp, 0, 0, TRUE);
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| }
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| 
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| void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& evt)
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| {
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|     SetWindowShape();
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| }
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| 
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