git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			135 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/glcanvas.h
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// Purpose:     wxGLCanvas, for using OpenGL with wxWindows under Windows
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma interface "glcanvas.h"
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#endif
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/palette.h"
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#include "wx/scrolwin.h"
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#include <windows.h>
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#include "wx/msw/winundef.h"
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#include <GL/gl.h>
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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  WX_GL_RGBA=1,          /* use true color palette */
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  WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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  WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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  WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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  WX_GL_STEREO,          /* use stereoscopic display */
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  WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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  WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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  WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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  WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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  WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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  WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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  WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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  WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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  WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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  WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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  WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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class WXDLLEXPORT wxGLContext: public wxObject
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{
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public:
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   wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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   wxGLContext(
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               bool isRGB, wxGLCanvas *win,
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               const wxPalette& WXUNUSED(palette),
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               const wxGLContext *other        /* for sharing display lists */
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    );
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   ~wxGLContext();
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   void SetCurrent();
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   void SetColour(const wxChar *colour);
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   void SwapBuffers();
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   inline wxWindow* GetWindow() const { return m_window; }
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   inline WXHDC GetHDC() const { return m_hDC; }
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   inline HGLRC GetGLRC() const { return m_glContext; }
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public:
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   HGLRC            m_glContext;
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   WXHDC            m_hDC;
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   wxWindow*        m_window;
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};
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class WXDLLEXPORT wxGLCanvas: public wxWindow
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{
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   DECLARE_CLASS(wxGLCanvas)
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 public:
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   wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
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   wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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        wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, long style = 0, const wxString&
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        name = wxGLCanvasName,
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        int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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   wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
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        const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
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        const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
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   ~wxGLCanvas();
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   // Replaces wxWindow::Create functionality, since we need to use a different window class
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   bool Create(wxWindow *parent, wxWindowID id,
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          const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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   void SetCurrent();
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   void SetColour(const wxChar *colour);
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   void SwapBuffers();
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   void OnSize(wxSizeEvent& event);
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   void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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   void OnPaletteChanged(wxPaletteChangedEvent& event);
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   inline wxGLContext* GetContext() const { return m_glContext; }
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   inline WXHDC GetHDC() const { return m_hDC; }
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   void SetupPixelFormat(int *attribList = (int*) NULL);
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   void SetupPalette(const wxPalette& palette);
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   wxPalette CreateDefaultPalette();
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   inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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protected:
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    wxGLContext*   m_glContext;  // this is typedef-ed ptr, in fact
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    wxPalette      m_palette;
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    WXHDC          m_hDC;
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    DECLARE_EVENT_TABLE()
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};
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#endif
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    // _WX_GLCANVAS_H_
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