git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18319 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			175 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dynamicsash.h
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// Purpose:     A window which can be dynamically split to an arbitrary depth
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//              and later reunified through the user interface
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// Author:      Matt Kimball
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// Modified by:
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// Created:     7/15/2001
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 Matt Kimball
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNAMICSASH_H_
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#define _WX_DYNAMICSASH_H_
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#ifdef GIZMOISDLL
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#define GIZMODLLEXPORT WXDLLEXPORT
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#else
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#define GIZMODLLEXPORT
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#endif
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/*
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    wxDynamicSashWindow
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    wxDynamicSashWindow widgets manages the way other widgets are viewed.
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    When a wxDynamicSashWindow is first shown, it will contain one child
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    view, a viewport for that child, and a pair of scrollbars to allow the
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    user to navigate the child view area.  Next to each scrollbar is a small
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    tab.  By clicking on either tab and dragging to the appropriate spot, a
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    user can split the view area into two smaller views separated by a
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    draggable sash.  Later, when the user wishes to reunify the two subviews,
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    the user simply drags the sash to the side of the window.
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    wxDynamicSashWindow will automatically reparent the appropriate child
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    view back up the window hierarchy, and the wxDynamicSashWindow will have
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    only one child view once again.
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    As an application developer, you will simply create a wxDynamicSashWindow
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    using either the Create() function or the more complex constructor
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    provided below, and then create a view window whose parent is the
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    wxDynamicSashWindow.  The child should respond to
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    wxDynamicSashSplitEvents -- perhaps with an OnSplit() event handler -- by
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    constructing a new view window whose parent is also the
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    wxDynamicSashWindow.  That's it!  Now your users can dynamically split
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    and reunify the view you provided.
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    If you wish to handle the scrollbar events for your view, rather than
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    allowing wxDynamicSashWindow to do it for you, things are a bit more
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    complex.  (You might want to handle scrollbar events yourself, if,
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    for instance, you wish to scroll a subwindow of the view you add to
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    your wxDynamicSashWindow object, rather than scrolling the whole view.)
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    In this case, you will need to construct your wxDynamicSashWindow without
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    the wxDS_MANAGE_SCROLLBARS style and  you will need to use the
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    GetHScrollBar() and GetVScrollBar() methods to retrieve the scrollbar
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    controls and call SetEventHanler() on them to redirect the scrolling
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    events whenever your window is reparented by wxDyanmicSashWindow.
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    You will need to set the scrollbars' event handler at three times:
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        *  When your view is created
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        *  When your view receives a wxDynamicSashSplitEvent
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        *  When your view receives a wxDynamicSashUnifyEvent
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    See the dynsash_switch sample application for an example which does this.
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*/
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#include <wx/event.h>
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#include <wx/window.h>
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class wxScrollBar;
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#define wxEVT_DYNAMIC_SASH_BASE             (((int)('d' - 'a') << 11) | ((int)('s' - 'a') << 6) | ((int)('h' - 'a') << 1))
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#define wxEVT_DYNAMIC_SASH_SPLIT            (wxEVT_DYNAMIC_SASH_BASE + 1)
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#define wxEVT_DYNAMIC_SASH_UNIFY            (wxEVT_DYNAMIC_SASH_BASE + 2)
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#define EVT_DYNAMIC_SASH_SPLIT(id, func)    EVT_CUSTOM(wxEVT_DYNAMIC_SASH_SPLIT, (id), (func))
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#define EVT_DYNAMIC_SASH_UNIFY(id, func)    EVT_CUSTOM(wxEVT_DYNAMIC_SASH_UNIFY, (id), (func))
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/*
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    wxDS_MANAGE_SCROLLBARS is a default style of wxDynamicSashWindow which
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    will cause it to respond to scrollbar events for your application by
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    automatically scrolling the child view.
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*/
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#define wxDS_MANAGE_SCROLLBARS  0x0010
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/*
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  wxDS_DRAG_CORNER style indicates that the views can also be resized by
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  dragging the corner piece between the scrollbars, and which is reflected up
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  to the frame if necessary.
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*/
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#define wxDS_DRAG_CORNER        0x0020
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/*
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    wxDynamicSashSplitEvents are sent to your view by wxDynamicSashWindow
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    whenever your view is being split by the user.  It is your
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    responsibility to handle this event by creating a new view window as
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    a child of the wxDynamicSashWindow.  wxDynamicSashWindow will
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    automatically reparent it to the proper place in its window hierarchy.
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*/
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class GIZMODLLEXPORT wxDynamicSashSplitEvent : public wxCommandEvent {
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public:
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    wxDynamicSashSplitEvent();
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    wxDynamicSashSplitEvent(const wxDynamicSashSplitEvent& event): wxCommandEvent(event) { }
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    wxDynamicSashSplitEvent(wxObject *target);
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    virtual wxEvent* Clone() const { return new wxDynamicSashSplitEvent(*this); }
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private:
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    DECLARE_DYNAMIC_CLASS(wxDynamicSashSplitEvent)
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};
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/*
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    wxDynamicSashUnifyEvents are sent to your view by wxDynamicSashWindow
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    whenever the sash which splits your view and its sibling is being
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    reunified such that your view is expanding to replace its sibling.
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    You needn't do anything with this event if you are allowing
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    wxDynamicSashWindow to manage your view's scrollbars, but it is useful
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    if you are managing the scrollbars yourself so that you can keep
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    the scrollbars' event handlers connected to your view's event handler
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    class.
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*/
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class GIZMODLLEXPORT wxDynamicSashUnifyEvent : public wxCommandEvent {
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public:
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    wxDynamicSashUnifyEvent();
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    wxDynamicSashUnifyEvent(const wxDynamicSashUnifyEvent& event): wxCommandEvent(event) {}
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    wxDynamicSashUnifyEvent(wxObject *target);
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    virtual wxEvent* Clone() const { return new wxDynamicSashUnifyEvent(*this); }
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private:
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    DECLARE_DYNAMIC_CLASS(wxDynamicSashUnifyEvent);
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};
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typedef void (wxEvtHandler::*wxDynamicSashSplitEventFunction)(wxDynamicSashSplitEvent&);
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typedef void (wxEvtHandler::*wxDynamicSashUnifyEventFunction)(wxDynamicSashSplitEvent&);
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/*
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    wxDynamicSashWindow.  See above.
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*/
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extern const wxChar* GIZMODLLEXPORT wxDynamicSashWindowNameStr;
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class GIZMODLLEXPORT wxDynamicSashWindow : public wxWindow {
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public:
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    wxDynamicSashWindow();
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    wxDynamicSashWindow(wxWindow *parent, wxWindowID id,
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                        const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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                        long style = wxCLIP_CHILDREN | wxDS_MANAGE_SCROLLBARS | wxDS_DRAG_CORNER,
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                        const wxString& name = wxDynamicSashWindowNameStr);
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    virtual ~wxDynamicSashWindow();
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    virtual bool Create(wxWindow *parent, wxWindowID id,
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                        const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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                        long style = wxCLIP_CHILDREN | wxDS_MANAGE_SCROLLBARS | wxDS_DRAG_CORNER,
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                        const wxString& name = wxDynamicSashWindowNameStr);
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    virtual wxScrollBar *GetHScrollBar(const wxWindow *child) const;
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    virtual wxScrollBar *GetVScrollBar(const wxWindow *child) const;
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    /*  This is overloaded from wxWindowBase.  It's not here for you to
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        call directly.  */
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    virtual void AddChild(wxWindowBase *child);
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private:
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    class wxDynamicSashWindowImpl *m_impl;
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    DECLARE_DYNAMIC_CLASS(wxDynamicSashWindow)
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};
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#endif
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