Removed no-flicker hack which seems to be a problem on Sun. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
193 lines
3.8 KiB
C++
193 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: brush.cpp
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// Purpose:
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// Author: Robert Roebling
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// Id: $Id$
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// Copyright: (c) 1998 Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "brush.h"
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#endif
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#include "wx/brush.h"
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#include <gdk/gdk.h>
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//-----------------------------------------------------------------------------
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// wxBrush
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//-----------------------------------------------------------------------------
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class wxBrushRefData: public wxObjectRefData
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{
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public:
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wxBrushRefData();
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wxBrushRefData( const wxBrushRefData& data );
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int m_style;
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wxBitmap m_stipple;
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wxColour m_colour;
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};
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wxBrushRefData::wxBrushRefData()
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{
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m_style = 0;
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}
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wxBrushRefData::wxBrushRefData( const wxBrushRefData& data )
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{
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m_style = data.m_style;
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m_stipple = data.m_stipple;
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m_colour = data.m_colour;
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}
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//-----------------------------------------------------------------------------
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#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
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IMPLEMENT_DYNAMIC_CLASS(wxBrush,wxGDIObject)
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wxBrush::wxBrush()
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{
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if (wxTheBrushList) wxTheBrushList->AddBrush( this );
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}
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wxBrush::wxBrush( const wxColour &colour, int style )
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{
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m_refData = new wxBrushRefData();
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M_BRUSHDATA->m_style = style;
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M_BRUSHDATA->m_colour = colour;
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if (wxTheBrushList) wxTheBrushList->AddBrush( this );
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}
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wxBrush::wxBrush( const wxBitmap &stippleBitmap )
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{
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m_refData = new wxBrushRefData();
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M_BRUSHDATA->m_colour = *wxBLACK;
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M_BRUSHDATA->m_stipple = stippleBitmap;
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if (M_BRUSHDATA->m_stipple.GetMask())
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M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
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else
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M_BRUSHDATA->m_style = wxSTIPPLE;
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if (wxTheBrushList) wxTheBrushList->AddBrush( this );
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}
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wxBrush::wxBrush( const wxBrush &brush )
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{
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Ref( brush );
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if (wxTheBrushList) wxTheBrushList->AddBrush( this );
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}
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wxBrush::~wxBrush()
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{
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if (wxTheBrushList) wxTheBrushList->RemoveBrush( this );
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}
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wxBrush& wxBrush::operator = ( const wxBrush& brush )
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{
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if (*this == brush) return (*this);
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Ref( brush );
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return *this;
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}
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bool wxBrush::operator == ( const wxBrush& brush ) const
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{
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return m_refData == brush.m_refData;
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}
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bool wxBrush::operator != ( const wxBrush& brush ) const
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{
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return m_refData != brush.m_refData;
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}
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bool wxBrush::Ok() const
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{
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return ((m_refData) && M_BRUSHDATA->m_colour.Ok());
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}
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int wxBrush::GetStyle() const
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{
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if (m_refData == NULL)
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{
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wxFAIL_MSG( wxT("invalid brush") );
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return 0;
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}
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return M_BRUSHDATA->m_style;
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}
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wxColour &wxBrush::GetColour() const
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{
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if (m_refData == NULL)
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{
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wxFAIL_MSG( wxT("invalid brush") );
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return wxNullColour;
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}
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return M_BRUSHDATA->m_colour;
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}
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wxBitmap *wxBrush::GetStipple() const
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{
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if (m_refData == NULL)
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{
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wxFAIL_MSG( wxT("invalid brush") );
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return &wxNullBitmap;
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}
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return &M_BRUSHDATA->m_stipple;
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}
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void wxBrush::SetColour( const wxColour& col )
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{
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Unshare();
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M_BRUSHDATA->m_colour = col;
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}
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void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
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{
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Unshare();
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M_BRUSHDATA->m_colour.Set( r, g, b );
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}
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void wxBrush::SetStyle( int style )
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{
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Unshare();
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M_BRUSHDATA->m_style = style;
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}
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void wxBrush::SetStipple( const wxBitmap& stipple )
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{
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Unshare();
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M_BRUSHDATA->m_stipple = stipple;
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if (M_BRUSHDATA->m_stipple.GetMask())
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{
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M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
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}
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else
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{
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M_BRUSHDATA->m_style = wxSTIPPLE;
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}
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}
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void wxBrush::Unshare()
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{
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if (!m_refData)
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{
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m_refData = new wxBrushRefData();
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}
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else
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{
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wxBrushRefData* ref = new wxBrushRefData( *(wxBrushRefData*)m_refData );
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UnRef();
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m_refData = ref;
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}
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}
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