git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4950 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
576 lines
14 KiB
C++
576 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: font.cpp
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// Purpose: wxFont class
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// Author: David Webster
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// Modified by:
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// Created: 10/06/99
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// RCS-ID: $Id$
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include <stdio.h>
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#include "wx/setup.h"
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#include "wx/list.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include "wx/font.h"
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#endif // WX_PRECOMP
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#include "wx/os2/private.h"
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IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
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#if wxUSE_PORTABLE_FONTS_IN_MSW
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IMPLEMENT_DYNAMIC_CLASS(wxFontNameDirectory, wxObject)
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#endif
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// ----------------------------------------------------------------------------
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// wxFontRefData - the internal description of the font
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFontRefData: public wxGDIRefData
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{
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friend class WXDLLEXPORT wxFont;
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public:
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wxFontRefData()
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{
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Init(12, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE,
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"", wxFONTENCODING_DEFAULT);
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}
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wxFontRefData(const wxFontRefData& data)
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{
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Init(data.m_pointSize, data.m_family, data.m_style, data.m_weight,
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data.m_underlined, data.m_faceName, data.m_encoding);
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m_fontId = data.m_fontId;
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}
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wxFontRefData(int size,
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int family,
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int style,
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int weight,
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bool underlined,
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const wxString& faceName,
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wxFontEncoding encoding)
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{
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Init(size, family, style, weight, underlined, faceName, encoding);
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}
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virtual ~wxFontRefData();
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protected:
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// common part of all ctors
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void Init(int size,
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int family,
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int style,
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int weight,
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bool underlined,
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const wxString& faceName,
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wxFontEncoding encoding);
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// If TRUE, the pointer to the actual font is temporary and SHOULD NOT BE
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// DELETED by destructor
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bool m_temporary;
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int m_fontId;
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// font characterstics
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int m_pointSize;
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int m_family;
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int m_style;
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int m_weight;
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bool m_underlined;
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wxString m_faceName;
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wxFontEncoding m_encoding;
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// Windows font handle
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WXHFONT m_hFont;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxFontRefData
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// ----------------------------------------------------------------------------
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void wxFontRefData::Init(int pointSize,
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int family,
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int style,
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int weight,
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bool underlined,
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const wxString& faceName,
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wxFontEncoding encoding)
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{
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m_style = style;
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m_pointSize = pointSize;
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m_family = family;
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m_style = style;
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m_weight = weight;
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m_underlined = underlined;
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m_faceName = faceName;
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m_encoding = encoding;
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m_fontId = 0;
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m_temporary = FALSE;
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m_hFont = 0;
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}
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wxFontRefData::~wxFontRefData()
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{
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// TODO:
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// if ( m_hFont )
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// {
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// if ( !::DeleteObject((HFONT) m_hFont) )
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// {
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// wxLogLastError("DeleteObject(font)");
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// }
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// }
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}
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// ----------------------------------------------------------------------------
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// wxFont
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// ----------------------------------------------------------------------------
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void wxFont::Init()
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{
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if ( wxTheFontList )
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wxTheFontList->Append(this);
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}
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/* Constructor for a font. Note that the real construction is done
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* in wxDC::SetFont, when information is available about scaling etc.
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*/
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bool wxFont::Create(int pointSize,
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int family,
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int style,
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int weight,
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bool underlined,
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const wxString& faceName,
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wxFontEncoding encoding)
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{
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UnRef();
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m_refData = new wxFontRefData(pointSize, family, style, weight,
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underlined, faceName, encoding);
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RealizeResource();
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return TRUE;
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}
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wxFont::~wxFont()
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{
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if ( wxTheFontList )
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wxTheFontList->DeleteObject(this);
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}
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// ----------------------------------------------------------------------------
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// real implementation
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// ----------------------------------------------------------------------------
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bool wxFont::RealizeResource()
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{
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if ( GetResourceHandle() )
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{
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// VZ: the old code returned FALSE in this case, but it doesn't seem
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// to make sense because the font _was_ created
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wxLogDebug(wxT("Calling wxFont::RealizeResource() twice"));
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return TRUE;
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}
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int ff_family = 0;
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wxString ff_face;
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// OS/2 combines the family with styles to give a facename
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switch ( M_FONTDATA->m_family )
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{
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case wxSCRIPT:
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// ff_family = FF_SCRIPT ;
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ff_face = wxT("Script") ;
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break ;
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case wxDECORATIVE:
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// ff_family = FF_DECORATIVE;
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break;
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case wxROMAN:
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// ff_family = FF_ROMAN;
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ff_face = wxT("Times New Roman") ;
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break;
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case wxTELETYPE:
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case wxMODERN:
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// ff_family = FF_MODERN;
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ff_face = wxT("Courier New") ;
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break;
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case wxSWISS:
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// ff_family = FF_SWISS;
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ff_face = wxT("Arial") ;
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break;
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case wxDEFAULT:
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default:
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// ff_family = FF_SWISS;
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ff_face = wxT("Arial") ;
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}
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BYTE ff_italic;
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switch ( M_FONTDATA->m_style )
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{
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case wxITALIC:
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case wxSLANT:
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ff_italic = 1;
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break;
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default:
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wxFAIL_MSG(wxT("unknown font slant"));
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// fall through
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case wxNORMAL:
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ff_italic = 0;
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}
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int ff_weight = 0;
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switch ( M_FONTDATA->m_weight )
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{
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default:
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wxFAIL_MSG(wxT("unknown font weight"));
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// fall through
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case wxNORMAL:
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// ff_weight = FW_NORMAL;
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break;
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case wxLIGHT:
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// ff_weight = FW_LIGHT;
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break;
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case wxBOLD:
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// ff_weight = FW_BOLD;
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break;
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}
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const wxChar* pzFace;
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if ( M_FONTDATA->m_faceName.IsEmpty() )
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pzFace = ff_face;
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else
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pzFace = M_FONTDATA->m_faceName ;
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#if 0
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/* Always calculate fonts using the screen DC (is this the best strategy?)
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* There may be confusion if a font is selected into a printer
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* DC (say), because the height will be calculated very differently.
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*/
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// What sort of display is it?
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int technology = ::GetDeviceCaps(dc, TECHNOLOGY);
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int nHeight;
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if (technology != DT_RASDISPLAY && technology != DT_RASPRINTER)
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{
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// Have to get screen DC Caps, because a metafile will return 0.
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HDC dc2 = ::GetDC(NULL);
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nHeight = M_FONTDATA->m_pointSize*GetDeviceCaps(dc2, LOGPIXELSY)/72;
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::ReleaseDC(NULL, dc2);
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}
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else
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{
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nHeight = M_FONTDATA->m_pointSize*GetDeviceCaps(dc, LOGPIXELSY)/72;
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}
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#endif // 0
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#if 0
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// Have to get screen DC Caps, because a metafile will return 0.
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HDC dc2 = ::GetDC(NULL);
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ppInch = ::GetDeviceCaps(dc2, LOGPIXELSY);
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::ReleaseDC(NULL, dc2);
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#endif // 0
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// New behaviour: apparently ppInch varies according to Large/Small Fonts
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// setting in Windows. This messes up fonts. So, set ppInch to a constant
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// 96 dpi.
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static const int ppInch = 96;
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#if wxFONT_SIZE_COMPATIBILITY
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// Incorrect, but compatible with old wxWindows behaviour
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int nHeight = (M_FONTDATA->m_pointSize*ppInch/72);
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#else
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// Correct for Windows compatibility
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int nHeight = - (M_FONTDATA->m_pointSize*ppInch/72);
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#endif
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BYTE ff_underline = M_FONTDATA->m_underlined;
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wxFontEncoding encoding = M_FONTDATA->m_encoding;
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if ( encoding == wxFONTENCODING_DEFAULT )
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{
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encoding = wxFont::GetDefaultEncoding();
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}
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DWORD charset;
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switch ( encoding )
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{
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case wxFONTENCODING_ISO8859_1:
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case wxFONTENCODING_ISO8859_15:
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case wxFONTENCODING_CP1250:
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// charset = ANSI_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_2:
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case wxFONTENCODING_CP1252:
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// charset = EASTEUROPE_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_4:
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case wxFONTENCODING_ISO8859_10:
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// charset = BALTIC_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_5:
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case wxFONTENCODING_CP1251:
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// charset = RUSSIAN_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_6:
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// charset = ARABIC_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_7:
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// charset = GREEK_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_8:
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// charset = HEBREW_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_9:
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// charset = TURKISH_CHARSET;
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break;
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case wxFONTENCODING_ISO8859_11:
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// charset = THAI_CHARSET;
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break;
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case wxFONTENCODING_CP437:
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// charset = OEM_CHARSET;
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break;
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default:
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wxFAIL_MSG(wxT("unsupported encoding"));
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// fall through
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case wxFONTENCODING_SYSTEM:
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// charset = ANSI_CHARSET;
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break;
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}
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// TODO:
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WXHFONT hFont = 0;
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// HFONT hFont = ::CreateFont
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// (
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// nHeight, // height
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// 0, // width (choose best)
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// 0, // escapement
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// 0, // orientation
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// ff_weight, // weight
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// ff_italic, // italic?
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// ff_underline, // underlined?
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// 0, // strikeout?
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// charset, // charset
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// OUT_DEFAULT_PRECIS, // precision
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// CLIP_DEFAULT_PRECIS, // clip precision
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// PROOF_QUALITY, // quality of match
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// DEFAULT_PITCH | // fixed or variable
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// ff_family, // family id
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// pzFace // face name
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// );
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M_FONTDATA->m_hFont = (WXHFONT)hFont;
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if ( !hFont )
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{
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wxLogLastError("CreateFont");
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}
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return hFont != 0;
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}
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bool wxFont::FreeResource(bool force)
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{
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if ( GetResourceHandle() )
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{
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// TODO:
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// if ( !::DeleteObject((HFONT) M_FONTDATA->m_hFont) )
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// {
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// wxLogLastError("DeleteObject(font)");
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// }
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M_FONTDATA->m_hFont = 0;
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return TRUE;
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}
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return FALSE;
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}
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WXHANDLE wxFont::GetResourceHandle()
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{
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if ( !M_FONTDATA )
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return 0;
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else
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return (WXHANDLE)M_FONTDATA->m_hFont ;
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}
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bool wxFont::IsFree() const
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{
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return (M_FONTDATA && (M_FONTDATA->m_hFont == 0));
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}
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void wxFont::Unshare()
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{
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// Don't change shared data
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if ( !m_refData )
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{
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m_refData = new wxFontRefData();
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}
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else
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{
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wxFontRefData* ref = new wxFontRefData(*M_FONTDATA);
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UnRef();
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m_refData = ref;
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}
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}
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// ----------------------------------------------------------------------------
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// change font attribute: we recreate font when doing it
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// ----------------------------------------------------------------------------
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void wxFont::SetPointSize(int pointSize)
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{
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Unshare();
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M_FONTDATA->m_pointSize = pointSize;
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RealizeResource();
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}
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void wxFont::SetFamily(int family)
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{
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Unshare();
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M_FONTDATA->m_family = family;
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RealizeResource();
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}
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void wxFont::SetStyle(int style)
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{
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Unshare();
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M_FONTDATA->m_style = style;
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RealizeResource();
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}
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void wxFont::SetWeight(int weight)
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{
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Unshare();
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M_FONTDATA->m_weight = weight;
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RealizeResource();
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}
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void wxFont::SetFaceName(const wxString& faceName)
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{
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Unshare();
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M_FONTDATA->m_faceName = faceName;
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RealizeResource();
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}
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void wxFont::SetUnderlined(bool underlined)
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{
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Unshare();
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M_FONTDATA->m_underlined = underlined;
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RealizeResource();
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}
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void wxFont::SetEncoding(wxFontEncoding encoding)
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{
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Unshare();
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M_FONTDATA->m_encoding = encoding;
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RealizeResource();
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}
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// ----------------------------------------------------------------------------
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// accessors
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// ----------------------------------------------------------------------------
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int wxFont::GetPointSize() const
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{
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return M_FONTDATA->m_pointSize;
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}
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int wxFont::GetFamily() const
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{
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return M_FONTDATA->m_family;
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}
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int wxFont::GetFontId() const
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{
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return M_FONTDATA->m_fontId;
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}
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int wxFont::GetStyle() const
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{
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return M_FONTDATA->m_style;
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}
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int wxFont::GetWeight() const
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{
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return M_FONTDATA->m_weight;
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}
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bool wxFont::GetUnderlined() const
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{
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return M_FONTDATA->m_underlined;
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}
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wxString wxFont::GetFaceName() const
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{
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wxString str;
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if ( M_FONTDATA )
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str = M_FONTDATA->m_faceName ;
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return str;
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}
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wxFontEncoding wxFont::GetEncoding() const
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{
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return M_FONTDATA->m_encoding;
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}
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