git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27606 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			284 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        region.h
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// Purpose:     wxRegion class
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// Author:      David Webster
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// Modified by:
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// Created:     10/15/99
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// RCS-ID:      $Id$
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// Copyright:   (c) David Webster
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#include "wx/bitmap.h"
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#include "wx/os2/private.h"
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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enum wxRegionContain {
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    wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp { wxRGN_AND         // Creates the intersection of the two combined regions.
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                 ,wxRGN_COPY         // Creates a copy of the region identified by hrgnSrc1.
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                 ,wxRGN_DIFF         // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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                 ,wxRGN_OR           // Creates the union of two combined regions.
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                 ,wxRGN_XOR          // Creates the union of two combined regions except for any overlapping areas.
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                };
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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public:
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    wxRegion( wxCoord x
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             ,wxCoord y
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             ,wxCoord vWidth
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             ,wxCoord vHeight
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            );
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    wxRegion( const wxPoint& rTopLeft
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             ,const wxPoint& rBottomRight
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            );
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    wxRegion(const wxRect& rRect);
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    wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
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    wxRegion( const wxBitmap& bmp)
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    {
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        Union(bmp);
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    }
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    wxRegion( const wxBitmap& bmp,
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              const wxColour& transColour, int tolerance = 0)
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    {
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        Union(bmp, transColour, tolerance);
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    }
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    wxRegion();
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    ~wxRegion();
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    //
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    // Copying
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    //
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    inline wxRegion(const wxRegion& rSrc)
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        { Ref(rSrc); }
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    inline wxRegion& operator = (const wxRegion& rSrc)
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        { Ref(rSrc); return (*this); }
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    //
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    // Modify region
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    //
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    //
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    // Clear current region
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    //
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    void Clear(void);
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    bool Offset( wxCoord x
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                ,wxCoord y
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               );
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    //
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    // Union rectangle or region with this.
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    //
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    inline bool Union( wxCoord x
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                      ,wxCoord y
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                      ,wxCoord vWidth
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                      ,wxCoord vHeight
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                     )
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    {
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        return Combine( x
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                       ,y
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                       ,vWidth
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                       ,vHeight
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                       ,wxRGN_OR
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                      );
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    }
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    inline bool Union( const wxRect& rRect) { return Combine(rRect, wxRGN_OR); }
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    inline bool Union(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_OR); }
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    //
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    // Intersect rectangle or region with this.
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    //
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    inline bool Intersect( wxCoord x
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                          ,wxCoord y
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                          ,wxCoord vWidth
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                          ,wxCoord vHeight
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                         )
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    {
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        return Combine( x
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                       ,y
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                       ,vWidth
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                       ,vHeight
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                       ,wxRGN_AND
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                      );
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    }
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    inline bool Intersect(const wxRect& rRect)  { return Combine(rRect, wxRGN_AND); }
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    inline bool Intersect(const wxRegion& rRegion)  { return Combine(rRegion, wxRGN_AND); }
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    //
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    // Subtract rectangle or region from this:
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    // Combines the parts of 'this' that are not part of the second region.
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    //
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    inline bool Subtract( wxCoord x
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                         ,wxCoord y
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                         ,wxCoord vWidth
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                         ,wxCoord vHeight
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                        )
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    {
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        return Combine( x
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                       ,y
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                       ,vWidth
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                       ,vHeight
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                       ,wxRGN_DIFF
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                      );
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    }
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    inline bool Subtract(const wxRect& rRect)  { return Combine(rRect, wxRGN_DIFF); }
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    inline bool Subtract(const wxRegion& rRegion)  { return Combine(rRegion, wxRGN_DIFF); }
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    //
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    // XOR: the union of two combined regions except for any overlapping areas.
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    //
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    inline bool Xor( wxCoord x
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                    ,wxCoord y
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                    ,wxCoord vWidth
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                    ,wxCoord vHeight
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                   )
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    {
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        return Combine( x
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                       ,y
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                       ,vWidth
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                       ,vHeight
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                       ,wxRGN_XOR
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                      );
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    }
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    inline bool Xor(const wxRect& rRect)  { return Combine(rRect, wxRGN_XOR); }
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    inline bool Xor(const wxRegion& rRegion)  { return Combine(rRegion, wxRGN_XOR); }
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    //
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    // Information on region
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    // Outer bounds of region
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    //
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    void   GetBox( wxCoord& rX
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                  ,wxCoord& rY
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                  ,wxCoord& rWidth
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                  ,wxCoord& rHeight
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                 ) const;
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    wxRect GetBox(void) const;
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    //
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    // Is region empty?
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    //
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    bool        Empty(void) const;
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    inline bool IsEmpty() const { return Empty(); }
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    //
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    // Tests
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    // Does the region contain the point (x,y)?
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    //
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    wxRegionContain Contains( wxCoord lX
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                             ,wxCoord lY
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                            ) const;
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    //
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    // Convert the region to a B&W bitmap with the black pixels being inside
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    // the region.
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    //
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    wxBitmap        ConvertToBitmap(void) const;
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    // Use the non-transparent pixels of a wxBitmap for the region to combine
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    // with this region.  First version takes transparency from bitmap's mask,
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    // second lets the user specify the colour to be treated as transparent
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    // along with an optional tolerance value.
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    // NOTE: implemented in common/rgncmn.cpp
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    bool Union(const wxBitmap& bmp);
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    bool Union(const wxBitmap& bmp,
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               const wxColour& transColour, int tolerance = 0);
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    //
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    // Does the region contain the point pt?
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    //
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    wxRegionContain Contains(const wxPoint& rPoint) const;
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    //
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    // Does the region contain the rectangle (x, y, w, h)?
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    //
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    wxRegionContain Contains( wxCoord x
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                             ,wxCoord y
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                             ,wxCoord lWidth
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                             ,wxCoord lHeight
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                            ) const;
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    //
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    // Does the region contain the rectangle rect?
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    //
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    wxRegionContain Contains(const wxRect& rRect) const;
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    //
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    // Internal
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    //
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    bool Combine( wxCoord    x
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                 ,wxCoord    y
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                 ,wxCoord    vWidth
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                 ,wxCoord    vHeight
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                 ,wxRegionOp eOp
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                );
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    bool Combine( const wxRegion& rRegion
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                 ,wxRegionOp      eOp
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                );
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    bool Combine( const wxRect& rRect
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                 ,wxRegionOp    eOp
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                );
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    //
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    // Get internal region handle
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    //
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    WXHRGN GetHRGN(void) const;
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    void   SetPS(HPS hPS);
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protected:
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    virtual wxObjectRefData* CreateData(void) const;
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    virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const;
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    friend class WXDLLEXPORT wxRegionIterator;
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    DECLARE_DYNAMIC_CLASS(wxRegion);
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}; // end of CLASS wxRegion
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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public:
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    wxRegionIterator();
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    wxRegionIterator(const wxRegion& rRegion);
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    ~wxRegionIterator();
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    void Reset(void) { m_lCurrent = 0; }
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    void Reset(const wxRegion& rRegion);
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    operator bool (void) const { return m_lCurrent < m_lNumRects; }
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    bool HaveRects(void) const { return m_lCurrent < m_lNumRects; }
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    void operator ++ (void);
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    void operator ++ (int);
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    wxCoord GetX(void) const;
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    wxCoord GetY(void) const;
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    wxCoord GetW(void) const;
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    wxCoord GetWidth(void) const { return GetW(); }
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    wxCoord GetH(void) const;
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    wxCoord GetHeight(void) const { return GetH(); }
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    wxRect  GetRect(void) const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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    long                            m_lCurrent;
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    long                            m_lNumRects;
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    wxRegion                        m_vRegion;
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    wxRect*                         m_pRects;
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}; // end of wxRegionIterator
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#endif
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    // _WX_REGION_H_
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