git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30649 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			152 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        control.h
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// Purpose:     wxControl class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_
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#define _WX_CONTROL_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "control.h"
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#endif
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#include "wx/dynarray.h"
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// General item class
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class WXDLLEXPORT wxControl : public wxControlBase
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{
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public:
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    wxControl() { }
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    wxControl(wxWindow *parent, wxWindowID id,
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              const wxPoint& pos = wxDefaultPosition,
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              const wxSize& size = wxDefaultSize, long style = 0,
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              const wxValidator& validator = wxDefaultValidator,
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              const wxString& name = wxControlNameStr)
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    {
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        Create(parent, id, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent, wxWindowID id,
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            const wxPoint& pos = wxDefaultPosition,
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            const wxSize& size = wxDefaultSize, long style = 0,
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            const wxValidator& validator = wxDefaultValidator,
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            const wxString& name = wxControlNameStr);
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    virtual ~wxControl();
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    // Simulates an event
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    virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
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    // implementation from now on
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    // --------------------------
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    virtual wxVisualAttributes GetDefaultAttributes() const
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    {
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        return GetClassDefaultAttributes(GetWindowVariant());
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    }
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    static wxVisualAttributes
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    GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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    // Calls the callback and appropriate event handlers
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    bool ProcessCommand(wxCommandEvent& event);
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    // MSW-specific
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#ifdef __WIN95__
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    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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#endif // Win95
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    // For ownerdraw items
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    virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
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    virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
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    const wxArrayLong& GetSubcontrols() const { return m_subControls; }
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protected:
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    // choose the default border for this window
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    virtual wxBorder GetDefaultBorder() const;
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    // return default best size (doesn't really make any sense, override this)
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    virtual wxSize DoGetBestSize() const;
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    // This is a helper for all wxControls made with UPDOWN native control.
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    // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
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    // WinCE of Smartphones this happens also for native wxTextCtrl,
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    // wxChoice and others.
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    virtual wxSize GetBestSpinerSize(const bool is_vertical) const;
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    // create the control of the given Windows class: this is typically called
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    // from Create() method of the derived class passing its label, pos and
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    // size parameter (style parameter is not needed because m_windowStyle is
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    // supposed to had been already set and so is used instead when this
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    // function is called)
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    bool MSWCreateControl(const wxChar *classname,
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                          const wxString& label,
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                          const wxPoint& pos,
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                          const wxSize& size);
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    // NB: the method below is deprecated now, with MSWGetStyle() the method
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    //     above should be used instead! Once all the controls are updated to
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    //     implement MSWGetStyle() this version will disappear.
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    //
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    // create the control of the given class with the given style (combination
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    // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
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    // false if creation failed
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    //
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    // All parameters except classname and style are optional, if the
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    // size/position are not given, they should be set later with SetSize()
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    // and, label (the title of the window), of course, is left empty. The
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    // extended style is determined from the style and the app 3D settings
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    // automatically if it's not specified explicitly.
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    bool MSWCreateControl(const wxChar *classname,
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                          WXDWORD style,
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                          const wxPoint& pos = wxDefaultPosition,
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                          const wxSize& size = wxDefaultSize,
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                          const wxString& label = wxEmptyString,
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                          WXDWORD exstyle = (WXDWORD)-1);
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    // default style for the control include WS_TABSTOP if it AcceptsFocus()
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    virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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    // default handling of WM_CTLCOLORxxx
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    virtual WXHBRUSH MSWControlColor(WXHDC pDC);
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    // call this from the derived class MSWControlColor() if you want to show
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    // the control greyed out
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    WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
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    // call this from the derived class MSWControlColor() if you want to always
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    // paint the background (as all opaque controls do)
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    WXHBRUSH MSWControlColorSolid(WXHDC pDC)
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    {
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        return MSWControlColorSolid(pDC, GetBackgroundColour());
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    }
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    // common part of the 3 methods above
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    WXHBRUSH MSWControlColorSolid(WXHDC pDC, wxColour colBg);
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    // this is a helper for the derived class GetClassDefaultAttributes()
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    // implementation: it returns the right colours for the classes which
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    // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
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    // being simple controls (such as wxButton, wxCheckBox, ...)
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    static wxVisualAttributes
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        GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
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    // for controls like radiobuttons which are really composite this array
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    // holds the ids (not HWNDs!) of the sub controls
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    wxArrayLong m_subControls;
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private:
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    DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
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};
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#endif // _WX_CONTROL_H_
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