git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7532 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			801 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			801 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Introduction}\label{introduction}
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| \pagenumbering{arabic}%
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| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| \section{What is wxWindows?}
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| 
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| wxWindows is a C++ framework providing GUI (Graphical User
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| Interface) and other facilities on more than one platform.  Version 2 currently
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| supports MS Windows (16-bit, Windows 95 and Windows NT), Unix with GTK+, Unix with Motif,
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| and Mac. An OS/2 port is in progress.
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| 
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| wxWindows was originally developed at the Artificial Intelligence
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| Applications Institute, University of Edinburgh, for internal use,
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| and was first made publicly available in 1993.
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| Version 2 is a vastly improved version written and maintained by
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| Julian Smart, Robert Roebling, Vadim Zeitlin and many others.
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| 
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| This manual discusses wxWindows in the context of multi-platform
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| development.\helpignore{For more detail on the wxWindows version 2.0 API
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| (Application Programming Interface) please refer to the separate
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| wxWindows reference manual.}
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| 
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| Please note that in the following, ``MS Windows" often refers to all
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| platforms related to Microsoft Windows, including 16-bit and 32-bit
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| variants, unless otherwise stated. All trademarks are acknowledged.
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| 
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| \section{Why another cross-platform development tool?}
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| 
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| wxWindows was developed to provide a cheap and flexible way to maximize
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| investment in GUI application development.  While a number of commercial
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| class libraries already existed for cross-platform development,
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| none met all of the following criteria:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item low price;
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| \item source availability;
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| \item simplicity of programming;
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| \item support for a wide range of compilers.
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| \end{enumerate}
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| 
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| Since wxWindows was started, several other free or almost-free GUI frameworks have
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| emerged. However, none has the range of features, flexibility, documentation and the
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| well-established development team that wxWindows has.
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| 
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| As open source software, wxWindows has
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| benefited from comments, ideas, bug fixes, enhancements and the sheer
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| enthusiasm of users. This gives wxWindows a
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| certain advantage over its commercial competitors (and over free libraries
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| without an independent development team), plus a robustness against
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| the transience of one individual or company. This openness and
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| availability of source code is especially important when the future of
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| thousands of lines of application code may depend upon the longevity of
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| the underlying class library.
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| 
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| Version 2 goes much further than previous versions in terms of generality and features,
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| allowing applications to be produced
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| that are often indistinguishable from those produced using single-platform
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| toolkits such as Motif, GTK+ and MFC.
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| 
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| The importance of using a platform-independent class library cannot be
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| overstated, since GUI application development is very time-consuming,
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| and sustained popularity of particular GUIs cannot be guaranteed.
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| Code can very quickly become obsolete if it addresses the wrong
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| platform or audience.  wxWindows helps to insulate the programmer from
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| these winds of change. Although wxWindows may not be suitable for
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| every application (such as an OLE-intensive program), it provides access to most of the functionality a
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| GUI program normally requires, plus many extras such as network programming,
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| PostScript output, and HTML rendering; and it can of course be extended as needs dictate.  As a bonus, it provides
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| a far cleaner and easier programming interface than the native
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| APIs. Programmers may find it worthwhile to use wxWindows even if they
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| are developing on only one platform.
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| 
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| It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
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| here are some of the benefits:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item Low cost (free, in fact!)
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| \item You get the source.
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| \item Available on a variety of popular platforms.
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| \item Works with almost all popular C++ compilers and Python.
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| \item Over 50 example programs.
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| \item Over 1000 pages of printable and on-line documentation.
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| \item Includes Tex2RTF, to allow you to produce your own documentation
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| in Windows Help, HTML and Word RTF formats.
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| \item Simple-to-use, object-oriented API.
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| \item Flexible event system.
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| \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
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| \item Constraint-based and sizer-based layouts.
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| \item Print/preview and document/view architectures.
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| \item Toolbar, notebook, tree control, advanced list control classes.
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| \item PostScript generation under Unix, normal MS Windows printing on the PC.
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| \item MDI (Multiple Document Interface) support.
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| \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
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| \item Common dialogs for file browsing, printing, colour selection, etc.
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| \item Under MS Windows, support for creating metafiles and copying
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| them to the clipboard.
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| \item An API for invoking help from applications.
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| \item Ready-to-use HTML window (supporting a subset of HTML).
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| \item Dialog Editor for building dialogs.
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| \item Network support via a family of socket and protocol classes.
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| \item Support for platform independent image processing.
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| \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
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| \end{itemize}
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| 
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| \section{Changes from version 1.xx}\label{versionchanges}
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| 
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| These are a few of the major differences between versions 1.xx and 2.0.
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| 
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| Removals:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item XView is no longer supported;
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| \item all controls (panel items) no longer have labels attached to them;
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| \item wxForm has been removed;
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| \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which
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| can be used for any window);
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| \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl;
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| \item classes no longer divided into generic and platform-specific parts, for efficiency.
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| \end{itemize}
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| 
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| Additions and changes:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item class hierarchy changed, and restrictions about subwindow nesting lifted;
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| \item header files reorganized to conform to normal C++ standards;
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| \item classes less dependent on each another, to reduce executable size;
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| \item wxString used instead of char* wherever possible;
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| \item the number of separate but mandatory utilities reduced;
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| \item the event system has been overhauled, with
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| virtual functions and callbacks being replaced with MFC-like event tables;
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| \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton;
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| \item less inconsistency about what events can be handled, so for example
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| mouse clicks or key presses on controls can now be intercepted;
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| \item the status bar is now a separate class, wxStatusBar, and is
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| implemented in generic wxWindows code;
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| \item some renaming of controls for greater consistency;
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| \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats
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| without ifdefing;
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| \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog,
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| wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog;
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| \item GDI objects are reference-counted and are now passed to most functions
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| by reference, making memory management far easier;
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| \item wxSystemSettings class allows querying for various system-wide properties
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| such as dialog font, colours, user interface element sizes, and so on;
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| \item better platform look and feel conformance;
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| \item toolbar functionality now separated out into a family of classes with the
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| same API;
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| \item device contexts are no longer accessed using wxWindow::GetDC - they are created
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| temporarily with the window as an argument;
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| \item events from sliders and scrollbars can be handled more flexibly;
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| \item the handling of window close events has been changed in line with the new
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| event system;
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| \item the concept of {\it validator} has been added to allow much easier coding of
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| the relationship between controls and application data;
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| \item the documentation has been revised, with more cross-referencing.
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| \end{itemize}
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| 
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| Platform-specific changes:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item The Windows header file (windows.h) is no longer included by wxWindows headers;
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| \item wx.dll supported under Visual C++;
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| \item the full range of Windows 95 window decorations are supported, such as modal frame
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| borders;
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| \item MDI classes brought out of wxFrame into separate classes, and made more flexible.
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| \end{itemize}
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| 
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| 
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| \section{Changes from version 2.0}\label{versionchanges20}
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| 
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| These are a few of the differences between versions 2.0 and 2.2.
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| 
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| Removals:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item GTK 1.0 no longer supported.
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| \end{itemize}
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| 
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| Additions and changes:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item Corrected many classes to conform better to documented behaviour.
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| \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
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| \item Improved support for socket and network functions.
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| \item Support for different national font encodings.
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| \item Sizer based layout system.
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| \item HTML widget and help system.
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| \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
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| \item Many optical improvements to GTK port.
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| \item Support for menu accelerators in GTK port.
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| \item Enhanced and improved support for scrolling, including child windows.
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| \item Complete rewrite of clipboard and drag and drop classes.
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| \item Improved support for ODBC databases.
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| \item Improved tab traversal in dialogs.
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| \end{itemize}
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| 
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| 
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| \section{wxWindows requirements}\label{requirements}
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| 
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| To make use of wxWindows, you currently need one or both of the
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| following setups.
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| 
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| (a) PC:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item A 486 or higher PC running MS Windows.
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| \item A Windows compiler: most are supported, but please see {\tt install.txt} for
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| details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
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| Metrowerks CodeWarrior.
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| \item At least 60 MB of disk space.
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| \end{enumerate}
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| 
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| (b) Unix:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
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| \item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif.
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| \item At least 60 MB of disk space.
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| \end{enumerate}
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| 
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| \section{Availability and location of wxWindows}
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| 
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| \winhelponly{wxWindows is available by anonymous FTP and World Wide Web
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| from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.}
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| \winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
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| from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin} 
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| and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
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| 
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| You can also buy a CD-ROM using the form on the Web site, or by contacting:
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| 
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| Julian Smart\\
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| 12 North Street West\\
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| Uppingham\\
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| Rutland\\
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| LE15 9SG\\
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| julian.smart@ukonline.co.uk
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| 
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| \section{Acknowledgments}
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| 
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| Thanks are due to AIAI for being willing to release the original version of
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| wxWindows into the public domain, and to our patient partners.
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| 
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| We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
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| the project over the years. Apologies for any unintentional omissions from this list. 
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|  
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| Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith 
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| Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin 
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| Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher, 
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| Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus 
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| Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
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| M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, 
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| Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith, 
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| Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
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| 
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| `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
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| T.J. van Eijndhoven of Eindhoven University of Technology. The code has
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| been used in wxGraphLayout with his permission.
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| 
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| We also acknowledge the author of XFIG, the excellent Unix drawing tool,
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| from the source of which we have borrowed some spline drawing code.
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| His copyright is included below.
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| 
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| {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
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| use, copy, modify, distribute, and sell this software and its
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| documentation for any purpose is hereby granted without fee, provided
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| that the above copyright notice appear in all copies and that both that
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| copyright notice and this permission notice appear in supporting
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| documentation, and that the name of M.I.T. not be used in advertising or
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| publicity pertaining to distribution of the software without specific,
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| written prior permission.  M.I.T. makes no representations about the
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| suitability of this software for any purpose.  It is provided ``as is''
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| without express or implied warranty.}
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| 
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| \chapter{Multi-platform development with wxWindows}\label{multiplat}
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| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| This chapter describes the practical details of using wxWindows. Please
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| see the file install.txt for up-to-date installation instructions, and
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| changes.txt for differences between versions.
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| 
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| \section{Include files}
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| 
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| The main include file is {\tt "wx/wx.h"}; this includes the most commonly
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| used modules of wxWindows.
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| 
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| To save on compilation time, include only those header files relevant to the
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| source file. If you are using precompiled headers, you should include
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| the following section before any other includes:
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| 
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| \begin{verbatim}
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| // For compilers that support precompilation, includes "wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| // Include your minimal set of headers here, or wx.h
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| #include <wx/wx.h>
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| #endif
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| 
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| ... now your other include files ...
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| \end{verbatim}
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| 
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| The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
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| may seem quirky, it is in fact the end result of a lot of experimentation,
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| and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
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| and Watcom C++).
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| 
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| Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
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| the file to use for precompilation. Watcom C++ is automatic apart from the specification of
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| the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
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| object files compiled in the same directory as that in which the precompiled header was created.
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| Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
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| a single precompiled header file for each module, thus preventing an accumulation of many
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| multi-megabyte .pch files.
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| 
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| \section{Libraries}
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| 
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| The GTK and Motif ports of wxWindow can create either a static library or a shared
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| library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
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| and libwx\_motif.a whereas the name of the shared library is dependent on the
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| system it is created on and the version you are using. The library name for the
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| GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
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| on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
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| 
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| Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
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| applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
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| 
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| \section{Configuration}
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| 
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| Options are configurable in the file
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| \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some 
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| settings are a matter of taste, some help with platform-specific problems, and
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| others can be set to minimize the size of the library. Please see the setup.h file
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| and {\tt install.txt} files for details on configuration.
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| 
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| Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
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| when configuring the wxWindows using the "configure" script. When using the RPM packages
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| for installing wxWindows on Linux, a correct setup.h is shipped in the package and
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| this must not be changed.
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| 
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| \section{Makefiles}
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| 
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| At the moment there is no attempt to make Unix makefiles and
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| PC makefiles compatible, i.e. one makefile is required for
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| each environment. The Unix ports use a sophisticated system based
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| on the GNU autoconf tool and this system will create the
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| makefiles as required on the respective platform. Although the
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| makefiles are not identical in Windows, Mac and Unix, care has
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| been taken to make them relatively similar so that moving from
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| one platform to another will be painless.
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| 
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| Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
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| C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
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| and utilities.
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| 
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| The controlling makefile for wxWindows is in the MS-Windows
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| directory {\tt src/msw} for the different Windows compiler and
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| in the build directory when using the Unix ports. The build
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| directory can be chosen by the user. It is the directory in
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| which the "configure" script is run. This can be the normal
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| base directory (by running {\tt ./configure} there) or any other
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| directory (e.g. {\tt ../configure} after creating a build-directory
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| in the directory level above the base directory).
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| 
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| Please see the platform-specific {\tt install.txt} file for further details.
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| 
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| \section{Windows-specific files}
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| 
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| wxWindows application compilation under MS Windows requires at least two
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| extra files, resource and module definition files.
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| 
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| \subsection{Resource file}\label{resources}
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| 
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| The least that must be defined in the Windows resource file (extension RC)
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| is the following statement:
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| 
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| \begin{verbatim}
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| rcinclude "wx/msw/wx.rc"
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| \end{verbatim}
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| 
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| which includes essential internal wxWindows definitions.  The resource script
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| may also contain references to icons, cursors, etc., for example:
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| 
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| \begin{verbatim}
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| wxicon icon wx.ico
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| \end{verbatim}
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| 
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| The icon can then be referenced by name when creating a frame icon. See
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| the MS Windows SDK documentation.
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| 
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| \normalbox{Note: include wx.rc {\it after} any ICON statements
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| so programs that search your executable for icons (such
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| as the Program Manager) find your application icon first.}
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| 
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| \subsection{Module definition file}
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| 
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| A module definition file (extension DEF) is required for 16-bit applications, and
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| looks like the following:
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| 
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| \begin{verbatim}
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| NAME         Hello
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| DESCRIPTION  'Hello'
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| EXETYPE      WINDOWS
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| STUB         'WINSTUB.EXE'
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| CODE         PRELOAD MOVEABLE DISCARDABLE
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| DATA         PRELOAD MOVEABLE MULTIPLE
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| HEAPSIZE     1024
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| STACKSIZE    8192
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| \end{verbatim}
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| 
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| The only lines which will usually have to be changed per application are
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| NAME and DESCRIPTION.
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| 
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| \section{Allocating and deleting wxWindows objects}
 | |
| 
 | |
| In general, classes derived from wxWindow must dynamically allocated
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| with {\it new} and deleted with {\it delete}. If you delete a window,
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| all of its children and descendants will be automatically deleted,
 | |
| so you don't need to delete these descendants explicitly.
 | |
| 
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| When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
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| that the wxWindows delayed deletion can take effect. This waits until idle time
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| (when all messages have been processed) to actually delete the window, to avoid
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| problems associated with the GUI sending events to deleted windows.
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| 
 | |
| Don't create a window on the stack, because this will interfere
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| with delayed deletion.
 | |
| 
 | |
| If you decide to allocate a C++ array of objects (such as wxBitmap) that may
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| be cleaned up by wxWindows, make sure you delete the array explicitly
 | |
| before wxWindows has a chance to do so on exit, since calling {\it delete} on
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| array members will cause memory problems.
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| 
 | |
| wxColour can be created statically: it is not automatically cleaned
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| up and is unlikely to be shared between other objects; it is lightweight
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| enough for copies to be made.
 | |
| 
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| Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
 | |
| Windows is particularly sensitive to this: so make sure you
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| make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
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| a drawing object that may be in use. Code that doesn't do this will probably work
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| fine on some platforms, and then fail under Windows.
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| 
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| \section{Architecture dependency}
 | |
| 
 | |
| A problem which sometimes arises from writing multi-platform programs is that
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| the basic C types are not defined the same on all platforms. This holds true
 | |
| for both the length in bits of the standard types (such as int and long) as 
 | |
| well as their byte order, which might be little endian (typically
 | |
| on Intel computers) or big endian (typically on some Unix workstations). wxWindows
 | |
| defines types and macros that make it easy to write architecture independent
 | |
| code. The types are:
 | |
| 
 | |
| wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
 | |
| 
 | |
| where wxInt32 stands for a 32-bit signed integer type etc. You can also check
 | |
| which architecture the program is compiled on using the wxBYTE\_ORDER define
 | |
| which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
 | |
| as well).
 | |
| 
 | |
| The macros handling bit-swapping with respect to the applications endianness
 | |
| are described in the \helpref{Macros}{macros} section.
 | |
| 
 | |
| \section{Conditional compilation}
 | |
| 
 | |
| One of the purposes of wxWindows is to reduce the need for conditional
 | |
| compilation in source code, which can be messy and confusing to follow.
 | |
| However, sometimes it is necessary to incorporate platform-specific
 | |
| features (such as metafile use under MS Windows). The symbols
 | |
| listed in the file {\tt symbols.txt} may be used for this purpose,
 | |
| along with any user-supplied ones.
 | |
| 
 | |
| \section{C++ issues}
 | |
| 
 | |
| The following documents some miscellaneous C++ issues.
 | |
| 
 | |
| \subsection{Templates}
 | |
| 
 | |
| wxWindows does not use templates since it is a notoriously unportable feature.
 | |
| 
 | |
| \subsection{RTTI}
 | |
| 
 | |
| wxWindows does not use run-time type information since wxWindows provides
 | |
| its own run-time type information system, implemented using macros.
 | |
| 
 | |
| \subsection{Type of NULL}
 | |
| 
 | |
| Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
 | |
| no conversion to pointers is allowed. Because of that, all these
 | |
| occurrences of NULL in the GTK port use an explicit conversion such 
 | |
| as
 | |
| 
 | |
| {\small
 | |
| \begin{verbatim}
 | |
|   wxWindow *my_window = (wxWindow*) NULL;
 | |
| \end{verbatim}
 | |
| }
 | |
| 
 | |
| It is recommended to adhere to this in all code using wxWindows as
 | |
| this make the code (a bit) more portable.
 | |
| 
 | |
| \subsection{Precompiled headers}
 | |
| 
 | |
| Some compilers, such as Borland C++ and Microsoft C++, support
 | |
| precompiled headers. This can save a great deal of compiling time. The
 | |
| recommended approach is to precompile {\tt "wx.h"}, using this
 | |
| precompiled header for compiling both wxWindows itself and any
 | |
| wxWindows applications. For Windows compilers, two dummy source files
 | |
| are provided (one for normal applications and one for creating DLLs)
 | |
| to allow initial creation of the precompiled header.
 | |
| 
 | |
| However, there are several downsides to using precompiled headers. One
 | |
| is that to take advantage of the facility, you often need to include
 | |
| more header files than would normally be the case. This means that
 | |
| changing a header file will cause more recompilations (in the case of
 | |
| wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
 | |
| 
 | |
| A related problem is that for compilers that don't have precompiled
 | |
| headers, including a lot of header files slows down compilation
 | |
| considerably. For this reason, you will find (in the common
 | |
| X and Windows parts of the library) conditional
 | |
| compilation that under Unix, includes a minimal set of headers;
 | |
| and when using Visual C++, includes {\tt wx.h}. This should help provide
 | |
| the optimal compilation for each compiler, although it is
 | |
| biased towards the precompiled headers facility available
 | |
| in Microsoft C++.
 | |
| 
 | |
| \section{File handling}
 | |
| 
 | |
| When building an application which may be used under different
 | |
| environments, one difficulty is coping with documents which may be
 | |
| moved to different directories on other machines. Saving a file which
 | |
| has pointers to full pathnames is going to be inherently unportable. One
 | |
| approach is to store filenames on their own, with no directory
 | |
| information.  The application searches through a number of locally
 | |
| defined directories to find the file. To support this, the class {\bf
 | |
| wxPathList} makes adding directories and searching for files easy, and
 | |
| the global function {\bf wxFileNameFromPath} allows the application to
 | |
| strip off the filename from the path if the filename must be stored.
 | |
| This has undesirable ramifications for people who have documents of the
 | |
| same name in different directories.
 | |
| 
 | |
| As regards the limitations of DOS 8+3 single-case filenames versus
 | |
| unrestricted Unix filenames, the best solution is to use DOS filenames
 | |
| for your application, and also for document filenames {\it if} the user
 | |
| is likely to be switching platforms regularly. Obviously this latter
 | |
| choice is up to the application user to decide.  Some programs (such as
 | |
| YACC and LEX) generate filenames incompatible with DOS; the best
 | |
| solution here is to have your Unix makefile rename the generated files
 | |
| to something more compatible before transferring the source to DOS.
 | |
| Transferring DOS files to Unix is no problem, of course, apart from EOL
 | |
| conversion for which there should be a utility available (such as
 | |
| dos2unix).
 | |
| 
 | |
| See also the File Functions section of the reference manual for
 | |
| descriptions of miscellaneous file handling functions.
 | |
| 
 | |
| \begin{comment}
 | |
| \chapter{Utilities supplied with wxWindows}\label{utilities}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| A number of `extras' are supplied with wxWindows, to complement
 | |
| the GUI functionality in the main class library. These are found
 | |
| below the utils directory and usually have their own source, library
 | |
| and documentation directories. For other user-contributed packages,
 | |
| see the directory ftp://www.remstar.com/pub/wxwin/contrib, which is
 | |
| more easily accessed via the Contributions page on the Web site.
 | |
| 
 | |
| \section{wxHelp}\label{wxhelp}
 | |
| 
 | |
| wxHelp is a stand-alone program, written using wxWindows,
 | |
| for displaying hypertext help. It is necessary since not all target
 | |
| systems (notably X) supply an adequate
 | |
| standard for on-line help. wxHelp is modeled on the MS Windows help
 | |
| system, with contents, search and browse buttons, but does not reformat
 | |
| text to suit the size of window, as WinHelp does, and its input files
 | |
| are uncompressed ASCII with some embedded font commands and an .xlp
 | |
| extension. Most wxWindows documentation (user manuals and class
 | |
| references) is supplied in wxHelp format, and also in Windows Help
 | |
| format. The wxWindows 2.0 project will presently use an HTML widget
 | |
| in a new and improved wxHelp implementation, under X.
 | |
| 
 | |
| Note that an application can be programmed to use Windows Help under
 | |
| MS Windows, and wxHelp under X. An alternative help viewer under X is
 | |
| Mosaic, a World Wide Web viewer that uses HTML as its native hypertext
 | |
| format. However, this is not currently integrated with wxWindows
 | |
| applications.
 | |
| 
 | |
| wxHelp works in two modes---edit and end-user. In edit mode, an ASCII
 | |
| file may be marked up with different fonts and colours, and divided into
 | |
| sections. In end-user mode, no editing is possible, and the user browses
 | |
| principally by clicking on highlighted blocks.
 | |
| 
 | |
| When an application invokes wxHelp, subsequent sections, blocks or
 | |
| files may be viewed using the same instance of wxHelp since the two
 | |
| programs are linked using wxWindows interprocess communication
 | |
| facilities. When the application exits, that application's instance of
 | |
| wxHelp may be made to exit also.  See the {\bf wxHelpControllerBase} entry in the
 | |
| reference section for how an application controls wxHelp.
 | |
| 
 | |
| \section{Tex2RTF}\label{textortf}
 | |
| 
 | |
| Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
 | |
| \LaTeX\ manuals to the following formats:
 | |
| 
 | |
| \begin{description}
 | |
| \item[wxHelp]
 | |
| wxWindows help system format (XLP).
 | |
| \item[Linear RTF]
 | |
| Rich Text Format suitable for importing into a word processor.
 | |
| \item[Windows Help RTF]
 | |
| Rich Text Format suitable for compiling into a WinHelp HLP file with the
 | |
| help compiler.
 | |
| \item[HTML]
 | |
| HTML is the native format for Mosaic, the main hypertext viewer for
 | |
| the World Wide Web. Since it is freely available it is a good candidate
 | |
| for being the wxWindows help system under X, as an alternative to wxHelp.
 | |
| \end{description}
 | |
| 
 | |
| Tex2RTF is used for the wxWindows manuals and can be used independently
 | |
| by authors wishing to create on-line and printed manuals from the same\rtfsp
 | |
| \LaTeX\ source.  Please see the separate documentation for Tex2RTF.
 | |
| 
 | |
| \section{wxTreeLayout}
 | |
| 
 | |
| This is a simple class library for drawing trees in a reasonably pretty
 | |
| fashion. It provides only minimal default drawing capabilities, since
 | |
| the algorithm is meant to be used for implementing custom tree-based
 | |
| tools.
 | |
| 
 | |
| Directed graphs may also be drawn using this library, if cycles are
 | |
| removed before the nodes and arcs are passed to the algorithm.
 | |
| 
 | |
| Tree displays are used in many applications: directory browsers,
 | |
| hypertext systems, class browsers, and decision trees are a few
 | |
| possibilities.
 | |
| 
 | |
| See the separate manual and the directory utils/wxtree.
 | |
| 
 | |
| \section{wxGraphLayout}
 | |
| 
 | |
| The wxGraphLayout class is based on a tool called `graphplace' by Dr.
 | |
| Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a
 | |
| (possibly cyclic) directed graph, it does its best to lay out the nodes
 | |
| in a sensible manner. There are many applications (such as diagramming)
 | |
| where it is required to display a graph with no human intervention. Even
 | |
| if manual repositioning is later required, this algorithm can make a good
 | |
| first attempt.
 | |
| 
 | |
| See the separate manual and the directory utils/wxgraph. 
 | |
| 
 | |
| \section{Colours}\label{coloursampler}
 | |
| 
 | |
| A colour sampler for viewing colours and their names on each
 | |
| platform.
 | |
| 
 | |
| %
 | |
| \chapter{Tutorial}\label{tutorial}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| To be written.
 | |
| \end{comment}
 | |
| 
 | |
| \chapter{Programming strategies}\label{strategies}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| This chapter is intended to list strategies that may be useful when
 | |
| writing and debugging wxWindows programs. If you have any good tips,
 | |
| please submit them for inclusion here.
 | |
| 
 | |
| \section{Strategies for reducing programming errors}
 | |
| 
 | |
| \subsection{Use ASSERT}
 | |
| 
 | |
| Although I haven't done this myself within wxWindows, it is good
 | |
| practice to use ASSERT statements liberally, that check for conditions that
 | |
| should or should not hold, and print out appropriate error messages.
 | |
| These can be compiled out of a non-debugging version of wxWindows
 | |
| and your application. Using ASSERT is an example of `defensive programming':
 | |
| it can alert you to problems later on.
 | |
| 
 | |
| \subsection{Use wxString in preference to character arrays}
 | |
| 
 | |
| Using wxString can be much safer and more convenient than using char *.
 | |
| Again, I haven't practiced what I'm preaching, but I'm now trying to use
 | |
| wxString wherever possible. You can reduce the possibility of memory
 | |
| leaks substantially, and it is much more convenient to use the overloaded
 | |
| operators than functions such as strcmp. wxString won't add a significant
 | |
| overhead to your program; the overhead is compensated for by easier
 | |
| manipulation (which means less code).
 | |
| 
 | |
| The same goes for other data types: use classes wherever possible.
 | |
| 
 | |
| \section{Strategies for portability}
 | |
| 
 | |
| \subsection{Use relative positioning or constraints}
 | |
| 
 | |
| Don't use absolute panel item positioning if you can avoid it. Different GUIs have
 | |
| very differently sized panel items. Consider using the constraint system, although this
 | |
| can be complex to program.
 | |
| 
 | |
| Alternatively, you could use alternative .wrc (wxWindows resource files) on different
 | |
| platforms, with slightly different dimensions in each. Or space your panel items out
 | |
| to avoid problems.
 | |
| 
 | |
| \subsection{Use wxWindows resource files}
 | |
| 
 | |
| Use .wrc (wxWindows resource files) where possible, because they can be easily changed
 | |
| independently of source code. Bitmap resources can be set up to load different
 | |
| kinds of bitmap depending on platform (see the section on resource files).
 | |
| 
 | |
| \section{Strategies for debugging}\label{debugstrategies}
 | |
| 
 | |
| \subsection{Positive thinking}
 | |
| 
 | |
| It is common to blow up the problem in one's imagination, so that it seems to threaten
 | |
| weeks, months or even years of work. The problem you face may seem insurmountable:
 | |
| but almost never is. Once you have been programming for some time, you will be able
 | |
| to remember similar incidents that threw you into the depths of despair. But
 | |
| remember, you always solved the problem, somehow!
 | |
| 
 | |
| Perseverance is often the key, even though a seemingly trivial problem
 | |
| can take an apparently inordinate amount of time to solve. In the end,
 | |
| you will probably wonder why you worried so much. That's not to say it
 | |
| isn't painful at the time. Try not to worry -- there are many more important
 | |
| things in life.
 | |
| 
 | |
| \subsection{Simplify the problem}
 | |
| 
 | |
| Reduce the code exhibiting the problem to the smallest program possible
 | |
| that exhibits the problem. If it is not possible to reduce a large and
 | |
| complex program to a very small program, then try to ensure your code
 | |
| doesn't hide the problem (you may have attempted to minimize the problem
 | |
| in some way: but now you want to expose it).
 | |
| 
 | |
| With luck, you can add a small amount of code that causes the program
 | |
| to go from functioning to non-functioning state. This should give a clue
 | |
| to the problem. In some cases though, such as memory leaks or wrong
 | |
| deallocation, this can still give totally spurious results!
 | |
| 
 | |
| \subsection{Use a debugger}
 | |
| 
 | |
| This sounds like facetious advice, but it is surprising how often people
 | |
| don't use a debugger. Often it is an overhead to install or learn how to
 | |
| use a debugger, but it really is essential for anything but the most
 | |
| trivial programs.
 | |
| 
 | |
| \subsection{Use logging functions}
 | |
| 
 | |
| There is a variety of logging functions that you can use in your program:
 | |
| see \helpref{Logging functions}{logfunctions}.
 | |
| 
 | |
| Using tracing statements may be more convenient than using the debugger
 | |
| in some circumstances (such as when your debugger doesn't support a lot
 | |
| of debugging code, or you wish to print a bunch of variables).
 | |
| 
 | |
| \subsection{Use the wxWindows debugging facilities}
 | |
| 
 | |
| You can use wxDebugContext to check for
 | |
| memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
 | |
| automatically check for memory leaks at the end of the program if wxWindows is suitably
 | |
| configured. Depending on the operating system and compiler, more or less
 | |
| specific information about the problem will be logged.
 | |
| 
 | |
| You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
 | |
| scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
 | |
| will save a surprising amount of time in the long run.
 | |
| 
 | |
| See the \helpref{debugging overview}{debuggingoverview} for further information.
 | |
| 
 | |
| \subsection{Check Windows debug messages}
 | |
| 
 | |
| Under Windows, it is worth running your program with 
 | |
| \urlref{DbgView}{http://www.sysinternals.com} running or
 | |
| some other program that shows Windows-generated debug messages. It is
 | |
| possible it will show invalid handles being used. You may have fun seeing
 | |
| what commercial programs cause these normally hidden errors! Microsoft
 | |
| recommend using the debugging version of Windows, which shows up even
 | |
| more problems. However, I doubt it is worth the hassle for most
 | |
| applications. wxWindows is designed to minimize the possibility of such
 | |
| errors, but they can still happen occasionally, slipping through unnoticed
 | |
| because they are not severe enough to cause a crash.
 | |
| 
 | |
| \subsection{Genetic mutation}
 | |
| 
 | |
| If we had sophisticated genetic algorithm tools that could be applied
 | |
| to programming, we could use them. Until then, a common -- if rather irrational --
 | |
| technique is to just make arbitrary changes to the code until something
 | |
| different happens. You may have an intuition why a change will make a difference;
 | |
| otherwise, just try altering the order of code, comment lines out, anything
 | |
| to get over an impasse. Obviously, this is usually a last resort.
 | |
| 
 |