git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33100 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			296 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			296 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/bitmap.h
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// Purpose:     wxBitmap class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "bitmap.h"
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#endif
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#include "wx/msw/gdiimage.h"
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#include "wx/gdicmn.h"
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#include "wx/palette.h"
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxBitmapRefData;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxDC;
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#if wxUSE_WXDIB
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class WXDLLEXPORT wxDIB;
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#endif
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxPalette;
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class WXDLLEXPORT wxPixelDataBase;
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// ----------------------------------------------------------------------------
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// wxBitmap: a mono or colour bitmap
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmap : public wxGDIImage
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{
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public:
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    // default ctor creates an invalid bitmap, you must Create() it later
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    wxBitmap() { Init(); }
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    // Copy constructors
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    wxBitmap(const wxBitmap& bitmap) : wxGDIImage(bitmap) { Init(); Ref(bitmap); }
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    // Initialize with raw data
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    // Initialize with XPM data
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    wxBitmap(const char **data) { CreateFromXpm(data); }
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    wxBitmap(char **data) { CreateFromXpm((const char **)data); }
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    // Load a file or resource
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    wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
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    // New constructor for generalised creation from data
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    wxBitmap(void *data, long type, int width, int height, int depth = 1);
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    // Create a new, uninitialized bitmap of the given size and depth (if it
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    // is omitted, will create a bitmap compatible with the display)
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    //
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    // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
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    //     taking a DC argument if you want to force using DDB in this case
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    wxBitmap(int width, int height, int depth = -1);
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    // Create a bitmap compatible with the given DC
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    wxBitmap(int width, int height, const wxDC& dc);
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#if wxUSE_IMAGE && wxUSE_WXDIB
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    // Convert from wxImage
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    wxBitmap(const wxImage& image, int depth = -1)
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        { (void)CreateFromImage(image, depth); }
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    // Create a DDB compatible with the given DC from wxImage
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    wxBitmap(const wxImage& image, const wxDC& dc)
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        { (void)CreateFromImage(image, dc); }
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#endif // wxUSE_IMAGE
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    // we must have this, otherwise icons are silently copied into bitmaps using
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    // the copy ctor but the resulting bitmap is invalid!
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    wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
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    wxBitmap& operator=(const wxBitmap& bitmap)
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    {
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        if ( m_refData != bitmap.m_refData )
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            Ref(bitmap);
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        return *this;
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    }
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    wxBitmap& operator=(const wxIcon& icon)
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    {
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        (void)CopyFromIcon(icon);
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        return *this;
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    }
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    wxBitmap& operator=(const wxCursor& cursor)
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    {
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        (void)CopyFromCursor(cursor);
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        return *this;
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    }
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    virtual ~wxBitmap();
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#if wxUSE_IMAGE && wxUSE_WXDIB
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    wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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    // get the given part of bitmap
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    wxBitmap GetSubBitmap( const wxRect& rect ) const;
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    bool CopyFromIcon(const wxIcon& icon);
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    // copies the contents and mask of the given cursor to the bitmap
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    bool CopyFromCursor(const wxCursor& cursor);
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#if wxUSE_WXDIB
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    // copies from a device independent bitmap
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    bool CopyFromDIB(const wxDIB& dib);
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#endif
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    virtual bool Create(int width, int height, int depth = -1);
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    virtual bool Create(int width, int height, const wxDC& dc);
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    virtual bool Create(void *data, long type, int width, int height, int depth = 1);
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    virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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    virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
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    wxBitmapRefData *GetBitmapData() const
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        { return (wxBitmapRefData *)m_refData; }
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    // raw bitmap access support functions
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    void *GetRawData(wxPixelDataBase& data, int bpp);
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    void UngetRawData(wxPixelDataBase& data);
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#if wxUSE_PALETTE
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    wxPalette* GetPalette() const;
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    void SetPalette(const wxPalette& palette);
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#endif // wxUSE_PALETTE
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    wxMask *GetMask() const;
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    wxBitmap GetMaskBitmap() const;
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    void SetMask(wxMask *mask);
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    bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
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    bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
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    // these functions are internal and shouldn't be used, they risk to
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    // disappear in the future
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    bool HasAlpha() const;
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    void UseAlpha();
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#if WXWIN_COMPATIBILITY_2_4
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    // these functions do nothing and are only there for backwards
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    // compatibility
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    wxDEPRECATED( int GetQuality() const );
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    wxDEPRECATED( void SetQuality(int quality) );
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#endif // WXWIN_COMPATIBILITY_2_4
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    // implementation only from now on
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    // -------------------------------
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public:
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    void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
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    WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
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#ifdef __WXDEBUG__
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    void SetSelectedInto(wxDC *dc);
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    wxDC *GetSelectedInto() const;
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#endif // __WXDEBUG__
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protected:
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    // common part of all ctors
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    void Init();
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    virtual wxGDIImageRefData *CreateData() const;
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    virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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    // creates the bitmap from XPM data, supposed to be called from ctor
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    bool CreateFromXpm(const char **bits);
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    // creates an uninitialized bitmap, called from Create()s above
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    bool DoCreate(int w, int h, int depth, WXHDC hdc);
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#if wxUSE_IMAGE && wxUSE_WXDIB
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    // creates the bitmap from wxImage, supposed to be called from ctor
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    bool CreateFromImage(const wxImage& image, int depth);
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    // creates a DDB from wxImage, supposed to be called from ctor
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    bool CreateFromImage(const wxImage& image, const wxDC& dc);
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    // common part of the 2 methods above (hdc may be 0)
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    bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
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#endif // wxUSE_IMAGE
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private:
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#ifdef __WIN32__
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    // common part of CopyFromIcon/CopyFromCursor for Win32
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    bool CopyFromIconOrCursor(const wxGDIImage& icon);
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#endif // __WIN32__
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    DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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// ----------------------------------------------------------------------------
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// wxMask: a mono bitmap used for drawing bitmaps transparently.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask : public wxObject
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{
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public:
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    wxMask();
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    // Construct a mask from a bitmap and a colour indicating the transparent
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    // area
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    wxMask(const wxBitmap& bitmap, const wxColour& colour);
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    // Construct a mask from a bitmap and a palette index indicating the
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    // transparent area
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    wxMask(const wxBitmap& bitmap, int paletteIndex);
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    // Construct a mask from a mono bitmap (copies the bitmap).
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    wxMask(const wxBitmap& bitmap);
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    // construct a mask from the givne bitmap handle
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    wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
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    virtual ~wxMask();
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    bool Create(const wxBitmap& bitmap, const wxColour& colour);
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    bool Create(const wxBitmap& bitmap, int paletteIndex);
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    bool Create(const wxBitmap& bitmap);
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    // Implementation
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    WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
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    void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
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protected:
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    WXHBITMAP m_maskBitmap;
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    DECLARE_DYNAMIC_CLASS(wxMask)
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};
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// ----------------------------------------------------------------------------
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// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
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{
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public:
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    wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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    wxBitmapHandler(const wxString& name, const wxString& ext, long type)
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        : wxGDIImageHandler(name, ext, type)
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    {
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    }
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    // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
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    // old class which worked only with bitmaps
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    virtual bool Create(wxBitmap *bitmap,
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                        void *data,
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                        long flags,
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                        int width, int height, int depth = 1);
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    virtual bool LoadFile(wxBitmap *bitmap,
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                          const wxString& name,
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                          long flags,
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                          int desiredWidth, int desiredHeight);
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    virtual bool SaveFile(wxBitmap *bitmap,
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                          const wxString& name,
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                          int type,
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                          const wxPalette *palette = NULL);
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    virtual bool Create(wxGDIImage *image,
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                        void *data,
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                        long flags,
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                        int width, int height, int depth = 1);
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    virtual bool Load(wxGDIImage *image,
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                      const wxString& name,
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                      long flags,
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                      int desiredWidth, int desiredHeight);
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    virtual bool Save(wxGDIImage *image,
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                      const wxString& name,
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                      int type);
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private:
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    DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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#endif
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  // _WX_BITMAP_H_
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