git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23744 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			330 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        except.cpp
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// Purpose:     Except wxWindows sample
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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    #include "wx/log.h"
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    #include "wx/app.h"
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    #include "wx/frame.h"
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    #include "wx/dialog.h"
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    #include "wx/menu.h"
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    #include "wx/button.h"
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    #include "wx/sizer.h"
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    #include "wx/utils.h"               // for wxMessageBox
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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    #include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // program startup
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    virtual bool OnInit();
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    // 2nd-level exception handling: we get all the exceptions occuring in any
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    // event handler here
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    virtual void HandleEvent(wxEvtHandler *handler,
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                             wxEventFunction func,
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                             wxEvent& event) const;
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    // 3rd, and final, level exception handling: whenever an unhandled
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    // exception is caught, this function is called
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    virtual void OnUnhandledException();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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            long style = wxDEFAULT_FRAME_STYLE);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnDialog(wxCommandEvent& event);
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    void OnThrowString(wxCommandEvent& event);
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    // 1st-level exception handling: we overload ProcessEvent() to be able to
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    // catch exceptions which occur in MyFrame methods here
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    virtual bool ProcessEvent(wxEvent& event);
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// A simple dialog which has only some buttons to throw exceptions
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class MyDialog : public wxDialog
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{
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public:
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    MyDialog(wxFrame *parent);
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    // event handlers
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    void OnThrowInt(wxCommandEvent& event);
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    void OnThrowObject(wxCommandEvent& event);
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private:
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    DECLARE_EVENT_TABLE()
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};
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// A trivial exception class
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class MyException
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{
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public:
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    MyException(const wxString& msg) : m_msg(msg) { }
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    const wxChar *what() const { return m_msg.c_str(); }
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private:
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    wxString m_msg;
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // control ids
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    Except_ThrowInt = 100,
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    Except_ThrowObject,
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    // menu items
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    Except_ThrowString = 200,
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    Except_Dialog,
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    Except_Quit = wxID_EXIT,
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    Except_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(Except_Quit,  MyFrame::OnQuit)
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    EVT_MENU(Except_About, MyFrame::OnAbout)
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    EVT_MENU(Except_Dialog, MyFrame::OnDialog)
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    EVT_MENU(Except_ThrowString, MyFrame::OnThrowString)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyDialog, wxDialog)
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    EVT_BUTTON(Except_ThrowInt, MyDialog::OnThrowInt)
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    EVT_BUTTON(Except_ThrowObject, MyDialog::OnThrowObject)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// MyApp implementation
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// ============================================================================
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    // create the main application window
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    MyFrame *frame = new MyFrame(_T("Except wxWindows App"),
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                                 wxPoint(50, 50), wxSize(450, 340));
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(true);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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void
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MyApp::HandleEvent(wxEvtHandler *handler,
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                   wxEventFunction func,
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                   wxEvent& event) const
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{
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    try
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    {
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        wxApp::HandleEvent(handler, func, event);
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    }
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    catch ( int i )
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    {
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        wxLogError(_T("Caught an int %d in MyApp."), i);
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    }
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}
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void MyApp::OnUnhandledException()
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{
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    wxMessageBox(_T("Unhandled exception caught, program will terminate."),
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                 _T("wxExcept Sample"), wxOK | wxICON_ERROR);
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}
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// ============================================================================
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// MyFrame implementation
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// ============================================================================
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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       : wxFrame(NULL, -1, title, pos, size, style)
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{
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    // set the frame icon
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    SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    menuFile->Append(Except_Dialog, _T("Show &dialog\tCtrl-D"));
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    menuFile->Append(Except_ThrowString, _T("Throw a &string\tCtrl-S"));
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    menuFile->AppendSeparator();
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    menuFile->Append(Except_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(Except_About, _T("&About...\tF1"), _T("Show about dialog"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, _T("&File"));
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    menuBar->Append(helpMenu, _T("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(_T("Welcome to wxWindows!"));
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#endif // wxUSE_STATUSBAR
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}
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bool MyFrame::ProcessEvent(wxEvent& event)
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{
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    try
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    {
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        return wxFrame::ProcessEvent(event);
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    }
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    catch ( const wxChar *msg )
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    {
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        wxLogMessage(_T("Caught a string \"%s\" in MyFrame"), msg);
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        return true;
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    }
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // true is to force the frame to close
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    Close(true);
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}
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void MyFrame::OnDialog(wxCommandEvent& WXUNUSED(event))
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{
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    try
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    {
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        MyDialog dlg(this);
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        dlg.ShowModal();
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    }
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    catch ( ... )
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    {
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        Destroy();
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        throw;
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    }
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}
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void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
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{
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    throw _T("some string");
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    msg.Printf( _T("This is the About dialog of the except sample.\n")
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                _T("Welcome to %s"), wxVERSION_STRING);
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    wxMessageBox(msg, _T("About Except"), wxOK | wxICON_INFORMATION, this);
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}
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// ============================================================================
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// MyDialog implementation
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// ============================================================================
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MyDialog::MyDialog(wxFrame *parent)
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        : wxDialog(parent, -1, wxString(_T("Throw exception dialog")))
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{
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    wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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    sizerTop->Add(new wxButton(this, Except_ThrowInt, _T("Throw &int")),
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                  0, wxCENTRE | wxALL, 5);
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    sizerTop->Add(new wxButton(this, Except_ThrowObject, _T("Throw &object")),
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                  0, wxCENTRE | wxALL, 5);
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    sizerTop->Add(new wxButton(this, wxID_CANCEL, _T("&Cancel")),
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                  0, wxCENTRE | wxALL, 5);
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    SetSizer(sizerTop);
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    sizerTop->Fit(this);
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}
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void MyDialog::OnThrowInt(wxCommandEvent& WXUNUSED(event))
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{
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    throw 17;
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}
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void MyDialog::OnThrowObject(wxCommandEvent& WXUNUSED(event))
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{
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    throw MyException(_T("Exception thrown from the dialog"));
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}
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