git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52706 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			181 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        helloworld.h
 | 
						|
// Purpose:     topic overview
 | 
						|
// Author:      wxWidgets team
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Licence:     wxWindows license
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
/**
 | 
						|
 | 
						|
@page overview_helloworld Hello World Example
 | 
						|
 | 
						|
Many people have requested a mini-sample to be published here
 | 
						|
so that some quick judgment concerning syntax
 | 
						|
and basic principles can be made, so here we go.
 | 
						|
 | 
						|
First, you have to include wxWidgets' header files, of course. This can
 | 
						|
be done on a file by file basis (such as <tt>@#include "wx/window.h"</tt>)
 | 
						|
or using one global include (<tt>@#include "wx/wx.h"</tt>). This is
 | 
						|
also useful on platforms which support precompiled headers such
 | 
						|
as all major compilers on the Windows platform and GCC on Unix platforms.
 | 
						|
 | 
						|
@code
 | 
						|
//
 | 
						|
// file name: hworld.cpp
 | 
						|
//
 | 
						|
//   purpose: wxWidgets "Hello world"
 | 
						|
//
 | 
						|
 | 
						|
// For compilers that support precompilation, includes "wx/wx.h".
 | 
						|
#include "wx/wxprec.h"
 | 
						|
 | 
						|
#ifdef __BORLANDC__
 | 
						|
    #pragma hdrstop
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef WX_PRECOMP
 | 
						|
    #include "wx/wx.h"
 | 
						|
#endif
 | 
						|
@endcode
 | 
						|
 | 
						|
Practically every app should define a new class derived from wxApp.
 | 
						|
By overriding wxApp's OnInit() the program can be initialized,
 | 
						|
e.g. by creating a new main window.
 | 
						|
 | 
						|
@code
 | 
						|
class MyApp: public wxApp
 | 
						|
{
 | 
						|
    virtual bool OnInit();
 | 
						|
};
 | 
						|
@endcode
 | 
						|
 | 
						|
The main window is created by deriving a class from wxFrame and
 | 
						|
giving it a menu and a status bar in its constructor. Also, any class
 | 
						|
that wishes to respond to any "event" (such as mouse clicks or
 | 
						|
messages from the menu or a button) must declare an event table
 | 
						|
using the macro below.
 | 
						|
 | 
						|
Finally, the way to react to such events must be done in "handlers".
 | 
						|
In our sample, we react to two menu items, one for "Quit" and one for
 | 
						|
displaying an "About" window. These handlers should not be virtual.
 | 
						|
 | 
						|
@code
 | 
						|
class MyFrame: public wxFrame
 | 
						|
{
 | 
						|
public:
 | 
						|
    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
 | 
						|
 | 
						|
    void OnQuit(wxCommandEvent& event);
 | 
						|
    void OnAbout(wxCommandEvent& event);
 | 
						|
 | 
						|
private:
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
@endcode
 | 
						|
 | 
						|
In order to be able to react to a menu command, it must be given a unique
 | 
						|
identifier such as a const or an enum.
 | 
						|
 | 
						|
@code
 | 
						|
enum
 | 
						|
{
 | 
						|
    ID_Quit = 1,
 | 
						|
    ID_About,
 | 
						|
};
 | 
						|
@endcode
 | 
						|
 | 
						|
We then proceed to actually implement an event table in which the events
 | 
						|
are routed to their respective handler functions in the class MyFrame.
 | 
						|
 | 
						|
There are predefined macros for routing all common events, ranging from
 | 
						|
the selection of a list box entry to a resize event when a user resizes
 | 
						|
a window on the screen. If -1 is given as the ID, the given handler will be
 | 
						|
invoked for any event of the specified type, so that you could add just
 | 
						|
one entry in the event table for all menu commands or all button commands etc.
 | 
						|
 | 
						|
The origin of the event can still be distinguished in the event handler as
 | 
						|
the (only) parameter in an event handler is a reference to a wxEvent object,
 | 
						|
which holds various information about the event (such as the ID of and a
 | 
						|
pointer to the class, which emitted the event).
 | 
						|
 | 
						|
@code
 | 
						|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
						|
    EVT_MENU(ID_Quit,  MyFrame::OnQuit)
 | 
						|
    EVT_MENU(ID_About, MyFrame::OnAbout)
 | 
						|
END_EVENT_TABLE()
 | 
						|
@endcode
 | 
						|
 | 
						|
As in all programs there must be a "main" function. Under wxWidgets main is implemented
 | 
						|
using this macro, which creates an application instance and starts the program.
 | 
						|
 | 
						|
@code
 | 
						|
IMPLEMENT_APP(MyApp)
 | 
						|
@endcode
 | 
						|
 | 
						|
As mentioned above, wxApp::OnInit() is called upon startup and should be
 | 
						|
used to initialize the program, maybe showing a "splash screen" and creating
 | 
						|
the main window (or several). The frame should get a title bar text ("Hello World")
 | 
						|
and a position and start-up size. One frame can also be declared to be the
 | 
						|
top window. Returning @true indicates a successful initialization.
 | 
						|
 | 
						|
@code
 | 
						|
bool MyApp::OnInit()
 | 
						|
{
 | 
						|
    MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
 | 
						|
    frame->Show( true );
 | 
						|
    SetTopWindow( frame );
 | 
						|
    return true;
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
In the constructor of the main window (or later on) we create a menu with two menu
 | 
						|
items as well as a status bar to be shown at the bottom of the main window. Both have
 | 
						|
to be "announced" to the frame with respective calls.
 | 
						|
 | 
						|
@code
 | 
						|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 | 
						|
        : wxFrame((wxFrame *)NULL, -1, title, pos, size)
 | 
						|
{
 | 
						|
    wxMenu *menuFile = new wxMenu;
 | 
						|
 | 
						|
    menuFile->Append( ID_About, "" );
 | 
						|
    menuFile->AppendSeparator();
 | 
						|
    menuFile->Append( ID_Quit, "E" );
 | 
						|
 | 
						|
    wxMenuBar *menuBar = new wxMenuBar;
 | 
						|
    menuBar->Append( menuFile, "" );
 | 
						|
 | 
						|
    SetMenuBar( menuBar );
 | 
						|
 | 
						|
    CreateStatusBar();
 | 
						|
    SetStatusText( "Welcome to wxWidgets!" );
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
Here are the actual event handlers. MyFrame::OnQuit() closes the main window
 | 
						|
by calling Close(). The parameter @true indicates that other windows have no veto
 | 
						|
power such as after asking "Do you really want to close?". If there is no other
 | 
						|
main window left, the application will quit.
 | 
						|
 | 
						|
@code
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    Close( true );
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
MyFrame::OnAbout() will display a small window with some text in it. In this
 | 
						|
case a typical "About" window with information about the program.
 | 
						|
 | 
						|
@code
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxMessageBox( "This is a wxWidgets' Hello world sample",
 | 
						|
                "About Hello World", wxOK | wxICON_INFORMATION );
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
*/
 | 
						|
 |